Post by Shemha on Jan 29, 2016 0:09:08 GMT
Name: Shemha (Shem-ah)
(derived from Shemhamphorash)
Alias:Shem
Species:Majin
Gender:Female
Age:24
Appearance:
This is how Shemha currently looks. In addition to the new look, she now stands at a more impressive 6'2".
History:
Shemha started her life under rather unlucky circumstances. Kidnapped, she was taken from her childhood home and sold to the highest bidder. Such trafficking was illegal of course, but once transferred to her new owner the young Majin was lost to the stars. As unfortunate as her situation was from the start, there was truth to the statement that it could have been much worse. While some searched the backwater channels of the Universe for flesh, it was often with far darker intentions then the man who had purchased her. There were far worse men than Ront Faust.
Ront was a human mercenary who had been in search of a servant to assist him with any and all tasks that his business might require, from menial things such as carrying supplies and preparing meals to the disposal of…various liabilities. So naturally his interests had been peaked when the opportunity to purchase Shemha presented itself. Well aware of the capabilities of such creatures, Ront was quick to transfer the Zeni required. With the transaction complete, the pair’s journey began.
For years Ront and Shemha hopped from planet to planet, the hired gun taking various jobs of his liking with his Majin assistant helping him every step of the way. While forced into this life of servitude, Shem eventually found herself adapting to it. Such a life was not ideal, yet it was all she knew and in time a bond developed between the two. Over the years the two evolved into a functioning team, co-workers if you will. Of course even as they grew more dependent and comfortable with the other, it was never forgotten which of them was in charge. An often aggressive and less then friendly man, Ront was never sweet on his Majin servant, but neither was he outright disrespectful towards her.
As she grew older, stronger and more capable than the young assistant he had purchased, Ront began to see deeper potential in Shemha. Always striving to get the best out of his investments, he took to training the girl. With the well warranted confidence that she would never use such skills against him, he taught her what he knew. Having always been a quick learner, she took to the training well. In short order the Majin was capable of handling herself on the field and was no longer an asset that needed his protection. Having a “partner” allowed Ront to expand his mercenary work, the man’s ego expanding with each successful job. In the end, his confidence would grow to arrogance which would ultimately lead to his end.
Shortly after turning the age of 20, or at least that is what she had been told, Shemha sat patiently at camp. Ront had left hours before to discuss a potential contract with a client. The reason she had been instructed to stay was because her presence was sometimes off putting. Racism was a real thing and there were those that did not welcome the presence of a Majin, their client was one of them. Any orders she received were always taken seriously, but when he did not return at the estimated hour or the hour after that, Shemha began to feel uneasy. Something wasn’t right.
Aware of the coordinates for their client’s desired meeting place, Shemha decided to investigate. It would turn out her hunch was correct.
The scene she flew in upon was the remnant of a battlefield. Several bodies lay strewn across the dirt, one of which was Ront. The Majin dropped from the sky to land next to her injured master. She had seen enough combat to know there was no saving him, not this far from medical facilities. Panic ran through her, the one individual she had any relationship with about to expire. Naturally she was not a confident girl, her upbringing one of servitude and dependence. As the one person she knew in life faded before her, instinct took over and she preserved him in the only way she knew how.
The Majin’s form expanded as it wrapped its way around the dying man’s body. He was unconscious and would not feel a thing, but if she could absorb his essence into her then she would not have to lose him completely. In an instant it was over, Ront was no more and a new Shemha was born.
In the past those she had disposed of had been dead or far too weak in terms of personality to ever have an adverse effect on the Majin. Her former owner was quite the different story and the effects of taking in his essence were twofold. For starters she felt the increase in power, part of the strength he had gathered over the years flowing through her body. In addition, the confidence he possessed, that arrogance, countered the girl’s normally timid nature. While she did not become the spitting image of her former master, she was no longer afraid to be on her own. In an instant her outlook on life had shifted.
With no way to attain the zeni and other item’s Ront had accumulated over the years, Shemha was for the first time on her own. She was quick to follow in her master’s footsteps, taking to mercenary work to sustain herself. For two years she traveled on her own, taking what contracts she chose and exploring the various planets that the known star charts had to offer. In time though she grew bored of the freedom she had gained. It wasn’t that she desired a life of servitude, but that she longed to be part of something greater. For so long she had been important to another and she wished to feel that way again, Ront’s personality not having fully erased the way of life she had known leading up to his last day.
The question was…where might she find such a bond again? It was time to search.
Starting Planet: Vegeta
Species Traits:
Regeneration - While not as potent as there ancestors modern Majin are capable of amazing levels of regeneration, unless utterly annihilated a Majin can regenerate completely once per thread reforming from even the worst damage and unlike Namekians they do not need there head to survive the damage in order to regenerate. Majins receive the ability to regenerate a second time each thread once they hit 'Super Majin'
Soft Body - Majins offensive power level is deceptively low, their soft bodies being great for absorbing damage but poor at delivering it. All Majins have a -3 to offensive PL(to a minimum of 1). (This is factored into the Majin transformations)
Durability - +1 to Defensive PL once per thread
Majin Absorption - Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target, any target of a Majin's absorption provides the Majin with 10% of there Base PL (to a maximum of 20,000 PL) which is immediately added to the Majin's own total, if the target was within 70% of the Majin's base PL(before there power was added to the Majin) the Majin ALSO gains a +1x Defensive PL to all transformations up to a maximum of +5x, every second absorption also provides a +x1 to Offensive PL
Magic Tricks - Majin are capable of a wide variety of mystical techniques, but once per thread they can bring the bulk of there mystical power to bare allowing them to produce a technique that functions at x2 there PL or in any transformation above Base, +x2.
Techniques:
Offensive
[N1-MP3]Rend:Concentrating Ki into her fingernails, Shemha is able to release the built up energy with a swipe of her hand. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target.
[UV3]Sunder: The upgraded version of her Rend technique, Shemha is able to concentrate her Ki into her fingernails before releasing the built up energy with a swipe of her hand. The arcs of energy that are generated from this attack are longer than those from her Rend technique. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target and this upgraded version is super effective against barriers, cutting through them with ease. (Piercing Variant)
[N1]Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast.
[UP2]Destructive Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a power up version of her Lance technique.
[UV3]Tri Lance:(Splitting Technique)Through the use of her Destructive Lance technique, Shemha has learned to control the concentrated energy with more efficiency. This variant version of Destructive Lance allows her to fire up to three of the beams at once, one from a finger on each hand and a third from the tentacle atop her head. These beams can be fired in one direction or multiple directions with the ability to target one, two or three individuals
[MP3]Obliteration Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a full power version of her Lance technique.
[N1-MP3]Deceptive Strike:The deception of this attack is not in how it strikes, but the power hidden within it. Accustomed to using her durable body to her advantage, Shemha has begun to learn how to do so with even greater effect. By focusing her energy into her limbs, she has learned to strike with power comparable to that of manipulated energy.
[N1] Rift Render: By striking quick, Shemha an open a very brief portal, just long enough to land a blow on her opponent from a distance. Does 33% PL damage
[UP2] Rift Reaver: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. This hits much harder, for 66% PL
[MP3] Rift Reaper: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on heropponent from a distance. 100%
[UV3] Rift Render Blitz: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. In this variation, she exchanges the power for striking numerous times, creating a flurry of blows around her opponent. A Homing Attack that does 66% PL damage
[N1]Kiai: Harnessing energy deep within her, Shemha is able to release a powerful shock wave of Ki from her mouth. The blast can do damage, propel Shemha through the air or even deflect incoming Ki attacks of an equal or lower strength. It can be specifically channeled into a single point for a precision strike or released in a large wave.
[UP2]Reverberating Kiai: A more powerful version of her Kiai attack, this shock wave is capable of covering a wider area and dealing even more damage to the objects or people caught in its path. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks.
[MP3]Destructive Kiai: The most powerful version of her Kiai attack, this shock wave is capable of covering an even wider area and dealing more damage to the objects or people caught in its path. With its increased range and power, the deafening shout is able to level villages and cities if its user is powerful enough. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks
[N1]Magical BarrierLearning to further her defensive capabilities, Shemha has learned how to create a sphere of Ki around her body in order to protect herself. It charges at 33% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[UP2]Fortified Magic BarrierFurther enhancing her defenses, Shemha has learned to make an even stronger barrier around herself. It charges at 66% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[MP3]Empowered Magical Barrier Mastering her control over defensive magic, Shemha is now able to create a perfected version of her magical barrier. It charges at 100% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
Utility
[UT] Rift Walker: Through her advancing understanding of magic combined with Walker’s knowledge, Shemha has learned how to move via creating momentary portals. These portals allow Shemha to cover distance with relative ease. While she can move about a given planet, this also allows her to travel between planets. (Flavor for her boosted Space pod with stealth. Cannot be used in combat.)
[UT]Body Weaponization: Learning to control her malleable body, Shemha has begun to understand shaping her limbs to her will. Through and infusion of Ki the Majin is able to shift her appendages into various shapes and partially solidify them to maintain their new shape. Mostly along the line of weapons such as a sword or an axe, she is able to extend her reach or develop a sharp edge to slash at foes. The purpose of the technique is to give her more versatility and plenty of surprise factor when engaged in close combat.
[UT]Magic Conversion(Power Weighted)By shifting the flow of the magic within her, Shemha is able to increase her offensive power at the cost of her defenses, this results in an increase of her offensive pl by +x1 and a decrease of her defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle.
[UT]Magic Materialization Thanks to crossing paths with the demon Xanara, Shemha has begun to learn to harness the magical power within her. Through Magic, she can create any object of her liking, and it would be as strong as her own power level.
[UT1-UT2] Telepathy:After absorbing Walker, Shemha has gained access to an array of his techniques, telepathy being one of them.
The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself. This technique uses 0 KP in a KP Battle.
[UT1] Multiform;Another technique Shemha gained from her absorption of Walker.
Through this technique you can create a copy of yourself dividing your power evenly between yourself and the copy.
[UT2] Multiform:Like the base Multi-Form technique you can create a copy of yourself, however now you can produce two copies of yourself dividing your power evenly(33% each).
[UT3] MultiformLike the base Multi-Form technique you can create a copy of yourself, however now you can produce three copies of yourself dividing your power evenly(25% each).
[UT1]Four-Witches TechniqueThrough her shape-shifting Shemha is capable of producing two additional arms(or arm-like appendages!) that sprout from her back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
[UT] Ki Sense: A basic Ki sense, which allows you to detect people within your own range. You can't put an exact level on their power, but you can tell if they're stronger or weaker than yourself.
[UT1]Ki Suppression]: User is able to suppress their ki, making it appear far lower than it actually is.
[UT2]Ki Setting: Shemha is able to restrain her signature to whatever she desires as long as it is below her max.
Support
[SU]Healing
Using the positive energies within the user's body, they transpose some of their own ki into their target and start infusing said energies into their wounds. The user's ki would hasten the healing speed of their target, ridding them of their own wounds and preparing them to continue the good fight or live for another day. This is mechanically a health restoration, but does not replenish KP of the target. COSTS 3 KP TO DO THIS.
[SU1]-[SU3]Solar Flare :A blast of light projected from the hands of the user to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 100%-300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack power level.
[SU] Flight: basic Ki manipulation that allows the user to be able to fly.
[SU1]Zanzoken/After-Image Technique: The ability to move so swiftly that an image is left behind.(Able to dodge up to 100% of her PL
[SU2]Multi-After-Image Technique: The ability to move so swiftly that multiple after images are left behind.(Able to dodge up to 200% of her PL)
[SU3]Mastered After-Image Technique: A mastered version of Zanzoken that allows the after images left behind to take simple actions before fading.(Able to dodge up to 300% of her PL)
[SU1]-[SU3]Deceptive Charge: Mastering the ability to disguise her attacks, Shemha had learned to gather Ki within her body for any attack without giving away what sort of technique she is powering up. This allows her to adapt her strategy based on the flow of the fight while utilizing her most powerful techniques.
Special
Slots: 1 / 3
Final Flash [SP]
Description: The ultimate technique of the Saiyan Commander, the Final Flash gains greater power the longer it is charged, It begins with 100% of the users power, on its first charge it moves up to 233%, and on its final charge up to 399%.
Items:
Ship Model #4379 - The Enigma - (Luxurious Spaceship)
500 Zenni
One-Use Pod
(derived from Shemhamphorash)
Alias:Shem
Species:Majin
Gender:Female
Age:24
Appearance:
This is how Shemha currently looks. In addition to the new look, she now stands at a more impressive 6'2".
History:
Shemha started her life under rather unlucky circumstances. Kidnapped, she was taken from her childhood home and sold to the highest bidder. Such trafficking was illegal of course, but once transferred to her new owner the young Majin was lost to the stars. As unfortunate as her situation was from the start, there was truth to the statement that it could have been much worse. While some searched the backwater channels of the Universe for flesh, it was often with far darker intentions then the man who had purchased her. There were far worse men than Ront Faust.
Ront was a human mercenary who had been in search of a servant to assist him with any and all tasks that his business might require, from menial things such as carrying supplies and preparing meals to the disposal of…various liabilities. So naturally his interests had been peaked when the opportunity to purchase Shemha presented itself. Well aware of the capabilities of such creatures, Ront was quick to transfer the Zeni required. With the transaction complete, the pair’s journey began.
For years Ront and Shemha hopped from planet to planet, the hired gun taking various jobs of his liking with his Majin assistant helping him every step of the way. While forced into this life of servitude, Shem eventually found herself adapting to it. Such a life was not ideal, yet it was all she knew and in time a bond developed between the two. Over the years the two evolved into a functioning team, co-workers if you will. Of course even as they grew more dependent and comfortable with the other, it was never forgotten which of them was in charge. An often aggressive and less then friendly man, Ront was never sweet on his Majin servant, but neither was he outright disrespectful towards her.
As she grew older, stronger and more capable than the young assistant he had purchased, Ront began to see deeper potential in Shemha. Always striving to get the best out of his investments, he took to training the girl. With the well warranted confidence that she would never use such skills against him, he taught her what he knew. Having always been a quick learner, she took to the training well. In short order the Majin was capable of handling herself on the field and was no longer an asset that needed his protection. Having a “partner” allowed Ront to expand his mercenary work, the man’s ego expanding with each successful job. In the end, his confidence would grow to arrogance which would ultimately lead to his end.
Shortly after turning the age of 20, or at least that is what she had been told, Shemha sat patiently at camp. Ront had left hours before to discuss a potential contract with a client. The reason she had been instructed to stay was because her presence was sometimes off putting. Racism was a real thing and there were those that did not welcome the presence of a Majin, their client was one of them. Any orders she received were always taken seriously, but when he did not return at the estimated hour or the hour after that, Shemha began to feel uneasy. Something wasn’t right.
Aware of the coordinates for their client’s desired meeting place, Shemha decided to investigate. It would turn out her hunch was correct.
The scene she flew in upon was the remnant of a battlefield. Several bodies lay strewn across the dirt, one of which was Ront. The Majin dropped from the sky to land next to her injured master. She had seen enough combat to know there was no saving him, not this far from medical facilities. Panic ran through her, the one individual she had any relationship with about to expire. Naturally she was not a confident girl, her upbringing one of servitude and dependence. As the one person she knew in life faded before her, instinct took over and she preserved him in the only way she knew how.
The Majin’s form expanded as it wrapped its way around the dying man’s body. He was unconscious and would not feel a thing, but if she could absorb his essence into her then she would not have to lose him completely. In an instant it was over, Ront was no more and a new Shemha was born.
In the past those she had disposed of had been dead or far too weak in terms of personality to ever have an adverse effect on the Majin. Her former owner was quite the different story and the effects of taking in his essence were twofold. For starters she felt the increase in power, part of the strength he had gathered over the years flowing through her body. In addition, the confidence he possessed, that arrogance, countered the girl’s normally timid nature. While she did not become the spitting image of her former master, she was no longer afraid to be on her own. In an instant her outlook on life had shifted.
With no way to attain the zeni and other item’s Ront had accumulated over the years, Shemha was for the first time on her own. She was quick to follow in her master’s footsteps, taking to mercenary work to sustain herself. For two years she traveled on her own, taking what contracts she chose and exploring the various planets that the known star charts had to offer. In time though she grew bored of the freedom she had gained. It wasn’t that she desired a life of servitude, but that she longed to be part of something greater. For so long she had been important to another and she wished to feel that way again, Ront’s personality not having fully erased the way of life she had known leading up to his last day.
The question was…where might she find such a bond again? It was time to search.
Starting Planet: Vegeta
Species Traits:
Regeneration - While not as potent as there ancestors modern Majin are capable of amazing levels of regeneration, unless utterly annihilated a Majin can regenerate completely once per thread reforming from even the worst damage and unlike Namekians they do not need there head to survive the damage in order to regenerate. Majins receive the ability to regenerate a second time each thread once they hit 'Super Majin'
Soft Body - Majins offensive power level is deceptively low, their soft bodies being great for absorbing damage but poor at delivering it. All Majins have a -3 to offensive PL(to a minimum of 1). (This is factored into the Majin transformations)
Durability - +1 to Defensive PL once per thread
Majin Absorption - Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target, any target of a Majin's absorption provides the Majin with 10% of there Base PL (to a maximum of 20,000 PL) which is immediately added to the Majin's own total, if the target was within 70% of the Majin's base PL(before there power was added to the Majin) the Majin ALSO gains a +1x Defensive PL to all transformations up to a maximum of +5x, every second absorption also provides a +x1 to Offensive PL
Magic Tricks - Majin are capable of a wide variety of mystical techniques, but once per thread they can bring the bulk of there mystical power to bare allowing them to produce a technique that functions at x2 there PL or in any transformation above Base, +x2.
Techniques:
Offensive
[N1-MP3]Rend:Concentrating Ki into her fingernails, Shemha is able to release the built up energy with a swipe of her hand. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target.
[UV3]Sunder: The upgraded version of her Rend technique, Shemha is able to concentrate her Ki into her fingernails before releasing the built up energy with a swipe of her hand. The arcs of energy that are generated from this attack are longer than those from her Rend technique. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target and this upgraded version is super effective against barriers, cutting through them with ease. (Piercing Variant)
[N1]Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast.
[UP2]Destructive Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a power up version of her Lance technique.
[UV3]Tri Lance:(Splitting Technique)Through the use of her Destructive Lance technique, Shemha has learned to control the concentrated energy with more efficiency. This variant version of Destructive Lance allows her to fire up to three of the beams at once, one from a finger on each hand and a third from the tentacle atop her head. These beams can be fired in one direction or multiple directions with the ability to target one, two or three individuals
[MP3]Obliteration Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a full power version of her Lance technique.
[N1-MP3]Deceptive Strike:The deception of this attack is not in how it strikes, but the power hidden within it. Accustomed to using her durable body to her advantage, Shemha has begun to learn how to do so with even greater effect. By focusing her energy into her limbs, she has learned to strike with power comparable to that of manipulated energy.
[N1] Rift Render: By striking quick, Shemha an open a very brief portal, just long enough to land a blow on her opponent from a distance. Does 33% PL damage
[UP2] Rift Reaver: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. This hits much harder, for 66% PL
[MP3] Rift Reaper: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on heropponent from a distance. 100%
[UV3] Rift Render Blitz: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. In this variation, she exchanges the power for striking numerous times, creating a flurry of blows around her opponent. A Homing Attack that does 66% PL damage
[N1]Kiai: Harnessing energy deep within her, Shemha is able to release a powerful shock wave of Ki from her mouth. The blast can do damage, propel Shemha through the air or even deflect incoming Ki attacks of an equal or lower strength. It can be specifically channeled into a single point for a precision strike or released in a large wave.
[UP2]Reverberating Kiai: A more powerful version of her Kiai attack, this shock wave is capable of covering a wider area and dealing even more damage to the objects or people caught in its path. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks.
[MP3]Destructive Kiai: The most powerful version of her Kiai attack, this shock wave is capable of covering an even wider area and dealing more damage to the objects or people caught in its path. With its increased range and power, the deafening shout is able to level villages and cities if its user is powerful enough. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks
[N1]Magical BarrierLearning to further her defensive capabilities, Shemha has learned how to create a sphere of Ki around her body in order to protect herself. It charges at 33% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[UP2]Fortified Magic BarrierFurther enhancing her defenses, Shemha has learned to make an even stronger barrier around herself. It charges at 66% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[MP3]Empowered Magical Barrier Mastering her control over defensive magic, Shemha is now able to create a perfected version of her magical barrier. It charges at 100% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
Utility
[UT] Rift Walker: Through her advancing understanding of magic combined with Walker’s knowledge, Shemha has learned how to move via creating momentary portals. These portals allow Shemha to cover distance with relative ease. While she can move about a given planet, this also allows her to travel between planets. (Flavor for her boosted Space pod with stealth. Cannot be used in combat.)
[UT]Body Weaponization: Learning to control her malleable body, Shemha has begun to understand shaping her limbs to her will. Through and infusion of Ki the Majin is able to shift her appendages into various shapes and partially solidify them to maintain their new shape. Mostly along the line of weapons such as a sword or an axe, she is able to extend her reach or develop a sharp edge to slash at foes. The purpose of the technique is to give her more versatility and plenty of surprise factor when engaged in close combat.
[UT]Magic Conversion(Power Weighted)By shifting the flow of the magic within her, Shemha is able to increase her offensive power at the cost of her defenses, this results in an increase of her offensive pl by +x1 and a decrease of her defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle.
[UT]Magic Materialization Thanks to crossing paths with the demon Xanara, Shemha has begun to learn to harness the magical power within her. Through Magic, she can create any object of her liking, and it would be as strong as her own power level.
[UT1-UT2] Telepathy:After absorbing Walker, Shemha has gained access to an array of his techniques, telepathy being one of them.
The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself. This technique uses 0 KP in a KP Battle.
[UT1] Multiform;Another technique Shemha gained from her absorption of Walker.
Through this technique you can create a copy of yourself dividing your power evenly between yourself and the copy.
[UT2] Multiform:Like the base Multi-Form technique you can create a copy of yourself, however now you can produce two copies of yourself dividing your power evenly(33% each).
[UT3] MultiformLike the base Multi-Form technique you can create a copy of yourself, however now you can produce three copies of yourself dividing your power evenly(25% each).
[UT1]Four-Witches TechniqueThrough her shape-shifting Shemha is capable of producing two additional arms(or arm-like appendages!) that sprout from her back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
[UT] Ki Sense: A basic Ki sense, which allows you to detect people within your own range. You can't put an exact level on their power, but you can tell if they're stronger or weaker than yourself.
[UT1]Ki Suppression]: User is able to suppress their ki, making it appear far lower than it actually is.
[UT2]Ki Setting: Shemha is able to restrain her signature to whatever she desires as long as it is below her max.
Support
[SU]Healing
Using the positive energies within the user's body, they transpose some of their own ki into their target and start infusing said energies into their wounds. The user's ki would hasten the healing speed of their target, ridding them of their own wounds and preparing them to continue the good fight or live for another day. This is mechanically a health restoration, but does not replenish KP of the target. COSTS 3 KP TO DO THIS.
[SU1]-[SU3]Solar Flare :A blast of light projected from the hands of the user to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 100%-300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack power level.
[SU] Flight: basic Ki manipulation that allows the user to be able to fly.
[SU1]Zanzoken/After-Image Technique: The ability to move so swiftly that an image is left behind.(Able to dodge up to 100% of her PL
[SU2]Multi-After-Image Technique: The ability to move so swiftly that multiple after images are left behind.(Able to dodge up to 200% of her PL)
[SU3]Mastered After-Image Technique: A mastered version of Zanzoken that allows the after images left behind to take simple actions before fading.(Able to dodge up to 300% of her PL)
[SU1]-[SU3]Deceptive Charge: Mastering the ability to disguise her attacks, Shemha had learned to gather Ki within her body for any attack without giving away what sort of technique she is powering up. This allows her to adapt her strategy based on the flow of the fight while utilizing her most powerful techniques.
Special
Slots: 1 / 3
Final Flash [SP]
Description: The ultimate technique of the Saiyan Commander, the Final Flash gains greater power the longer it is charged, It begins with 100% of the users power, on its first charge it moves up to 233%, and on its final charge up to 399%.
Items:
Ship Model #4379 - The Enigma - (Luxurious Spaceship)
500 Zenni
One-Use Pod