Techniques: 57/69 (Next slot: 310,000)
(3 free starting techs. 3 free crane techs ☆.
1 free powerball. 2 Ultimates.)
Offensive
[N1] Risoluto Razor - A green energy blade made with Ki around Kaula's hand (or a weapon), an ability that she learned from her mother.
++[UP2] Brillante Blade - Same as above, but is simply more powerful!
++++[MP3] Maestoso Saber - Same as above upgraded version, but this is the ultimate form of her attack!
[N1] Agitato Barrage - A technique where Kaula makes multiple green ki blasts and simply launches them all in the direction of her opponent(s) in an attempt to overpower them with the multitude and force of the blasts.
++[UP2] Furioso Barrage - The stronger form of Agitato Barrage simply with a larger number in both power and ki blasts.
++++[MP3] Vivace Barrage - The true form of her barrage technique, boasting her full power and an impressive amount of Ki blasts to fling at people. Beware, for this is where her move is at it's strongest.
[N1] Molto Cannon - The user charges two energy spheres then combines them together to form a powerful ki wave attack
++[UP2] Double Molto Cannon - An upgraded version of Molto Cannon with twice as much power.
++++[MP3] Super Molto Cannon - The strongest version of this technique!
[N1] If Looks Could Maim - Kaula simply needs to look (or point, but then the name doesn't make too much sense) at her opponent as a means of targetting them before creating an explosion on the opponent, inflicting a 33% of her PL in damage.
++[UP2] If Looks Could Kill - Description coming (66% PL damage)
++++[MP3] Sheer Heart Attack - Description coming (100% PL damage)
[N1] Grosso Bam! - Kaula extends a single hand outwards, palm facing the target as she builds up her energy to unleash a powerful orb of ki towards her opponent! This is usually done as a follow up after a sword attack.
++[V2] Shocking Grosso Bam! - Just like the previous version, only this one is super charged with electricity that leaves an opponent stunned for 100% Kaula's power level! Also, if the stun is within 80% of the opponent's power level, their charging gets interrupted.
++++[UV3] Shocking Grosso bang! - Just like the last iteration of this variant, only more powerful! Foes beware the shocking death of this great orb!
[N1] Lightning Crescendo Slash - Kaula swings her sword rapidly, a shocking wave of Ki being launched from her sword, provided an opponent isn't in striking distance, towards her potential opponent! in an attempt to deal radical damage to the tune of 33% her PL!
++[UP2] Lightning Crescendo Spin - Ment to assist in taking out multiple enemies, Kaula delivers a wide slash, or even a spin if necessary, to try to attack multiple opponents. It deals 66% damage total and takes up two KP.
++++[MP3] Neo Lightning Crescendo Spin - The ultimate version of this technique line! Watch out, foes, because this might sword slash deals a total 100% her PL when split between her enemies.!
[N1] ☆Dodonpa Ray - A thin, concentrated beam of destruction which explodes on contact with an object.
++[V2] Bending Dodonpa Ray - A thin, concentrated beam of sheer destruction which explodes on contact with an object. However, unlike the normal version of this move, it has the ability to redirect once to hit a target that dodged it.
++[UP2] Super Dodonpa Ray - The upgraded version of Dodonpa Ray with more destructive power!
++++[UV3] Super Bending Dodonpa Ray - The upgraded version of Bending Dodonpa Ray, only with more destructive power!
++++[MP3] Neo Dodonpa Ray - The ultimate version of this technique!!
[N1] Kaula Knock Out - Part of Kaula's personal fighting style, a finisher move of her's. She brings her back to the enemy's body. She wraps one hand around her opponent's head and moves to leap forward before letting go so the opponent lands face first onto the ground. With such speed it is possible they will be knocked out from the move. Can also cause neck injury.
++[UP2] Kaula Knock Out Mk. 2 - This is a more refined version of her attack, having Kaula put even more of her energy into harming her opponents, strengthening her muscles using her ki. Hope you have ice for those neck injuries!
++++[MP3] Kaula Knock Out Mk. 3 TO THE MAX - THE ULTIMATE FORM OF THE DOUBLE K OH. THIS KKO IS TO BE FEARED BY ALL WHO ARE NOT EXPECTING! OH YEAH!
Support
[SU1] Rapid Movement/Afterimage - The ability to move so swiftly that an image is potentially left behind. Whether the image is static, moving, or even preforming a complex movement is up to the user. Dodges for 100% PL and uses 1 KP.
++[SU2] Rapid Movement/Afterimage MK2 - The ability to move so swiftly that an image is potentially left behind. Whether the image is static, moving, or even preforming a complex movement is up to the user. Dodges for 200% PL and uses 2 KP.
++[SU2] Rapid Movment Lifeguard/Afterimage Lifeguard - During speed training, Kaula developed a faster version of the Afterimage technique, but with the intent of using this burst of speed to assist her allies. This is a variant of the afterimage technique that can be used to 'dodge' for someone other than the user. In this instance, it counts as the target 'dodging' at 100% of the user's PL. Uses 2 KP
++++[SU3] Rapid Movement/Afterimage MK3 - The ability to move so swiftly that an image is potentially left behind. Whether the image is static, moving, or even preforming a complex movement is up to the user. Dodges for 300% PL and uses 3 KP.
++++[SU3]Rapid Movment Lifeguard/Afterimage Lifeguard MK2 - Kaula took the lifeguard technique a step further, pushing her speed to the max, she can assist someone in dodging an attack that is up to 200% her power level. Uses 3 KP
[SU1] ☆Solar Flare - A blast of light projected from the hands to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 100% PL.
++[SU2] Solar Flare: Mk 2 - Same as above, but it stuns for 1 round at 200% of Kaula's PL.
++++[SU3] Solar Flare: THE SUN - Same as above, only now it stuns for 1 round at 300% of Kaula's PL. ALL WILL BE BLINDED
[SU1] Ki Gathering - Allows Kaula to gather Ki (duh) to charge before she chooses an attack. Allows her to charge N1s.
++[SU2] Ki Gathering - Same as above, allows her to charge UP2s and V2s.
++++[SU3] Ki Gathering - Same as above again, allows her to charge MP3s and UV3s.
Utility
[UT] Avalon Fighting Pose - Using a high level of agility, and sometimes Mastered Multiform technique, Avalon Warriore can initiate a dramatic Fighting Pose. While in the Fighting Pose, all of their surroundings withing one kilometer are replaced by strobing lights of various magical colors, slashed with rays of more intense colors that illuminate from his body. The pose itself when used by one person appears to be half a capital A. Using this technique with another member of Avalon can potentially double the effect of the fighting pose as well as complete the all-mighty A for Avalon, and may include intense battle music and confetti. This technique may or may not fill Avalon's enemies with dread and wonderment.
[UT] Bukujutsu/Flight - Flight by ki control.
[UT] Ki Sensing - The ability to sense the power levels of people.
[UT1] Ki Suppression - The ability to suppress her power level to appear a lower power level then what she actually is.
++[UT2] Ki Setting - Kaula takes her Ki Suppression one step further, and sets her Ki at a certain point. This only allows her to use a percentage of her Ki in combat, weakening her so she can fight evenly with warriors that are weaker than she is.
++++[UT3] Ki Intimidation - Kaula takes her Ki control even further. This allows her to temporarily increase her Ki by half, making her seem stronger than she actually currently is. This is a show of power to make hwe opponents tremble in fear of what she may be able to do. (Only flavor, can't use with techs)
[UT] Magic Materialization - words will come here
[UT] Ki Masking - Kaula is able to mask her Ki so her signature no longer looks like her own. She can take this a step forward by making it appear like another persons', as long as she has been around them long enough to know what it's like. While it's not perfect, it'd take someone who's VERY CLOSE to the original person to spot the differences, provided they have the ability to sense Ki that well.
[UT] Shapeshifting - The ability to change one's shape or, more commonly, one's form and appearance.
[UT1] Four Witches Technique - Kaula, while using this technique, temporarily grows two extra arms from the back, seemingly under the shoulder blades. This allows her to attack with twice the intensity that they would normally be capable of.
++[UT2] Six Witches Technique - A step up from the four witches technique which gives the user an additional two arms ontop of the two armos she gets from the first version of the technique! She now has a total of six, as the name suggests, arms. While this isn't an increase in strength, it does mean she can punch more things at a time! Making it the perfect fit for this Saiyaness. (Think like Asura. Dem six arms. Aw yis. Also pretty much flavor tech like Four Witches)
[UT] Rinforzando - Kaula can use this technique to strengthen her attack power, granted it makes her a bit weaker when it comes to tanking attacks. She can also use this technique to look swole as fuck. Adds +1 modifier to her attack but she gets -3 modifiers to her defense.
[UT1] Multi-form Technique - Kaula can split her lifeforce, and even her body into two entities. Granted, this splits her power level in half to do this.
++[UT2] Multi-form Technique - Kaula can take it a step forward and split herself into three now. This splits her power level in thirds now.
++++[UT3] Multi-form Technique - It can be taken one more step for four bodies, however this splits her power level into fourths.
[UT] Tail Mastery - Kaula no longer gets sick and paralyzed when her tail is grabbed.
[UT] Atmos - Utilizing the power of the super saiya-jin transformation, Kaula can liquefy oxygen within her lungs. With this, she can effectively survive in space for two days, although her body is still open to the other external stresses of space. This is NOT an ability to allow her to travel around in space, but to allow her to take the battle outside of a planet's atmosphere, or survive past the destruction of a planet despite the lack of oxygen.
Special
[Special] ☆Kikoho/Tri-beam - The Kikoho is a special due to the nature of it's energy pull. It uses up life-force energy of the user as well as battle energy, resulting in each blast/charge acting with 133% PL - the attack has 3 blasts/charges per match. The wielder may use a fourth (so four blasts/a charge up to 532% PL), but it will KILL THEM immediately afterwards. (As seen by Tien against Nappa, and by being a nuisance to Cell)
[Special]Powerball - An intense ball of chi that, when activated in a planet's atmosphere, radiates a condensed amount of Blutz waves capable of triggering the Oozaru transformation. The technique is tiring, and saiyans prefer using the natural planetary body as a result. Ultimate
[ULTIMATE] Kaioken - A move with devastating applications in combat. This technique allows for a temporary boost in speed and strength, expanding the user's ki, but over-use and pushing yourself too far results in exhaustion, internal damage and, eventually, death.
The Kaioken operates on a mechanical scale as thus;
- Kaioken x2: Adds an instant +20% charge to your attack. Lowers your thread PL afterward by 7.5%
- Kaioken x3: Adds an instant +30% charge to your attack. Lowers your thread PL afterward by 11.25%
- Kaioken x4: Adds an instant +40% charge to your attack. Lowers your thread PL afterward by 15%
- Kaioken x5: Adds an instant +50% charge to your attack. Lowers your thread PL afterward by 18.75%
- Kaioken x10: Adds an instant 100% charge to your attack, lowers your thread PL by afterward 37.5%
- Kaioken x15: Adds an instant 150% charge to your attack, lowers your thread PL by afterward 56.25%
- Kaioken x20: Adds an instant 200% charge to your attack, lowers your thread PL afterward by 75%
Due to its draining and damaging nature, a user can only activate Kaioken can only be used up to three times in one thread. Note that these percentages and modifiers are both taken from your starting Thread PL, so using Kaioken x15 or x20 twice in one thread would kill you.
[ULTIMATE] Spirit Bomb - Words will come here