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Post by Kaile on Mar 13, 2017 22:20:24 GMT
Technique Name: [N1] Flash Cannon > Wiki Fired the same way Galick Gun is fired, However instead of the beam being purple it is instead red in the center and purple on the outside. Description: Bringing both hands back in a claw-shape with the back of the left hand pressed against the palm of the right, A large bright glowing ball of ki begins to form, Once the user thrusts their hand forward the beam is fired. Technique Name: [UP2] Super Flash Cannon > Wiki Fired the same way Galick Gun is fired, However instead of the beam being purple it is instead red in the center and purple on the outside. Description: Bringing both hands back in a claw-shape with the back of the right hand pressed against the palm of the left, A large bright glowing ball of ki begins to form, Once the user thrusts their hand forward the beam is fired. Technique Name: [MP3] Final Flash Cannon > Wiki Fired the same way Galick Gun is fired, However instead of the beam being purple it is instead red in the center and purple on the outside. Description: Bringing both hands back in a claw-shape on opposite sides of each other, a large red hued glow begins to emanate from the user growing in size rapidly when charged. The left ball of energy is a large red orb, whilst the right one is a large purple orb. The user launches the attack by bringing both hands together, similar to Final Flash causing the two energies to swirl together and make a kaleidoscope of Red and Purple hues.
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Post by Vennel on Mar 15, 2017 1:46:06 GMT
Attack names are for the slow: [V2]
> Wiki None
Description: Similar to her "Attack names are dumb" technique line, this ability allows Vennel to Home in on an enemy, should they manage to avoid the attack initially. Charges for 33% per post.
Attack names are for the slow: [UV3]
> Wiki None
Description: Similar to her "Attack names are dumb" technique line, this ability allows Vennel to Home in on an enemy, should they manage to avoid the attack initially. Charges for 66% per post.
Attack names are for the weak: [V2]
> Wiki None
Description: Similar to her "Attack names are dumb" technique line, this ability allows Vennel to Pierce an enemy's barrier, should they manage to put one up to defend. Charges for 33% per post.
Attack names are stupid [N1]
> Wiki None
Description: This technique is very different than her other. Instead of firing a ki blast, this is a ki wave (or beam, as it's sometimes referred to). See? Very different. Charges at 33% per post.
Attack names are really, stupid [UP2]
> Wiki None
Description: This is an upgraded version of the previous technique, but- it splits up, splitting itself between multiple enemies. Charges at 66% per post.
Attack names are really, really, stupid [MP3]
> Wiki None
Description: This is an upgraded version of the previous technique, but- it splits up, splitting itself between multiple enemies. Charges at 100% per post.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Mar 15, 2017 3:16:30 GMT
Apologies for the delay, everyone. Lets jump right into these eh? Majin Kaza Approved! @namorel Approved! Speenatch Approved! Toshi Clementine Approved! Katherine Approved! Contagion Guard tech change approved! Tulip Waterfield Approved, although the UV2 needs to be changed to a V2. Fix that when you can. Nicolas Mclendon Approved, though you accidentally listed the tier 1 Ki Charge twice, so you should have an extra tech slot sitting around. Hiem-L Approved. Shukaku Tech refund and new tech approved. Purika Approved! Sansho Approved! Shemha Healing is hesitantly approved. Guard techs good to go. Kaile Approved. Vennel Approvals are stupid (so you get one!)
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Post by Shukaku on Mar 15, 2017 3:31:33 GMT
{MP3} Ultra Akkushun: Through more intense practice and training, Shukaku powers up his Akkushun to the max.. now able to use the technique to it's full potential. His arms light up in a bright pink aura due to the amount of ki concentrated into his arms while doing this move, which could indicate the charging of this attack. 100% Charge Per Turn.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Mar 15, 2017 9:57:50 GMT
Approved!
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Post by Collan Vixen on Mar 15, 2017 13:40:30 GMT
I'm going to be trading [UT] Collan Slicer. As if I kept it, it would evolve into an offensive, and I don't see any reason Collan would have to stab someone.
So I'll be trading it in for...
Skull Blaster [UT] After visiting his friend Capper who had returned to Earth, Collan had seen a Skull Blaster for the first time, and thought it could be a great (and pretty damn awesome) asset for battle. With all his might, he attempted to replicate it with his Ki, ending up with a skull like that of a hawks. (Man, what a copy cat Collan is).
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Post by Helix Crust on Mar 16, 2017 4:25:05 GMT
[UT3] Superior Soul Echoing Helix is capable of connecting inner souls with others through mystic psychic power. When utilizing his psychic abilities, his forehead marking glows white. He is capable of conversing mentally as well as sharing thoughts and transferring memories, if participants consent. His powers have increased to such an extent that he can create soul links across the entire universe!
[UT] Soul Vision Augmenting his soul searching, Helix can extend his vision across the entire planet. He uses this ability to watch over planet namek from the namekian lookout, a tall winding stone tower. Known to many as "Far Seeing Arts" this is a skill that gods use to watch over their domains.
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Post by Kallabash on Mar 16, 2017 22:17:00 GMT
Technique Name:Energy Sensing [UT]
> Wiki you know what is!
Description: Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
Just making this official :v
Technique Name: [UP2]Super Radiant Blow
> Wiki None.
Description: By scooping his hands, Kall form a Ki sphere that grows in size. When he's ready to shoot, he open his palms to let the sphere go towards his oponent. 66% of charging capped at 330%.
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Post by Jax Punchlust on Mar 16, 2017 23:36:43 GMT
Decided it's about time I cashed in some of my techniques with my fresh new PL. I have 7 slots, and am hoping to use them all.
Afterimage [SU1]: Through a massive burst of “groovitude”, Jax is able to leave behind a static image of himself to distract his opponent. Using this technique allows Jax to completely dodge techniques beneath 100% of his PL. This technique uses 1 KP in KP Battles and cannot be charged.
Energy Sensing [UT]: Now able to sense the natural energy of living beings, Jax is able to feel the power level of other living beings and can feel the power of the attacks they are using compared to your own. This technique is passive not requiring activation and uses 0 KP in a KP Battle. Unable to be used on Androids.
Hanage Whip [N1]: Storing his energy within the hairs inside his nose, Jax is able to create two beams of purple energy in the form of whips. Each nosehair charges at 16% separately, and can be used to either attack single or multiple targets.
Boogeie Woogie [N1]: Once finding a proper sizable sample of mucus, Jax places his ki within it, charging it at 33% per turn. With energy flowing in it, the booger glows with various shades of purple. The charge is finished when placed on the surface of Jax’s choice, exploding after being placed.
T-JAX SLASH [N1]: Inspired by his time dressed as everyone’s favorite friendly dinosaur in a short-lived television program, Jax has found access to his inner beast! Charging his fist with pure unfiltered funkiness, Jax slashes at the opponent, and if it hits they are left with three scratches (though these marks may be temporary). While using this technique, Jax’s body is covered in an energy suit similar to his old rubber outfit used on the show, before disappearing after the attempt at attacking. Charges at 33% per turn.
Kinkyori Enerugīken: Disco Storm [UP2]: After going through the steps of creating the energy ball like before, Jax violently slams it downward into the ground. Once making impact, an explosion of various colors surround him, emitting from the ground as a shockwave in a geyser formation. Each blast from the ground has misshapen and poorly made smily faces on them, spiraling into the air like a lasershow. Charges at 66% per turn, and divided between those hit for a minimum of 11% PL. - One target: 66% PL - Two targets: 33% PL - Three targets: 22% PL - Four targets: 16% PL - Five targets: 13% PL - Six or more targets: 11% PL
Seigi to kibō no bōseki kōgeki II: Copasetic Reflector [UP2]: Channeling the original move’s energy, Jax has crated a new twist his family technique! Opening his arms, he is able to create a purple square barrier of ki that lingers in front himself, with a strange portrait of Jax giving a thumbs appearing on it. This technique is able to not only able to protect Jax from attacks, but deflect the attack’s energy in the direction they came in. Upon simply being touched by the barrier, one will be damaged, except for Jax himself. However, if there any bleed through that the barrier cannot handle, it disintegrates immediately and he takes the full blunt of the damage. Charges at 66% per turn.
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Post by Vennel on Mar 17, 2017 3:20:20 GMT
[N1] Counter Attack Names are Dumb: [Damaging Barrier] Through some proper Ki Manipulation, Vennel is able to stop an incoming ki infused attack, and counter with one of her own in kind. This charges at 33% per turn, dealing any power left over from the total, as damage back to whomever attacked.
[UP2] Counter Attack Names are Really, Dumb: [Damaging Barrier] Through some proper Ki Manipulation, Vennel is able to stop an incoming ki infused attack, and counter with one of her own in kind. This charges at 66% per turn, dealing any power left over from the total, as damage back to whomever attacked.
[MP3] Counter Attack Names are Really, Really, Dumb: [Damaging Barrier] Through some proper Ki Manipulation, Vennel is able to stop an incoming ki infused attack, and counter with one of her own in kind. This charges at 100% per turn, dealing any power left over from the total, as damage back to whomever attacked.
[SU1] Your attack is dumb: [Stun] Through the user's knowledge of ki control and identifying the resonating wavelengths by which people can feel each other's energy, the user can push their own energy out to interfere with the ki flow of others around them. As long as her ki reaches within 80% of the enemy's ki, it can disrupt or even stop the enemy's attack completely.
[SU2] Your attack is really dumb: [Stun] Through the user's knowledge of ki control and identifying the resonating wavelengths by which people can feel each other's energy, the user can push their own energy out to interfere with the ki flow of others around them. As long as her ki reaches within 80% of the enemy's ki, it can disrupt or even stop the enemy's attack completely.
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Jala
Archived
3,067Z & HWs Xfer to Kluttz
PL: 54,991
Oozaru (x10)
Zeni: 0
Tag: @hitman
Posts: 280
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Post by Jala on Mar 19, 2017 4:50:53 GMT
Editing [N1] Ki Body Enhancer & [N1] Ki Explosion:
Ki Enhancer [N1]: The user manipulates ki around specific body parts, at most 3 at a time to make ki claws and blades able to easily cut through bodies, stone, and more. It can go up to 3 feet on each body part.
[N1] Ki Explosion: She utilizes the ki in her body and pushes it outward and detonates it creating a small outward 10-meter explosion that doesn't affect her. It creates a smoke cloud that obscures view.
Please be gentle Senpai's!
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Post by Sansho on Mar 19, 2017 12:42:57 GMT
Got me 5 open slots (48k, 54k, 60k, 66k, 72k) Tenrai Jishinretsuzan (天雷地震裂斬; lit. "Heaven-Thundering Earthquake Rending Slash") [UP2] The user channels a large amount of ki into their fist before slamming it into the ground. The resulting impact creates a huge shockwave that erupts around them. The damage totals 66% of the user's PL, divided between all enemies to a minimum of 11% PL: - One target: 66% PL - Two targets: 33% PL - Three targets: 22% PL - Four targets: 16% PL - Five targets: 13% PL - Six or more targets: 11% PL Meido Goumahadou (冥恫豪魔波動; lit. "Dark Painful Great Demon Surge") [MP3] The final form of the Goumahadou. The user charges the attack as they would with its lesser variations, but releases a stream of dark ki as opposed to a single blast. The attack deals 100% PL in damage. Tenchi Kinjite Maken (天地禁じ手魔拳; lit. "Heaven and Earth Forbidden Hand Demon Fist") [MP3] A more powerful Goushouma, using the utmost of the user's power. The user first sends the user into the air by some means, before jumping after them. With a huge amount of Ki built into their fist, they drive it into the airborne opponent. The attack deals 100% PL in damage. Tenshou Tamashidan Jin (天衝魂断刃; lit. "Heaven-Piercing Soul-Severing Blade") [MP3] A more powerful Goumarasen, where the user concentrates their efforts into a single, powerful strike. The user launches the opponent the opponent away by some means, and then follows after them with the usual Goumarasen. with the spinning momentum and the power within their leg, they strike at the opponent with great force. The attack deals 100% PL in damage. Hissatsu Kuretsuha (必殺空裂破; lit. "Certain-Killing Sky-Cleaving Rend") [MP3] The final form of the Tenma Shura. Instead of striking at the opponent with a bladed hand, the user instead grabs the opponent's head and slams it into the ground, channelling ki through their body. The resulting effect causes the built up energy to explode into a column of violent energy. The attack deals 100% PL in damage.
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Post by Majin Kaza on Mar 19, 2017 19:49:29 GMT
Wanting to apply for techniques taught by Vennel!
Attack names are stupid [N1]: Kaza learned this technique from Vennel personally. The majin is convinced that 'Attack names are stupid' is the actual name of the technique, and believes that she needs to declare the attack's name before using it. As for the technique itself, its a regular beam. Wow, special! (Charges at 33% a turn)
Attack names are really, stupid [UP2]: After initially having difficulty splitting her energy when Vennel tried to teach her this technique, Kaza got the hang of it after some practice, and can now use it in battle! This is an upgraded version of the previous technique, but- it splits up, splitting itself between multiple enemies. Charges at 66% per post.
Attack names are really, really, stupid [MP3]: Kaza has mastered the attack Vennel initially taught her, along with mastering the ablity to split her energy, resulting in a devastating, dangerous attack! This is an upgraded version of the previous technique, but- it splits up, splitting itself between multiple enemies. Charges at 100% per post.
Aaaand something self-taught:
Energy Sensing [UT]: Able to feel and sense glimpses of energy once she experienced the might of a Super Saiyan, Kaza taught herself to perfect this 'Energy Sensing'. She can now get a general feel of any non-android warrior's energy, along with an estimate of how powerful they are. Costs 0 KP.
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Vi-Poi
Administrator
Premier of Earth
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Soul(x40P), Overdrive(x43)
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Posts: 2,833
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Post by Vi-Poi on Mar 19, 2017 20:48:38 GMT
Blue Ko Flow [N1]
Summoning the power of his spirit, Vi-Poi begins to glow gold and releases a series of powerful punches and kicks, each striking limb producing bright blue waves of chi that extend from his aura until they collide with their opponent with devastating energies.
Low Blow Leg Up [N1-V2]
Just as it sounds, Vi-Poi rears his leg back and, with all of his force, kicks his opponent swiftly in the crotch with enough force to make mountains fly. Delivers 33% PL damage and additionally stuns all male humanoid enemies for one round.
Veto Vortex [MP3]
Vi-Poi spins so quickly he creates a tornado made of chi that traps his opponent in its spiral and damages them for 100% of his PL before sending them flying.
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Shemha
Moderator
PL: 396,617
Super Majin (x31/35)
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Tag: @shemha
Posts: 1,044
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Post by Shemha on Mar 20, 2017 0:38:59 GMT
Four more techniques learned from Walker.
[N1] Rift Render: By striking with a quick knife-hand strike, Walker can open a very brief portal, just long enough to land a blow on his opponent from a distance. Does 33% PL damage
[UP2] Rift Reaver: By striking with a quick knife-hand strike, Walker can open a very brief portal, just long enough to land a blow on his opponent from a distance. This hits much harder, for 66% PL [MP3] Rift Reaper: By striking with a quick knife-hand strike, Walker can open a very brief portal, just long enough to land a blow on his opponent from a distance. 100%
[UV3] Rift Render Blitz: By striking with a quick knife-hand strike, Walker can open a very brief portal, just long enough to land a blow on his opponent from a distance. In this variation, he exchanges the power for striking numerous times, creating a flurry of blows around his opponent. A Homing Attack that does 66% PL damage
And one of my own!
[UV3]Piercing Strike:A variation of her Deceptive Strike, Shemha has learned to utilize the technique to break through barriers. By twisting her appendage before she connects, she is able to amplify her attack with a rapid rotation in order to cut through barriers. (This is a piercing variation.)
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