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Post by Bell on Aug 19, 2017 20:29:12 GMT
for 6k slot
Flash-Wave [N1]: The user gathers energy around their Arm, The energy taking a jagged and rough appearance. The user then reels their arm back before launching it in front of them, The energy detaching itself from the user's arm and taking on a sort of "Comet" appearance. Charges at 33% and Uses 1 KP.
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Post by Articho Reville on Aug 20, 2017 1:40:55 GMT
Technique Name: [N1] Kaioken Rush > Wiki dragonball.wikia.com/wiki/Kaio-ken_AttackDescription: Articho harnesses the power of the Kaioken to unleash a devastating combo of attacks against his opponent. Kaioken MUST be active to use this technique. Technique Name: [UP2] Kaioken Assualt > Wiki dragonball.wikia.com/wiki/Kaio-ken_AttackDescription: Articho harnesses the power of the Kaioken to unleash a more powerful combo of attacks against his opponent. Kaioken MUST be active to use this technique. Technique Name: [MP3] Kaioken Finish > Wiki dragonball.wikia.com/wiki/Kaio-ken_AttackDescription: Articho harnesses the power of the Kaioken to unleash an even more powerful combination of attacks capable of easily crippling a foe by the finish to the combo: a double fist punch to the back followed by catching his opponent right before they hit the ground. Kaioken MUST be active to use this technique.
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Vi-Poi
Administrator
Premier of Earth
PL: 434,410
Soul(x40P), Overdrive(x43)
Zeni: 1,247
Tag: @vipoi
Posts: 2,833
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Post by Vi-Poi on Aug 23, 2017 6:27:32 GMT
Laser-Lax Leg Attack! [N1 -> UP2]
Unlatching his leg at his knee, Vi-Poi shoots his enemy with a sticky surprise! A glowing glob of degenerate proton matter named Proto rockets out at preposterous speeds, smacking into an enemy and causing much pain and shame for 33 -> 66% of Vi-Poi's PL. After the attack, Proto is loose on the battlefield.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Aug 23, 2017 7:20:13 GMT
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Blokus
Newcomer
PL: 4,243
Intense Struggle (x3)
Zeni: 1,322
Tag: @gregblokus
OOC Name: Blokus
Posts: 19
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Post by Blokus on Aug 24, 2017 21:07:17 GMT
For my 4k slot.
Afterimage [SU2] Through a sudden burst of speed you leave behind a image of yourself to distract your opponent this image can preform a basic set of chosen movements when created to make the distraction more believable, this technique allows you to completely dodge techniques beneath 200% of your PL . This technique uses 2 KP in KP Battles and cannot be charged.
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Post by Purika on Aug 27, 2017 0:40:10 GMT
Altering
>[N1] Ki Ball >>[UP2] Ki Ball >>>[MP3] Ki Ball Desc: A ball is formed and launched at an opponent.
For
>[N1] Burst I >>[UP2] Burst II >>>[MP3] Burst III Desc: A burst of ki, whether blast or wave, is fired at an opponent.
Altering
>>[UP2] Barrage I >>>[MP3] Barrage II Desc: Purika forms two or more ki balls to fire at two or more opponents.
To
Desc: Multiple bursts of ki is fired towards two or more opponents.
Altering
>[V2] Seeking Ball >>[UV3] Seeking Ball Desc: Purika forms a ball of ki which tracks down an opponent if they dodge it.
to
>[V2] Tracking Burst I >>[UV3] Tracking Burst II Desc: A burst of ki is fired at an opponent, like normal, except if dodged it comes back in for another run.
Learning
[SU3] Pulse Wave Desc: A pulse wave of ki is released from the body to stop an opponent's charge.
[SU3] Hyper Speed Desc: By utilizing his speed, Purika dodges an attack. He theoretically disappears from sight and appears in the same spot quickly after or in another spot.
[MP3] Ki Barrier Desc: A barrier of ki is formed to protect Purika from an attack.
[V2] Lasting Barrier [UV3] Lasting Barrier Desc: A barrier much like the basic one Purika uses, except it lasts longer.
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Post by Cloud on Aug 27, 2017 4:09:56 GMT
Not sure if I should ask for permission but changing the name of [N1] Burning Sword to [N1] Flaming Sword.As for the normal techs, [15k Slot] [UP2] Inferno Sword Description: An upgraded version of Flaming Sword. This time, instead of just the edges, the entire blade itself is covered with flames and glowing. [20k Slot] [MP3] Inferno Overdrive Description: Same as Inferno Sword, only this time the flames turn into the color of blue. As well, the blade shines more brightly, burns with more fiery, and the flames are more ferocious than any of the previous stages. [25k Slot] [N1] Plasma Eye Beam >Wiki: dragonball.wikia.com/wiki/Eye_LaserDescription: Cloud charges ki directly in his eyes before releasing it in the form of a beam. White in color with a blue aura.
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Post by Gira on Aug 27, 2017 5:25:46 GMT
I'll be learning the Kamehameha soon after this thread i'm in with Articho is finished, so I figured i'd apply for these techs ahead of time.
So, for my 68k, 73k, 78k, 83k, 88k, 93k, 98k, 103k, and 108k PL slots;
Name: [N1] Kamehameha Charge: 33% of PL per post Description: The signature technique of the Turtle School. The user cups their hands at their side, usually saying the name of the attack as it charges. The user thrusts their palms outwards, a beam of bluish-white energy coming from the user's palms.
Name: [UP2] Super Kamehameha Charge: 66% of PL per post Description: As with the [N1] version, but he beam grows larger as it swells with power.
Name: [MP3] Serious Kamehameha Charge: 100% of PL per post Description: A Kamehameha fired at Gira's full strength! The beam grows ever larger as Gira pushes the move to its limit.
Name: [V2][Stun] Sparking Kamehameha Charge: 33% of PL per post Description: The result of Gira's combination of her Aether Cannon with the Kamehameha technique. She first holds one palm out in the stance of her Aether Cannon. Once a baseball-sized ball of energy forms in her hand, she shifts into the traditional Kamehameha stance, carrying through with the move as normal, but with a beam of bluish-yellow instead surrounded by golden lightning.
Name: [UV3][Stun] Super Sparking Kamehameha Charge: 66% of PL per post Description: As with the [V2] version, but this version grows larger as it swells with power. The lightning around it grows more frequent and erratic.
Name: [V2][Homing] Warp Kamehameha Charge: 33% of PL per post Description: Gira appears to be firing a regular Kamehameha at first, but at the last second before firing, she moves faster than the eye can see to her opponent's position before unleashing her attack.
Name: [UV3[Homing] Super Warp Kamehameha Charge: 66% of PL per post Description: As with the [V2] version, but the energy poured into the attack is doubled, resulting in even greater devastation.
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Post by Dantalion on Aug 27, 2017 12:58:30 GMT
Magic Materialization [UT]: The ability to conjure and create from imagination at will, few things are out of reach with this power, though he misses the great potential, creating trivial works of paper over the ludicrous manifestations of swords or cannons that some are far more inclined to manifesting. Though that is not to say it is out of his range, merely not something that interests the puncher of words. The creations are only equal to the current power level of the creator.
Dimensional Pocket [UT]: A rather obtuse manoeuvre, this one is more or less for storage purposes more than actually catching his foes. He runs his finger through the air, demonic energy pressed at the tip of his finger as he runs down, tearing the fabric of reality to allow him access to his own personal domain of knick-knacks and storage. Everything left in there is in a state of stasis but usage on creatures with sentence tends to be a far more trying matter, able to break through the rift with substantial effort or will, most creatures with a higher degree of thinking escape, whilst those of a lesser nature such as animals as long as left with feed tend to not struggle as much.
Paper Plane [N1]: The simplest of all attacks, he holds a hand up and forms from it a single sheet of paper, which bends and twists into the shape of some toy a child would play with to aggravate their teacher. But this is an attack thus if you were to throw this at your teacher, a small tear would be formed in their skin upon impact, the longer the impact is left, the deeper the cavity forms until it finally disintegrates from reality.
Paper Jet [UP2]: The same as a plane, only that little bit faster and triple in numbers, forming a small airstrike in a sense that rushes in for one opponent. Othe than that, it has a little bit more speed and forces behind it over its older brother who sacrifices the force for the capacity to move straight through what stands in his way. Other than this, there are few differences between this and its earliest brother.
Paper Bomber [V2]: The slightly older brother, this thing flies at far better speeds to the point where it runs at you with extreme malice. You cannot dodge only block its oncoming onslaught. [Homing]
Paper Squadron [MP3]: A full force that can no longer properly develop in his hand as a group and fly in a constant stream. His arm elongates, his palm opens as his fingers stick out and the little cutters swarm fourth towards whatever it is he points to with as much force as he can muster without putting any real demonic juices into the thing. This is the maximum capacity and it doesn't get any more powerful than this.
Paper Aerial Strike [UV3]: The last altercation, it forms with as many as a Squadron but doesn't merely follow a single direction. It has autonomy, it moves, it rushes and will follow you till the ends of the earth if it has to kill and decimate its opponent. [Homing]
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Post by Ais on Aug 28, 2017 1:22:41 GMT
For Ais's 52772, 58772, 64772, and 70772 PL slots;
[UP2] Rending Cleave Description:The upgraded version of Ais's Rending Split. He slashes upwards with his ki blade as normal, but twice as powerful. Charges at 66% of PL per post.
Telepathy [UT1] The basic form of Telepathy allows the user to communicate with those they are familiar with across the planet they are currently on via mental transmission, this can be blocked out by those who do not want to hear the user if the effort to block them out is put forth. This technique uses 0 KP in a KP Battle
Telepathy [UT2] The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself (Living World, Otherworld, Demon Realm(?)) This technique uses 0 KP in a KP Battle
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Post by Durian on Aug 28, 2017 5:19:23 GMT
[UP2] Greater Hell Hath No Fury (30k) Through careful manipulation of her Ki, Durian is able to gather it in a flaming inferno around her person’s limbs. Charging her Ki can put this flame of energy around whatever limbs she desires in order to reinforce her melee attacks. Charges at 66% per turn. (IE: 66% > 132% > 198% > 264% > 330% )
[MP3] Depths of Hell Hath No Fury (36k) Through careful manipulation of her Ki, Durian is able to gather it in a flaming inferno around her person. Charging her Ki can put this flame of energy around her whole self, engulfing her in her past hatred in order to reinforce her melee attacks. Charges at 100% per turn. (IE: 100% > 200% > 300% > 400% > 500% )
[N1] Than a Woman Scorned (42k) Funneling ki into her hands, she sweeps her hand through the air and feeds a blazing arc of ki to attack the opponent. Charges at 33% per turn. (IE: 33% > 66% > 99% > 132% > 165% )
[UP2] Than Those Women Scorned (48k) Funneling ki into her hands, she sweeps them through the air and feeds a blazing arc of ki to attack the opponent. Charges at 66% per turn. (IE: 66% > 132% > 198% > 264% > 330% )
[MP3] Like Every Woman Scorned (54k) Funneling ki into her hands, she sweeps them through the air and feeds a blazing arc of ki to attack the opponent. Charges at 100% per turn. (IE: 100% > 200% > 300% > 400% > 500% )
[UT2] Energy Setting (60k) Durian carefully manipulates her ki in order to set her power level to that of a lower state. Doing so allows her to fight at this level rather than at her true power.
[V2] Than Those Women Scorned, Searching (66k) Funneling ki into her hands, she sweeps her hand through the air and feeds a blazing arc of ki to attack the opponent. These arcs of ki continually search for the hearts of those she has targeted, not to be sidetracked by mere afterimages. Charges at 33% per turn. (IE: 33% > 66% > 99% > 132% > 165% )
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Rhytid
Moderator
Warrior Caste Leader
PL: 92,171
Great Namek (x5) Meikai no Senshi (x8)
Zeni: 2,040
Tag: @rhytid
OOC Name: Kaza/Rhytid
Posts: 413
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Post by Rhytid on Aug 28, 2017 20:50:48 GMT
Got three tech slots, les'gooooo
(60K Slot)[N1]Destructive Rain: Rhytid channels Ki into his hands, and unleashes an orb of translucent green energy into the sky. Then, Rhytid brings down his arms, unleashing a stream of destructive energy from the orb itself! This technique charges at 33% a turn, and costs 1 KP.
(66K Slot)+[UP2]Super Destruction Rain: Rhytid channels a hefty amount of Ki into his hands, and unleashes a large translucent green orb into the sky. Then, Rhytid brings down his arms, unleashing multiple streams of destructive energy that splits toward multiple targets! This technique charges at 66% a turn, and costs 2 KP.
(72K Slot)++[MP3]Ultra Destruction Rain: Rhytid channels an intense amount of Ki into his hands, and unleashes a massive translucent green orb into the sky. Then, Rhytid brings down his arms, unleashing multiple gigantic beams of destructive energy that splits toward multiple targets! This technique charges at 100% a turn, and costs 3 KP.
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Post by Maeve Rakshasa on Aug 28, 2017 22:55:53 GMT
220K: [V2] Howling Demon Skull Beheading: Combining some of her Wind Magic with her mighty 'Demon Skull Beheading' technique has allowed Maeve to enhance it's ability! While it might not be as strong or destructive as her 'Earth Rumbling Decapitation' technique: the sheer speed of it can leave most of her opponent's dazed and confused, potentially interrupting whatever counterattack they might have been plotting!
226K: [V3] Sky-Rending Demon Skull Beheading: Combining all of her Wind Magic with her mighty 'Demon Skull Beheading' technique has allowed Maeve to enhance it's ability! The extra boost of magic puts it on par with her 'Earth Rumbling Decapitation' technique though the sheer speed of it can leave most of her opponent's dazed and confused. This can potentially interrupt whatever counterattack they might have been plotting!
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Post by Bell on Aug 28, 2017 23:52:26 GMT
for 6k slot
Flash-Wave [N1]: The user gathers energy around their Arm, The energy taking a jagged and rough appearance. The user then reels their arm back before launching it in front of them, The energy detaching itself from the user's arm and taking on a sort of "Comet" appearance. Charges at 33% and Uses 1 KP.
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Post by Pota on Aug 29, 2017 4:48:56 GMT
Energy Sensing [UT] Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
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