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Post by Kaula on Aug 18, 2016 2:10:32 GMT
Nevermind. ¯\_(ツ)_/¯
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Post by Contagion on Aug 18, 2016 2:19:05 GMT
I'd say 15k would be suitable for the price making it cost 7.5k to repair. That would prevent it from being used in every thread.
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Post by Deleted on Aug 18, 2016 2:38:08 GMT
I have seen the stuff for Dragon Ball Fusions yet I have to ask... How long would these fusions last for the characters involved? Is it the entire thread or is it permanent?
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Post by Kaula on Aug 18, 2016 2:41:14 GMT
Until the band is removed. Just like in Dragon Ball Fusions.
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Post by Deleted on Aug 18, 2016 2:42:22 GMT
Well, I guess that makes it a semi-permanent item then... This will be fun.
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Post by Plato on Aug 18, 2016 2:48:52 GMT
*Glares at the time x30 c verzion* "Can i please have that." lol but uh i think this is really cool. can't wait to see what comes out of it.
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Post by Brisk on Aug 18, 2016 2:50:56 GMT
Sounds like a good compromise, but I would be opposed to the plans that make it more powerful than namekian fusion. I would argue it should be able to be reflavored into potara or dance depending on the character's situation.
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Post by Maeve Rakshasa on Aug 18, 2016 6:48:41 GMT
Sounds like a good compromise, but I would be opposed to the plans that make it more powerful than namekian fusion. I would argue it should be able to be reflavored into potara or dance depending on the character's situation. Namekian fusion is an entirely different mechanic, also considering namekains can benefit from this as well I don't necessarily see why their fusion should be more powerful. Doubly so for the fact that canon shows that other methods of fusion are more effective anyway. As for the reflavoring it bit I disagree. EX bands allow for more customization than the fusion dance and aren't permanent like the potara. Not to mention those mechanics have been pushed back and forth for months and something like this has a chance of being not only accepted but accessible to the majority for a high fee
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Post by Pieter Wolfbane on Aug 18, 2016 7:57:58 GMT
Hm... In the nature of determining the power of the fusion, saying we were to do option 1 of the LMB/SMM.
When they hit above LMB and SMM, wouldn't it be more appropriate to see the stronger person using their lower pl value? Example, using the 75% ratio, first with how it is now:
Player 1 has 275,000. Player 2 has only 215,000. As it is right now, unaltered, only 161,250 would be used by the weaker of the two. Add those together and we get a total of 436,250. The fusion's pretty strong, no doubt about it there! Now lets see what happens with the same people, only this time, we're using 75% of the stronger of the 2!
275,000*.75=206,250. 206,250+215,000= 421,250. This one's a bit weaker, but the higher end player is putting themselves into equal standings with the other and has an equal stance on what the fusion is supposed to be.
Now we have to boost to SMM standards. By affiliation, the SMM is going to be stupendously strong, but it is more or less used for exact equal or completely unequal ground (let's not dodge around that thought... lol).
We're going to boost up the previous contenders by 100,000. This puts player 1 at 375,000 and player 2 at 315,000. In general mantra of how we do things here, lets do the nitty gritty math.
375,000+(315,000*.5)=?
315,000*.5=157,500
375,000+157,500=532,500
532,500 power level to work with... Now THAT is a nasty contender. However, let's see how the switch works, where only half the strongest player's pl goes into effect.
(375,000*.5)+315,000=?
375,000*.5=187,500
187,500+315,000=502,500.
This is a strong contender as well, only having a 30,000 pl difference. If we were to follow the examples in Option 1 of the LMB/SMM, it may not be as fair to what the concept of fusion is, if we didn't change it. I think if it were changed the stronger of the 2 only having that power restriction, it's working out soundly.
Now, to the other matters... Fusing with someone out of your tier. That can be tricky to work with! However, if we were to enact the stronger shortening themselves, wouldn't that be answer the question there? Say there were two people at the following power levels: Player 1 has 340,000 and player 2 has 20,000. Technically, because Player 1 is in the SMM, we would follow the SMM equation, where they use 50% of their power level, while player 2 uses 100% of theres.
340,000/2= 170,000.
170,000+20,000=190,000
When they fuse together, I would say the following happens: The best traits in the weaker player are chosen and the worst traits from the stronger player are chosen. Say if it were Alaistair and Zerori fusing. All of Alaistair's best traits come out, mixing together with Zerori's worst traits (using these two because they practically fit the bill when it comes to power.).
We could follow the example of the Gotenks failed combos, where because of one minor slip up, they became so very tired, skinny, and weak, or they became a large, farting child who can barely catch their breathes. The skinny child represents them getting drilled all the time into training that they end up deathly tired, and the fat child represents them having eaten so much food that they become fat, bloated, gassy, and needing a snack often.
If we are to look at the other fusion that's not Gogeta and Vegito, there is Kibito Kai. They are more equal to each other, which ends up focusing on the qualities of both characters: Shin is youthful and wise, but can become frightened by adversity, when the tables are turned on them. Kibito, on the other hand, is stoic, caring to the point of being overbearing, and sometimes brash. These traits, they fused together, became apparent in subtle nuances and assisted the creation of Kibito Kai.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
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OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Aug 18, 2016 8:54:19 GMT
Looks quite neat!
I'd say Static PL option 2 or LMB + SMM option 2 would be for the best. They both work without making the fusion ridiculous in the later portions of the game.
As for price? Iunno personally I want it to be free cuz I wanna use it all the time, but something like 10k could work, or 15k as Nic suggested. If we wanna go wild we could just go all out and say it costs 20k (a combined cost of 45k if both players need to purchase their own and also purchase a link (which assumedly costs 2.5k) to use it with your partner), which would mean you'd essentially HAVE to have a Tier 3/4 shop to use the band in a DE with any semblance of frequency. That would probably be just a bit too crazy cost-wise, but if you guys wanna go that route it'd definitely make fusions quite rare.
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Post by Defrosch on Aug 18, 2016 10:34:44 GMT
ok but what about minions/guards? maybe don't allow them to do the thing
also as for costs, maybe 13500 for the band, 4500 for repairs, 2250 for links? why not 7 maximum links? its a compromise between 5 and 10, and to get the maximum effect it'll cost 13500 again, assuming the initial purchase includes a free link.
In total for 1 person to get the full benefit it's 27000, with 4500 extras on repairs.
27000 is roughly over half of a school, and above the highest minion/sidekick costs, i think its fair because if you think of fusion LIKE a special in this case (even though mechanically it isnt), its like cutting the overall cost between 2 people with some extra $$ needed.
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Zucceta
Administrator
PL: 379,083
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Zeni: 2290
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OOC Name: therevolution
Posts: 2,309
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Post by Zucceta on Aug 18, 2016 11:21:21 GMT
I'm still not fully behind the idea of an implemented fusion. That said, this would close to a version I could get behind given that it wouldn't be limited to certain people requiring a certain technique--and then, potentially, dominating everyone else.
What I DON'T want to happen is for everyone to fuse all the time. I'm not sure if the lack of gains, repair costs etc. would fully nullify that risk.
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Post by Deleted on Aug 18, 2016 12:33:10 GMT
I'm still not fully behind the idea of an implemented fusion. That said, this would close to a version I could get behind given that it wouldn't be limited to certain people requiring a certain technique--and then, potentially, dominating everyone else. What I DON'T want to happen is for everyone to fuse all the time. I'm not sure if the lack of gains, repair costs etc. would fully nullify that risk. I support this idea, but it's a fair point Zucc makes. What if we did something similar to the Ensenji Fruit or Gi training, where you had to make a thread practicing the Fusion, and the mods judged if it was good enough to allow you to fuse?
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Post by Hiruen on Aug 18, 2016 12:43:13 GMT
Fusion, in the series, is an awesome concept. I'm not much of a fusion dance fan, but the potara earrings are amazing. A mystical set of earrings to be used only in the most dire of situations? Sign me up. There are huge implications that come with a permanent fusion such as Vegetto. A bought item, however, just isn't my cup of tea. it opens up Fusion for every member of the roleplay, which could have very boring results, producing a mega hero and creating a stale game where no villainy can ever occur, or an unstoppable villain. This seems too hard to balance to justify potentially impacting the balance of the game in such a fashion, in my opinion.
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Post by Kizuki on Aug 18, 2016 13:57:56 GMT
I think this is a great idea for an item, and as someone who is currently playing Dragon Ball Fusions (Yes, I have a Japanese 3DS. I am a Weeb, the King of them.) I can possibly shed some light on things that are left up in the air.
What happens when two people not in the same PL group fuse It is my understanding that the Fusion / EX Band allows any two people to fuse. So it ignores things like Powerlevel, or in our case, PL Groups (LMB, no LMB, SMM, etc). In my opinion, fusion itself was introduced into the series as something incredible powerful to take on the strongest of all villains. I wouldn't be opposed to adding both base PL's together, essentially combining the two of them as one. Though if I HAD to choose, I would stay away from the LMB/SMM PL option, due to it involving SMM and LMB which can essentially change every time someone quits / comes back. It's overall hard to keep track of.
I would go with Static Options, as to which one I would say the one that gives more power as essentially that's what the concept behind fusion is.
Bio-Androids and their stupid multiple racial abilities. I wouldn't be opposed to throwing Racial Abilities out the window, given just how much power the Fused Being is getting in return. If traits had to be given, the Bio must choose one that does not match the other. If two Bio's fuse, the strongest one picks their traits first, while the weaker one picks the other.
Either that, or we come up with 2 traits specifically tailored to Fused characters.
How fusing with someone out of your tier will be handled. Like someone in SMM fusing with someone below the LMB line. Answered above, I think LMB and SMM is a thing for staff to know about and is not easily controlled due to members coming in and out.
A price for the item? I was thinking 10k. Meaning it would cost half of a school to make a fusion character which is quite a bit (considering it took most people a year to get this far). Higher. Much, much higher. We are essentially giving people the opportunity to play in the 500k PL range. Most people are established with Tier 3 Shops and the like already, 10k Zeni is just too cheap. I'd bump it up to 20k or more. It's a one time purchase, in my eyes. Need to fork up the cash for it.
A price to repair (I suggest half the price of the item unless it gets crazy expensive. I'd suggest 5k Zeni to repair, regardless of the price itself to buy it.
A price for fusion links (2,500 zeni is my suggestion A cap for links? 5? MAYBE 10? If links are fully necessary or not. I do not think links are necessary, as in game you can literally just keep fusing with anyone. However, because this is a forum RP, perhaps every Fusion Band has a max link of 3 fusions that can be done per character.
Using this, maybe an ultimate skill could be added that doesn't require bands or links but only lasts ~10 turns. Maybe even do the earrings, but you have to die or be wished apart. I think, in all honesty, this should be our answer to the Fusion Dance and Potara Earrings. It's a "modernized" version of Fusion, and can be commercialized through CC. These mechanics work, for the most part, and I think eclipse the need for the other fusion variants.
Other notes: - The animation when fusing two players with the EX Band in game shows them using the Fusion Dance. Whether it's just something for the game or something we need to implement to make a requirement here is the question. I would say no dance. - I think as soon as two characters fuse, the gains are either completely thrown out or are severely reduced, something to the 75-80% range.
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