|
Post by Deleted on Dec 22, 2016 14:12:07 GMT
Energy Suppression [UT1] You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can remain undetected by friends and foes alike! This technique uses 0 KP in a KP Battle
|
|
|
Post by Pieter Wolfbane on Dec 23, 2016 2:30:07 GMT
Technique Name (tag): Twin Tomahawk Slasher (V2) (Variant: Double Strike)
Description: Pieter forms two axes in his hand that, individually, are only half as strong the original, singular Tomahawk Slasher. Both Axes, together, charge at a rate of 33%, but individually charge at a rate of 16.5% each. The hunter, after coming across some very agile opponents, has developed two axes in one for the effort of having twice the opportunity to damage the opponent! Upon contact with the target or missing the target, the axes dissipate (Either in Melee combat or Thrown). Requires the opponent to use 2 dodges to avoid the attack! Uses 2 KP.
Technique Name (tag): Twin Super Tomahawk Slasher (UV3) (Variant: Double Strike)
Description: A more powerful version than the Twin Tomahawk Slasher. These two massive Tomahawks charge in total for 66% per post, but only charge individually for half that (33% per post per Tomahawk). As with the weaker version, this is meant to hit the more agile foes. Opponents will need 2 usages of a dodge technique to dodge both axe attacks (Whether it was in Melee Combat or Thrown)! Uses 3 KP.
|
|
|
Post by Beryl Roarke on Dec 23, 2016 18:54:26 GMT
[UT] HANGTIME -- Beryl can’t fly and will never be able to. However, he has found a way around this without using any ki whatsoever. After intense physical training, Beryl’s jumping ability has reached unreal levels, even when compared to ki-users and the stronger beings in the universe. He can leap immense heights and distances, so much to where he could literally leap into the atmosphere from a planet’s surface and land on a dime without taking any damage. He can even kick the air so hard to where he can “jump” multiple times while still in the air; this can be used for him to change directions while he’s airborne as well.
[UT2] TOTAL ANGUISH -- Beryl's physical strikes produce unnatural amounts of pain. At this point, he can simply punch someone, and they feel many different pains at once such as stabbing, blunt, burning, electrifying and stinging pain, in addition to overwhelming, emotional and mental anguish. His strikes can even cause people to experience visual and auditory hallucinations, usually compromising of their deepest, darkest fears and insecurities. Needless to say, Beryl's physical power is terrifying.
[N1] [UP2] [MP3] PULMONARY IMPACT -- Beryl strikes an opponent right where the lungs are; at first, nothing happens. However, seconds later, the victim will suddenly feel crushing pain around their lungs and chest area as deadly vibrations are sent throughout their upper chest and "detonate". If the blow is powerful enough, their entire chest will literally explode in a sea of crimson and gore. Deals 33%/66%/100% PL in damage.
[N1] [UP2] [MP3] GROSS ANATOMY -- With several quick and monstrously strong punches, Beryl aims at specific points of his opponent’s body, turning them into a crumpled, mushy and horribly deformed version of their former selves. Legs become bow-legged; arms and fingers point the wrong direction; faces become saggy and randomly rearranged with their facial features contorted and mushed in the ugliest fashion possible. In short, they will look BUSTED. Then, after two posts pass, all of the opponent’s facial features, bones, muscles and skin will suddenly snap back into proper place, no doubt causing considerable pain. Deals 33%/66%/100% PL in damage.
[N1] [UP2] [MP3] DEFENSE STANCE -- Beryl puts up his guard, defending against incoming attacks. He can even simply tank the blow head-on if he needs to. This technique is a barrier that charges at 33%/66%/100% PL. If this barrier is broken by a technique, any bleed-through damage is halved.
[V2] [UV3] IMMUTABLE -- Beryl steadies himself, thus allowing him to simply tank incoming attacks head-on. This technique is a SUSTAINED barrier variant. This technique charges at 33%/66% PL.
[SU1] [SU2] [SU3] KINETIC STASIS -- Beryl punches his target with such power that the target goes into a state of shock, effectively stunning them. Stuns for one round at 100%/200%/300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.
[SU1] [SU2] [SU3] EVASIVE -- Beryl evades an incoming attack by whatever means necessary, whether that is ducking, side-stepping or even rolling backwards. What's different about his way of dodging is that he doesn't leave behind afterimages or "teleport" like most martial artists are prone to doing. Dodges attacks up to 100%/200%/300% of PL.
|
|
|
Post by Abzerute on Dec 23, 2016 20:14:46 GMT
Okay, so it turns out I've got a few tech slots to fill up so... Let's get to that >.>
1: [SU2] Afterimage: Through a sudden burst of speed you leave behind a image of yourself to distract your opponent this image can preform a basic set of chosen movements when created to make the distraction more believable, this technique allows you to completely dodge techniques beneath 200% of your PL . This technique uses 2 KP in KP Battles and cannot be charged.
2: [SU3] Afterimage: Through a sudden burst of speed you leave behind a controlled image of yourself to distract your opponent, you have complete control over it and the image is capable of preforming any feats you yourself are capable of, it cannot however actually harm an opponent, this technique allows you to completely dodge techniques beneath 300% of your PL. This technique uses 3 KP in KP Battles and cannot be charged.
3: [UT] Ki/Energy Sensing: Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
4: [UT1] Four-Witches Technique: Through some method you are capable of producing two additional arms(or arm-like appendages!) that sprout from your back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
5: [N1] Death Orb: A miniaturised version of the Death Ball technique, whilst it lacks the original techniques almighty planet busting capabilities, it still can pack a punch. It's about the same size as the average basketball.
6: [U2] Death Sphere: A larger more powerful version of the Death Orb, but still a weaker non-planet busting version of the Death Ball. This technique is twice the size of the Death Orb.
7: [MP3] Four-Witches Orbs: A technique that requires the Four-Witches Technique or Six-Witches Technique to be active. Abzerute creates a version of the Death Ball technique in each hand before then firing them off at his targets. This is a Splitting technique, with each Orb holding 25% of the total PL Value.
|
|
|
Post by Zyajin on Dec 23, 2016 21:09:16 GMT
1: [UP2] Azure Stinger: An upgraded form of the Azure Beam Rifle technique, this energy beam can be fired off either from his hands, or from the tip of his tail should he find his hands pre-occupied with something else. 2: [MP3] Barrier Field: By generating a bio-electrical aura around himself, Zyajin can negate 100% PL Damage 3: [MP3] Azure Tetra-Beam: Zyajin charges up energy in both of his hands, and the tip of his tail, arranges them into a triangular formation and then fires the beams towards one another, then towards the target. ( Think Death Star firing visuals)
|
|
|
Post by Levlidian on Dec 25, 2016 0:58:20 GMT
[UT][Iron Monolith Style:] The Inner Hunter - Defense Gain: By some means, usually via a significant decrease in muscle mass and increase in endurance, you increase your defensive power at the cost of your offense, this results in an increase of your defensive pl by +x1 and a decrease of your offensive PL by -x3. You must have a transformation that provides at least +x3 offensive PL to use this technique. Using defense Gain costs 0 KP in a KP Battle.
A reverse of power weighted, instead of sacrificing speed and defense it heightens it in place of offensive and damage.
|
|
|
Post by Treylech on Dec 25, 2016 4:03:45 GMT
[N1] Shadow Step - Tapping into his very essence, Treylech becomes somewhat ethereal for a moment, allowing him to phase through a single object or attack, provided the attack does not exceed 33% of his PL.
|
|
|
Post by Chai on Dec 25, 2016 15:06:58 GMT
PREVIOUS TECHS
NEW TECHS (24k SLOT) [UV3] Prism Protection: The tertiary and final variant of the Spectrum Shield and the Aurora Armor. As usual, Chai disperses his energy and covers his body with a layer of Ki to provide resistance to oncoming attacks for a longer duration of time. Now, the ki begins to compact and harden into a solid, crystalline set of armor. The prismatic armor is primarily white, but the edges all have a faint rainbow coloration and glow. This has a SUSTAINED variant. Barriers with this variant will remain present to defend their creator for either three posts or until their total PL is overcome whichever comes first. Only when it is broken, bleed-through damage will be halved. Until then, it takes the attacks with all their power, leaving Chai unharmed beneath his armor of multicolored Ki. Costs 3 KP.
(28k Slot) [SU2] Pressure Point: The upgraded form of the Force Palm. Chai puts both of his hands forward towards an oncoming attack. Instead of merely dodging or reflecting it, the Zoan parts an oncoming ki attack around his body, or just bluntly stops a punch or kick. This doesn't fully stop giant beam attacks, as Chai just lets them go around him instead of hitting him. If he wants to fully stop an attack or protect more than one person, he will have to use his trusty barrier technique. Diverts attacks up to 200% of Chai's PL.
(32k Slot) Energy Suppression [UT1] : You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques (anything that would consume KP in a KP Battle) you can remain undetected by friends and foes alike! This technique uses 0 KP in a KP Battle.
(Taken from the Pre-Approved Tech List)
(36k Slot) Energy Setting [UT2] : You are capable of setting your power to a lower level to not only hide yourself, but also effectively fight while at this level, meaning you can make use of powerful techniques (anything that would consume KP in a KP Battle). This is great for people who want to train weaker fighters.
(Taken from the Pre-Approved Tech List)
|
|
|
Post by Big Train on Dec 27, 2016 5:51:18 GMT
[UP2] Advanced Wrasslin' Big Train's fighting style is built on heavy and powerful strikes as well as hand to hand grappling skills infused with ki energy. He tends to rely more on pure strength, but don't underestimate his speed. His style is like taking Wrestling/Judo/Ju-Jitsu grappling skills mixed with powerful kick boxing strikes and then a dash of elegant wushu, for example. He is a student of all martial arts, a mixed martial artists if you will. And will always continue to incorporate other styles into his own. He now hits even harder.
[MP3] Mastered Wrasslin' Big Train's fighting style is built on heavy and powerful strikes as well as hand to hand grappling skills infused with ki energy. He tends to rely more on pure strength, but don't underestimate his speed. His style is like taking Wrestling/Judo/Ju-Jitsu grappling skills mixed with powerful kick boxing strikes and then a dash of elegant wushu, for example. He is a student of all martial arts, a mixed martial artists if you will. And will always continue to incorporate other styles into his own. Having mastered his own strength, he can now hit with his full power.
|
|
Shemha
Moderator
PL: 396,617
Super Majin (x31/35)
Zeni: 52,398
Tag: @shemha
Posts: 1,044
|
Post by Shemha on Dec 27, 2016 18:32:20 GMT
Magic Materialization [SU] Thanks to crossing paths with the demon Xanara, Shemha has begun to learn to harness the magical power within her. Through Magic, she can create any object of her liking, and it would be as strong as her own power level.
Magic Flare [SU1] Learning to harness the magic within her Shemha is able to release a blast of multi-colored light from her hands to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 100% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.(flavored Solar Flare)
Magic Flare [SU2] Learning to harness the magic within her Shemha is able to release a blast of multi-colored light from her hands to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 200% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.(Flavored Solar Flare)
Magic Flare [SU3] Learning to harness the magic within her Shemha is able to release a blast of multi-colored light from her hands to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.(Flavored Solar Flare)
Four-Witches Technique [UT1] Through her shape-shifting Shemha is capable of producing two additional arms(or arm-like appendages!) that sprout from her back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
Magical Barrier [N1] Learning to further her defensive capabilities, Shemha has learned how to create a sphere of Ki around her body in order to protect herself. It charges at 33% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
Fortified Magical Barrier[UP2]. Further enhancing her defenses, Shemha has learned to make an even stronger barrier around herself. It charges at 66% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
Empowered Magical Barrier [MP3] Mastering her control over defensive magic, Shemha is now able to create a perfected version of her magical barrier. It charges at 100% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
|
|
|
Post by Durian on Dec 28, 2016 5:11:29 GMT
PL Technique slot for 18,000 PL and 24,000 PL
Telepathy [UT1] The basic form of Telepathy allows Durian to communicate with those she is familiar with across the planet she is currently on via mental transmission, this can be blocked out by those who do not want to hear the user if the effort to block them out is put forth. This technique uses 0 KP in a KP Battle
Telepathy [UT2] The limits on the range of Durian's telepathy are significantly lessened allowing her to communicate with anyone she is familiar with on the same plane of existence as herself (Living World, Otherworld, Demon Realm(?)) This technique uses 0 KP in a KP Battle
|
|
|
Post by amar on Dec 28, 2016 22:55:16 GMT
If it's possible I would like to trade ki suppression for
[N1] Ki blade: amar makes her hand appear like she is doing a karate chop but makes her ki for a white aura around it giving it the ability to slice charges at 33%
|
|
|
Post by Purika on Dec 29, 2016 2:17:21 GMT
Trading [UT] Four-Witches Technique for [UP2] Ki Barrier.
Reason behind this is that Purika has only used this 2-3 times, and would have forgotten how to use it by now. I have only used it once in public anyways.
|
|
|
Post by Marcel Law on Dec 29, 2016 3:10:06 GMT
Marcel's Techs
Technique Name: [N1] Unholy Edge
> Wiki N/A
Description: The user stretches one of their hands out, fingers pressed up next to each other as a dark aura surrounds the hand giving it the ability to slice through, or impale things, or people depending on the difference in power. (33% of the user's PL)
Technique Name: [UP2] Demon's Blade
> Wiki N/A
Description: In a similar fashion to Unholy Edge, the user stretches one of their hands out, fingers pressed up next to each other as a strong dark aura surrounds the hand giving it the ability to slice through, or impale things, or people depending on the difference in power. (66% of the user's PL)
Technique Name: [UT] Shadow Stealth
> Wiki N/A
Description: The user created this ability as a means to hide the dark aura that surrounds itself around one of the user's limbs when conducting a melee tech attack, making it appear as if they are just throwing a basic attack. (Only hides the visible aura from the user's melee techniques.)
Hunter's Tech
Technique Name: [UT1] Energy Suppression
> Wiki N/A
Description: You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can remain undetected by friends and foes alike! This technique uses 0 KP in a KP Battle
|
|
|
Post by Majin Makaz on Dec 29, 2016 5:40:04 GMT
Technique Name: Ki Sense [UT] > Wiki dragonball.wikia.com/wiki/Ki_SenseDescription: An ability Makaz had learned as of taking up a new leaf, this power allows him to sense BOTH ki and one's power. Regarded they aren't androids, this also allowed Makaz to no longer rely on a scouter instead being capable of merely locating.
|
|