Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on May 6, 2017 11:23:13 GMT
Defrosch Master of Self is approved, but I feel like Feel the Universe is a bit too good as a technique. I'm going to tentatively deny it for now, but I'd like a second opinion. Vi-Poi or Zucceta, mind giving me a hand on this one? Sax Approved! Maeve Rakshasa Looks good. I'm assuming the first two are homing, whilst the second two are piercing? You didn't explicitly state it, but I can assume as much from the description.
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Vi-Poi
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Premier of Earth
PL: 434,410
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Post by Vi-Poi on May 6, 2017 18:44:17 GMT
Defrosch It is a bit too strong for a UT. Even Vi's UT3 3D Scan Mode has a very limited range, can't sense everything, and took 3 tiers to build. I'd work your way up to something a bit less than what you have now, and in the meanwhile slash a lot of its functionality for the lower tiers.
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Post by Plato on May 7, 2017 0:06:44 GMT
(First my two techs i had to fix and tag) 186k Kashvarr Incancation: End of times (Mp3) Useing the Magic of the Kashvarr with his own power the User lifts their sword rushing at their foe. The User used magic to dash at fast speedsat their foe lifting the sword above the air and Slashing down. If this kills the Target They are set Ablaze and their bodies turn to ash. The melee attack can be flavored however you like, and mechanically functions identically to a ranged technique. Charges at 100% per turn. (IE: 100% > 200% > 300% > 400% > 500% ) 168k Kasvharr Incantation:Monster Creation (UT) A Flavored way to Create Monsters. Has no use in combat just want a way for an excuse if new peeps want themselves to be sealed i can seal one for them and or minion creation down the road. If that fine mostly a flavor thing here.
*Now for all my new techs*
192k Eye of Kol'Gash (UT) Summoning the Power of a ancient dwelling creature of Konats Plato summons one of it eyes. Plato can see through the eye though the eye can easily be destroyed.
198k Warp Punch (N1) Plato using his magic telports right behind his foe before smashing them into the ground with his fist. Charges at 33 percent
204k Warp Gate (Up2) Plato forms a set of Warp holes around his foe before throwing his fist into one near him. His fist is replicated as a barrage of blows is sent at his foe from all sides. Charges at 66 percent.
210k Shapeshift (Ut) Plato can change his appearance at will allowing him to appear as someone he is not or hide his true appearance from those he wishes to not see him. If he hit with a powerful attack Shape shifting ends.
216k Bend: Weather (Ut) Plato can Bend the weather in an area to his will using his magic causing it to be sunny or causing a powerful storm. He can use this to cause damage or give him a tactical advantage.
222k Savitar's Hammer (Uv3) (Variet of Kashvarr End time line) Instead of using a sword he changes to a massive flame hammer formed with his magic and slams it into the gut of his foe. It deals 66 percent damage and can stun a target for 100 percent of its power.
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Post by Defrosch on May 7, 2017 3:35:53 GMT
Bing Gan // Vi-Poi Gottem 90,000 PL - [UT] Feel The Universe > Wiki: N/A Description: Following the blessings of the Holy Water, and because of his analytical mindset, Defrosch has had his senses amplified beyond the norm. By branching from Ki Sense and activating this ability, he can now perceive theoretical particles (specifically those that detail anomalous distortions in space-time) and magical effects. [NOTE: As it is a sensory ability, Androids remain undetected unless they consent to being so, or have abandoned the Anti-Aura Unique Characteristic entirely. Dragon Balls don't count unless in possession or detected with the Dragon Radar first.]
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on May 7, 2017 3:49:20 GMT
Plato Seems good, though Bend Weather seems a bit strong for a tier 1 tech. Maybe change it so that he can only slightly alter the current weather and save the stronger versions for tier 2 Defrosch Seems a bit better Approved!
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Post by amar on May 8, 2017 13:37:40 GMT
would like to trade flaming shield for [N1] chaos sphere: amar launches a large purple sphere that explodes on impact
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Post by Ginge on May 9, 2017 22:17:05 GMT
Third starting technique: Blutz Cannon [N1] (Generic Beam) Ginge expells a large blast of ki from her mouth. She can charge this attack, building its power by 33% her current PL at a time.
6k PL: Furious Charge [V2, Furious Melee] Ginge lurches forward with a great burst of speed and makes a single melee attack charged with ki. Her speed is increased by 100% her base, and she strikes with a blow with 33% her current PL. Additional ki can be charged to increase the damage of the attack in 33% increments, but the speed boost remains constant.
12k PL: Flight (UT) Through careful ki control and expulsion, Ginge achieves flight.
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Post by Ryder on May 10, 2017 1:43:37 GMT
Possible Starter, possible Future Special [If the below proposal for a Utility Gateway to a more innovative Support Move isn't accepted, I'd like to sort out the details of his Technique as a Special I'll create in the future.] Active Battle AuraActive Battle Aura [aka ABA] Requires Battle Aura
[Flavor] A wielder of this technique can concentrate their battle aura in a brief burst of powering up, forming a continuous [until intentionally ended] cycle of Ki flow out into the aura, back into their bodies and back out again in a tighter, denser, purer form than typical. This aura sheaths the wielder in a glow that clings tightly to their body providing a modest amount of protection and enhanced attacking power. [Mechanics]
While this aura is active, it resonates with all attacks made by the wielder increasing their damage by X [if used with an Offensive Technique, then X is not stacked with Charging.] Furthermore, any attacks which connect while sheathed in the Active Battle Aura deal damage as if the power level of those attacks were lower than it is by X.
Additional technique slots can be spent to multiply X by 1+the total number of additional techniques spent, up to nine times maximum [resulting in X multiplied by 10]
[SU 1]- X is 1%
[SU 2]- X is 2%
[SU 3]- X is 3%
| Additional Technique Slots spent: 0/9 |
Initially I presented this as an SU, but chat explained to me that SU are restricted to Dodging or Stunning only, thus I changed it to Utility. Nic pointed out to me in my Application Thread that Utility Techniques 'are, essentially non-mechanically-useful techniques,' and I completely agree such a technique should have a KP cost. But in reviewing everything I noticed that there are many Utility Techniques that ARE very potent in battle despite not having mechanical numbers attached. Bukujutsu, 4 witches, 6 witches, Telepathy [for group battles at least], Oozaru Mastery... Now, if Utility Techniques are absolutely forbidden from touching the numbers, I have an alternative proposal. What if I were to make a Battle Aura technique which condenses the aura, with a very light roleplaying style effect along the lines of 'mildly dampens blunt impacts,' and also allows me to take Active Battle Aura as a Support Technique? Support Techniques are typically limited to Dodging or Stunning, but would a Utility Technique be allowed to serve as a Gateway to permit innovation in Support Techniques? As a final note, if this is found to be overpowered despite the sheer breadth of technique slots required, I am more than happy to make adjustments. Such as eliminating the [SU 3] version and leaving it capped at [SU 2] or some other adjustment we may make as we work the kinks out together. Thank you for your time.
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Vi-Poi
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Post by Vi-Poi on May 10, 2017 3:30:47 GMT
Ryder Hi there, let me explain some stuff for ya. Initially I presented this as an SU, but chat explained to me that SU are restricted to Dodging or Stunning only, thus I changed it to Utility. Support Techniques are not restricted to only dodging or stunning, but there are accepted move-types that must be followed unless you are crafting a Special, which has a broader (but not unlimited) selection. But in reviewing everything I noticed that there are many Utility Techniques that ARE very potent in battle despite not having mechanical numbers attached. Bukujutsu, 4 witches, 6 witches, Telepathy [for group battles at least], Oozaru Mastery... Sure, there are plenty useful Utility Techniques. Otherwise, there'd be no point in making them. It's best to think of them as Passives that require no upkeep or expenditures because they take no direct role in dealing or mitigating damage. Now, if Utility Techniques are absolutely forbidden from touching the numbers, I have an alternative proposal. What if I were to make a Battle Aura technique which condenses the aura, with a very light roleplaying style effect along the lines of 'mildly dampens blunt impacts,' Go for it, but mildly will be the operative word here, and if someone's blunt impact is outpacing you on 80/65, you'll experience no dampening. As a final note, if this is found to be overpowered despite the sheer breadth of technique slots required, I am more than happy to make adjustments. Such as eliminating the [SU 3] version and leaving it capped at [SU 2] or some other adjustment we may make as we work the kinks out together. No Support tech ever takes 9 slots. You can't spend more tech slots to 'pump up' a technique. An SU takes 1 slot. An SU2 takes 2 slots. An SU3 takes 3 slots. I looked over your tech, and I had a bit of trouble following what you were trying to convey, but running your numbers I can sum up that you want some sort of Support tech that can pump up any attack you do by 30% as long as you hold 9 slots. That's a major no. That'd make any of your countable attacks in line with the very best canon Specials attainable right now, with none of the drawbacks. N1s always deal 33%, UP2s always deal 66%, and MP3s always deal 100% of the user PL. My advice is to take a few of the standard fare techs, get your feet wet in the game for a bit, RP and have fun, experience the fighting mechanics firsthand. Then you'll have a good yardstick for what's normal and what's not when you want to propose a brand new class of techs.
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Post by Ryder on May 10, 2017 4:29:36 GMT
Thank you so much for working with me on this Vi-Poi, I really appreciate it. Now, if Utility Techniques are absolutely forbidden from touching the numbers, I have an alternative proposal. What if I were to make a Battle Aura technique which condenses the aura, with a very light roleplaying style effect along the lines of 'mildly dampens blunt impacts,' Go for it, but mildly will be the operative word here, and if someone's blunt impact is outpacing you on 80/65, you'll experience no dampening. Not a problem, the only reasoning for the aforementioned effect was to give this Utility a reason for existing beyond being a Gateway into an unorthodox Support Tech. As a final note, if this is found to be overpowered despite the sheer breadth of technique slots required, I am more than happy to make adjustments. Such as eliminating the [SU 3] version and leaving it capped at [SU 2] or some other adjustment we may make as we work the kinks out together. No Support tech ever takes 9 slots. You can't spend more tech slots to 'pump up' a technique. Why not? What is a Tech slot if not a representation of achieving greater proficiency in something? Nine technique slots is a lot, there is a LOT one could do with nine technique slots, but what's wrong with choosing to focus one's technical training in one direction? An SU takes 1 slot. An SU2 takes 2 slots. An SU3 takes 3 slots. I looked over your tech, and I had a bit of trouble following what you were trying to convey, but running your numbers I can sum up that you want some sort of Support tech that can pump up any attack you do by 30% as long as you hold 9 slots. That's a major no. That'd make any of your countable attacks in line with the very best canon Specials attainable right now, with none of the drawbacks. Perfectly understandable. The numbers are totally up for debate, I was only getting frustrated in my application thread because there was no discussion going on. One note I would like to emphasize is that the bonus granted by Active Battle Aura does not 'charge.' It's an instantaneous benefit applied over the top of the attack. Proposal 1: there is no [SU 3] for Active Battle Aura, it caps out at [SU 2] with a maximum of 20% Proposal 2: Active Battle Aura ONLY works offensively on basic attacks [physical strikes, basic ki blasts, etc] and not Offensive Techniques. Proposal 3: Active Battle Aura is a future Special Attack I'll create when I can afford the requirements for doing so, and we can design it according to the rules regarding those. Your advice is duly noted Vi-Poi. It's difficult to immerse myself into a game when the entire premise of my character's planned eventual battle style is up in the air, but I shall try.
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Vi-Poi
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Post by Vi-Poi on May 10, 2017 16:25:07 GMT
Why not? What is a Tech slot if not a representation of achieving greater proficiency in something? Each Tech Slot is a fixed and discrete metric. In the entire domain of tech slots, there are only 3 points for one technique. I'm not going to get into the weeds of your Active Battle Aura or get into any bargaining on the numbers. Nothing above 100% damage is ever going to happen. Sorry. This is core design that doesn't budge for you, me, or anybody, period, finito, QED, arrivederci. Holding onto it for when you can buy a Palace or a School sounds like a good idea. Conversely, if it's a major RP part of your character that you want right now, I suggest you follow Nico's wonderful advice and turn it into a Bulking technique, or some kind of SU Zanzoken alternative, etc.
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Jala
Archived
3,067Z & HWs Xfer to Kluttz
PL: 54,991
Oozaru (x10)
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Tag: @hitman
Posts: 280
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Post by Jala on May 11, 2017 1:41:15 GMT
Hopefully will be allowed to do this.
Trading in this: Unlocked at 36k PL!: [SU1] STUN! Jala concentrates her ki into her thumb, middle, and ring finger. When she snaps she yells, "STUN!" stunning everyone around Jala and stopping them from charging their attacks, it only stuns for 1 round and at 100% and only if the stun power level is within 80% of the opponent's attack's power level. It uses 1 KP.
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Unlocked at 30k PL!: [UT] Ki Disguiser Since Jala can easily control her ki, she has learned to manipulate it to make it so copies the ki signature of someone else's. However, she must have felt that person's ki and cannot just make a new ki signature. This uses 0 KP. (For Example, Jala has sensed Pieter's ki. She uses Ki Disguiser and makes everyone who senses ki think she'd be Pieter.)
To get this instead: Unlocked at 30k PL!: [UP2] Super Ki Enhancer After using her Ki Enhancer for so long, she has upgraded it in power, charge, and how long it can reach. It charges at 66% per turn, with a max of 330%, and it can reach up to 30 feet! This is truly an upgraded technique! This uses 2 KP!
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Unlocked at 36k PL!: [MP3] Spiritual Ki Enhancer Her old technique that has served her trough the ages, she finally has perfected it! It charges at a whopping 100% with a max of 500%! It can extend up to 500 feet away, easily piercing things in its path. This truly is a perfected technique! This uses 3 KP!
The reason why switching them out: I feel like It'd be better to unlock these now than later on, and I feel like it'd be a waste of a tech slot to have them. I'd be able to use my other techs more than these. hope I can get them switched!
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on May 11, 2017 1:45:37 GMT
amar Tech swap approved. Ginge All approved except Furious Charge. I'm not exactly sure what the variant is; would you mind giving me a more in-depth explanation? Jala From what i can tell you haven't used either of those techs much, so I'll approve the tech swapping. Just remember to remove the stun and Ki Disguise from your list of learnt techs!
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Post by Ginge on May 11, 2017 1:59:12 GMT
Of course, Bing Gan . The idea was to simply have an attack that moves faster than Ginge can on her own, as a sort of anti-Afterimage move (similar to the Piercing variant being an anti-Barrier one). It's pretty situational outside of that, but it seems like a fun idea.
It accomplishes the same thing as the Homing variant, but I can't, for the life of me, think of how that would apply to a melee attack without being a little too goofy.
EDIT: Upon further thought, I think that the concept for that technique needs a little more work. I'd like to switch Furious Charge (V2) with Tail Mastery (UT) in the 6k slot.
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Post by Yurei on May 11, 2017 14:29:04 GMT
[MP3] Swing Impact - by swinging his weapon or non weapon, Yurei is able to cause severe damage. uses 100% pl damage.
Energy Sensing [UT] Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
[N1] Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! It charges at 33% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000).
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