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Post by President Bao on Aug 29, 2014 13:17:18 GMT
Bio-androidsAny PlanetStarting Power-level: 800-2200 Appearance: Often share characteristics of their their biological constituents(whichever races these may be), though insectoid characteristics are also a common enhancement utilised in their creators designs. Background: Bio-androids are artificially created or enhanced organic lifeforms, in counterpoint to their robotic brethren. They are usually intended to improve upon an existing species or provide a chimeric appropriation of many desired traits, creating warriors conventionally more powerful than their naturally-born brethren. Canon Examples:Cell, Cell Jr, Cell-X, Genome, Bio-men, Kishime, Misokatsun, Ebifurya, Bio-Broly, Jaguar's Bio-warriors, Saibamen, Name Pun Theme(s):- Some follow names based on genetic/biological terms - Wheelo's bio-warriors were named after fried foods - Some just kinda slap 'bio' in there somewhere - the rest follow name puns generally associated with their base-race/group Unique Characteristics: Bio-androids have various characteristics, either emulated or directly inherited from other races. Some examples might include regeneration, durability, zenkai, or other beneficial traits. (Player picks up to 3) Transformations:Bio-Metabolise (x8*) - Req. 20,000 pl - An empowered state which can be enhanced though absoprtion, the bio-android metabolising the excess energies into a wicked aura and intense strength, channeling it alongside their natural proficiencies ? ? ?
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Post by Hyoza on Aug 29, 2014 15:57:31 GMT
Looks great, with one porviso:
I think we need to elaborate on exactly how absorption interacts with their first Transformation. I know the absorption mechanics haven't been hashed out at all yet, but we should discuss how it will interact once it's drawn up.
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Post by Pieter Wolfbane on Aug 29, 2014 20:25:24 GMT
I'd say that'd be an important factor to include, too. Can't break down the bio android if we don't see how that portion works, but I have another question:
What if the strain of bio android doesn't have absorption?
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Post by President Bao on Aug 30, 2014 13:17:23 GMT
@ Hyoza - gotta wait on trans discussion before I know what's good to reveal, but for the first trans idea was: It's based off the power up Cell used when he finally confronted 17 and piccolo, after absorbing all those people. Whenever used, it's mutiplier is reduced by half. It has a baseline of x3 though, which it cannot go below. Absorbing a player tops it up to x8 for free. Alternatively, people can skulk around gathering technique slots to spend on increasing it by x1 each. Idea being Bio-androids aren't just godly strong when they start, you need to be cunning and use this ability at a key moment. (and they already have a heap of racial characteristics which give them a natural utility/advantage). -- I'd say that'd be an important factor to include, too. Can't break down the bio android if we don't see how that portion works, but I have another question: What if the strain of bio android doesn't have absorption? As for the question about not having absorption - Absorption can be flavoured any way you like, it doesn't have to be slurping up people through your tail. When you extract it to a raw mechanical level, it just - as a bio-android, you get a reward every time you remove a player (eg. Maybe you steal peoples ki, maybe you steal peoples bodies and jump from host to host like bebi, or perhaps you're a good guy who happens to merge with another (like piccolo did, twice), you could be a bounty hunter who assassinates given targets and is rewarded by your employer each time, or perhaps some kind of holy golem/guardian who exorcises demons... As long as it follows the gameplay rules of the mechanic the ball is entirely in your court. Be creative). If however you chose not to utilise your 'absorption' characteristic, that's fine. No different to a saiyan who forgoes the tail or a namekian who decides regenerating is not their shtick. You still get a x3 trans out of Bio-metabolise, and your combination of powerful racial traits gives you a hefty advantage.
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Post by Hyoza on Aug 31, 2014 11:17:41 GMT
Wait so if you absorb a player, the transformation becomes a permanent 8x? Or no?
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Post by President Bao on Sept 2, 2014 11:06:23 GMT
In my proposal no. (second form though is definitely permanent) As noted previously, it's based off cells 'people absorbed' power up. Different races have different 'playstyles' - Bio-androids play style in the early game is more sneaky and calculated and is about craftily preparing yourself and growing stronger. Like cell, you're going to want to avoid getting drawn into fights with more powerful opponents, perhaps giving people a taste of your power but not letting yourself get dragged into a full confrontation untill it is on *your* terms... once it is on your terms though, they better watch out. Jump the gun by using your transformation willy-nilly and it will be expensive... but then that's the down side of imperfection
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Post by Pieter Wolfbane on Sept 2, 2014 17:31:48 GMT
Hmm... I see. So you're saying that they have to hide for periods of time until they achieve the right amount of energy collected. In that case, here's my question: How many threads, obviously either training threads or story (rp) threads with others, does it take to attain this?
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Post by President Bao on Sept 6, 2014 18:07:14 GMT
Depends on how much you're going for. You have x3 as a minimum, if you wanted the full x8 then that means either absorbing a player character for a full x8 instantly(like cell tried to do against piccolo in their first encounter and later krillin before the others interrupted), or 5 tech slots.
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Post by Pieter Wolfbane on Sept 6, 2014 19:17:43 GMT
Damn... That is an extremely high cost. That means one of the starting tech slots and the 4 slots up to 24k would have to be saved for that permanency. It doesn't seem at all worth it, considering that players end up getting a permanent transformation at the next stage. It'd be better if the threads were focused on absorption, to build up to this. The player absorption portion can work, though.
For each multiplier added, 2 threads a week should be dedicated to absorbing. This way, the players building Bio Androids up can lay out what they're gonna do, whether the intention is Nefarious or not. In addition, I feel that when the Bio Android reaches perfect, they can't absorb anymore. They've reached their ultimate state (though there is Super Perfect), so there's no need for that appendage. They're strong enough to train on their own, given whatever genetics they got.
Moving on to my point about the Bio-Android, I agree there. It can be flavored differently. However, there's still the effect of, "What if I don't want to absorb things? What are my back up options here?"
Going to take Hinote's race into this, as an example. Hinote's race are, essentially, still being qualified as Bio Androids, but the problem with them is that they don't have an absorption mechanic. Hinote, correct me if I am wrong, but they wouldn't have the absorption ability because of their structure? Because of this, you'd have to make use of a different mechanic.
Keep in mind, Gero's Bio Android set is the only maintained one, but that doesn't mean that other scientists came up with a different type of Bio Android.
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Post by Deleted on Sept 13, 2014 20:38:04 GMT
And if I may add a suggestion, there should be some kind of limitation on the number of traits they are able to take from the different races.
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Post by President Bao on Sept 21, 2014 13:32:55 GMT
(Yeah, currently proposal is you pick three, and like hybrids they are less efficient that the pure blooded equivalent) @ Pieter: The idea is to use the trans to help you get semi-perfection/secure a kill(or other important victory) and yeah, cost of being a buttercup was intended to be high . Bio-androids have a x3 transformation that can be increased high above that, something no other race can do. They certainly aren't *entitled* to a x8 transformation, especially given all the other racial advantages you get - you have to earn it As for your quite valid question ('what if I don't want to absorb'), the answer is already on the sheet, you're just getting caught up in the RP flavour rather than looking at the actual mechanics - Use technique slots to increase multiplier . Your question though is also exactly why it's more expensive; Why buy the cow when you can get the milk for free? As a bio why would you ever fight and kill people if you can cheaply, easily and safely achieve the same result without? absorb(kill) people - cheap, faster, risky use tech slots - expensive, slower, safe Both are available, it's just a case of risk vs reward. (We may also have to keep an eye on them as they may prove slightly OP, it depends on how a couple things pan out.)
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Post by Pieter Wolfbane on Sept 22, 2014 4:20:02 GMT
Hmm... Actually, with the updates happening to everything else, it WOULD put them in a level field. I think I'm fine with this, unless a good point gets brought up. So, right now, I'm up in the rafters, waiting on my vote but thinking to go with the idea you got.
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Hitake Itori
Rising Soul
PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Sept 22, 2014 4:27:41 GMT
I'm looking forward to this concept and would love to see a vote on it soon. It seems were reaching a conclusion. I do agree though, it needs to be watched closely.
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Post by Pieter Wolfbane on Sept 22, 2014 6:28:22 GMT
Cell's particular absorption and destabilization was a unique situation, given it's model. The absorption mechanic, as far as I'm concerned, would need a catch off-guard situation. The attack, itself, is probably considered a special Ki technique unique to Bio-Androids (and Majins in the future, when we get to that point). It's not something easy to do. As Cell did in the series, the player would need to build up energy (using technique slots at their own leisure to increase their multipliers to x8, until the player's ready to unleash it). So it'd be difficult as is. However, at base power, since the Bio-Android's gonna be made of, assuming now, 3 parts that construct its core being.
I do believe Death would have to be enabled in the thread it's happening in, Koji. It's a big character event, after all.
Quick note, too: It should be labeled as x3+1 per tech slot usage (max=x8), as well as the explanation to this. Something like this: (To gain a larger multiplier, must absorb a player in death thread for x8 quick, or sacrifice tech slots for +1 per slot, up to 5 for x8.) That's if we're choosing to follow this set up on the bio androids.
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