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Post by Articho Reville on Apr 15, 2015 5:46:42 GMT
Name: Reville Articho
Alias: Arti (Nickname)
Species: Saiyan/Human Hybrid
Gender: Male
Age: 17 18 19
Appearance: Articho stands at 5'11" and weighing 195 lbs. His skin is lightly tanned. He has short, choppy black hair the covers a little of his ears and forehead. His eyes are a deep blue color, the sign of his hybrid nature. A brown monkey tail sprouts from his back, which he usually tries to keep hidden in his clothes. His typical attire is a simple, single color shirt and blue jeans.
History: Articho was born out of the strange relationship between a human woman named Reville Yoguri and a mid class Saiyan man named Turrip. Soon after his conception, Articho's father, due to the hands-off parenting method of the Saiyans, left his mother. Before Turrip left, he imparted one instruction for Yoguri: for her to get their child strong enough to come find and face him. With that, Turrip left and left the expecting Yoguri all alone. She managed, though, and eight months later, Reville Articho was born.
At first, Yoguri was hesitant of following Turrip's instruction. She didn't want to listen to the man who'd left her after what she thought was a special relationship. For eight years, Articho's mother resisted in training him and took great lengths to hide his hybrid nature by covering his tail. Her son lived a normal life all those years and grew into the habit of always having his tail covered and hidden away. And it worked for a while. It was when Articho accidentally sent her crashing to the floor with a small push that Yoguri gave in and began to look for someone to train her son and help him reach the goal Turrip had put forth.
Articho began training with an old master of martial arts and ki at age eight. The condition was that he would have to accompany the master into the mountains to provide a better training atmosphere to help further the young boy's skills. Before he left, Yoguri told Articho about his father and the instruction his father had left him. She asked him to obey it for her, remarking that she wanted to see Articho become stronger than his father and beat the confident smirk right off his old man's face. Articho agreed and left with the old master, inspired to become as strong as possible for the sake of his mother. His resentment for his father was also planted at that moment, leaving Articho even more willing to obey his mother's wish.
Articho trained for nine years with the master. The high altitude of the mountain, as well as the abundance of heavy objects that were tied to him, provided a difficult training time for Articho as he steadily grew stronger. As he trained, Articho became rather fond of the rocks he carried as they showed his progress and began to take up rock collecting for the different places he visits and the interesting stones he will see. He trained and climbed and lifted and carried all through those nine years until his skills with ki and fighting surpassed the old man's. With his master's blessing, Articho set out on his own to grow stronger and stronger no matter what.
Starting Planet: Earth
Items: 500 Zenni One-Use Pod
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Post by Reikiko on Apr 15, 2015 6:34:16 GMT
Hey Articho, and welcome to WoDsouls, I am Reikiko (or rather her evil counter-part) and I shall be your guide into getting yourself approved. First, let me applaud you on a profile well-done! A hybrid character with a justified reason for being a good lad, and has a potential plot element that involves his 'possibly not so nice' father makes me interested to see your story unfold. Before I'll let you start on your BP there are two minor suggestions I'll have for you. 1: You might want to change your display name to your character name. While this isn't necessary, it will help people identify you a lot easier. 2: Everyone loves connections, and to help you get some connections here are a few people you can contact to possibly plot with. Good Saiyan: wodsouls.freeforums.net/thread/1536/daiki-iranos-saiyanDaiki is a more good natured (compared to other Saiyan) person who was raised on Namek, might be an interesting person to interact with due to their different attitudes compared to the traditional Saiyan wodsouls.freeforums.net/thread/598/ninjin-red-nedragA Saiyan hybrid, and the current grandmaster of the turtle school. I think she might possibly mesh well with your character on personality wodsouls.freeforums.net/thread/938/toma-completeToma, the de-facto leader of the Z-fighters, and a pretty nice guy in general Neutral Saiyan: wodsouls.freeforums.net/thread/2619/kaula-half-saiyan (Mai Tsundere waifu *coughs* I mean Kaula is a more neutral hybrid, who has a certain 'Saiyan' attitude to her, might make for some interesting rival roleplay) Evil Saiyan: wodsouls.freeforums.net/thread/2328/agarutz-saiyan (Not evil, but he's more or less a traditional Saiyan on terms of attitude, but with some awesome twists to it) Or just hit up people in the cbox ^^ President BaoIn the meanwhile start preparing your BP while Bao gives you a final look to see if all checks out~
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Post by Articho Reville on Apr 15, 2015 10:48:44 GMT
Awesome! Thanks so much!
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Post by President Bao on Apr 16, 2015 3:14:45 GMT
Indeed, all checks out, ditto on the links so definitely shoot them(or anyone else you find interesting) a pm about possibly linking backstories.
Head to your beginners presentation when ready, and welcome.
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Post by Articho Reville on Jan 14, 2016 20:28:24 GMT
Techniques:Offensive:
[N1]Mountain Hermit's Drill- A simple, one handed beam attack typically used for boring holes into rocks and mountains, but can easily be used in combat. The beam itself is a dark green and has a slight spiraling motion.
[UP2] Impact Drill- A powered up version of the Mountain Hermit's Drill that was developed soley for combat. The energy has an increased spiralling on it, with a larger beam and now needing two hands placed next to each other to fire.
[MP3] Heaven Piercer- The strongest form of the Mauntendoriru. Articho raises one hand above his head and shouts "Who the hell do you think I am?" and charges energy into his hand. Just before he launches the attack, the ki energy in his hand will take the form of a large drill before he moves him arm down and fires the attack.
[N1] Drill Crusher- A ki-enhanced melee attack. Articho focuses 33% of his PL into his hands or feet and delivers a powerful blow to his enemy. A small green drill surrounds the limb in use as he strikes his opponent.
[UP2] Giga Drill Crusher- A ki-enhanced melee attack. Articho focuses 66% of his PL into his hands or feet and delivers a powerful blow to his enemy. A larger green drill surrounds the limb in use as he strikes his opponent.
[MP3] Earth Shaker- The strongest form of the Drill Crusher. Articho charges energy in any of his four limbs, but no ki drill forms this time. Green mist forms around the limb in use and when the blow is delivered, enough force to crater the Earth is used.
[N1] Kamehameha- The signature technique of the Turtle School, the ancient Turtle Destruction Wave. Articho learned it from the Turtle Hermit, Ninjin Nedrag. He cups his hands together and charges the energy in his palms before shooting the beam.
[V2] Flame Kamehameha- Articho goes through the same motions he would if he were using the regular Kamehameha, but when he releases the attack, it instead comes out as a short range flamethrower that burns his opponents, causing damage over time, and the direction it is pointing can be adjusted. It is orange in color.
[UV3] Dragon Fire Kamehameha- Articho goes through the same motions he would if he were using the regular Kamehameha, but when he releases the attack, the head of the beam is shaped like that of a dragon and the entire attack is white hot, with blue flames tinging the edges. Causes damage over time and charges at 66% of his PL.
[V2] Electric Kamehameha- The Kamehameha and the Thundershock Surprise all rolled into one. It charges at 33% of Arti's PL and when it makes contact with his opponent, it hurts them for however much he charged it and stuns anyone within 100% of his PL. Why it is golden in color is a mystery to everyone.
[UV3] Thunderbolt Kamehameha - The Kamehameha and the Thundershock Surprise all rolled into one, and now, stronger. It charges at 66% of Arti's PL and when it makes contact with his opponent, it hurts them for however much he charged it and stuns anyone within 200% of his PL. Why it is golden in color is a mystery to everyone.
[V2] Drill Kamehameha - A variant on the typical Kamehameha (as if Articho didn't have enough of those). This time, he combined the Turtle Destruction Wave with one of his own techniques, the Heaven Piercer. This gives the beam a piercing effect against shields, canceling out half the shield's power and charging at 33% of Arti's PL. It is green in color.
[UV3] Tengen Toppa Kamehameha - Articho starts this attack by raising one hand above his head, where a large green energy drill appears in his hand, as if he was using his Heaven Piercer technique. The drill then condenses down into a green ball and he drops into the typical Kamehameha charging stance. The attack is green in color, pierces through 50% of a shield's charge , and charges at 66% of his PL.
[V2] Bending Kamehameha - Tracking variant of the Kamehameha blah blah blah Articho moves the beam through sheer force of will blah blah blah creative description of how it combines with one of his other moves or something blah blah blah
[UV3] Warp Kamehameha - A more streamlined version of the Bending Kamehameha. Instead of changing the direction of the Kamehameha, Articho simply warps behind or in front of his opponent before releasing the Kamehameha. It is blue in color and charges at 66% of his PL.
[UP2] Super Kamehameha- An advanced and more powerful version of the Kamehameha technique. Articho cups his hands in front of himself before drawing them back and charging the energy between his hands before shooting the beam towards his opponent. Charges at 66% of his PL.
[MP3] x10 Kamehameha- A powerful version of the Kamehameha. Articho charges it by forming two separate energy balls in each hand before merging them together as he strikes the typical Kamehameha charge pose. However, the energy ball he is charging and the beam itself are a deep red color. As with any attack, Articho shouts out some sort of cheesy, one liner insult, as he charges the twin energy balls and draws his hand back, then the standard, drawn out "Kamehameha" as he charges, then launches the attack. Charges at 100% of his PL.
[N1] Leave My Mother Alone!- Articho charges towards his enemy as quickly as he can before landing a vicious head butt on them.
[UP2] Leave My Mother Alone!- Articho charges towards his enemy as quickly as he can before landing a vicious head butt on them.
[MP3] Leave My Mother Alone!- Articho charges towards his enemy as quickly as he can before landing a vicious head butt on them.
[N1] Turtle School Four Virtues- First, Articho says "Got you now!" as he kicks the opponent into the air. Then, he jumps behind the opponent and dashes to punch their feet making them fall. Finally, he hook kicks them away. Charges at 33% of his PL.
[UP2] Turtle School Tranquility- As he says "Here we go!", Articho rushes towards his opponent and uppercuts them into the air. Then, he overhead kicks them and finally, attacks them with the Jan Ken. Charges at 66% of his PL and, as he reaches the Jan Ken part of the attack, Articho will also shout Gu, for rock, Chyoki, for scissors, or Pa, for paper, before attacking with a fist, a poke to the eyes, or an open palm strike, respectively.
[MP3] Turtle School Ultimate Fist- Articho knocks the opponent in the air. Then, he punches the opponent and kicks them with a reverse kick. Next, he kicks them again before elbowing the opponent from above to the ground. Finally, Articho does a front flip and smashes into the opponent's back with both of his feet. Charges at 100% of his PL.
[N1] Ball Breaker: Quick Spin Shot- A technique taught to him by his old master. He begins by striking a ridiculous pose while charging a small, yellow ball of concentrated energy in the palm of his hand that begins spiraling rapidly before he throws it at his opponent. Charges at 33% of his PL.
[V2] Aureal Rotation Drill- By applying the same rotation in his Ball Breaker: Aureal Rotation Shot technique to his Mountain Hermit Drill, Articho is able to give the technique the ability to drill past barriers. Charges at 33% of his PL. Piercing Variant.
[UV3] Infinite Rotation Drill- By applying the same rotation in his Ball Breaker: Infinite Rotation Shot technique to his Mountain Hermit Drill, Articho is able to maximize his attacks ability to break through barriers. Charges at 66% of his PL. Piercing Variant.
[UP2] Ball Breaker: Aureal Rotation Shot- By utilizing a different form of rotation than a simple spiral, Articho is able to increase the power of his Ball Breaker technique at the cost of more energy. By striking an equally ridiculous pose as the Ball Breaker technique, Articho will charge a yellow ball in the palm of his hand before throwing it at the opponent. Charges at 66% of his PL.
[MP3] Ball Breaker: Infinite Rotation Shot- The most powerful Ball Breaker technique. Articho starts by striking a pose and charging the spiraling energy ball. However, upon reaching maximum spiral capability, Articho quickly dashes forward, adding the kinetic energy of his motion to the rotational energy of the energy ball, increasing the power of the attack when it's thrown. Charges at 100% of his PL.
[N1] Stone Barrier
[UP2] Boulder Blockade
[MP3] Mountain Fortress
Support
[SU1] Afterimage
[SU2] Afterimage
[SU3] Afterimage
[SU1] Bulking [+1 Offensive/ -3 Defensive]
[SU1] Thunder Shock Surprise
[SU2] Thunder Shock Surprise
[SU3] Thunder Shock Surprise
Utility
[UT] Flight
[UT1] Ki Sense
[UT1] Ki Control
[UT2] Ki Setting
[UT3] Ki Intimidation
[UT] Tail Mastery
[UT] Oozaru Mastery
[UT] Atmos
[UT1] Ki Charge
[UT2] Ki Charge
[UT3] Ki Charge
[UT] Magic Materialization
Special
Kienzan Ultimate: Kaioken
Spirit Bomb
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