Otto
Archived
Zeni & Item Xfer to Fleece
PL: 53,483
Overdrive(x3) X6 Processor(x6P)
Zeni: 0
Tag: @otto
OOC Name: Pipa
Posts: 391
|
Post by Otto on Jan 7, 2016 13:17:24 GMT
With all the new planets, and Namek coming back it might be time to think about trying to incentivize movements out of Earth in some way, shape, or form.
My first idea would be something like "planetary trinkets" that provide some small benefit after a certain amount of time played there.
These items accumulate one point per 2,000 power level gained on the specified planet (training area posts excluded). When activated the user is granted a 1% boost to a grade per points accumulated. Once a character has used a planets trinket, they can not replace it. (So a 10% boost if 20,000pl were gained on the planet). Maybe a word count cap of 10,000 on the thread you redeem. Maybe a 20% max bonus to grade.
Trinkets would cost lets say 500z for a current character. Free for someone who chooses a home planet other than earth. No trinket for earth will be available.
|
|
Vi-Poi
Administrator
Premier of Earth
PL: 434,410
Soul(x40P), Overdrive(x43)
Zeni: 1,247
Tag: @vipoi
Posts: 2,833
|
Post by Vi-Poi on Jan 7, 2016 19:44:39 GMT
I've been thinking of ways to give incentive for travel besides shortening the times. One thing I thought of is having static 'first social thread' bonuses for each forum and subforum, but that wouldn't last forever. Maybe we could create an incentivized RP reason.
The item idea is interesting, but it could be hard to manage and police.
What about different gravity bonuses for non-Earth planets?
Another idea I had was 'faction influence bonuses', where you'd get higher bonuses for higher # of faction people on higher # of planets.
|
|
Vi-Poi
Administrator
Premier of Earth
PL: 434,410
Soul(x40P), Overdrive(x43)
Zeni: 1,247
Tag: @vipoi
Posts: 2,833
|
Post by Vi-Poi on Jan 7, 2016 19:48:45 GMT
Alternatively we could have something like an ordinal Impact metric for each planet, which would work inversely to the post count of the planet/board. For instance, all 4 boards of Earth have very high posts, so they would have 0 Impact bonus. Planets with smaller # of posts you will have more of an Impact on, so there would be some sort of Impact bonus there. And planets with the least you would have the greatest Impact on. These metrics would change every couple of weeks or so, to stay up to date with the site and work to spread out the population among the planets.
|
|
Otto
Archived
Zeni & Item Xfer to Fleece
PL: 53,483
Overdrive(x3) X6 Processor(x6P)
Zeni: 0
Tag: @otto
OOC Name: Pipa
Posts: 391
|
Post by Otto on Jan 7, 2016 21:06:12 GMT
Another idea I had was 'faction influence bonuses', where you'd get higher bonuses for higher # of faction people on higher # of planets. Oooh what about a zeni bonus to whatever faction is dominant to a planet, could start some interesting conflicts in the space boonies.
|
|
|
Post by Lord Xylo on Jan 8, 2016 0:10:55 GMT
I'd like to see some faction bonuses come into play. It'd incentivize working together as much as it would traveling to other planets.
|
|
|
Post by Helix Crust on Jan 10, 2016 0:41:02 GMT
Honestly: Let's just get real. Make planets have actual features that are cool.
Some planets have an extra x10 gravity effect naturally. Some planets have constant full moon or celestial or makyo exposure! Taking control and having ownership over a planet provides the controlling faction members on the planet with 500 zeni per week from resources / population taxation.
Make planets have the mechanic features that they would actually have!
|
|
Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
|
Post by Bing Gan on Jan 10, 2016 1:59:30 GMT
Helix Crust funnily enough, that gravity alteration was an idea I brought up a long time ago. It was shot down, sadly. I think every planet could get some type of bonus, though of what level I am not sure. One thing I think would be cool is if we added an always-on x150 gravity level in the "ULTRA MAX" part of Knutts. If you enter the area without being at the proper gravity training level, then you get massively reduced gains of course. I think if we properly fleshed out some planet bonuses this could work pretty well; though they'd have to be small incentives, otherwise we'd see a lot of people going to planets with PL bonuses.
|
|
Vi-Poi
Administrator
Premier of Earth
PL: 434,410
Soul(x40P), Overdrive(x43)
Zeni: 1,247
Tag: @vipoi
Posts: 2,833
|
Post by Vi-Poi on Jan 10, 2016 4:09:21 GMT
I think if we did that with Ultra Max, if you're not properly attuned, you die within 48 OOC hours if you haven't escaped Ultra Max. XD
Edit: Of course we really couldn't give 150G gains for threads there, it'd be crazy high, but I'm not against bonuses for different areas/places.
|
|
A
Newcomer
PL: 3,500
Overdrive(x3)
Zeni: 3,937
Tag: @a
OOC Name: Letrune
Posts: 34
|
Post by A on Jan 10, 2016 10:19:52 GMT
Faction bonus sounds cool. Maybe one where each planet has a different kind of bonus, or capping the bonus for faction plus things? I am also curious if the locals would give bonuses too to something?
|
|
Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
|
Post by Bing Gan on Jan 10, 2016 10:39:56 GMT
A that gives me an interesting idea. Perhaps the general mood of the planet will affect its bonus! Namek being led by a peaceful leader? The populace are happy, giving a boost to the planetary bonus. But if Vegeta is being led by a peaceful leader, the populace is in unrest! The bonus the planet gives is lowered in effectiveness, or even altered to something completely different! Could be cool, don't you think?
|
|
Otto
Archived
Zeni & Item Xfer to Fleece
PL: 53,483
Overdrive(x3) X6 Processor(x6P)
Zeni: 0
Tag: @otto
OOC Name: Pipa
Posts: 391
|
Post by Otto on Jan 10, 2016 11:07:24 GMT
Faction Types
Protector A faction that has found favor with the planets government over others, typically by aiding it against a conquering faction.
Conqueror A faction that has taken rule over a planet by force.
Base Faction Control Zeni Bonus: 10% (All variables can be changed to whatever value)
Planetary Dispositions Peaceful- The planet tends to put up little resistance to invaders, but typically has less resources to offer overall. (No modifier to the base bonus). (Namek, Fallen Arcose (lol), Beppa, Yardrat)
Sovereign- The populations denizens are likely to take up to an insurgency if conquered, they also highly value a strong ally willing to aid in protecting its sovereignty. Reduces 5% of zeni bonus to conquerors. Increases 5% zeni gain to protectors. (Earth, Kanassa, Raiti-Zacro, Kabocha)
Subservient- The populations denizens are loyal to their conquerors and succumb to fear often, even when a protector faction is aiding the planet they are reluctant to offer aid. Reduces 5% of zeni bonus to conquerors. Increases 5% zeni gain to protectors. (Vegeta, Konats, Brenchian Gemini, Shikk)
And then having that bonus money go right into the faction bank similar to how some MMOs work might be better than letting the players actually pocket it might be good.
The biggest issue I could see with this is that in general a faction would only really get benefit out of conquering somewhere they intend to play at consistently. This might be a good thing though because it might reduce the OOC desire to monopolize the galaxy. If not the variables could be lowered to like 3% base and +or- 1% and allow members of that faction the gain on all threads- but I feel the planets would get less attention this way and would be more of a grab and go for each faction.
|
|
A
Newcomer
PL: 3,500
Overdrive(x3)
Zeni: 3,937
Tag: @a
OOC Name: Letrune
Posts: 34
|
Post by A on Jan 10, 2016 13:43:39 GMT
I think that is a fine way to go, Otto! I like it. It can make things harder to individuals? Like, if someone is a ruthless conqueror, the populace's disposition changes?
|
|
|
Post by Deleted on Jan 10, 2016 14:05:59 GMT
I'm pretty sure Konats would be in the Sovereign section not the Subservient. They have a shadowy cabal of Wizards as their ruling government, and I think they'd take serious issue with people trying to take the planet they moved from South Quadrant XD
|
|
Otto
Archived
Zeni & Item Xfer to Fleece
PL: 53,483
Overdrive(x3) X6 Processor(x6P)
Zeni: 0
Tag: @otto
OOC Name: Pipa
Posts: 391
|
Post by Otto on Jan 10, 2016 18:11:12 GMT
I'm pretty sure Konats would be in the Sovereign section not the Subservient. They have a shadowy cabal of Wizards as their ruling government, and I think they'd take serious issue with people trying to take the planet they moved from South Quadrant XD I could see that planet being listed as any of the three depending on how it was handled. I don't think the Konatsian's themselves would resist much, but the race that rules them I could see as resisting (but I am presupposing they are a small minority of the population).
|
|
|
Post by Zuni on Jan 26, 2016 9:42:43 GMT
So I've been giving this some thought recently, and it occurs to me that I've never really heard anyone nail down why they want to see a lot of areas out there. The more planets people are split across, the less activity each individual planet is going to get; characters have a more difficult time meeting each other and that can lead to stagnation.
The way I see it, the justification for having more planets is to make the galaxy seem like a bigger place and - potentially - to allow factions to spread out without butting heads all the time. The issue I see with that second goal is that, actually, we should want our factions to butt heads - conflict is what drives story, and if we wind up with many segregated areas then that's not going to help anyone in the long term.
'Bigness' is a design goal I think we've already met by having the major planetary capitals; just adding more planets doesn't move us far beyond that sense of scale, it just gives us more boards to spread the same number of characters.
Once we've got the reason why we want to have these areas locked down, then we can start designing incentives to push those design goals. I don't think 'just to have a lot of areas' is a good reason, though.
Note, I'm not saying we shouldn't have these areas - I'm just saying that we ought to have a reason for them beyond just existing, from a gaming standpoint. What does opening up these areas allow us to do narratively or mechanically that we couldn't do before, and why do we want to do that? Answer those questions and we can start to build systems to support it!
|
|