Description: Functionally it works almost identically to the Multi Form technique, while the multi form calls forth an exact duplicate of the user Binders Call, brings forth a Ki construct dividing your power evenly between yourself and the construct.
Flavour: The user calls out in low hushed tone binding the alien sentience of an outsider, be it a demon or malign presence left over from some great evil that is on the cusp of the realm where the veils wanes and thins, the user binds it to the Ki. The creature appears as a gaunt humanoid hunched over, its skin taut around a wiry frame of bones and is of a dark nature. Once destroyed the presence animating the borrowed Ki is sent back to where it was drawn from.
Description: By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle
(18k tech) With this, I should also get my race's X8 transformation.
Technique Name: [Knutts Cracker] [N1]
Description: A dirty move said to be used by Heran Pirates to break out of prison. Viktara flexes her muscles and throws all of her strength into a single punch, angled to strike below the belt and cripple her opponents by dealing unspeakable amounts of pain. Ineffective against Namekians.
To Protect the Heart [SU1] Through a quick release of her ki, a brief flame ki based barrier emerges of redness in color. It sprouts at her heart and near instantly extends to a sphere immediately surrounding her body. This technique does not cause damage to opponents as much as acts as a physical manifestation of defensive ki, thrusting back attacks away from Durian that are within 100% of her PL. This technique uses 1 KP in KP Battles and cannot be charged.
> Wiki: Essentially, a specialized "finger beam", much like that used by various characters throughout the franchise. Finger Beams And for a more specific example, I think it most closely resembles the "Dodon Ray" Dodon Rays
Description: Steel charges up ki into one of his hands (usually his right), before holding it up in the shape of a "finger gun". Complete with his thumb acting as a "hammer". Once he's charged up enough power, he snaps his thumb downwards to "release" it in the form of a beam of bright orange energy. The beam is cylindrical and expands from his fingertips to be about as wide as his hand. At the very tip of the beam is an orb that functions as the "bullet" of his attack, and which does a majority of the initial damage. The technique charges at 33% per turn. (IE: 33% > 66% > 99% > 132% > 165%)
Description: Dantalion raises his blade into the air, his Ki channeling through the length of the blade as a green light starts to manifest, then with multiple heavy slashes through the air a Slash of green ki manifests and is sent directly wherever he stricks the air. The blade shape follows the curvature of the swipe, so a horizontal slash is horizontal and a vertical slash is verticle.
[UP2] [Iron Monolith Style: Wolf Fang Assault v2] (C-C-C-Combo breaker!) Ki-Infused Melee Attack, he delivers a varied set of combination attacks with ki infused limbs as a split attack, charged at 66%
Description: Using her own energy, she is able to create objects out of harnessed ki, whether it be a small knife or a giant steam roller, with the only drawback being that some things would take a little more time to create. With this, she can even modify already existing items, such as changing her own clothing on the drop of a dime and even recoloring them.
Post by Tulip Waterfield on Dec 15, 2016 20:25:45 GMT
[UT] - Blade Creation - Through the possession by a malevolent spirit, Tulip has gained the ability to create blades she can manipulate through Sword Control out of ki. These blades are only as strong as her current Ki, possess no special traits, and serve as either melee weapons or can be flavored as non-KP projectiles.
Description: Samba doesn't let anything stop him in his way, everything nonsensical batted aside, countered or tanked with extreme prejudice. Consumes 1/2/3KP and charges at 33/66/100% per turn, and if the "Barrier" is broken by an attack, any bleed-through damage is halved.
Description: In retribution to any attacks headed his way, Samba will use Genbu's Divine Protection — but with a twist. The aura barrier will unleash its remaining PL as an attack after it absorbed a hit. Basically, reflect the damage in any way he sees fit (Physical or Ki-based) back to the attacker should the aura barrier still stand. This is a Damaging Barrier Technique that uses 2KP and charges for 33% per turn, to a maximum of 165% of Samba's PL at five turns. Should the "Barrier" be broken by an attack, any bleed-through damage is halved.
Description: In retribution to any attacks headed his way, Samba will use Genbu's Divine Protection — but with a twist. This aura barrier has a dense amount of energy circulating through it, therefore it will remain present to defend Samba for either three posts or until its total PL is overcome, whichever comes first. This is a Sustained Barrier Technique that uses 2KP and charges for 33% per turn, to a maximum of 165% of Samba's PL at five turns. Should the "Barrier" be broken by an attack, any bleed-through damage is halved.
Technique Name: [SU1] Kill Cube Description: The Kill Cube is a square shaped Ki-Attack. Its thrust at an opponent like a Ki-ball though upon impact it causes no real damage. Instead it floods the target with a great amount of pain to keep them Stunned for a moment. Stuns for 100% Of the User's Power Level.
Description: Functionally it works akin to the Full Nelson technique that is used throughout the series, or the Bear Hug it incapacitates an opponent through the method of locking ones arms around the victims arm pits, or simply closing them around their chest effectively restricting movement. It may also combine a number of other small details depending on the elasticity of the user, such as wrapping someones feet around his foe legs, or even sinking ones teeth into him for a better grip.
Mechanically: The user wraps themselves around their victim essentially stunning for 1 round at 100% PL, can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.
Flavour: The user attaches themselves to the opponent, with a trick of ki he simply flows like water his body writhes over its victim the bones loosing solidity and the flesh becoming malleable, and when the user finally snaps back to normal they have ensnared their opponent with the placement of their arms and leg's.
Description: Like Demon's Blow, the user coats one of their fists with a powerful dark aura before hitting their target with said powered up fist capable of tearing through people, and even destroying planets depending on the power level. (100% of the user's pl)
Technique Name: [UV3] Dominating Phantom Ball
> Wiki N/A
Description: An upgraded variant of Stalking Phantom Balls. In a similar fashion to the Phantom Ball line, the user concentrates three orbs of dark ki the size of a yoga ball around them. Once ready, the orbs of ki merges together, and shrinks to the size of a golf ball where it will then be sent towards the target, phasing into them before initiating a small explosion which could possibly kill the target depending on power level followed by a stunning effect that will leave the target motionless for one turn if the initial explosion didn't kill them. (66% of the user's pl) (Uses the stunning effect.)
Technique Name: [UT2] Telepathy
> Wiki N/A
Description: The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself (Living World, Otherworld, Demon Realm(?)) This technique uses 0 KP in a KP Battle.
Technique Name: [V2] Spiraling Nipple Lasers!!
> Wiki N/A
Description: While on Namek, Hunter has heard rumors of a spiraling piercing technique which inspired him to upgrade his marvelous, and quite deadly Nipple Lasers, giving them a spiraling effect which improved its piercing ability! But still, it fails in comparison to the attack he based it off of. (Uses 33% of his PL and comes with the piercing effect.)
Technique Name: [UP2] Even Greener Barrier!!
> Wiki N/A
Description: Like Green Barrier, the user generates a slightly stronger green barrier around them which charges at 66% per turn. If the barrier is broken by a technique, any bleed-through damage is halved.