Chaz
Rising Soul
PL: 20,054; IS(x3); Items: One-Use Spacepod, Lvl 1 Guard(5k PL), Heavy Weights (1/4th PL), Knuckle Blades; Zeni: 2,329
Tag: @ibexe
Posts: 82
|
Post by Chaz on Aug 25, 2015 18:46:07 GMT
I agree with Tao. I am not one for numbers in roleplaying, but I can see how spamming is a big issue. I like the idea of it being optional unless stated otherwise, like if people are arguing or heated and stuff during a battle.
|
|
|
Post by Deleted on Aug 25, 2015 22:59:26 GMT
I prefer the idea of the KP system rather then fatigue. Its simpler reduces tech spamming and is quick and easy to understand. An it hardly does anything for messing with the math. It just means you have so many points for using techs. The math for tiers of your techs will always be there as well regardless of ki points. That just goes along with what tier of skills you have which is there anyway. KP doesn't effect the numbers or the math it just makes more turns of just normal roleplay battle in between the techs used. As well as almost everyone whose used it so far seem to agree it works and is easy to use
|
|
|
Post by Kaula on Aug 25, 2015 23:04:57 GMT
Eh fatigue is TOO numbery. KP is nice and simple.
|
|
|
Post by Deleted on Aug 26, 2015 0:15:50 GMT
Fatigue seems like something you get out of DB since all fighters does get get tired if they wild out but for this site, it's best if we keep the KP system as is or a whole new system for fatigue with the help from mods--Even so ya can make that Fatigue system use a little less maths and simple as 1+1.
|
|
|
Post by Kaula on Aug 26, 2015 0:44:44 GMT
The fatigue system is just backwards KP with higher numbers and no regen, if I remember correctly, other then senzus and transformations. And the last part is a bit unfair to all humans and other races who don't just transform; who have permanent transformations.
|
|
|
Post by Deleted on Aug 26, 2015 0:50:27 GMT
Best to remove it for trans then--Wait, shouldn't unmastered trans like base SSJ and Etc works on someone's fatigue level? As in, drain them?
|
|
Xanthon
Rising Soul
PL: 7,870; Great Namek(x4): 31,480; Items: One-Use Spacepod; Zeni: 4,231
Tag: @xanthon
Posts: 79
|
Post by Xanthon on Aug 26, 2015 0:53:08 GMT
I like Tao's idea and suggestion even though it is too numbering cause I think it represents battle more so than the KP system. But my thought is, what about the races that were said to be more resilient and have higher energy reserves like the Android for example. I would think an Android could push out more of their Pl and not be so drained like that of another race. And for majins, they can take a ton of hits and stuff and be super resilant that way in terms of just sheer tankage and not ki usage. LYea the KP system is simple, but is it TOO simple that leaves a lot of things vague? Or would all of the vague stuff be left up to rper's to describe and stuff?
|
|
|
Post by Deleted on Aug 26, 2015 1:14:13 GMT
Well, it's simple for a reason, remember, kids do play as well so the simple it is, the better,
|
|
Xanthon
Rising Soul
PL: 7,870; Great Namek(x4): 31,480; Items: One-Use Spacepod; Zeni: 4,231
Tag: @xanthon
Posts: 79
|
Post by Xanthon on Aug 26, 2015 1:42:21 GMT
Well this site is pg-13 (Baring exceptions for swearing) and I assume MOST 13 year olds can do more complicated math than just 1+1 lol
|
|
Chaz
Rising Soul
PL: 20,054; IS(x3); Items: One-Use Spacepod, Lvl 1 Guard(5k PL), Heavy Weights (1/4th PL), Knuckle Blades; Zeni: 2,329
Tag: @ibexe
Posts: 82
|
Post by Chaz on Aug 26, 2015 1:57:33 GMT
I'm sure we would all like to do as little math as possible. I am adamantly against adding a whole bunch of math and numbering into roleplay when it's about the character and the story. I think some come here to get away from all of the schooling life and stuff.
But again, I only agree with the 'Optional' part of Tao's post. I want as little numbers and math as possible and I think that could go a long way with keeping members.
|
|
|
Post by Kaula on Aug 26, 2015 2:00:58 GMT
guys y. y guys y. dun ruin a good thing with overly over complicated stuff plzzzzzzzzzzzzzzzzzz ;-;
|
|
Tao Lung
Rising Soul
PL: 1,671; Intense Struggle (x3): 5,013; Items: 1 use space pod, Heavy Weights (2521.5| 7564.5); Zeni: 2797
Tag: @sacidepatinete
Posts: 172
|
Post by Tao Lung on Aug 26, 2015 2:01:04 GMT
The Fatigue System is no more complicated than the KP system. Like Kaula said, it is pretty much the said system backwards. Rather than starting at top and subtracting (3 and -1 per tier used), you start at 0 and sums as you use techniques (which in my opinion is better than subtracting). Sure, it is not 1 + 1, but is just as straightforward. I don't think anyone has trouble in going: - I'm at 50 fatigue - I use a tier 3 tech (+33 fatigue) - Holy crap I'm at 83 Fatigue now... If I use something as strong as tier 2 (+20 fatigue) I'll be over 100 and passout... Better lay low without using techniques for a while now... It's basic sum. Anyone that can do 1 +1 can do 10 +20 or 33+33. The slightly larger numbers only allow for it to be more malleable and perhaps, in the futre, allows for further sophistication in case it's needed. And Fatigue just sounds less mechanical than Ki Points in my opinion, being more illustrative. Regarding what you said Kaula, it does have passive regenaration at the rate of -5 or -10 fatigue, depending of what people think its best. For Perma-Transformations, I believe people could just have them as "buffer zones" on each multipliers. For example the person may walk around at base pl if he/she wanted. Then she could just elevate her pl according to the proper boosts of her tier 1 perma-trans to make tactical use of powering up during the battle. It's pure lack of strategy simply using your full power from the beginning of the combat. And I do have something in mind for Androids Xanthon. Specially when the different models are added, following the Android Shop suggestion.
|
|
|
Post by Kaula on Aug 26, 2015 2:02:13 GMT
That's seriously just.. I dunno. It doesn't do it for me. I don't like it. KP, in my opinion is superior. :x
|
|
Xanthon
Rising Soul
PL: 7,870; Great Namek(x4): 31,480; Items: One-Use Spacepod; Zeni: 4,231
Tag: @xanthon
Posts: 79
|
Post by Xanthon on Aug 26, 2015 2:17:18 GMT
I like Tao's idea of 'not going insta highest trans/highestPL' at the start of fights...It draws it out longer when done that way. Now I'm just in my first thread using the KP system and unfortunately it's moving super slow right now but thats because the person is busy in Real Life. But from what I've read, the KP system is simple ad easy yes but fatigue would just be better for strategic purposes. I like strategizing in fights. With the KP system it is more difficult to do that like..energy wise. Yea you could come up with different tactics and such to employ different attack scenarios but with the Fatigue system Tao suggested it could go above and beyond that like you have to worry about tiring out your character faster now instead of just 'lol I can stay in super saiyan mode forevvver' Permanent trans are suppose to be somewhat advantages for a reason right? The fatigue system I feel like would better suit those races and force the ones who have non-permanent trans to better evaluate their fighting tactics. It would make fighting more intense if my opinion, yes maybe a little bit more complicated with higher numbers but it would bring out better fights. Cause let's face it..Saiyans are blowing up this site right now...literally... lol Has there ever been anyone that lsot their saiyan transformation or had it tire them out? I dont' recall ever seeing a a topic like that or hearing about it happening when I think it should happen. The KP system is used to stop MP3 usage but what about High non-permanent trans spam usage?
|
|
|
Post by Deleted on Aug 26, 2015 3:44:28 GMT
I don't like it. I still think the simplicity of the KP system mixing with the level of freeform most people like is the way to go. Thats where I'd likely be dropping my two cents but people wanted simpler ruling but still freeform. The Kp system does that anything else just seems kinda backwards.
|
|