|
Post by Deleted on Mar 27, 2015 8:07:21 GMT
Name: Zerori Alias: Mercenary Alias is 'Red Doll'. Sometimes called 'Rori' or refers to herself as 'Zero' when she is under the disguise of a male. Species: Saiyan/Demon Hybrid (Demon Dominant) Gender: Female Age: 23 Appearance: Lithe and athletic, her figure belies the tightened muscle underneath. Her skin tone is a light-brown complexion, almost dark tanned. Her hair style is a spiked mullet with three bangs that hang over her face. She doesn't have many features that are different frok her saiyan side with the exception of her blue eyes with slit irises. Her measurements are as follows: 35, 32, 36 with a shorter than usual brown tail that barely makes it all the way around her waist. She prefers to let it sway freely. History: Zerori was born from a demon mother (disguised using magic) and a saiyan father. Her mother, known as Zinathra, has coerced and manipulated kings and queens for a long as many can remember. Her father, Tokepo, was a 3rd class warrior with too much of a conscience to know when to kill and when not to spare his enemy. He was strong but far too sympathetic towards his enemies. In the end, it got him killed when Zerori was around the age of nine. Growing up, the saiyan Halfling was always curious and zealously looking for fun where ever she could find it but her differences estranged her from those who would be her friend. When she entered the Academy, a selective educational center for most of the upper echelon, she would soon find that her weaknesses outweighed her strengths. Her mother, burrowed in the political and entangled in the mess of the Kingdom, her connections as a Royal Guard made Zerori a prime target for bullying. In typical saiyan fashion, she would fight back and sometimes be victorious but it was how she found her victories that made her a laughing stock of her people. She did not possess the ability to fly or manipulate energy into precise forms like energy blasts or large barriers, but had an amazing talent for understanding technology/medical science, hand-to-hand combat and weapon proficiency; many talents that tended to be overlooked, sans hand-to-hand combat. When time came for her to graduate the academy, she was refused on the basis that she did not have the basic knowledge of energy control. Enraged and unsupported by her mother, she resigned to leave her home and forge her own path among the stars. Unacknowledged and bitter, she grew to hate her own people and held a passive-aggressive agenda to become a mercenary that would be renowned through out the universe. Five years has passed since her self-induced exile from Vegeta and she’s turned her sights to Planet Earth, a blue planet with a lot of water and plant-life. She has learned of her demonic heritage and that her mother was not saiyan that she’d been led to believe. Zinathra has laid plans for Zerori, for what purpose and why she isn’t sure. No matter what happens, though, Zerori will stick to her guns (literally) and what elemental prowess she gained since training with beings that held similar powers; the legendary ability to use magic. Starting Planet: Planet Earth ->Techniques((Listed below))
|
|
|
Post by President Bao on Mar 28, 2015 4:17:05 GMT
Everything checks out, head to beginners when ready. A note on your techniques: Barriers and such protect you for 1/3rd of your pl per charge, so if the incoming attack is stronger it will break though and hurt you for the remainder. You can charge your energy mutiple turns and then make a barrier to have it stronger, or spend additional tech slots to increase the effectiveness (just like normal attack moves).
|
|
|
Post by Deleted on Mar 28, 2015 4:30:29 GMT
Much appreciated~
|
|
|
Post by Deleted on Jul 11, 2015 5:33:58 GMT
->Techniques .. . >> Offensive --Phoenix Rage [N1]: She can encase areas of her body in flames that can increase in temperature to cause greater damage. Either as a fist to the face or an explosion in place, Zerori's strongest attack is one of melee closeness. -->>Phoenix Rage II [UP2]: Her impacts become stronger, now able to raze the area in the aftermath of her power. -->>Phoenix Rage III [MP3]: The area around her attacks are now incinerated upon impact. ((Based on Heat Punch)) .. . --Grapple Fail-Safe [N1]: She always has an arm canon on her, hidden as a large (almost cumbersome) manacle on her right forearm. She’s modified it to collapse easily into shape and expand when she needs it based on hand gestures. When grappled or touched, it emits a certain amount of volts enough to dislodge an attacker or be used offensively to stun. .. . --Ignited Breath [N1]: Channeling her magic, she can breathe in and release her breath as a massive arc of flames that scorch her opponent from any distance. -->>Ignited Breath Burn [V2]: As an additional effect, her Ignited Breath can now scorch enemies for a short amount of time unless avoided, slowly burning away at their skin. In addition to 33% damage, the opponent suffers 10% damage for three rounds if hit. (i.e: Zerori's PL is 30,000. If the opponent gets hit by her breath, she deals 7,000 on impact and 1,000 each round for three rounds.)) -->>Ignited Breath Burn II [UV3]:As an additional effect, her Ignited Breath can now scorch enemies for a short amount of time unless avoided, slowly burning away at their skin. In addition to 66% damage, the opponent suffers 10% damage for five rounds if hit. (i.e: Zerori's PL is 30,000. If the opponent gets hit by her breath, she deals 10,000 on impact and 2,000 each round for five rounds.)) .. . >> Defensive --Terra Barrier: [N1] Basic knowledge of earth manipulation, discovered by Zerori during a hologrid simulation has taught her how to control the earth to surround herself, person or group of people in a hardened shell of rock and dirt equal to about 33% of her PL. She can charge it up to three turns to increase the defense to 100% of her PL. -->>Terra-Form: [UP2] After speaking with an earth sprite, she has mastered a bit on how to control the earth to surround herself, a person or group of people in a hardened shell of rock and dirt equal to about 66% of her PL. She can charge it up to three turns to increase the defense to 200% of her PL. -->>Rock Solid Protection: [MP3] She has now fully mastered how to control the earth to surround herself, a person or group of people in a hardened shell of rock and dirt equal to about 100% of her PL. She can charge it up to three turns to increase the defense to 300% of her PL. ((Based on Energy Barrier)) .. . >> Support 'Memory' Materialization: [SU] Using encapsulation and holographic technology, Zerori can 'write' the existence of an object into the matrix that is situated on her arm. This technology is only an assistant to her own magical manipulation of the objects, giving her a tangible place to store them. When she writes in a object, she places it near the band and scans it. If the machines takes to it, it'll download into the cloud and await the command to be uploaded back into a physical object again. However, if it cannot take to it, it flashes red. She is able to download weapons, food, medical supplies, armor, paper/notes, technology, and autonomous NPC robots. ((Based on Magic Materialization))
Note: Dragon balls, in-game bought items, technology-based abilities, and technology-based or otherwise characters cannot be downloaded or uploaded without EXPRESS permission OOC to do so for the purpose of LORE-based content only. She also cannot store objects that are twice her size/weight/density. .. . --Wind Evasion [SU]: Elemental based, it harnesses the wind around Zerori to allow her to close distances quickly or 'ride the wind' to avoid an attack. By cutting through the air, she folds the plane to appear anywhere that she can judge the distance. This means she can't teleport and go through walls, but if she is aware of where she needs to go, she can go around objects. This doesn't allow her to fly but she can appear above the ground and touch the air like a cushion for a few scant moments before the wind gives way to gravity and she'll fall. She can, however, continue to climb the air as long as she maintains her control over the wind and cuts through it in a timely manner. ((Based on Rapid Movement)) -->>Burst Evasion: [SU2]: She can ride the wind and cut through the air, but there is always a way to be faster. Continuing her mastery over the manipulation of wind, she not only cuts into the wind to ride it but can burst through the wind as if she was breaking the sound barrier, avoiding anything she deems threatening or even closing the distance to deliver a frightful attack. .. . --Wind Stance [SU]: The ability to 'stand' on air or effectively run along the wind as if it were a solid. ((Based on Flight)) .. . --EnFire! [SU]: Fire has always been her strongest element, providing the lethality needed to incinerate or intimidate her enemies. By reaching deep within her elemental magic potential, she can bring it to the surface for a short period of about five rounds before the magic burns her body from the inside out. To others, while in this short state, it would appear as if she’s completely covered in flames; increasing her speed and lethality but sacrificing defense should she get hit. It increases her transformed state by x1/-3. ((Based on Bulking)) .. . ---Tail Mastery [SU]: She's trained her tail for worse scenarios than the occasional pull grab that would normally cause her to be disoriented and sick. Instead, she feels a slight sensation of discomfort but can easily turn the tide of battle... should she act like it affects her. .. . ---Heighten Senses [SU]: Zerori cannot sense the energy of those from a distance, nor understand how powerful they are, however she can get a feel for a person around her. How many are near, whether it is a good feeling or bad and keep her baser sensed locked onto them when necessary. This helps her to understand where an opponent might be either through heightened smell, sight, hearing, taste etc while in battle or in the general area of a persons' location. Given a scent of a person, she can track them if they are in the area of a region. ((Based on Ki Sense)) .. . ---Elemental Mixture [SU]: Magic from the elements are naturally connected, but once in use with one element - how can one change their form to another? Mixing them. Fire mixes with wind to overpower it into a flame skill, Wind culls fires into a form easily manipulated. Earth can still fire just as fire can destroy earth. Mechanically, she can change any charged SU1/N1 into a different charged SU1/N1 to suit the situation. .. . ---Magical Mixture [SU2]: Magic from the elements are naturally connected, but once in use with one element - how can one change their form to another? Mixing them. Fire mixes with wind to overpower it into a flame skill, Wind culls fires into a form easily manipulated. Earth can still fire just as fire can destroy earth. Mechanically, she can change any charged SU2/UP2/V2 into a different charged SU2/UP2/V2 to suit the situation. .. . ---A New Magic [SU3]: Magic from the elements are naturally connected, but once in use with one element - how can one change their form to another? Mixing them. Fire mixes with wind to overpower it into a flame skill, Wind culls fires into a form easily manipulated. Earth can still fire just as fire can destroy earth. Mechanically, she can change any charged SU3/MP3/UV3 into a different charged SU3/MP3/UV3 to suit the situation. ((Based on Ki Charge)) .. . >> Special N/A
|
|
|
Post by Zerori on Jan 3, 2016 22:44:54 GMT
Due to account issues, moves will be updated HERE
|
|