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Post by Pieter Wolfbane on Mar 1, 2017 23:33:17 GMT
Karingan War Cry (SU1 Stun): The warcry of the tribes has, for many countless generations since civilizations were tribal nomads, been one to instill fear into their enemies. Pieter, in this case, has figured out a method to bring out his 'spiritual animal,' in the form of incomprehensible language that's epitomized in growling chants from his tribe's people! Stuns for 1 round at 100% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.
Karingan War Cry (SU2 Stun): The warcry of the tribes has, for many countless generations since civilizations were tribal nomads, been one to instill fear into their enemies. Pieter, in this case, has figured out a method to bring out his 'spiritual animal,' in the form of incomprehensible language that's epitomized in growling chants from his tribe's people! Stuns for 1 round at 200% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.
Karingan War Cry (SU3 Stun): The warcry of the tribes has, for many countless generations since civilizations were tribal nomads, been one to instill fear into their enemies. Pieter, in this case, has figured out a method to bring out his 'spiritual animal,' in the form of incomprehensible language that's epitomized in growling chants from his tribe's people! Stuns for 1 round at 300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.
Atmos [UT] Prerequisite: 'Super Saiyan' Tier transformation Utilizing your incredible power you provide yourself with enough oxygen to survive two days in the depths of space or any other oxygen deprived location, external stress such as combat can decrease this time significantly. This technique is passive and uses 0 KP in a KP Battle. (This transformation requires the SSJ-tier transformation to obtain)
Power Weighted [UT] By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle
Hey, so when I was looking at the stuns earlier in the pre-approved, they didn't include if they used KP or not. In the DE I was in with Nicolas/Captain Nova, his did use 1 KP for his SU1, which is probably saying that the Solar flare stun needs to be updated with that information in it.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Mar 2, 2017 3:08:07 GMT
Shemha Approved. @misfortune Approved. Wyntre Cold Approved. Vennel Atmos and Ki Charge approved. The other ones are, for now, denied. Its a cool concept, but messing with the KP Pool in any major way is something we're trying to avoid for the time being. I suggest you make a discussion thread for it if you'd like to get this added. Tomoyo Approved. Friion Approved. Contagion Approved. Pieter Wolfbane Approved. (As for your comment on KP costs; the rules list that ALL Support [SU 1-2-3] and Offensive [N1-MP3/V2/UV3] skills must cost KP. Denoting it costs KP when applying for the tech isn't necessary because of this.)
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Post by Majin Kaza on Mar 4, 2017 15:16:06 GMT
Got 12 tech slots! o: Lets do this~
[UP2]Super Kooky Kannon: The same as Kaza's regular Kooky Kannon, except this one is much more powerful! She brings both of her arms back, charging them with her energy, before throwing them forward, releasing the powerful beam of pink energy! (Charges at 66% a turn.)
[MP3]Mystical Kooky Kannon: All of Kaza's power is put inside of this gigantic, pink energy beam! The majin raises both of her hands to the air, and then clenches her fists. She then lowers her arms and tenses them up near her sides, finally, she throws them forward, blasting all of her destructive energy outwards! (Charges at 100% a turn)
[V2]Flexible Kannon: In essence, the same as Kaza's regular Kooky Kannon. This one's got a nasty gimmick though: It homes in on her enemy! Dodging this one will be much more difficult! [Charges at 33% a turn)
[SU1]Shatter-Sound: Kaza decides to use her magical lung capacity to its fullest extent! The majin begins screaming, very loudly. The noise is unbearable enough to stun people for 1 round at 100% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level. People with a higher PL than Kaza are able to resist the noise. (Flavored 'Solar Flare')
[SU2]Deafening Shatter-Sound: The same wretched screaming, only this one seems to be even LOUDER! The noise is unbearable enough to stun people for 1 round at 200% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level. People with a higher PL than 200% of Kaza's can resist the noise. (Flavored 'Solar Flare')
[SU3]Thunderous Shatter-Sound: Kaza's lungs seem to have no limit to them! Her scream has so much power behind it that it actually begins to distort the air around her! The noise is unbearable enough to stun people for 1 round at 200% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level. People with a higher PL than 300% of Kaza's can resist the noise. (Flavored 'Solar Flare')
[N1]Bubblegum Barrier: There's a rumor afloat that majins are actually made of bubblegum! Kaza proves this theory to be true with this technique. She bites off a piece of her own flesh inside of her cheek, and starts chewing on it. Putting her energy inside of the gum, she blows a magical, protective bubble of her own flesh, which forms around her! (Charges at 33% a turn)
[UP2]Super Bubblegum Barrier: There's a rumor afloat that majins are actually made of bubblegum! Kaza proves this theory to be true with this technique. She bites off a piece of her own flesh inside of her cheek, and starts chewing on it. Putting her energy inside of the gum, she blows a magical, dense bubble of her own flesh, which forms around her! (Charges at 66% a turn)
[MP3]Mystical Bubblegum Barrier: There's a rumor afloat that majins are actually made of bubblegum! Kaza proves this theory to be true with this technique. She bites off a piece of her own flesh inside of her cheek, and starts chewing on it. Putting her energy inside of the gum, she blows a magical, near-impenetrable bubble of her own flesh, which forms around her! (Charges at 100% a turn)
[SU1]Skitter-step: Through a sudden burst of speed Kaza leaves behind a static image of herself to distract her opponent, this technique allows her to completely dodge techniques beneath 100% of her PL. This technique uses 1 KP in KP Battles and cannot be charged. (Renamed Afterimage)
[SU2]Elusive Skitter-step: Through a sudden burst of speed Kaza leaves behind an image of herself to distract her opponent, which can use basic movements, this technique allows her to completely dodge techniques beneath 200% of her PL. This technique uses 2 KP in KP Battles and cannot be charged. (Renamed Afterimage)
[SU3]Supersonic Skitter-step: Through a sudden burst of speed Kaza leaves behind an image of herself to distract her opponent, which can do anything Kaza can, except actually harm people. this technique allows her to completely dodge techniques beneath 300% of her PL. This technique uses 3 KP in KP Battles and cannot be charged. (Renamed Afterimage)
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Post by Deleted on Mar 5, 2017 18:43:00 GMT
Technique Name: [UT] Ki Setting
Description: Namorel can set his ki to any level below his own to make a fight more fair for another or perhaps to appear weaker.
Technique Name: [UT1] Telepathy
Description: Tier 1 telepathy allows for mental contact to recipients on planet.
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Post by Speenatch on Mar 5, 2017 23:02:48 GMT
20K Slot
[SU2] Man of Alloy
Description: After witnessing Mammon's demonic techniques, Steel has realized he needs a more powerful block to defend himself from stronger enemies. He's taken the same basic principle for his Man of Steel technique, and strengthened it... ki is both pumped internally to strengthen an individual body part (or his whole body) and externally to form a skin-tight "aura" which shines like freshly-forged steel. Using this technique, he can take a hit from an attack within 200% of his power level without any physical damage. This move uses 2 KP in battle and cannot be charged. It also does not protect his clothing from damage.
24K Slot
[UP2] Full-Grip Bang-Bang Blaster
Description: Mister Steel pumps an equal amount of ki into both of his hands, bringing them together in the shape of a "finger gun". Both of his thumbs now act as the "hammer". He charges up power before bringing down his thumb to "release" or "fire" a beam of bright orange ki at his opponent. The beam is still cylindrical, but is twice the size of the one-handed version. The "bullet" orb which caps it is also larger, and delivers more damage on impact. This technique charges at 66% per turn. (IE: 66% > 132% > 198% > 264% > 330% )
28K Slot
[MP3] Ultimate Steel Series
Description: Steel has perfected his "Steel Series" melee attacks after hearing about the "Dynamite Kick" technique that Mister Satan once used. Taking the name literally, and finding no sources to prove his assumption wrong, he's figured out how to make a miniature explosion of ki at the point where his blow hits. As with the previous two iterations, he still pumps power internally to strengthen the limb, and an external aura to help soften the damage the blow does to himself. After delivering a hard hit, he caps off the technique with the explosion for maximum possible damage. This technique charges at 100% per turn. (IE: 100% > 200% > 300% > 400% > 500% )
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Post by Toshi Clementine on Mar 6, 2017 2:04:26 GMT
6k - Flight [UT] You have a method of taking to the sky allowing you to take your fights to even greater heights! Seewutididthere?
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Post by Katherine on Mar 6, 2017 22:44:34 GMT
5k Tech Slot [UT]Shapeshifting: As she has human genetics, she learned to Shapeshift her biomass easier.
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Post by Contagion on Mar 8, 2017 0:28:59 GMT
Hoping to alter Contaminated Thrall's Kill Switch From: To: [N1] Kill Switch: With a single telepathic pulse Contagion can have his thralls jump in front of an attack aimed for him or his allies. While this almost always kills the Thrall it protects their master or his allies in their sacrifice. It charges at 33% per turn, and if the wall is broken by a technique, any bleed-through damage is halved (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000).
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Post by Tulip Waterfield on Mar 10, 2017 0:31:21 GMT
Applying for 5 techs
[SU1] Ki Charge - allows the user to charge techniques while doing other techniques. Only applies to N1 techniques. Costs 1 KP upon activation
[SU2] Ki Charge 2 - more powerful form of Ki Charge; works for UV2 and UP2 techniques. Costs 2 KP upon activation
[SU3] Ki Charge 3 - most powerful form of Ki Charge, allowing Tulip to charge for UV3 and MP3 techniques. Costs 3 KP upon activation
[UV2] Bearing The Weight of Conviction (Placeholder till better name is decided) [Merging] - Creating a silver blade, Tulip takes on the energy given to her by those around her in order to shape a more powerful blade to strike down their common enemy. Charges at 33%, costs 2 KP
[UV3] The Greatest Assist (Placeholder, like before) [Merging] - Focusing all of the Ki she can muster, Tulip throws a blade of pure energy to her ally or into their technique, super-charging the ki technique that's being utilized. Charges at 66%, costs 3KP
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Nicolas Mclendon
Moderator
The Hero of the Cosmos: CAPTAIN NOVA!
PL: 145,482
Intense Struggle (x3); X-Factor (x6); Amazing Captain Nova (x16)
Zeni: 2336
Tag: @nicolas
OOC Name: Nicolas
Posts: 1,010
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Post by Nicolas Mclendon on Mar 10, 2017 4:50:28 GMT
92,000 [UV3]Constellation Cancellation - Taurus Tackle: A tricky variant cancel to the Constellation Combination attack. Captain Nova gets into the stance he takes to preform "Starlight Destruction" though instead of launching into the attack Captain Nova crouches down into a 'defensive tackle' starting stance before rushing forward. Once he reaches the enemy he dips down and wraps them into a football tackle. This sudden rushdown often catches enemies off gaurd allowing him to PIERCE through most barriers by just running at them.
96,000 [N1] Selfie Slam: Captain Nova, feeling that the battle is going well, will commemorate the fight by wrapping his arm around his opponent's shoulder bringing them in close so he can use his phone to take a selfie. He encourages them to pause the battle so they can pose with him so he can upload it to Spacebook. After taking the silly photo: Nova slips back on his cape dragging the opponent down with him where they crack their head painfully against the ground.
100,000 [UV2] "ACK I LEFT THE FLASH ON!": Captain Nova, feeling that the battle is going well, will commemorate the fight by wrapping his arm around his opponent's shoulder bringing them in close so he can use his phone to take a selfie. He encourages them to pause the battle so they can pose with him so he can upload it to Spacebook. Unknowingly however, he leaves the flash on causing him to stun and blind both himself and his foe. When he reflexively goes to cover his eyes he drops his opponent causing them to crack their head painfully on the ground.
104,000 [SU3]Ultra Cool Hero Pose No.3: Nicolas preforms the third of his "ultra cool" rehearsed poses. First he shouts a heroic taunt to demoralize his foe. Next he balances on one leg before extending one arm out letting his foe see one open palm as the other hand pulls back and clenches for effect. Once in this pose he hops back on his one leg three times before stomping on the ground while rolling his head in a circular motion. He continues the pose by first splitting his legs to lower his body ground so he may slap his hand against the ground while raising his other straight into the air. He springs up from this extending his limbs like an 'X' for a split second only to duck into another crouch with his arms cris-crossed in front of his face. He finishes the pose by shooting his arms out to his sides only to curl them upward and down over his head. This display has the chance to distract an enemy enough that they may lose their focus and cancel whatever move they were charging!
108,000 [SU] Ultra Cool Heroic Chant: Nicolas stops the battle to dish out some heroic verbal smack down getting him more and more hyped up the longer he chants. This causes him to put effort into his next level 1 attack causing it to do more damage (Basically a flavored charge)
112,000 [SU] Ultra Cool Heroic Chant: Nicolas stops the battle to dish out some heroic verbal smack down getting him more and more hyped up the longer he chants. This causes him to put effort into his next level 1 attack causing it to do more damage (Basically a flavored charge)
112,000 [SU2] Ultra Cool Heroic Chant of Justice!: Nicolas stops the battle to dish out some heroic verbal smack down getting him more and more hyped up the longer he chants. This causes him to put effort into his next level 1 or 2 attack causing it to do more damage (Basically a flavored charge)
116,000 [SU3] Ultra Cool Heroic Chant of Justice and Glory!: Nicolas stops the battle to dish out some heroic verbal smack down getting him more and more hyped up the longer he chants. This causes him to put effort into his next attack of any level causing it to do more damage (Basically a flavored charge)
120,000 [N1] Exospheric Endurance: Captain Nova, using a small portion of his ki, creates a thin translucent barrier that can block and weaken incoming attacks! This small shield charges at rate of 33% per turn!
124,000 [UP2] Stratospheric Shield: Captain Nova, using a surge of his ki, creates a semi- translucent barrier that can block and weaken incoming attacks! This sturdy shield charges at rate of 66% per turn!
128,000 [MP3] Atmospheric Aegis: Captain Nova, using all of his ki, creates a thick and mighty barrier of golden ki that can block and weaken incoming attacks! This impenetrable shield charges at a rate of 100% per turn!
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Hiem-L
Archived
PL: 14,263
Overdrive (x3)
Zeni: 4
Tag: @hieml
OOC Name: Vio
Posts: 32
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Post by Hiem-L on Mar 11, 2017 18:30:14 GMT
I would like to spend my 6,000 and 12,000 slots on the following two Utility Techniques:
Stafræn Tilbúningur [UT] “Digital Fabrication” Harnessing special technology and energy output, Hiem-L-01 can rapidly construct various shapes and forms in the space around him as if projecting three-dimensional imagery into the world. Though these constructs appear almost as holograms, they are in fact quite tangible (akin to thin sheets of blue glass), providing a surprising amount of utility when needed. Unfortunately, the Arcosoid’s desire for efficiency means that these constructs are often extremely simple, geometric in nature, and become obviously pixelated when their creator is distracted in some way.
This is a flavoured form of Magic Materialisation.
Vængilda [UT] “Airfoils” Hiem-L-01’s attempt at achieving flight has been made as efficient as possible. Harnessing the power of his Stafræn Tilbúningur, he creates tangible holograms of airfoils upon his body which serve to support his weight and reduce air resistance, thus allowing him to conserve energy as he travels via standard means of artificial Ki production.
This is a flavoured form of Flight.
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Post by Shukaku on Mar 11, 2017 23:50:12 GMT
6k Tech Slot -- {UP2} Supah Akkushun: Through intense practice, Shukaku has been able to power up his signature technique. By using the weaker version over and over, he has been able to bring his hands down faster.. and with more strength. The amount of ki concentrated into his hands increases immensly compared to the weaker version. 66% Charge Per Turn.
Also, I would like to retcon this technique given to Shukaku during his creation.
{UT} Mind Resistance: Shukaku is immune to any technique that would read his mind and/or control his mind. When a technique like this is used on him, it will fail but he will go berserk due to the interference.
If thus could be done so I can get a tech slot back, that would be nice. My reasons for this is because it is a useless, and very outlandish passive technique.
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Post by Purika on Mar 11, 2017 23:54:43 GMT
[SU1] Pulse Wave , [SU2] Pulse Wave Purika sends a pulse of ki out of his body to disrupt an opponent's charge.
[UT] Telekinesis Purika moves objects with hi ki.
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Post by Sansho on Mar 12, 2017 0:40:05 GMT
Got me 5 open slots (18k, 24k, 30k, 36k, 42k) Goumarasen (豪魔螺旋; lit. "Great Demon Spiral") [N1] The user pushes themself off of the ground and, with spinning momentum, deals a series of spinning kicks. The attack deals 33% PL in damage. Goushouma (豪昇魔; lit. "Great Rising Demon") [N1] The user drives an uppercut into the opponent's sternum or chin. The fist follows through upwards with a powerful leap, taking the opponent with it. The attack can be fueled with ki for a more killing strike. The attack deals 33% PL in damage. Metsu Goumahadou (滅豪魔波動; lit. "Annihilating Great Demon Surge") [UP2] A more powerful version of the Goumahadou. With practice, the user is able to charge the blast and fire it faster. However, the user fires a second blast, coalescing with the first to become even more powerful. This proves effective against opponents who try to block or hold back the first blast without expecting a second. The attack deals 66% PL in damage. Kyuonishouma (九鬼昇魔; lit. "Nine Ogres Rising Demon") [UP2] A stronger, repetitive version of the Goushouma. The user delivers the usual spiraling uppercut, then repeats it two more times. The attacks deals 66% PL in damage. Messatsu Goumarasen (滅殺豪魔螺旋; lit. "Destructive Great Demon Spiral") [UP2] An advancement of the Goumarasen. Instead of using horizontal movement, the user instead escalates vertically in a vortex of harsh winds and violent ki. If the opponent is caught, the user delivers a fast series of whirling kicks as they both ascend, culminating in a final strike aimed at either the torso or head to send the opponent flying. The attack deals 66% PL in damage.
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Shemha
Moderator
PL: 396,617
Super Majin (x31/35)
Zeni: 52,398
Tag: @shemha
Posts: 1,044
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Post by Shemha on Mar 13, 2017 2:56:39 GMT
Healing [SU] Using the positive energies within the user's body, they transpose some of their own ki into their target and start infusing said energies into their wounds. The user's ki would hasten the healing speed of their target, ridding them of their own wounds and preparing them to continue the good fight or live for another day. This is mechanically a health restoration, but does not replenish KP of the target. COSTS 3 KP TO DO THIS.
Through her time with Accordio, Shemha has learned to utilize this healing technique!
And these techs for Meridia!
Keen Edge[N1-MP3] By channeling Ki into the axe Meridia commonly uses in combat, she is able to use the weapon effectively even against the most powerful foes. While weapons don't usually have a place in this day and age, she has made one for hers. This can be used as a melee attack or ranged one if she throws her axe.
Double Edge[UV3] With this variation if her Keen Edge attack, Meridia either strikes twice in quick succession with her Empire weapon or utilizes her Magical Manipulation to bring back a thrown axe for a second strike at her opponent. (Homing variant.)
Magical Manipulation[SU] Utilizing her innate magical powers, Meridia has learned to manipulate objects from a far. Able to move them at will, she uses this technique most often to return her weapon to her hand. Larger objects require more effort. (Flavored telekinesis)
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