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Jul 19, 2016 1:00:20 GMT
Post by Rafar on Jul 19, 2016 1:00:20 GMT
Hey, this is just something I have noticed in lower level play and had a sugestion about. When there are two lower tier players fighting, afterimage becomes a little imbalanced when only one person has it, since they can pretty much dodge everything the other player can throw at them unless he spams a teqnique over and over . For example, in this thread wodsouls.freeforums.net/thread/8168/forest-mystery-open, I couldn't win the fight with SR-81 even though our two pl's were very similar, because he had afterimage and I didn't. So,I guess what I'm suggesting is that afterimage is given a cooldown, say 1 turn, so that damaging someone who has afterimage is not left only to their discretion. Anyway, this is just an idea I had off the top of my head, and I know I probably missed something obvious in the rules .
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Jul 19, 2016 1:06:55 GMT
Post by Plato on Jul 19, 2016 1:06:55 GMT
afterimage is fine and he put the tech into it. If you did you might of been able to win. You should not really worry about if you lose one fight. Some battles you win some you lose even if your strength are simlar. He had more battle techs. Afterimage is pretty much fine at least for me it is. they are other skills that are weaker that probley need to be brought up, like barriers. Anyhow if you had afterimage would it really change anything As for cooldown it is why there is the kp system.
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Sorrel
Rising Soul
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D. Oozaru (x10)
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Closed
Jul 19, 2016 1:09:13 GMT
Post by Sorrel on Jul 19, 2016 1:09:13 GMT
Edit: After Image is p rude. Someone can spend 3 kp on a one-turn MP3 to have it bodied by a 1 kp dodge.
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Jul 19, 2016 1:17:15 GMT
via mobile
Post by Rafar on Jul 19, 2016 1:17:15 GMT
Wow, that was fast. Anyway I know that he put the teqnique point into it, and I didn't, but I didn't learn about afterimage until I submitted my character. I am more aiming this toward that first couple threads until you get to the point where you get a teqnique point every other thread. I also know, that that battle didn't really matter but it was still kind of frustrating that I couldn't hurt him because he had one teqnique that I didn't.
I know that the KP system works as a cooldown, but what about when you are at a level where the first one that costs 1 KP works? Then, they can just use it every time you try to attack.
Sorrel is saying what I am trying to say lol.
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Jul 19, 2016 1:23:24 GMT
Post by Deleted on Jul 19, 2016 1:23:24 GMT
You can charge MP3s like any other technique. So, if you wait a turn before using it your MP3 should do 200% of your base PL instead of 100% against the opponent making someone with an SU1 After Image Technique still take 100% of your damage. The only time this doesn't work is if someone dodges with a SU3 After Image Technique since it dodges for 300% of a player's base PL. The reason being that 300% is the highest charge one can go up to with an MP3 attack I think. Thus making an opponent able to completely negate the effect of your MP3 with this and only this way.
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Jul 19, 2016 1:26:34 GMT
via mobile
Post by Rafar on Jul 19, 2016 1:26:34 GMT
You are right Denim, this argument is kind of pointless after you start getting teq points more often, I was kind of talking about the lower level play. Never mind I guess.
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Lily
Newcomer
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Closed
Jul 19, 2016 1:28:16 GMT
Post by Lily on Jul 19, 2016 1:28:16 GMT
Do you have the specific examples/posts of where he dodged your N1 with an Afterimage? I looked at the thread and couldn't find it, so I likely missed it.
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Jul 19, 2016 1:37:04 GMT
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Post by Rafar on Jul 19, 2016 1:37:04 GMT
No I really don't in that post it was more the threat of afterimage than him actually using it. I realize now that this was kind of a stupid arguement. Mods can you toss this one please?
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Closed
Jul 19, 2016 1:40:46 GMT
Post by Deleted on Jul 19, 2016 1:40:46 GMT
You should be also able to charge N1s in lower level player to pretty closely match an after image technique too. So let's say you use an N1 it would take all your KP to do, but you could hit SR-81 with a 99% attack. That would only leave a negligible 1% between yourself and him if he used an After Image Technique. I do get what you're saying and that kind of does seem unfair in some regards but unfortunately technique charging is the only way I can see at the moment with leveling the playing field for you in the fight, which I do see you used a bit of.
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Closed
Jul 19, 2016 1:42:51 GMT
via mobile
Post by Rafar on Jul 19, 2016 1:42:51 GMT
Yeah I see your point now, sorry for the bother, I'm kind of a newb
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Lily
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Closed
Jul 19, 2016 1:45:01 GMT
Post by Lily on Jul 19, 2016 1:45:01 GMT
Since when does an N1 take all your KP? Doesn't it only drain 1 KP? So even if you charge up for multiple turns, it still only costs 1 KP to fire it, because it's an N1.
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Closed
Jul 19, 2016 1:51:58 GMT
Post by Deleted on Jul 19, 2016 1:51:58 GMT
I thought it you charged it you wasted KP per charge? I probably realize I have that wrong now.
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Lily
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Closed
Jul 19, 2016 1:58:23 GMT
Post by Lily on Jul 19, 2016 1:58:23 GMT
No, the KP cost is based on the tier of the Technique used (as seen here: wodsouls.freeforums.net/thread/11/combat-techniques ), and you only spend the KP until you actually fire the attack. So if you wanted to charge an N1 (up to 5 turns max), it would only cost you 1 KP, the same as if you fired it in one turn.
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Closed
Jul 19, 2016 3:01:55 GMT
Post by Kaula on Jul 19, 2016 3:01:55 GMT
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