Post by Nicolas Mclendon on May 15, 2016 7:09:31 GMT
Basically I had an idea for a psuedo beam clash system that could come about if techs within 80 % of each other clash. This system would be reliant on the amount of KP a character has at the time of the clash and if they had allies or not. Basically they'd work like this.
STANDSTILL
If two (or more) techs within 80% of each other clash and if no action is taken then a tech clash becomes a STANDSTILL. The techs, no matter the type, somehow fizzle with no clear victor. Whatever bleed through damage is left either fizzles with it or is divided evenly to all parties. (Up to y'all to decide) This is most likely to be the most common outcome of the tech clashes because it is the least risky and most beneficial to all parties involved.
OVERPOWER
If two (or more) techs within 80% of each other clash and if a player chooses to fight they may use a KP point to try and OVERPOWER their opponent. Each KP point sacrificed in an attempt to OVERPOWER an opponent adds an extra charge to the launched attack. 1 KP with an [N1] will add 33% more power to an attack, 1 KP with an [UP2] will add 66%, 1 KP with a [V2] will add 33%. Due to the limited KP pool the most an OVERPOWER can add is 66%. If an OVERPOWER successfully pushes an attack's power out of the 80% range all bleed through damage will be delivered to an opponent unless they manage to successfully EVADE. Both players (assuming they have the KP) can attempt to OVERPOWER the other. If an OVERPOWER fails to push an attack out of the 80% range it becomes a STANDSTILL.
*If a player has no KP to use they can force an OVERCHARGE adding an extra charge to an attack but ravaging their body in the process. ANY PLAYER USING AN OVERCHARGE WILL REQUIRE IMMEDIATE HEALING VIA A SENZU, REGENERATION, OR SPECIAL TECHNIQUE IN ORDER TO KEEP FIGHTING. TWO OVERCHARGE ATTEMPTS WILL CAUSE A CHARACTER TO DIE INSTANTLY. OVERCHARGES are much more powerful due to the fact that they can be used with [SP] [MP3] and [UV3] Techniques but far more risky due to the extreme toll it puts on the character's body.
*I'm not 100% devoted to this idea and if it seems too broken I'm fine with axing it.
EVADE
If two (or more) techs within 80% of each other clash and if no action is taken then a tech clash becomes a STANDSTILL. The techs, no matter the type, somehow fizzle with no clear victor. Whatever bleed through damage is left either fizzles with it or is divided evenly to all parties. (Up to y'all to decide) This is most likely to be the most common outcome of the tech clashes because it is the least risky and most beneficial to all parties involved.
OVERPOWER
If two (or more) techs within 80% of each other clash and if a player chooses to fight they may use a KP point to try and OVERPOWER their opponent. Each KP point sacrificed in an attempt to OVERPOWER an opponent adds an extra charge to the launched attack. 1 KP with an [N1] will add 33% more power to an attack, 1 KP with an [UP2] will add 66%, 1 KP with a [V2] will add 33%. Due to the limited KP pool the most an OVERPOWER can add is 66%. If an OVERPOWER successfully pushes an attack's power out of the 80% range all bleed through damage will be delivered to an opponent unless they manage to successfully EVADE. Both players (assuming they have the KP) can attempt to OVERPOWER the other. If an OVERPOWER fails to push an attack out of the 80% range it becomes a STANDSTILL.
*If a player has no KP to use they can force an OVERCHARGE adding an extra charge to an attack but ravaging their body in the process. ANY PLAYER USING AN OVERCHARGE WILL REQUIRE IMMEDIATE HEALING VIA A SENZU, REGENERATION, OR SPECIAL TECHNIQUE IN ORDER TO KEEP FIGHTING. TWO OVERCHARGE ATTEMPTS WILL CAUSE A CHARACTER TO DIE INSTANTLY. OVERCHARGES are much more powerful due to the fact that they can be used with [SP] [MP3] and [UV3] Techniques but far more risky due to the extreme toll it puts on the character's body.
*I'm not 100% devoted to this idea and if it seems too broken I'm fine with axing it.
EVADE
(No Gif Lol)
If two (or more) techs within 80% of each other clash and if a player has an [SU] Afterimage technique and would rather avoid any potential retaliation they may attempt to EVADE. The EVADE Option serves as a counter to an OVERPOWER or a SUPPORT attempt. If a player has KP when getting into a clash they may attempt to EVADE any bleed through damage using either an [SU] Afterimage or [SU2] Afterimage.
SUPPORT
If two (or more) techs within 80% of each other clash and if a player has an ally nearby they, if uninterrupted by another player, can attempt to push the clash their allies way by offering SUPPORT. Like an OVERPOWER attempt: a SUPPORT can be used to help push an attack past the 80% range to defeat an opponent in a Clash. SUPPORT attempts give groups of fighters an advantage by allowing allies to help sway the tide of battle by adding their power to a Clash. Unlike OVERPOWER attempts SUPPORTS can be intercepted by allies of the opposing side. If you choose to try to SUPPORT your ally but are OVERPOWERED you and your ally take the full bleed through damage. If a support fails to push the attack past the 80% point it becomes a STANDSTILL.
SUPPORT
If two (or more) techs within 80% of each other clash and if a player has an ally nearby they, if uninterrupted by another player, can attempt to push the clash their allies way by offering SUPPORT. Like an OVERPOWER attempt: a SUPPORT can be used to help push an attack past the 80% range to defeat an opponent in a Clash. SUPPORT attempts give groups of fighters an advantage by allowing allies to help sway the tide of battle by adding their power to a Clash. Unlike OVERPOWER attempts SUPPORTS can be intercepted by allies of the opposing side. If you choose to try to SUPPORT your ally but are OVERPOWERED you and your ally take the full bleed through damage. If a support fails to push the attack past the 80% point it becomes a STANDSTILL.