Zucceta
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Post by Zucceta on May 15, 2016 0:48:36 GMT
Thoughts on "bleedthrough" not being a thing if an attack is within 80%? My own personal thoughts are, if an attack is within 80% and "clashes" or interacts with a slightly stronger attack, both attacks are dispersed rather than the stronger attack "winning".
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Post by Deleted on May 15, 2016 0:59:47 GMT
Hmm. I admit, that's... actually a much simpler answer to something I had personally had issue with, the fact that due to how Bleed-through works, the 85%/80% rule was effectively not true. Might actually encourage some melee too, since you'd have 1-3 turns of charging to be back to full.
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Post by Etoru on May 15, 2016 1:20:06 GMT
I mean, it's a great idea, but on the other hand the 'bleed through damage' would barely hurt you if it was that close right?
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Post by Core Stold on May 15, 2016 1:22:05 GMT
Og, that wasn't already a thing? That would make sense since 80% is the 'equal' ground, so both their attacks are equal as well and don't hurt each-other... and it would make fight's resolution center more around the roleplay than the power level All for the removal of bleedthrough within 80% but 80% between the attacks in general, not only the user
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Zucceta
Administrator
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Oozaru(x10) MSSj(x15) S.Ooz(x22) SSj2(25x)
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Post by Zucceta on May 15, 2016 1:28:51 GMT
I mean, it's a great idea, but on the other hand the 'bleed through damage' would barely hurt you if it was that close right? If you'd charged for 3 turns and were 20% stronger than your opponent, that'd be 60% of your PL in bleedthrough damage--nothing to sniff at.
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Post by Etoru on May 15, 2016 1:30:10 GMT
Oh, well then yeah, that makes more sense.
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Post by Zerori on May 15, 2016 2:01:59 GMT
I'll simply say that I'm for this~
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Vi-Poi
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Post by Vi-Poi on May 15, 2016 2:36:16 GMT
I approve.
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Majin Luu
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Post by Majin Luu on May 15, 2016 3:08:11 GMT
I'm all for removing bleedthrough. It will make fights longer, although that's not such a bad thing.
Also to numerically put things in perspective for those who might be unsure, it works out like this.
Character A is at 100pl and Character B is at 80pl. Obviously they should be even since Character B is at 80% of Character A's power.
Character A and Character B both have an MP3 attack. They charge for three turns, effectively multiplying the power of their attack by 300%.
Character A's attack is now at 300pl whereas Character B's attack is only at 240pl. The attacks are still within 80% of each other, so they should be even. But with Bleedthrough taken into effect, Character A's attack gets 60pl worth of damage through, which is 3/4 of Character B's 80pl. In a battle that's supposed to be even, Character A gained a damage advantage of roughly the equivalent of a UP2 while both fighters expended the same amount of stamina.
I'm all for evening the odds and making what should be an equal fight actually into an equal fight. Remove the bleedthrough.
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Bing Gan
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Post by Bing Gan on May 15, 2016 4:15:15 GMT
Hrmm... I'm both very much for yet somewhat against this idea very slightly. For instance, the DE between Zerori would not have had such a spectacularly written ending, as no damage woulda went through to her ( though in honesty it was Zerori's decision to die at that moment--she wouldn't have had to die from taking that amount of damage if she didn't want to)
Despite my small qualms I'm fine with this. Though I'd assume if one players attacked surpasses 80% of the opponents attack then bleed through wouldn't be cancelled?
(Also I'd hope we'd allow players to take the bleed-through anyways if they wanted)
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Nicolas Mclendon
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Post by Nicolas Mclendon on May 15, 2016 7:31:40 GMT
I proposed my own attempted solution staffside if its recevied well enough I'll share it with Y'all
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Zucceta
Administrator
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Oozaru(x10) MSSj(x15) S.Ooz(x22) SSj2(25x)
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Post by Zucceta on May 17, 2016 4:39:07 GMT
I feel like I have a slight addendum to make here.
I think that 80%+ attacks that do hit the opponent should be treated the same as 100%+ attacks should, with this counter rule in mind.
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