Post by Kaula on Nov 23, 2015 8:38:58 GMT
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[PTab=Canon Races]
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[PTab=Alien A]
Zoon-Seijin
Ogres
Saibamen
Brench-Seijin
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[PTab=Alien B]
Hera-seijin
Species Name: Heran, Hera-seijin (Type B Alien)
Home Planet: Hera
Starting Planet: Anywhere
Starting Power: 500-1200
Appearance:
The Herans are humanoid aliens with teal-colored skin and bright orange or yellow hair that can come in various size and shapes. The males can have facial hair, and some of them have full beards, mustaches or goatees. They have long pointy years and their eye color is usually blue or green. Herans are usually of muscular build, but their size can vary a lot. They tend to dress in a gypsy-like fashion.
Background:
The Herans come from the Planet Hera, which was located on the North Galaxy. Since the dawn of time, for as long as they can remember, the Herans were a cruel warrior race that carved for universal conquest at all costs. They have been hired as mercenaries in the past, in order to increase their power and influence towards the whole universe, but, due to their destructive nature, there was plenty of inner conflict in Hera and the Herans were few in numbers, since it wasn’t unlikely for them to kill each other.
This led to the ultimate destruction of Hera, since the planet couldn’t withstand the massive punishment it suffered with countless conflicts. The surviving Herans spread across the space, some of them alone, others in small mercenary groups, but without losing track of their desire for universal conquering, as utopic as such objective was. The few remaining were still capable of wreaking havoc, leading the Kais to personally intervene with the matter. Most of them were captured and successfully sealed inside stars across the universe, where they remained asleep for thousands of years.
One time a group knew as Galaxy Soldiers was freed from their prison and managed to reach earth, where they were successfully stopped by the Z-Fighters of that ancient time, but that wasn’t the sole moment where some Herans were freed. Countless stars and planets were used as their prison, and one of them were the greatest prison for sealed Herans of all: Planet Vegeta. After being brought back into existence, the Kais decided to seal plenty of Herans on the home planet of the saiyans, as they believed that, due to the saiyans absurd strength, that would definitely seal the fate of the Herans, trapping them forever.
However, during an intense battle the human extremist named Zach managed to destroy Planet Vegeta and unknowingly set a considerable amount of Herans free from their prison, and brought back into existence.
They managed to cast aside part of their rage towards their own kind and, with some effort, they managed to rebuild Hera on the age of 2.700, about a hundred years ago. Since that time, the Herans decided to lay low in order to wait for a good opportunity to strike the main forces of the universe and reign as the supreme conquerors of the universe for the first time.
Canon Examples: Bojack, Bido, Zangya, Kogu, Bujin.
Name Pun Theme: Herans names are based on Japanese words for bad characteristics, such as arrogance, unjust, cruelty, heinous, etc.
Unique Characteristics:
Mercenary Heart: Due to the mercenary nature of the race and the fame they have as ruthless killers, the Herans gain a 10% boost on all their Zeni threads.
Thirst for Battle: Herans carve for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enable Thread, they gain an x2 offensive boost to their transformation. However, if they run away from the fight, the shame will embarrass them for life, giving them a – 50% penalty to their thread gains.
Transformations:
Battle Spirit [x4]: Due to their warrior nature and thirst for battle, a Heran can channel his power to fight at his full capability by nulling the natural restrains of his mind.
Battle Bulk [x8]: When they reach 20.000 PL, the Heran can use his own ki energy to perfectly bulk his body, enhancing his muscle mass without sacrificing his speed. This form grants him a big boost to his power. Requires Bulking.
True Heran [x10]: At 110.000 PL, a Heran has mastered his own ki energy and manages to unlock the first tear of his ascended true form. When transformed, a Heran’s hair becomes crimson red and his skin green, greatly enhancing his power. Requires Ki Suppression.
Super Heran [x15]: By reaching the incredible power of 160.000 PL, a Heran can go even further beyond his true form. On this level, besides changing both hair color and skin color, the hair becomes spikier and slightly longer, and the muscle mass is increased considerably, giving them a larger boost to his power.
Full-Power Heran [x22]: This form is the dream of every Heran warrior. It’s said that when they reach 250.000 PL they can truly become the warriors of destruction they are supposed to be. This form differs from the other due to the huge increase on the muscular mass of the Heran, while not sacrificing any of its speed. On this form they become the fearsome creatures that incited fear in the heart of the Kais.
King/Queen of Destruction [x45]: There’s a legend among the Herans, that when a Heran reach an unimaginable power after wreaking havoc towards the Galaxy, he can ascend to a true King or Queen of Destruction. No Heran even achieved this form, but the only difference from the Full-Power Heran is that they no longer have pupils on their eyes, as a representation of their blindness for power and mayhem.
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[PTab=Alien C]
Ankoku
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[PTab=Custom Races]
[PTabbedContent]
[PTab=Alien A]
Homunuculi
Ryashi
Kagami
Valkyrie
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[PTab=Alien B]
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[PTab=Alien C]
Kurimu-seijin
Ee's
Typical Race Starting Planet:
Arcose
Starting Power:
Alien C 1500-2000 .
Race Appearance:
Some mutated variants can have feathers, tails, long tongues, and even wings capable of flight. Their size and color varies greatly.
Background:
Also known as the "Disciples of Ee", the original homeworld to these humanoid reptilian/bird people remains unknown and debated by today's scholars. Little is known about their history before they developed space exploration. They are closely related to the Litts and biologists debate on whether their evolutionary pathways. Ee's are typically feathered and winged while Litts are completely scaled and without wings. In terms of culture, there are slight difference but they are essentially integrated with another. Ee's can easily be can be mistaken and called Litts and the same could be said for Litts. Their timelines and history are essentially the same as their societies are closely knit.
It is believed they traveled many centuries across the galaxy and eventually settled down in Earth to make repairs to their ship and restock their minerals. They met the early primitive humans and zoanthrope people and taught them some basic functions of civilization like agriculture and mathematics. The earthlings were grateful and raised monuments to them. When they were ready and pleased with their work with the earthlings, the Ee's (and Litts) returned to voyaging across the galaxy searching for something.
Eventually they came across the Arcosian Empire and the two civilizations clashed in a bloody war. Eventually the Arcosians triumphed and Ee's were forced to kneel and serve them.
To this day, Ee's are still under the service of the Arcosian Empire and have gained respect from their captors due to their wealth of knowledge and cunning. They are allowed to follow their religion (that they are quite fanatical about) and worship their goddess, Ee, who is a basilisk creature that they believe constitutes the galaxy that they travel through. The Ee's people are represented by a High Council and their best warriors are trained to be royal guards or spies for Arcosian elite nobles. They mainly put to work in labs to work the healing tanks and put to study biotic and cybernetic augmentations to the Arcosian military (like how Frieza was repaired). They also have a strong distaste against the Earth government seeing as they have an attachment to Earth and (secretly) believe they should rightfully rule over it.
Name Pun Theme(s):
Cheese. Their name puns all deal with cheese. Say "Ee's" out loud. Names are all puns based off types of cheese. For example, Kouda is a pun off a cheese called Gouda or Zeddar could be a pun off the cheese known as Cheddar.
Unique Characteristics:
Some races of Ee's actually have feathers and others have fully developed wings capable of flight. They typically used their claws and tails to fight and their ki blasts usually come out of their mouths. If their tongue is long enough, they can use it to grapple an enemy. In recent years, a small group of rebellious Ee's began researching, developing, and distributing a serum that allows Ee's/Litts to taken on a monstrous form similar to the Saiyan's Oozaru transformation. Ee's that are caught taking, distributing, or developing the serum are charged for treason and are always hunted and executed. Their transformation will turn them into a colossal dragon monster that will either walk upright or fly (depending on if whether the Ee has wings or not). They also have the ability to regenerate limbs due to their reptilian-like physiology.
Transformations:
Muenster Form (x12): Transforms the user into a colossal reptilian monster that may or not may not be winged. Spikes also grow out of the body for added protection. These spikes typically grow as ridges on the dorsal side. This transformation is only available if the user has taken the Muenster Serum.
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[PTab=Canon Races]
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[PTab=Alien A]
Zoon-Seijin
Canon race (template made by Hyoza)!
Species Name: Zoon-seijin
Home Planet: Zoon
Starting Planet: Anywhere
Starting Power: 400-800
Appearance:
Zoon-seijin are mostly humanoid, though they have elongated skulls and biological armour similar to that of Arcosians on their heads and upper torso. Their faces are almost fish-like, with wide, thick-lipped mouths. Their eyes are pupil-less, and vary in colour from a pale yellow, through pink tones all the way to blue. They vary a little in colouring and size, as do most races; but their bio-armour may also vary slightly in configuration - with different numbers and sizes of spiny protrusions.
Background:
The Zoon-seijin take their name from their homeworld of Zoon. In fact, Zoon-seijin literally means 'Zoon People'. It is a barren world covered in red desert, with an atmosphere so thin constellations can be seen even during the day. Their world is well-known for its unusually high gravity, which makes the Zoon-seijin far stronger than many other sentient species. This natural durability, combined with scarce natural resources, made the Zoon-seijin an innately warlike breed. They lived for thousands of years as warring, nomadic tribes until their world was discovered by the Planet Trade Organisation in Age 705.
Suddenly, Zoon-seijin were being hired as mercenaries and bodyguards to anyone who offered them money and adventure. And since they're hardly the smartest beings in the universe, the rewards didn't usually need to be very high. They never even considered the possibility that their race might eventually be exterminated or subsumed into the Planet Trade Organisation. Fortunately for Zoon, that never came to pass. As the PTO fell into decline after the deaths of the Kold family, Zoon was gradually forgotten. They continued to travel the universe in small numbers, using ships bought or stolen from other, more advanced species. And for centuries, this was all Zoon was - a remote planet that produced powerful fighters.
But when the Saiyan Solar Empire began its latest wave of expansion in Age 2670, Zoon was top of their hit-list. The Zoon-seijin were a race with many cultural similarities to the Saiyans, and the monarch at that time feared their potential to rally neighbouring star systems against the SSE's encroaching influence. The tribes of Zoon united against the Saiyan invasion - mighty warlords laying aside ancient blood feuds to stem the tide of monkey-tailed invaders. At first the Saiyans suffered heavy losses, and it seemed the Zoon-seijin might do the unthinkable - resist the Saiyan Solar Empire. But sadly, this was not to be. A few months into the conflict, Zoon's moon rose in the night sky, full and bombarding the planet with Blutz waves. The Saiyan invasion forces transformed into their mighty great ape forms, and crushed all resistance.
The ancient tribes were dismantled, valuable possessions and homes confiscated for use by the new Saiyan regime. The Zoon-seijin became second-class citizens of a foreign civilization. Their population was drastically-reduced, and what little infrastructure they had possessed was now in ruins. The Saiyan King allowed the survivors to live on, maintaining Zoon for the legions who would use it as a training ground. In the past century, the Zoon-seijin have gained the SSE's grudging respect for their own potential as fighters, and many have been inducted into the increasingly-vital Auxiliary Legions, made up of non-Saiyan soldiers of the empire.
Name Pun Theme(s): Following the only canon example of this race - Pui Pui (also known as Pocus), Zoon-seijin names are usually based on magic words: "Abra Kadabra", "Hocus Pocus", etc.
Unique Characteristics:
'Plateau' Aging: Zoon-seijin are fully-grown by the age of 12 and remain physically strong until around 55 years old, where they rapidly decline. Few live beyond 60.
Not Too Bright: Despite the size of their skulls, there is surprisingly little room inside for their brains, resulting in a race that is easily-duped and manipulated by others. This has made them a common sight as goons and henchmen among the criminal elements of the universe. Do not expect to meet a Zoon-seijin scientist any time soon.
Native Gravity: Because they come from a high-gravity world, Zoon-seijin tend to be faster and stronger than comparable members of other species. Unfortunately, because their bodies are used to being under more strain, they have to train harder than many other species. Zoon-seijins have a permanent +x1 to their offensive PL, but they lose 10% of any PL grades. (I'm not sure on the precise mechanics here, hope this is balanced-ish)
Transformations:
Desperation - 2x
A Zoon-seijin may unleash their inner fire in times of need, boosting their natural abilities considerably.
Harnessed Fury - x6
The Zoon-seijin has learned to control their anger, channeling it more efficiently; resulting in an even greater boost in their abilities, as well as full control over its use. 70,000 PL required.
Mastered Rage - x15
The Zoon-seijin has perfected their self-control, granting them access to even deeper reservoirs of power. 150,000 PL required.
Blazing Fury - x25
Pushing their body to its very limits, the Zoon-seijin is surrounded by a constant aura and arcs of lightning. This is usually triggered by extreme emotional trauma. 250,000 PL required.
Warmaster - x42
Ancient legends tell of the Warmasters - warriors who grew so mighty that their very bodies transformed to contain their power. Those Zoon-seijin who attain this form and prove the legends true experience a slight increase in size, as well as growth of additional bio-armour, spreading to their extremities in a similar fashion to that of Arcosians. 400,000 PL required.
Ultimate Ascension - x48 permanent
Finally unleashing the full potential of their race, the Zoon-seijin grows even further in height and muscle-mass than they would in their 'Warmaster' state. This is the closest a Zoon-seijin can come to being a god. 460,000 PL required.
Species Name: Zoon-seijin
Home Planet: Zoon
Starting Planet: Anywhere
Starting Power: 400-800
Appearance:
Zoon-seijin are mostly humanoid, though they have elongated skulls and biological armour similar to that of Arcosians on their heads and upper torso. Their faces are almost fish-like, with wide, thick-lipped mouths. Their eyes are pupil-less, and vary in colour from a pale yellow, through pink tones all the way to blue. They vary a little in colouring and size, as do most races; but their bio-armour may also vary slightly in configuration - with different numbers and sizes of spiny protrusions.
Background:
The Zoon-seijin take their name from their homeworld of Zoon. In fact, Zoon-seijin literally means 'Zoon People'. It is a barren world covered in red desert, with an atmosphere so thin constellations can be seen even during the day. Their world is well-known for its unusually high gravity, which makes the Zoon-seijin far stronger than many other sentient species. This natural durability, combined with scarce natural resources, made the Zoon-seijin an innately warlike breed. They lived for thousands of years as warring, nomadic tribes until their world was discovered by the Planet Trade Organisation in Age 705.
Suddenly, Zoon-seijin were being hired as mercenaries and bodyguards to anyone who offered them money and adventure. And since they're hardly the smartest beings in the universe, the rewards didn't usually need to be very high. They never even considered the possibility that their race might eventually be exterminated or subsumed into the Planet Trade Organisation. Fortunately for Zoon, that never came to pass. As the PTO fell into decline after the deaths of the Kold family, Zoon was gradually forgotten. They continued to travel the universe in small numbers, using ships bought or stolen from other, more advanced species. And for centuries, this was all Zoon was - a remote planet that produced powerful fighters.
But when the Saiyan Solar Empire began its latest wave of expansion in Age 2670, Zoon was top of their hit-list. The Zoon-seijin were a race with many cultural similarities to the Saiyans, and the monarch at that time feared their potential to rally neighbouring star systems against the SSE's encroaching influence. The tribes of Zoon united against the Saiyan invasion - mighty warlords laying aside ancient blood feuds to stem the tide of monkey-tailed invaders. At first the Saiyans suffered heavy losses, and it seemed the Zoon-seijin might do the unthinkable - resist the Saiyan Solar Empire. But sadly, this was not to be. A few months into the conflict, Zoon's moon rose in the night sky, full and bombarding the planet with Blutz waves. The Saiyan invasion forces transformed into their mighty great ape forms, and crushed all resistance.
The ancient tribes were dismantled, valuable possessions and homes confiscated for use by the new Saiyan regime. The Zoon-seijin became second-class citizens of a foreign civilization. Their population was drastically-reduced, and what little infrastructure they had possessed was now in ruins. The Saiyan King allowed the survivors to live on, maintaining Zoon for the legions who would use it as a training ground. In the past century, the Zoon-seijin have gained the SSE's grudging respect for their own potential as fighters, and many have been inducted into the increasingly-vital Auxiliary Legions, made up of non-Saiyan soldiers of the empire.
Name Pun Theme(s): Following the only canon example of this race - Pui Pui (also known as Pocus), Zoon-seijin names are usually based on magic words: "Abra Kadabra", "Hocus Pocus", etc.
Unique Characteristics:
'Plateau' Aging: Zoon-seijin are fully-grown by the age of 12 and remain physically strong until around 55 years old, where they rapidly decline. Few live beyond 60.
Not Too Bright: Despite the size of their skulls, there is surprisingly little room inside for their brains, resulting in a race that is easily-duped and manipulated by others. This has made them a common sight as goons and henchmen among the criminal elements of the universe. Do not expect to meet a Zoon-seijin scientist any time soon.
Native Gravity: Because they come from a high-gravity world, Zoon-seijin tend to be faster and stronger than comparable members of other species. Unfortunately, because their bodies are used to being under more strain, they have to train harder than many other species. Zoon-seijins have a permanent +x1 to their offensive PL, but they lose 10% of any PL grades. (I'm not sure on the precise mechanics here, hope this is balanced-ish)
Transformations:
Desperation - 2x
A Zoon-seijin may unleash their inner fire in times of need, boosting their natural abilities considerably.
Harnessed Fury - x6
The Zoon-seijin has learned to control their anger, channeling it more efficiently; resulting in an even greater boost in their abilities, as well as full control over its use. 70,000 PL required.
Mastered Rage - x15
The Zoon-seijin has perfected their self-control, granting them access to even deeper reservoirs of power. 150,000 PL required.
Blazing Fury - x25
Pushing their body to its very limits, the Zoon-seijin is surrounded by a constant aura and arcs of lightning. This is usually triggered by extreme emotional trauma. 250,000 PL required.
Warmaster - x42
Ancient legends tell of the Warmasters - warriors who grew so mighty that their very bodies transformed to contain their power. Those Zoon-seijin who attain this form and prove the legends true experience a slight increase in size, as well as growth of additional bio-armour, spreading to their extremities in a similar fashion to that of Arcosians. 400,000 PL required.
Ultimate Ascension - x48 permanent
Finally unleashing the full potential of their race, the Zoon-seijin grows even further in height and muscle-mass than they would in their 'Warmaster' state. This is the closest a Zoon-seijin can come to being a god. 460,000 PL required.
Ogres
Ogre
Afterlife
Starting Power:
400-800
Appearance:
Ogres have very little about themselves that give them a 'specific' look, much in the way that no two Humans quite look alike but with roughly as much liklihood of significant similarities in apperance as a Saiyan, what does give the Ogres a unique look and what sets them apart from most other races physically is that they generally come in one of two colors which have since also become a method of classifying Ogres, Red Ogres, and Blue Ogres. Ogres that work down in HFIL often have a bulky and powerful physique due to needing to deal with rowdy souls on oocasion. It is possible for Ogres to have a coloration different from the traditional Red and Blue, but these oddly colored Ogres almost always still fall into one of the two catagories(an Orange Oni would most likely possess the Red Ogre racial trait)
Background:
The Ogres have always had a constant presence in the afterlife, much like the Kaio and Kaioshin who rule it the Ogres are 'natural' beings of Otherworld existing in various part of it, the overwhelming majority of Ogres fall under the command of there King, Yemma the most powerful Ogre known to Ogrekind and the judge of souls for Otherworld, most Ogres take up a position somewhere in line with aiding Yemma in his work, wrangleing souls, directing lost souls back to where they belong, and operating the Soul Clensing Machinery of HFIL. Every Ogre tries to do there part to make Otherworld run smoothly though oocasionally there are those who seek to rebel against Yemma's rule trying to eek out there own control over a portion of Ogrekind or foolishly attempting to depose Yemma.
Hybrids:
In spite of being a resident of Otherworld Ogres are quite capable of interbreeding with compatible creatures, it is not uncommon, even if the Ogre blood is not dominant, for an Ogre Hybrid to possess the coloration they may have possesed if they were a full blooded Ogre and most often posses at least one horn. The most common sort of Ogre Hybrids are Part-Demons, Demons seeking to cause problems for Otherworld will sometimes seek to gain a following amongst the Ogre population oocasionally leading to a Demon/Ogre union, other sorts of Ogre Hybrids are usually the result of an Ogre being sent down to the living world from other world in order to accomplish some sort of task.
Name Pun Theme(s):
Generally they follow along with Chinese Mythological characters related to the afterlife/underworld, Yemma/Yama(ruler of hell) Gozu+Mezu/Gozu and Mezu(guardians of hell) germanic names such as Hanz and Franz are welcome but have no relation to actual canon name schemes!
Unique Characteristics:
Red Ogres -
Red Ogres are generally bulky and powerful relying on raw power to fuel them, they begin with a bonus technique slot that can only be used to upgrade an Offensive technique or create a new Offensive technique, they cannot use this to create a variant to an Offensive technique.
Blue Ogres -
Blue Ogres are generally more cunning and rely on there wits, they begin with a bonus technique slot that can only be used to create a Variant of an offensive technique or to Upgrade or create a new Support technique.
(Half Red Ogres can only create a new Offensive technique, Half Blue Ogres can only create a new Support technique)
Afterlife Acclimation -
Oni being a naturally occurring part of the Afterlife find it far easier to transition from a spirit into a corporeal form after death, they need only pay half the shoki for a Otherworld Body after death.
(Half Ogres receive a 25% discount)
A Trip to the Other Side -
Because Ogre's begin in Otherworld they lack a One-Use Space Pod, instead they begin with a One-Use Living World Pass an item that when presented at the Check-In Station(or used in other more nefarious means) allows an Ogre to be transported from Otherworld to any planet in the Living World, the Pass is consumed in the process. Typically Ogres are issued these Passes in order to complete a mission of sorts in the living world.
A Trip to the Other Side -
Because Ogre's begin in Otherworld they lack a One-Use Space Pod, instead they begin with a One-Use Living World Pass an item that when presented at the Check-In Station(or used in other more nefarious means) allows an Ogre to be transported from Otherworld to any planet in the Living World, the Pass is consumed in the process. Typically Ogres are issued these Passes in order to complete a mission of sorts in the living world.
Transformations:
Pumped Up
x2 0
x2 0
Kimon Unleashed
Permanent
x6 70,000
Permanent
x6 70,000
Oni
Permanent
x15 150,000
Permanent
x15 150,000
Ibaraki
Permanent
x25 250,000
Permanent
x25 250,000
Yokai
Permanent
x42 400,000
Permanent
x42 400,000
Grand Yokai
Permanent
x48 460,000
Permanent
x48 460,000
Saibamen
Race Sheet created by @mrgreen
Race Name
Saibamen
Starting Planet:
Vegeta Mainly. But sometimes planted on various planets.
Starting Power: 400-800
Appearance: Small short creatures usually standing between three to four feet. They come in a set of colors sometimes classifying them from alphas to normal breeds used for work, combat, and choirs that the owners often can't be bothered to deal with. They appear with lightly large heads and gangly limbs with three claw digits on each hand and feet. They do not appear large or dangerous at first but are usually intended to be in large numbers and are seen as expendable usually.
Background: The race is a invention created in the form of small green seeds for war and hard labor applications. The seeds when put in good soil will grow in a matter of moments which made them a good source of disposable soldiers and work force. They have been used in the empires of the saiyans and arcosians and various other mercenaries through out the years and centuries. The race itself often never given much of their own history or acknowledgement given what little use they are seen for after their need has been run.
They are more often then most in the past been used to conquer planets and dispatched after. Given they are born with decent power levels and use a mob mentality in battle. Although usually when used they wouldn't be mentioned in most history lessons rather their part written over for the warriors of note involved in said conquering. Given this fact of their lack of need beyond momentary use they have not really had time to develop and much of the race is unknown of anything beyond their usually applications. Leaving them as more so a mystery. A mystery no one really cares about.
Name Pun Theme(s): Most if not all are usually just known as saibamen. Unless given personal nickname by a master or owner.
Unique Characteristics:
SaibaSeed: Saibamen have no gender and no way of reproduction besides the possibility of sometimes gaining seeds from the bodies of dead and fallen corpses of their dead brethren. The seed is also the only way to birth this race.
Environmental Adaption: A saibamen can be born in countless environments and among countless species of creatures. To survive their bodies over time will begin to adapt and change physically in varies way. To better survive the elements as well as the thrive in its environment. (To reflect their transformation tree)
Saiba Speech: Saiba's only know how to speak their native language and even if they learn to understand the speech of other races they themselves are incapable of speaking new languages themselves. (Saibamen speak their own language, However it is possible to learn to mimic and learn to speak in a broken fashion the words of other species. However this will be more so a rough attempt rather then ever actually mastering speech. Requires a tech slot as well)
Childish: Easily detracted, Often losing focus if orders go beyond basic and simple. Easily taken by things new to them and treats. Even if people think them dumb as well they can learn to a extent like children and can be possibly sociable, Even if people don't understand them.
Acid Pocket: A Saibamen has a organ in its head that can when the head splits open spit out stored acid at a enemy. This acid is corrosive and can burn away at flesh and most metals. Its very dangerous please don't do not apply internally!! (Mechanically once a topic this could be used as a free n1 attack attempt. If it were to hit the target it would be as being hit with 33% of the saiba's power level. An would continue to the next turn as a free 33% of continuous damage as the acid burns away for a short time icly.)
Suicide Bomb: The final attack of desperate saibamen. When a saiba focuses all its inner ki and destroys its own body as a makeshift bomb. This however does kill the creature in its goal to destroy its target. Sadly this is often a order given to the little creatures and missions ends. (Mechanically the saiba would get a attack of 200% PL attack sent at their foe at the cost of their own life. This is a DE only skill. It is usually aimed to try and kill a opponent at the cost of their own life.)
Transformations:
Saiba Rage - x2 Rage, A form of anger brought out in battle that all saibas are capable of. The animal like ways they fight with claws and fangs becoming even more dangerous when they give into a animalistic like nature. Turning for a time feral their only focus destruction and damage towards whatever their focus is gather on.
Environment Adaption - x6 , A natural evolution has occurred an the saiba has begun to adjust and acquire some changes to its body. The saibamen's body can mutate lightly as it begins to take in traits of the environment around it. Perhaps taking on features of animals or perhaps body features to relate specifically to the elements it encounters often. Letting it survive a little easier and adapt to the planet it has been grown on. Requires 70,000 pl (Please keep the first alterations minor but the main core still a base Saibamen.)
Snap Evolution - x15 , The Saibamen's body has now begin to take on a more direct change. The bodies begin taking on a form all their own possibly. As well as learning to access the ability to push themselves into a powered state involving these new changing like their rage. Their bodies are beginning to mutate and change. Some apparently take on much more noticeable like traits or possibly relating to the animals and or environment. Some as well merely accessing their powers to become rage like creatures or smaller even. The variety truly to vast to describe. Requires 150,000 pl
Metamorphosis (Permanent)- x25 This is a big part of a saiba's life. The day its body sheds its skin. Its body has been adapting and changing evolving if you will. This stage has taken on a more permanent change the saibamen can change shape completely into a new base form of a much higher power. Its body can vary to being completely copying nearly copying animals or taking on special armored features. Each saibamen is different in the great change depending on how they evolved throughout their lives. Requires 250,000 pl
Imperfect Saiba - x42 The evolving process has not ended. The new form has taken on a form of life of its own as the saiba's adaptive nature is still continuing. Its new form reacting in its own way to the way it evolves and how it changes. This is nearing its final stage as it nears the final evolution of its people. Requires 400,000 PL
Legendary Super Saibamen (Permanent) - x48 Saibamen Elite, Its a form rare and few if any have ever actually seen one. Some say its a legend but more so a joke story.But when its supposedly happened its said the saibamen take upon a new look and once again sheds its flesh. This final form is the end of its major bodily changes however. It has taken on a form nearly all its own at this point. Besides some facial features and at least somewhat saibamen looking features it has taken on a life and look of its own. Its said such creatures possibly can come in so many forms only the most creative imagination could realize all the possibilities. Requires 460,000, Permanent
Below are some Canon examples of DBO online Saibamen to give some ideas on changes.
Jul 15, 2015 7:47:18 GMT @mrgreen said:
Race Name
Saibamen
Starting Planet:
Vegeta Mainly. But sometimes planted on various planets.
Starting Power: 400-800
Appearance: Small short creatures usually standing between three to four feet. They come in a set of colors sometimes classifying them from alphas to normal breeds used for work, combat, and choirs that the owners often can't be bothered to deal with. They appear with lightly large heads and gangly limbs with three claw digits on each hand and feet. They do not appear large or dangerous at first but are usually intended to be in large numbers and are seen as expendable usually.
Background: The race is a invention created in the form of small green seeds for war and hard labor applications. The seeds when put in good soil will grow in a matter of moments which made them a good source of disposable soldiers and work force. They have been used in the empires of the saiyans and arcosians and various other mercenaries through out the years and centuries. The race itself often never given much of their own history or acknowledgement given what little use they are seen for after their need has been run.
They are more often then most in the past been used to conquer planets and dispatched after. Given they are born with decent power levels and use a mob mentality in battle. Although usually when used they wouldn't be mentioned in most history lessons rather their part written over for the warriors of note involved in said conquering. Given this fact of their lack of need beyond momentary use they have not really had time to develop and much of the race is unknown of anything beyond their usually applications. Leaving them as more so a mystery. A mystery no one really cares about.
Name Pun Theme(s): Most if not all are usually just known as saibamen. Unless given personal nickname by a master or owner.
Unique Characteristics:
SaibaSeed: Saibamen have no gender and no way of reproduction besides the possibility of sometimes gaining seeds from the bodies of dead and fallen corpses of their dead brethren. The seed is also the only way to birth this race.
Environmental Adaption: A saibamen can be born in countless environments and among countless species of creatures. To survive their bodies over time will begin to adapt and change physically in varies way. To better survive the elements as well as the thrive in its environment. (To reflect their transformation tree)
Saiba Speech: Saiba's only know how to speak their native language and even if they learn to understand the speech of other races they themselves are incapable of speaking new languages themselves. (Saibamen speak their own language, However it is possible to learn to mimic and learn to speak in a broken fashion the words of other species. However this will be more so a rough attempt rather then ever actually mastering speech. Requires a tech slot as well)
Childish: Easily detracted, Often losing focus if orders go beyond basic and simple. Easily taken by things new to them and treats. Even if people think them dumb as well they can learn to a extent like children and can be possibly sociable, Even if people don't understand them.
Acid Pocket: A Saibamen has a organ in its head that can when the head splits open spit out stored acid at a enemy. This acid is corrosive and can burn away at flesh and most metals. Its very dangerous please don't do not apply internally!! (Mechanically once a topic this could be used as a free n1 attack attempt. If it were to hit the target it would be as being hit with 33% of the saiba's power level. An would continue to the next turn as a free 33% of continuous damage as the acid burns away for a short time icly.)
Suicide Bomb: The final attack of desperate saibamen. When a saiba focuses all its inner ki and destroys its own body as a makeshift bomb. This however does kill the creature in its goal to destroy its target. Sadly this is often a order given to the little creatures and missions ends. (Mechanically the saiba would get a attack of 200% PL attack sent at their foe at the cost of their own life. This is a DE only skill. It is usually aimed to try and kill a opponent at the cost of their own life.)
Transformations:
Saiba Rage - x2 Rage, A form of anger brought out in battle that all saibas are capable of. The animal like ways they fight with claws and fangs becoming even more dangerous when they give into a animalistic like nature. Turning for a time feral their only focus destruction and damage towards whatever their focus is gather on.
Environment Adaption - x6 , A natural evolution has occurred an the saiba has begun to adjust and acquire some changes to its body. The saibamen's body can mutate lightly as it begins to take in traits of the environment around it. Perhaps taking on features of animals or perhaps body features to relate specifically to the elements it encounters often. Letting it survive a little easier and adapt to the planet it has been grown on. Requires 70,000 pl (Please keep the first alterations minor but the main core still a base Saibamen.)
Snap Evolution - x15 , The Saibamen's body has now begin to take on a more direct change. The bodies begin taking on a form all their own possibly. As well as learning to access the ability to push themselves into a powered state involving these new changing like their rage. Their bodies are beginning to mutate and change. Some apparently take on much more noticeable like traits or possibly relating to the animals and or environment. Some as well merely accessing their powers to become rage like creatures or smaller even. The variety truly to vast to describe. Requires 150,000 pl
Metamorphosis (Permanent)- x25 This is a big part of a saiba's life. The day its body sheds its skin. Its body has been adapting and changing evolving if you will. This stage has taken on a more permanent change the saibamen can change shape completely into a new base form of a much higher power. Its body can vary to being completely copying nearly copying animals or taking on special armored features. Each saibamen is different in the great change depending on how they evolved throughout their lives. Requires 250,000 pl
Imperfect Saiba - x42 The evolving process has not ended. The new form has taken on a form of life of its own as the saiba's adaptive nature is still continuing. Its new form reacting in its own way to the way it evolves and how it changes. This is nearing its final stage as it nears the final evolution of its people. Requires 400,000 PL
Legendary Super Saibamen (Permanent) - x48 Saibamen Elite, Its a form rare and few if any have ever actually seen one. Some say its a legend but more so a joke story.But when its supposedly happened its said the saibamen take upon a new look and once again sheds its flesh. This final form is the end of its major bodily changes however. It has taken on a form nearly all its own at this point. Besides some facial features and at least somewhat saibamen looking features it has taken on a life and look of its own. Its said such creatures possibly can come in so many forms only the most creative imagination could realize all the possibilities. Requires 460,000, Permanent
Below are some Canon examples of DBO online Saibamen to give some ideas on changes.
Brench-Seijin
Canon Race to the Dragonball Universe!
Player #: 1
Brenchian
Starting Planet: Any
Starting Power: 400-800
Appearance: The Brenchians appear to be very much human-like, except for the oddly colored skin and hair and their chiselled form. Their hair is notably in very light tones. Their skin color seems to be either in cool or hot colors, like red-orange, or teal.
Background: Not much is known about the Brenchians. The very high gravity of their planet makes all the Brench-seijin fast and agile when visiting a planet possessing lesser gravity. At some point in history, members of this race were integrated into the Planet Trade Organization. They're known to be very effective fighters because of this, sometimes even being high ranking members in the Planet Trade Organization or being powerful mercenaries that know how to get the job done.
Name Pun Theme(s): Name puns seem to vary from each individual. Examples of Brenchians would be Salza, Niyusu, and Jeice
Unique Characteristics: Brenchians are naturally stronger and faster than Earthlings, due to their planet's intense gravity. They also have a quick adapting function in their biology, allowing them to adjust quickly to environments like Saiyans.
Trained For War: Brenchian's are by an large all receive training to prepare them to join either the Brenchia millitary itself, or to be recruited into the military of another major faction. This provided with the wealth of combat knowledge passed down to young Brenchians from there elders results in Brenchians beginning with an additional Offensive and Support technique.
Transformations:
Brenchian Bullet - 2x Delving into their natural being, a Brenchian is capable of double its speed and power if their normal strength isn't enough to get the job done.
Super Bullet - x6
Mastered Bullet/Ultra Bullet - x15 or x17 offense/x12 defense. The brenchian equivalent to a Mastered/Ultra Super Saiyan. Does not replace the Super Bullet.
Mega Bullet - x25. The Brenchian has gone above and beyond their already phenomenal capabilities.
Giga Bullet- x42.
Omega Bullet- x48.
Player #: 1
Brenchian
Starting Planet: Any
Starting Power: 400-800
Appearance: The Brenchians appear to be very much human-like, except for the oddly colored skin and hair and their chiselled form. Their hair is notably in very light tones. Their skin color seems to be either in cool or hot colors, like red-orange, or teal.
Background: Not much is known about the Brenchians. The very high gravity of their planet makes all the Brench-seijin fast and agile when visiting a planet possessing lesser gravity. At some point in history, members of this race were integrated into the Planet Trade Organization. They're known to be very effective fighters because of this, sometimes even being high ranking members in the Planet Trade Organization or being powerful mercenaries that know how to get the job done.
Name Pun Theme(s): Name puns seem to vary from each individual. Examples of Brenchians would be Salza, Niyusu, and Jeice
Unique Characteristics: Brenchians are naturally stronger and faster than Earthlings, due to their planet's intense gravity. They also have a quick adapting function in their biology, allowing them to adjust quickly to environments like Saiyans.
Trained For War: Brenchian's are by an large all receive training to prepare them to join either the Brenchia millitary itself, or to be recruited into the military of another major faction. This provided with the wealth of combat knowledge passed down to young Brenchians from there elders results in Brenchians beginning with an additional Offensive and Support technique.
Transformations:
Brenchian Bullet - 2x Delving into their natural being, a Brenchian is capable of double its speed and power if their normal strength isn't enough to get the job done.
Super Bullet - x6
Mastered Bullet/Ultra Bullet - x15 or x17 offense/x12 defense. The brenchian equivalent to a Mastered/Ultra Super Saiyan. Does not replace the Super Bullet.
Mega Bullet - x25. The Brenchian has gone above and beyond their already phenomenal capabilities.
Giga Bullet- x42.
Omega Bullet- x48.
[/PTab]
[PTab=Alien B]
Hera-seijin
Species Name: Heran, Hera-seijin (Type B Alien)
Home Planet: Hera
Starting Planet: Anywhere
Starting Power: 500-1200
Appearance:
The Herans are humanoid aliens with teal-colored skin and bright orange or yellow hair that can come in various size and shapes. The males can have facial hair, and some of them have full beards, mustaches or goatees. They have long pointy years and their eye color is usually blue or green. Herans are usually of muscular build, but their size can vary a lot. They tend to dress in a gypsy-like fashion.
Background:
The Herans come from the Planet Hera, which was located on the North Galaxy. Since the dawn of time, for as long as they can remember, the Herans were a cruel warrior race that carved for universal conquest at all costs. They have been hired as mercenaries in the past, in order to increase their power and influence towards the whole universe, but, due to their destructive nature, there was plenty of inner conflict in Hera and the Herans were few in numbers, since it wasn’t unlikely for them to kill each other.
This led to the ultimate destruction of Hera, since the planet couldn’t withstand the massive punishment it suffered with countless conflicts. The surviving Herans spread across the space, some of them alone, others in small mercenary groups, but without losing track of their desire for universal conquering, as utopic as such objective was. The few remaining were still capable of wreaking havoc, leading the Kais to personally intervene with the matter. Most of them were captured and successfully sealed inside stars across the universe, where they remained asleep for thousands of years.
One time a group knew as Galaxy Soldiers was freed from their prison and managed to reach earth, where they were successfully stopped by the Z-Fighters of that ancient time, but that wasn’t the sole moment where some Herans were freed. Countless stars and planets were used as their prison, and one of them were the greatest prison for sealed Herans of all: Planet Vegeta. After being brought back into existence, the Kais decided to seal plenty of Herans on the home planet of the saiyans, as they believed that, due to the saiyans absurd strength, that would definitely seal the fate of the Herans, trapping them forever.
However, during an intense battle the human extremist named Zach managed to destroy Planet Vegeta and unknowingly set a considerable amount of Herans free from their prison, and brought back into existence.
They managed to cast aside part of their rage towards their own kind and, with some effort, they managed to rebuild Hera on the age of 2.700, about a hundred years ago. Since that time, the Herans decided to lay low in order to wait for a good opportunity to strike the main forces of the universe and reign as the supreme conquerors of the universe for the first time.
Canon Examples: Bojack, Bido, Zangya, Kogu, Bujin.
Name Pun Theme: Herans names are based on Japanese words for bad characteristics, such as arrogance, unjust, cruelty, heinous, etc.
Unique Characteristics:
Mercenary Heart: Due to the mercenary nature of the race and the fame they have as ruthless killers, the Herans gain a 10% boost on all their Zeni threads.
Thirst for Battle: Herans carve for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enable Thread, they gain an x2 offensive boost to their transformation. However, if they run away from the fight, the shame will embarrass them for life, giving them a – 50% penalty to their thread gains.
Transformations:
Battle Spirit [x4]: Due to their warrior nature and thirst for battle, a Heran can channel his power to fight at his full capability by nulling the natural restrains of his mind.
Battle Bulk [x8]: When they reach 20.000 PL, the Heran can use his own ki energy to perfectly bulk his body, enhancing his muscle mass without sacrificing his speed. This form grants him a big boost to his power. Requires Bulking.
True Heran [x10]: At 110.000 PL, a Heran has mastered his own ki energy and manages to unlock the first tear of his ascended true form. When transformed, a Heran’s hair becomes crimson red and his skin green, greatly enhancing his power. Requires Ki Suppression.
Super Heran [x15]: By reaching the incredible power of 160.000 PL, a Heran can go even further beyond his true form. On this level, besides changing both hair color and skin color, the hair becomes spikier and slightly longer, and the muscle mass is increased considerably, giving them a larger boost to his power.
Full-Power Heran [x22]: This form is the dream of every Heran warrior. It’s said that when they reach 250.000 PL they can truly become the warriors of destruction they are supposed to be. This form differs from the other due to the huge increase on the muscular mass of the Heran, while not sacrificing any of its speed. On this form they become the fearsome creatures that incited fear in the heart of the Kais.
King/Queen of Destruction [x45]: There’s a legend among the Herans, that when a Heran reach an unimaginable power after wreaking havoc towards the Galaxy, he can ascend to a true King or Queen of Destruction. No Heran even achieved this form, but the only difference from the Full-Power Heran is that they no longer have pupils on their eyes, as a representation of their blindness for power and mayhem.
[/PTab]
[PTab=Alien C]
Ankoku
Ankoku
Dark Star
Starting Power: 1500-2000
Appearance:
Ankoku are large powerful looking monsters, they commonly have appearances similar to a humanoid amalgamation of insectoid and reptilian features, they posses prehensile feet that allow them to cling to ceilings(which they commonly use to ambush enemies) and retractable claws on there hands, forearms and feet, the foot claws are generally kept out at all times while the hands and forearms are spring free whenever the Ankoku is feeling aggressive or threatened.
Background:
The Ankoku have been the apex predators of Dark Star, they rule the dark planet via a series of vaguely organized clans lead by the most powerful warrior or the most clever killer(often times these traits are both present) the clans viciously hunt down the other creatures that live on Dark Star lording there superior vision and ability to consume energy over the weaker species, originally Dark Star was left mostly untouched by the universe at large only occasionally visited by the PTO of old, after the initial fall of the PTO Dark Star once again fell into the shadows of universal knowledge. In the intervening years the Ankoku of Dark Star have managed to cannibalize the technology left on Dark Star by visitors and some have sought to explore the 'Endless Void' that makes up the rest of the universe. While some have returned to Dark Star bringing new technology and more ships for more of there brethren to join the 'Great Journey' some have settled into the greater universe taking positions within the PTO, SSE, and other larger Mercenary groups who have need for there unique skills and powerful builds.
Hybrids:
Ankoku are not generally capable of actually breeding with other races, they also tend to lack an interest in doing so which seems to work out just fine for everyone.
Name Pun Theme(s):
Ankoku lack a definitive name pun, things relating to an absence of light or Flowers(Yakon's name appears to be a pun on Yacon, a type of daisy) are most fitting.
Unique Characteristics:
Energy Eater - All Ankoku feed on energy, be it ambient light energy or the raw energy projected by powerful beings, this ability becomes particularly potent when they are under the effects of an Eclipse or are in a transformed state as an Ankoku can draw the energy away from a single enemy reducing that enemies transformation multiplier by -x1, this ability has no major effect on untransformed warriors, and only reduces a Majin's modifiers if they posses at least a +x1 to offensive power.
Dark Stalker - Ankoku being creatures of Dark Star, a planet of pitch darkness posses a wide array of abilities suited to living in a world without light, they posses the ability to see through even pitch darkness and on top of this possess other enhanced senses that when working in concert make them all but immune to being blinded.
(If a Bio Android possesses the traits of a Ankoku they gain the full power of this ability if they choose it)
Powerful Hide - Ankoku posses a powerful sort of pseudo-exo-skeleton that provides them with a powerful defense (+1x to Defensive PL in all forms).
Transformations:
Eclipse - 10x Starting - With no sunlight of there own the Ankoku never knew what TRUE power they could have obtained, but once Ankoku started to leave Dark Star they discovered that under the lack of light produced by an Eclipse they would undergo a terrifying transformation growing twice there normal size and increasing there power tenfold putting the Ankoku on par with even an Oozaru! (Requires _____)
Dark Heart - x9 50,000, Permanent - Once an Ankoku has reached this tier of power they undergo a slight change in there physical form, often they become a bit larger and usually a bit more monstrous, the power of this form nearly rivals there power under the effects of an eclipse but is available to them at all times!
Life Drinker / Unbalanced - Special 150,000, Permanent - A Ankoku becomes 'Unbalanced' upon reaching this level of power, they feel an undying 'itch' within to feed on the energies of powerful warriors even greater than they normally feel, this Unbalancing begins with a shift in power that result in there raw damaging power becoming much higher, matching there Eclipse power, but there defensive power even with there Hide growing weaker. A Ankoku can learn to grow stronger even while Unbalanced through obtaining the ability to regulate there KI flow at will (Suppression + Bulking) increasing there Offensive and Defensive power greatly, they cannot however obtain the 'Life Drinker' state of power without first feeding on the energy of a warrior who possess an offensive power within 80% of what there Life Drinker state would be.
Initial Unblancing - Ankoku upon reaching 150k have there offensive power increased to x10, there defensive PL however drops to x6, this can be mitigated by the arrival of an Eclipse which will balance the Ankoku back out at a total x10 on both ends.
Proper Unbalance - Once an Ankoku obtains Suppression and Bulking they increase there Offensive power to x18 and there Defensive power becomes x12
Life Drinker - Once an Ankoku has used his Energy Eater trait on an opponent within 80% of his Base PL x16 (and has already unlocked 'Proper Unbalance') they can then gain this state which provides x16 to both Offensive and Defensive PL, an Ankoku can choose to reenter the Unbalanced state at will in order to gain greater offensive power.
Black Sun - x20 Rare as it is, Ankoku who reach this level tend to have there exoskeletons gain a much darker tinge as they begin to practically exude the same power they absorb from an Eclipse, this shift in how there energy is projected causes there power output to increase by double what they normally gain from an eclipse dwarfing even the power gained from becoming a Life Drinker.
Lord of Darkness - x32 (x25 defensive pl) 300,000 (Operates like Master/Ultra Super Saiyan form. More power but less defense/speed!)
True Eclipse - x42 430,000 The perfect form of an Ankoku, only legends exist about Ankoku who have obtained this form, it is said the exoskeleton of a True Eclipse Ankoku becomes as dark as the night sky and that they consume energy at such a rate that the area around them is as if in a state of perpetual night.
Dark Star
Starting Power: 1500-2000
Appearance:
Ankoku are large powerful looking monsters, they commonly have appearances similar to a humanoid amalgamation of insectoid and reptilian features, they posses prehensile feet that allow them to cling to ceilings(which they commonly use to ambush enemies) and retractable claws on there hands, forearms and feet, the foot claws are generally kept out at all times while the hands and forearms are spring free whenever the Ankoku is feeling aggressive or threatened.
Background:
The Ankoku have been the apex predators of Dark Star, they rule the dark planet via a series of vaguely organized clans lead by the most powerful warrior or the most clever killer(often times these traits are both present) the clans viciously hunt down the other creatures that live on Dark Star lording there superior vision and ability to consume energy over the weaker species, originally Dark Star was left mostly untouched by the universe at large only occasionally visited by the PTO of old, after the initial fall of the PTO Dark Star once again fell into the shadows of universal knowledge. In the intervening years the Ankoku of Dark Star have managed to cannibalize the technology left on Dark Star by visitors and some have sought to explore the 'Endless Void' that makes up the rest of the universe. While some have returned to Dark Star bringing new technology and more ships for more of there brethren to join the 'Great Journey' some have settled into the greater universe taking positions within the PTO, SSE, and other larger Mercenary groups who have need for there unique skills and powerful builds.
Hybrids:
Ankoku are not generally capable of actually breeding with other races, they also tend to lack an interest in doing so which seems to work out just fine for everyone.
Name Pun Theme(s):
Ankoku lack a definitive name pun, things relating to an absence of light or Flowers(Yakon's name appears to be a pun on Yacon, a type of daisy) are most fitting.
Unique Characteristics:
Energy Eater - All Ankoku feed on energy, be it ambient light energy or the raw energy projected by powerful beings, this ability becomes particularly potent when they are under the effects of an Eclipse or are in a transformed state as an Ankoku can draw the energy away from a single enemy reducing that enemies transformation multiplier by -x1, this ability has no major effect on untransformed warriors, and only reduces a Majin's modifiers if they posses at least a +x1 to offensive power.
Dark Stalker - Ankoku being creatures of Dark Star, a planet of pitch darkness posses a wide array of abilities suited to living in a world without light, they posses the ability to see through even pitch darkness and on top of this possess other enhanced senses that when working in concert make them all but immune to being blinded.
(If a Bio Android possesses the traits of a Ankoku they gain the full power of this ability if they choose it)
Powerful Hide - Ankoku posses a powerful sort of pseudo-exo-skeleton that provides them with a powerful defense (+1x to Defensive PL in all forms).
Transformations:
Eclipse - 10x Starting - With no sunlight of there own the Ankoku never knew what TRUE power they could have obtained, but once Ankoku started to leave Dark Star they discovered that under the lack of light produced by an Eclipse they would undergo a terrifying transformation growing twice there normal size and increasing there power tenfold putting the Ankoku on par with even an Oozaru! (Requires _____)
Dark Heart - x9 50,000, Permanent - Once an Ankoku has reached this tier of power they undergo a slight change in there physical form, often they become a bit larger and usually a bit more monstrous, the power of this form nearly rivals there power under the effects of an eclipse but is available to them at all times!
Life Drinker / Unbalanced - Special 150,000, Permanent - A Ankoku becomes 'Unbalanced' upon reaching this level of power, they feel an undying 'itch' within to feed on the energies of powerful warriors even greater than they normally feel, this Unbalancing begins with a shift in power that result in there raw damaging power becoming much higher, matching there Eclipse power, but there defensive power even with there Hide growing weaker. A Ankoku can learn to grow stronger even while Unbalanced through obtaining the ability to regulate there KI flow at will (Suppression + Bulking) increasing there Offensive and Defensive power greatly, they cannot however obtain the 'Life Drinker' state of power without first feeding on the energy of a warrior who possess an offensive power within 80% of what there Life Drinker state would be.
Initial Unblancing - Ankoku upon reaching 150k have there offensive power increased to x10, there defensive PL however drops to x6, this can be mitigated by the arrival of an Eclipse which will balance the Ankoku back out at a total x10 on both ends.
Proper Unbalance - Once an Ankoku obtains Suppression and Bulking they increase there Offensive power to x18 and there Defensive power becomes x12
Life Drinker - Once an Ankoku has used his Energy Eater trait on an opponent within 80% of his Base PL x16 (and has already unlocked 'Proper Unbalance') they can then gain this state which provides x16 to both Offensive and Defensive PL, an Ankoku can choose to reenter the Unbalanced state at will in order to gain greater offensive power.
Black Sun - x20 Rare as it is, Ankoku who reach this level tend to have there exoskeletons gain a much darker tinge as they begin to practically exude the same power they absorb from an Eclipse, this shift in how there energy is projected causes there power output to increase by double what they normally gain from an eclipse dwarfing even the power gained from becoming a Life Drinker.
Lord of Darkness - x32 (x25 defensive pl) 300,000 (Operates like Master/Ultra Super Saiyan form. More power but less defense/speed!)
True Eclipse - x42 430,000 The perfect form of an Ankoku, only legends exist about Ankoku who have obtained this form, it is said the exoskeleton of a True Eclipse Ankoku becomes as dark as the night sky and that they consume energy at such a rate that the area around them is as if in a state of perpetual night.
[/PTab]
[/PTabbedContent]
[/PTab]
[PTab=Custom Races]
[PTabbedContent]
[PTab=Alien A]
Homunuculi
Race made by Reikiko, if anyone has any questions about them lore-wise, contact me~
Race Name Homunuculi
Any Starting Planet Earth
Starting Power: Alien A 400-800.
Appearance:
To describe an Homunculi the best, one has to keep in mind the nature surrounding their species’ creation. Originally designed to represent one of the ‘mortal’ races, those artificial beings are said to possess the potential to ascend into something even greater.
While the first generation of those species have been known to be a female-only species, rumors say that if someone was to trace back to the process that was used to design them, that the potential of a male Homunculi is within reach. Nevertheless, most Homunculi are known to start in the form of a child, and ascend to adulthood as they increase in power. However, an Homunculi will always resemble a human being in looks, albeit minor alterations might be possible. Nevertheless, they will always retain a humanoid-like look.
Background:
Originally designed by Professor Grimm, an Earthling scientist who secretly desired to create a being that was capable of growing past the limits of mortality, and through this method obtain a means to become a deity and take their rightful place on the empty throne of the gods.
The idea was sparked through an ancient prophecy that hinted a mortal warrior had ascended to godhood through unknown means to challenge a powerful threat to the world, and this prophecy made Grimm believe that given the right stimulants certain beings could ascend into godhood.
Nevertheless, this process was once attempted before in the form of the creation of the beings known as Bio-androids. While those beings could be created from the genetic material of the strongest beings in existence, their growth potential seemed to be limited. Certainly, they could reach astonishing levels of power, but was it enough to call a perfect being, a deity? It was this question that led Grimm to develop a different approach.
What if a perfect being was to devour other perfect beings? Would it allow that apex predator to become a true deity in power? This led to the creation of Project Chimera, a dangerous and bloody experiment where eight bio-androids were raised with the lone goal of attaining perfection, and in the process absorb their fellow sisters to ascend to true perfection: Godhood.
It’s believed the first proper Homunculi was created when the bio-android Reikiko merged with her human self, but this is a wrong statement. In ages past a Makaioshin had constructed an actual artificial construct that resembled a human woman, but with power far beyond a regular mortal’s limits. In the end, while the secrets surrounding Homunculi construction have faded away into the passage of time, the recent reemergence of the aforementioned Homunculi who curiously enough seems to be embodied by Reikiko, has led to various attempts to decipher the remnants of Professor Grimm’s research to figure out a means to create a Homunculi.
It’s important to note that all Homunculi are mostly designed from genetic material found by connecting a character through the Chimera project’s designs (meaning they’d have the genetic material of Reikiko), there might be the occasional Homunculi that survived the past conflict between the Kaioshin and Makaioshin that have led to the destruction of most Homunculi.
Name Pun Theme(s): The name pun depends on the origin of the Homunculi.
Chimera Project: All are Japanese names with a ‘ko’ suffix (ko = child so Reikiko = Cold Air Child)
Ancient Homunculi: Usually are referred to by a title rather than a name (Reinforce being an improper/username and ‘Book of Darkness’ being the title of the Homunculi who dwelled inside the human side of Reikiko)
Unique Characteristics:
Chasing Perfection: Homunculi are at their core are created with the purpose of becoming a deity. To become something beyond the reach of any human being. As a result the Homunculi is capable of mastering things much faster than the average person, this translates to a technique learned every 4000 PL
Blessing of the Dark Goddess: A gift born from the first-created Homunculus. The Blessing of the Dark Goddess bestows a potent magical ability onto them that is often labeled something borderline of a miracle. By using their own spiritual energy as a fuel for this magic, the Homunculi is capable of creating a healing effect on themselves or an ally. However, this healing effect seems to also possess an affinity toward regeneration, like the Namekian race are known for. Depending on the PL of the healer, they are able to regenerate lost limbs a certain amount of times per thread.
However, it’s important to note that the blessing is considered a cursed/dark ability, for depending on the healer’s choice, those under its influence tend to find their ki warped into a more malicious nature, and their minds corroded into a more darker nature, often more maniacal compared to normally. –Only if willingly, aka this aspect is a flavor-only aspect-
Transformations:
Artificial Child - x2 Available upon creation, this is kind of considered a base form for the Homunculus
Artificial Adult - x6 70,000 A Homunculus who reached this level has learned to properly tap into their powers. At this point a Homunculus will be able to unlock their mature forms. Of course it looks different among each Homunculi
Perfect Homunculus - x15 150,000 At this point the Homunculus has learned to properly use their adult form permanently. This allows them to stay within their full power form, should they desire to. Nevertheless, the power of a Perfect Homunculus is nothing to be laughed at, for while they might look normal their power has vastly increased.
Ascension - Type A x25 250,000 Ascension is the act of properly ascending to a power beyond most mortals. While it takes a lot of effort to reach this point, a Homunculus at this level will find their artificial souls to have grown so powerful that their bodies demand to release ki outwards to reduce the strain on the body. This usually manifests as a burning ki aura, or other physical features formed from energy.
Artificial Deity - Type A x42 400,000 The goal of every Homunculus. At this point they will have ascended to such a power they are almost akin to deities on terms of power alone already! While there aren’t any physical signs, their ki presence will feel like a raw fount of power
God-slayer - Type A x48 460,000 The ‘real’ final form of a Homunculus. Created as a weapon to slay the Kaioshin, or the ‘gods’ At this point they will have properly obtained a power that could put any mortal to think twice about crossing their path. Not only will their Ascension traits be shown permanently, but it’s said that their aura alone can already influence people…
Race Name Homunuculi
Any Starting Planet Earth
Starting Power: Alien A 400-800.
Appearance:
To describe an Homunculi the best, one has to keep in mind the nature surrounding their species’ creation. Originally designed to represent one of the ‘mortal’ races, those artificial beings are said to possess the potential to ascend into something even greater.
While the first generation of those species have been known to be a female-only species, rumors say that if someone was to trace back to the process that was used to design them, that the potential of a male Homunculi is within reach. Nevertheless, most Homunculi are known to start in the form of a child, and ascend to adulthood as they increase in power. However, an Homunculi will always resemble a human being in looks, albeit minor alterations might be possible. Nevertheless, they will always retain a humanoid-like look.
Background:
Originally designed by Professor Grimm, an Earthling scientist who secretly desired to create a being that was capable of growing past the limits of mortality, and through this method obtain a means to become a deity and take their rightful place on the empty throne of the gods.
The idea was sparked through an ancient prophecy that hinted a mortal warrior had ascended to godhood through unknown means to challenge a powerful threat to the world, and this prophecy made Grimm believe that given the right stimulants certain beings could ascend into godhood.
Nevertheless, this process was once attempted before in the form of the creation of the beings known as Bio-androids. While those beings could be created from the genetic material of the strongest beings in existence, their growth potential seemed to be limited. Certainly, they could reach astonishing levels of power, but was it enough to call a perfect being, a deity? It was this question that led Grimm to develop a different approach.
What if a perfect being was to devour other perfect beings? Would it allow that apex predator to become a true deity in power? This led to the creation of Project Chimera, a dangerous and bloody experiment where eight bio-androids were raised with the lone goal of attaining perfection, and in the process absorb their fellow sisters to ascend to true perfection: Godhood.
It’s believed the first proper Homunculi was created when the bio-android Reikiko merged with her human self, but this is a wrong statement. In ages past a Makaioshin had constructed an actual artificial construct that resembled a human woman, but with power far beyond a regular mortal’s limits. In the end, while the secrets surrounding Homunculi construction have faded away into the passage of time, the recent reemergence of the aforementioned Homunculi who curiously enough seems to be embodied by Reikiko, has led to various attempts to decipher the remnants of Professor Grimm’s research to figure out a means to create a Homunculi.
It’s important to note that all Homunculi are mostly designed from genetic material found by connecting a character through the Chimera project’s designs (meaning they’d have the genetic material of Reikiko), there might be the occasional Homunculi that survived the past conflict between the Kaioshin and Makaioshin that have led to the destruction of most Homunculi.
Name Pun Theme(s): The name pun depends on the origin of the Homunculi.
Chimera Project: All are Japanese names with a ‘ko’ suffix (ko = child so Reikiko = Cold Air Child)
Ancient Homunculi: Usually are referred to by a title rather than a name (Reinforce being an improper/username and ‘Book of Darkness’ being the title of the Homunculi who dwelled inside the human side of Reikiko)
Unique Characteristics:
Chasing Perfection: Homunculi are at their core are created with the purpose of becoming a deity. To become something beyond the reach of any human being. As a result the Homunculi is capable of mastering things much faster than the average person, this translates to a technique learned every 4000 PL
Blessing of the Dark Goddess: A gift born from the first-created Homunculus. The Blessing of the Dark Goddess bestows a potent magical ability onto them that is often labeled something borderline of a miracle. By using their own spiritual energy as a fuel for this magic, the Homunculi is capable of creating a healing effect on themselves or an ally. However, this healing effect seems to also possess an affinity toward regeneration, like the Namekian race are known for. Depending on the PL of the healer, they are able to regenerate lost limbs a certain amount of times per thread.
However, it’s important to note that the blessing is considered a cursed/dark ability, for depending on the healer’s choice, those under its influence tend to find their ki warped into a more malicious nature, and their minds corroded into a more darker nature, often more maniacal compared to normally. –Only if willingly, aka this aspect is a flavor-only aspect-
Transformations:
Artificial Child - x2 Available upon creation, this is kind of considered a base form for the Homunculus
Artificial Adult - x6 70,000 A Homunculus who reached this level has learned to properly tap into their powers. At this point a Homunculus will be able to unlock their mature forms. Of course it looks different among each Homunculi
Perfect Homunculus - x15 150,000 At this point the Homunculus has learned to properly use their adult form permanently. This allows them to stay within their full power form, should they desire to. Nevertheless, the power of a Perfect Homunculus is nothing to be laughed at, for while they might look normal their power has vastly increased.
Ascension - Type A x25 250,000 Ascension is the act of properly ascending to a power beyond most mortals. While it takes a lot of effort to reach this point, a Homunculus at this level will find their artificial souls to have grown so powerful that their bodies demand to release ki outwards to reduce the strain on the body. This usually manifests as a burning ki aura, or other physical features formed from energy.
Artificial Deity - Type A x42 400,000 The goal of every Homunculus. At this point they will have ascended to such a power they are almost akin to deities on terms of power alone already! While there aren’t any physical signs, their ki presence will feel like a raw fount of power
God-slayer - Type A x48 460,000 The ‘real’ final form of a Homunculus. Created as a weapon to slay the Kaioshin, or the ‘gods’ At this point they will have properly obtained a power that could put any mortal to think twice about crossing their path. Not only will their Ascension traits be shown permanently, but it’s said that their aura alone can already influence people…
Ryashi
Created by Nai Ran
Alien Type: A
Player #: 1
Image by Midnight
Species Name: Ryashi
Home Planet: Appodorra
Starting Planet: Anywhere
Starting Power: 400-800
Appearance: Ryashi have the upper half of a human, however starting at the hips the rest of their bodies are that of a snake. They also have pointed ears. Other than that, their appearances vary quite a bit. Their skin color commonly varies on anything from a pale peach to a burnt sienna, but more outlandish colors aren’t unheard of depending on the region of Appodorra they come from. There’s no limit on the color of their hair, eyes, or scales.
Background: Appodorra is comprised mostly of a vast, arid desert with numerous mountain ranges dividing it into different regions. Bodies of water are few and far between. Ryashi get their fluids from the different species of plants that have evolved to withstand harsh climate and frequent sandstorms. Regions with large enough bodies of water are actually quite popular with intergalactic tourism. They tend to have sort of an ‘island paradise’ look and feel to them. Off-worlders are also attracted by the plethora of odd minerals and gemstones that are abundant in Appodorra’s crust. Tourism is how the planet gets a large portion of its resources. This is the main reason why the rulers of different regions have stayed so peaceful with each other during recent years.
In the past, it wasn’t uncommon for regions to go to war with each other over land or other random disputes. However, war isn’t really a selling point for people who are looking to relax and enjoy themselves, which severely cut into their imports and exports. While the peace can be uneasy at times, the leaders of each region agreed that whatever squabbles they had with each other wasn’t worth making the whole of Appodorra suffer for it. To incite war could very well turn the entire against a single region; nobody wanted to risk it.
Different regions are each ruled by a single figure decided by the citizens of said region. Whoever is chosen for the position generally stays in power until they pass on, willingly step down, or the people decide they are unfit to rule anymore. Once the current leader loses power, the next Ryashi in line for the position is one of their children; in most cases it’s the eldest. If the previous ruler had no children or if the citizens agree that the child isn’t qualified to lead, an entirely new candidate is sought out. The position isn’t all that appealing for most Ryashi. The leader may have been granted great wealth and social status, but there’s far too much pressure in making sure everything runs smoothly. After all, the leader is basically responsible for solving everyone’s problems. It’s a lot more than the average Ryashi wants to deal with.
The Ritual of Discovery is an ancient tradition that goes back much further than any Ryashi can remember. On brink of reaching adulthood, young Ryashi set out into the unknown to expand their horizons and prove that they can survive if left to their own devices in a foreign environment. Not only this, but it often means bringing back home something of value as well. Journeys last for at least several years. There have been a few occasions when the Ryashi in question didn’t return for decades, if he or she returned at all. Those that returned successful were praised by society and looked upon with respect. In the days of old, the Ritual of discovery involved venturing into unexplored parts of Appodorra. Now that intergalactic travel is fairly common, Ryashi are instead sent to other planets. At the present time the Ritual of Discovery is a bit of a rare occurrence. Society has evolved in a way that bravery and the ability to survive anywhere aren’t quite as valuable as they used to be. Over the years the custom has nearly died out and is now taken on in very rare circumstances or by only the most courageous of adolescents.
Name Pun Theme(s): Names are based on different types of cloth and fabric.
Examples: Nai-Ran(Nylon), Kan-Basu(Canvas), Rei-Su(Lace)
Clan names are based off of colors, generally different shades depending on the region the clan originates.
Examples: Rust(Rassuto), Marun(Maroon), and Cardinal(Kadinarru) are shades of red and would likely be from the same region.
Unique Characteristics:
Age - Ryashi can live up to 170 years.
Climate - Due to Appodorra’s hot climate, Ryashi have evolved in a way so that they don’t generate much body heat on their own. This makes operating in and adjusting to cold climates found on other planets rather difficult. Anything colder than a tropical climate makes them feel physically cold and give them the occasional case of the shivers. Anything colder than a temperate climate causes them to become sluggish and they may grow sleepy and run out of energy fairly quickly. On the plus side, they thrive in desert climates and barely even notice the intense heat. In hot climates, Serpentine Fury boosts their power by x5 instead of x4. In cold climates, it is instead only boosts their power by x2.
Muscular Tail - Ryashi tails are rather strong and are roughly eight times the length of the humanoid portion of their bodies. Only about a quarter of their tail’s length must remain on the ground in order to anchor themselves, but the rest of their length can be used to boost them up and allow them to reach long distances.
Transformations:
2x - Serpentine Fury
When a Ryashi reaches the level of Serpentine Fury, the changes in their visual appearance are very slight. Their canines grow into four inch fangs and their voice gains an unnerving, low-pitched second layer to it. This second layer sounds like it accents every word with a light hiss and makes almost everything they say sound slightly threatening. A Ryashi's ki surges wildly while in this state and sparks of energy are constantly seen floating around their form. In hot environments, the form is strengthened slightly, to x3 their base. However, in cold environments, the race can not transform due to the environment not being in their favor.
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Alien Type: A
Player #: 1
Image by Midnight
Species Name: Ryashi
Home Planet: Appodorra
Starting Planet: Anywhere
Starting Power: 400-800
Appearance: Ryashi have the upper half of a human, however starting at the hips the rest of their bodies are that of a snake. They also have pointed ears. Other than that, their appearances vary quite a bit. Their skin color commonly varies on anything from a pale peach to a burnt sienna, but more outlandish colors aren’t unheard of depending on the region of Appodorra they come from. There’s no limit on the color of their hair, eyes, or scales.
Background: Appodorra is comprised mostly of a vast, arid desert with numerous mountain ranges dividing it into different regions. Bodies of water are few and far between. Ryashi get their fluids from the different species of plants that have evolved to withstand harsh climate and frequent sandstorms. Regions with large enough bodies of water are actually quite popular with intergalactic tourism. They tend to have sort of an ‘island paradise’ look and feel to them. Off-worlders are also attracted by the plethora of odd minerals and gemstones that are abundant in Appodorra’s crust. Tourism is how the planet gets a large portion of its resources. This is the main reason why the rulers of different regions have stayed so peaceful with each other during recent years.
In the past, it wasn’t uncommon for regions to go to war with each other over land or other random disputes. However, war isn’t really a selling point for people who are looking to relax and enjoy themselves, which severely cut into their imports and exports. While the peace can be uneasy at times, the leaders of each region agreed that whatever squabbles they had with each other wasn’t worth making the whole of Appodorra suffer for it. To incite war could very well turn the entire against a single region; nobody wanted to risk it.
Different regions are each ruled by a single figure decided by the citizens of said region. Whoever is chosen for the position generally stays in power until they pass on, willingly step down, or the people decide they are unfit to rule anymore. Once the current leader loses power, the next Ryashi in line for the position is one of their children; in most cases it’s the eldest. If the previous ruler had no children or if the citizens agree that the child isn’t qualified to lead, an entirely new candidate is sought out. The position isn’t all that appealing for most Ryashi. The leader may have been granted great wealth and social status, but there’s far too much pressure in making sure everything runs smoothly. After all, the leader is basically responsible for solving everyone’s problems. It’s a lot more than the average Ryashi wants to deal with.
The Ritual of Discovery is an ancient tradition that goes back much further than any Ryashi can remember. On brink of reaching adulthood, young Ryashi set out into the unknown to expand their horizons and prove that they can survive if left to their own devices in a foreign environment. Not only this, but it often means bringing back home something of value as well. Journeys last for at least several years. There have been a few occasions when the Ryashi in question didn’t return for decades, if he or she returned at all. Those that returned successful were praised by society and looked upon with respect. In the days of old, the Ritual of discovery involved venturing into unexplored parts of Appodorra. Now that intergalactic travel is fairly common, Ryashi are instead sent to other planets. At the present time the Ritual of Discovery is a bit of a rare occurrence. Society has evolved in a way that bravery and the ability to survive anywhere aren’t quite as valuable as they used to be. Over the years the custom has nearly died out and is now taken on in very rare circumstances or by only the most courageous of adolescents.
Name Pun Theme(s): Names are based on different types of cloth and fabric.
Examples: Nai-Ran(Nylon), Kan-Basu(Canvas), Rei-Su(Lace)
Clan names are based off of colors, generally different shades depending on the region the clan originates.
Examples: Rust(Rassuto), Marun(Maroon), and Cardinal(Kadinarru) are shades of red and would likely be from the same region.
Unique Characteristics:
Age - Ryashi can live up to 170 years.
Climate - Due to Appodorra’s hot climate, Ryashi have evolved in a way so that they don’t generate much body heat on their own. This makes operating in and adjusting to cold climates found on other planets rather difficult. Anything colder than a tropical climate makes them feel physically cold and give them the occasional case of the shivers. Anything colder than a temperate climate causes them to become sluggish and they may grow sleepy and run out of energy fairly quickly. On the plus side, they thrive in desert climates and barely even notice the intense heat. In hot climates, Serpentine Fury boosts their power by x5 instead of x4. In cold climates, it is instead only boosts their power by x2.
Muscular Tail - Ryashi tails are rather strong and are roughly eight times the length of the humanoid portion of their bodies. Only about a quarter of their tail’s length must remain on the ground in order to anchor themselves, but the rest of their length can be used to boost them up and allow them to reach long distances.
Transformations:
2x - Serpentine Fury
When a Ryashi reaches the level of Serpentine Fury, the changes in their visual appearance are very slight. Their canines grow into four inch fangs and their voice gains an unnerving, low-pitched second layer to it. This second layer sounds like it accents every word with a light hiss and makes almost everything they say sound slightly threatening. A Ryashi's ki surges wildly while in this state and sparks of energy are constantly seen floating around their form. In hot environments, the form is strengthened slightly, to x3 their base. However, in cold environments, the race can not transform due to the environment not being in their favor.
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Kagami
Created by Emer
Alien Type: A
Player #: 2
-Race Info~-
Race Name: Kagami
Starting Planet: Vegeta
Starting Power: Type A [400-800]
Appearance: Kagami are very much like most races within the galaxy, they have the shape of a human body. They however possess hair in which, by birth is a natural opalescent type hair. Normally white when the light isn't shining on it, the hair turns into a grand ballad of colors, making it seem as if their hair, was dyed every imaginable color you could think of, depending on which side of them you faced, you'd be greeted with different colors, and other unnatural things. Most of the race however, is born with pale skin, and are rarely outside due to the fact, they are natural slaves to the saiyan. One feature that remains the same with any Kagami, is the dark blood red eyes they have, in which is abnormal to any other species they've seen so far.
Background: Kagami where originally a race that existed before the Saiyan's came to the new planet Aridot. They had been safe from others on their home world, as it seemed no one had taken an interest in it as of late, till one fateful day, a series of pods landed on their planet. The Saiyans had arrived, some of them being the same height as the Kagami, and some being greatly taller had arrived that day. That when everything changed for the Kagami, they had lived their lives freely but now they where fighting for their lives. Each day the saiyans would send more of their kind to the planet, simply an invasion of sorts, pushing the Kagami back into the caves, their houses and lands destroyed. This went on for about twenty years till the Saiyan had finally won their victory. It wasn't much of a war to begin with though, as the Kagami possessed no technology to fight back, nor did they have ways to deal with the giants that loomed over them.
Over the next hundred years or so, the Kagami had resigned from fighting, becoming slaves for the saiyans, such as the few survivors being taken back to the saiyans home world Vegeta.. They worked endlessly for them, each day people could see a Kagami working on the streets, building some houses for them, or tending to the food source. Such as a farm or even sometimes they had live stock, that the saiyan's had stolen from another planet. There was still some fighting between Rebels of the Kagami and the Saiyans, but when the rebel would start up, it was shortly put out. The Kagami gradually became docile towards the saiyans, and it seemed that even the saiyans aggression towards them died down, apparently the Kagami had made a public life in the saiyans, they happened to be accepted among them, though still as slaves with no rights like them, they had a nice little thing going for them, they worked as a slave, got a place to sleep, and something to eat. They even started to allow some Kagami to follow a younger saiyan, towards the training camps, though they'd often use them as a fighting subject, it was the same for those younger saiyans learning to fight, this was also beneficial because for the very first time, Kagami's where being taught how to fight.
After about two hundred years or so, the Kagami had gained a small hold in the saiyan population, every saiyan home, had at least one Kagami in it, the hostility between the two races had ceased, and each had been able to adapt to having another in it's midst. The Saiyans which where protective of their property, where fairly kind to their Kagami, though there where some that hired them, just to have something to torture. Most Saiyans however loved having a Kagami in the house, some males got lonely and took in a female Kagami, it wasn't a bad deal, because sometimes it become a true love, and they would often get engaged, this meant that Kagami's now had a right to become part of the system. Though they'd get no higher then low class privileges, it was still better, than living as a slave. Because it allowed you to access things, that no Kagami could, better medical treatment, and sometimes you'd be lucky and gain access to different type of weaponry to defend yourself from another Saiyan.
Now a days, Kagami and Saiyans live side by side, the aggressive apes, had calmed down slightly after taking over this new planet, and over the courses of several hundred years, they had begun to see the Kagami as a former them. They had been slaves once themselves, and had been nearly destroyed by a single being, though no one could remember that person now. Kagami's now had a rightful place within the saiyan society, some of which are born with a saiyan parent, others of which are born into slavery, possess a chance to eventually climb the ladder, as other slaves had done, and be granted a place. Though most Kagami avoided that all together now, as the Saiyan's allowed the Kagami to join their army, though be it, as fodder. They would be sent in first, to check out a planet, and ninety-nine percent of those that went in, never came back. Those that did, where sent either right back out to a new planet, or been stationed to clean the barracks, which is not a pleasant thing to do for saiyans.
Name Pun Theme(s): (Thanks to Bao). A Kagami, must have their names similar to a reflection. As such depending on where you where living, If with Arcostians, you'll be their opposite such as Heat names. (Sun, Infra etc.) If with saiyans, you'll be named after Fruits instead of vegetables.
Unique Characteristics:
Angelic Age: Through the blessing of their goddess, Irith, a Kagami typically live twice as long as a saiyan does. For Saiyan's this is extremely beneficial because instead of picking up a new Kagami every hundred years or so, when the last one died off, they found that this species could live till their children have grown into full adults, and even then their children could use the same Kagami till they died.
Slaves: Yes this isn't something you'd expect from a Unique Characteristics, but it is true that most outer terrestrial species own slaves. Due to the Kagami living with the saiyans it is possible to purchase one for yourselves. The price is generally dependent on how strong a Kagami is, or how old they are. Should you buy them when they're young, and barely know anything their prices are around 1,000-5,000 Zeni. Should you buy a more experienced Kagami, say one in their adulthood, with high strength and ability, they'd cost you around 20,000 Zeni, unless the owner before, decides to give them away cheaper than the average price. (Now, This is not actual Money, this is for Rp Development, if you'd like to use this feel free, but your character can be free.)
Mimic: As their name suggest, they are able to mimic other races, due to this they have a special ability, that allows them to copy 1 move from a single fight. This is not a permanent gain, but instead the move they mimic, can either be used to counteract the attack, or be used as an attack for themselves. (1 time per fight, and can only be used on moves that do damage.)
Name: Blood Bonded
Description: As Kagami’s tend to live and work with one family for multiple generation a bond develops between them and their masters. This bond manifests in a strange way depending on the Kagami. While some grow in size and physical strength others gain the ability to greater control Ki.
Greater Physical prowess: Due to living with the Saiyans, the Kagami have developed something quiet similar to Zenkai, though a bit weaker.
Transformations:
Mimikku and Emer have found two different Branches of transformations for the Kagami. The Path of Harmony, and the Path of Destruction.
Path of Harmony: Kagami have come to accept their goddesses, and live in perfect harmony with them. Through this they gain a stronger boost at the beginning of the game, but drop off towards the end. As they've tapped into most of their goddesses power before hand. This path is for Neutral/Good characters
Path of Harmony Transformation
s:
Irith's Blessing: Basic transformations for all Kagami, just slightly stronger due to being in harmony with their goddess: 4x
Awakening: The Kagami comes in touch with the goddesses soul, and learn to enjoy the connections in which they have with the spirits: 8x
Enlightenment: The Kagami learn the stories of the ancients, and can remember the past of the kagami, and older techniques in which they used. 13x
Perfect Harmony: The goddess and Kagami, are combined together, gaining features of both the goddess and the vessel. So a permanent body change to look like the two fused together. 25x (Perm)
Pure Soul: The Kagami has forbidden any evil within their souls, and has come to terms with both death and life. They no longer harbor any evil within them, and are innocent as a newborn. 40x or 46x Depending on saga defeat.
Path of Destruction: The user abandons the goddesses, and relies on his own power. This causes them to be weaker in the beginning, but due to not tapping into the goddesses strength and power, they have it at their disposal for later in the game. This path is one for Neutral/Evil characters.
Path of Destruction Transformations:
Irith's Blessing: 2x
Doppelganger: The user Gains the appearance of the opponent. During this time, their body morphs to make an artificial looking clone of the enemy. But it also is in negatives, meaning the opposite of the color scheme. So Red would become Pink, White would be black, Blue would be purple. Etc. 6x
Enraged: The user become berserk. His hair turns into a red hue, and his body nearly doubles in height and muscle size. Known in Celtic religion as the berserker mode, this form makes the user forget about his own body, and allies. The user is like a raging OOzaru in this form. 15x
Goddesses Image: This form, the body reverts it's shape to look like the goddess held within the Kagami's body. This form is not permanent like the other, as the two are not in perfect Harmony with one another. 25x
Mimic:Copy 1 transformation from another race completely. Warning once you copy a form, you can no longer change this form. It will be replaced with the said transformation, and you'll be stuck with it forever. Such as if you copy an acrosians true form, and get smaller, when you look at your forms, the true form will be placed here. Just make sure it's what you want. 42x or 48x(saga defeat)
Alien Type: A
Player #: 2
-Race Info~-
Race Name: Kagami
Starting Planet: Vegeta
Starting Power: Type A [400-800]
Appearance: Kagami are very much like most races within the galaxy, they have the shape of a human body. They however possess hair in which, by birth is a natural opalescent type hair. Normally white when the light isn't shining on it, the hair turns into a grand ballad of colors, making it seem as if their hair, was dyed every imaginable color you could think of, depending on which side of them you faced, you'd be greeted with different colors, and other unnatural things. Most of the race however, is born with pale skin, and are rarely outside due to the fact, they are natural slaves to the saiyan. One feature that remains the same with any Kagami, is the dark blood red eyes they have, in which is abnormal to any other species they've seen so far.
Background: Kagami where originally a race that existed before the Saiyan's came to the new planet Aridot. They had been safe from others on their home world, as it seemed no one had taken an interest in it as of late, till one fateful day, a series of pods landed on their planet. The Saiyans had arrived, some of them being the same height as the Kagami, and some being greatly taller had arrived that day. That when everything changed for the Kagami, they had lived their lives freely but now they where fighting for their lives. Each day the saiyans would send more of their kind to the planet, simply an invasion of sorts, pushing the Kagami back into the caves, their houses and lands destroyed. This went on for about twenty years till the Saiyan had finally won their victory. It wasn't much of a war to begin with though, as the Kagami possessed no technology to fight back, nor did they have ways to deal with the giants that loomed over them.
Over the next hundred years or so, the Kagami had resigned from fighting, becoming slaves for the saiyans, such as the few survivors being taken back to the saiyans home world Vegeta.. They worked endlessly for them, each day people could see a Kagami working on the streets, building some houses for them, or tending to the food source. Such as a farm or even sometimes they had live stock, that the saiyan's had stolen from another planet. There was still some fighting between Rebels of the Kagami and the Saiyans, but when the rebel would start up, it was shortly put out. The Kagami gradually became docile towards the saiyans, and it seemed that even the saiyans aggression towards them died down, apparently the Kagami had made a public life in the saiyans, they happened to be accepted among them, though still as slaves with no rights like them, they had a nice little thing going for them, they worked as a slave, got a place to sleep, and something to eat. They even started to allow some Kagami to follow a younger saiyan, towards the training camps, though they'd often use them as a fighting subject, it was the same for those younger saiyans learning to fight, this was also beneficial because for the very first time, Kagami's where being taught how to fight.
After about two hundred years or so, the Kagami had gained a small hold in the saiyan population, every saiyan home, had at least one Kagami in it, the hostility between the two races had ceased, and each had been able to adapt to having another in it's midst. The Saiyans which where protective of their property, where fairly kind to their Kagami, though there where some that hired them, just to have something to torture. Most Saiyans however loved having a Kagami in the house, some males got lonely and took in a female Kagami, it wasn't a bad deal, because sometimes it become a true love, and they would often get engaged, this meant that Kagami's now had a right to become part of the system. Though they'd get no higher then low class privileges, it was still better, than living as a slave. Because it allowed you to access things, that no Kagami could, better medical treatment, and sometimes you'd be lucky and gain access to different type of weaponry to defend yourself from another Saiyan.
Now a days, Kagami and Saiyans live side by side, the aggressive apes, had calmed down slightly after taking over this new planet, and over the courses of several hundred years, they had begun to see the Kagami as a former them. They had been slaves once themselves, and had been nearly destroyed by a single being, though no one could remember that person now. Kagami's now had a rightful place within the saiyan society, some of which are born with a saiyan parent, others of which are born into slavery, possess a chance to eventually climb the ladder, as other slaves had done, and be granted a place. Though most Kagami avoided that all together now, as the Saiyan's allowed the Kagami to join their army, though be it, as fodder. They would be sent in first, to check out a planet, and ninety-nine percent of those that went in, never came back. Those that did, where sent either right back out to a new planet, or been stationed to clean the barracks, which is not a pleasant thing to do for saiyans.
Name Pun Theme(s): (Thanks to Bao). A Kagami, must have their names similar to a reflection. As such depending on where you where living, If with Arcostians, you'll be their opposite such as Heat names. (Sun, Infra etc.) If with saiyans, you'll be named after Fruits instead of vegetables.
Unique Characteristics:
Angelic Age: Through the blessing of their goddess, Irith, a Kagami typically live twice as long as a saiyan does. For Saiyan's this is extremely beneficial because instead of picking up a new Kagami every hundred years or so, when the last one died off, they found that this species could live till their children have grown into full adults, and even then their children could use the same Kagami till they died.
Slaves: Yes this isn't something you'd expect from a Unique Characteristics, but it is true that most outer terrestrial species own slaves. Due to the Kagami living with the saiyans it is possible to purchase one for yourselves. The price is generally dependent on how strong a Kagami is, or how old they are. Should you buy them when they're young, and barely know anything their prices are around 1,000-5,000 Zeni. Should you buy a more experienced Kagami, say one in their adulthood, with high strength and ability, they'd cost you around 20,000 Zeni, unless the owner before, decides to give them away cheaper than the average price. (Now, This is not actual Money, this is for Rp Development, if you'd like to use this feel free, but your character can be free.)
Mimic: As their name suggest, they are able to mimic other races, due to this they have a special ability, that allows them to copy 1 move from a single fight. This is not a permanent gain, but instead the move they mimic, can either be used to counteract the attack, or be used as an attack for themselves. (1 time per fight, and can only be used on moves that do damage.)
Name: Blood Bonded
Description: As Kagami’s tend to live and work with one family for multiple generation a bond develops between them and their masters. This bond manifests in a strange way depending on the Kagami. While some grow in size and physical strength others gain the ability to greater control Ki.
Greater Physical prowess: Due to living with the Saiyans, the Kagami have developed something quiet similar to Zenkai, though a bit weaker.
Transformations:
Mimikku and Emer have found two different Branches of transformations for the Kagami. The Path of Harmony, and the Path of Destruction.
Path of Harmony: Kagami have come to accept their goddesses, and live in perfect harmony with them. Through this they gain a stronger boost at the beginning of the game, but drop off towards the end. As they've tapped into most of their goddesses power before hand. This path is for Neutral/Good characters
Path of Harmony Transformation
s:
Irith's Blessing: Basic transformations for all Kagami, just slightly stronger due to being in harmony with their goddess: 4x
Awakening: The Kagami comes in touch with the goddesses soul, and learn to enjoy the connections in which they have with the spirits: 8x
Enlightenment: The Kagami learn the stories of the ancients, and can remember the past of the kagami, and older techniques in which they used. 13x
Perfect Harmony: The goddess and Kagami, are combined together, gaining features of both the goddess and the vessel. So a permanent body change to look like the two fused together. 25x (Perm)
Pure Soul: The Kagami has forbidden any evil within their souls, and has come to terms with both death and life. They no longer harbor any evil within them, and are innocent as a newborn. 40x or 46x Depending on saga defeat.
Path of Destruction: The user abandons the goddesses, and relies on his own power. This causes them to be weaker in the beginning, but due to not tapping into the goddesses strength and power, they have it at their disposal for later in the game. This path is one for Neutral/Evil characters.
Path of Destruction Transformations:
Irith's Blessing: 2x
Doppelganger: The user Gains the appearance of the opponent. During this time, their body morphs to make an artificial looking clone of the enemy. But it also is in negatives, meaning the opposite of the color scheme. So Red would become Pink, White would be black, Blue would be purple. Etc. 6x
Enraged: The user become berserk. His hair turns into a red hue, and his body nearly doubles in height and muscle size. Known in Celtic religion as the berserker mode, this form makes the user forget about his own body, and allies. The user is like a raging OOzaru in this form. 15x
Goddesses Image: This form, the body reverts it's shape to look like the goddess held within the Kagami's body. This form is not permanent like the other, as the two are not in perfect Harmony with one another. 25x
Mimic:Copy 1 transformation from another race completely. Warning once you copy a form, you can no longer change this form. It will be replaced with the said transformation, and you'll be stuck with it forever. Such as if you copy an acrosians true form, and get smaller, when you look at your forms, the true form will be placed here. Just make sure it's what you want. 42x or 48x(saga defeat)
Valkyrie
This race has been created by: Serori/Tenshi!
Race Name Valkyrie
Any Starting Planet
Starting Power: Alien A 400-800
Appearance: Winged humanoids, with arcosian-like armor, made of metal. It can retract into their skin on command, revealing pink flesh in their basic form. Their outer skin-armor is a metalic substance, shiny, and typically looks like viking/medieval style armor. They are born from eggs.
Background: Before the destruction of their planet Valkyria, the Valkyrie were a warrior race. Well versed in the use of armaments, they closely resembled the Iriah Gauls in history and hierarchy. Many tribes inhabited their planet, each under rule of seperate houses with tneir own rules and guard. However, all the tribes were under the singular rule of their God-King, a Valkyrie who had attained so much power, he was presumably blessed by the God-Kings before him with a new tier of transformation. Under his rule, there was a great peace, until the Saiyan race demolished them for no apparent reason. Therewas years of war during this time, as the Valkyrie, knowing their defeatwas imminent, fought back. The God-King's last decree before the destruction of their planet was to send as many of the children a d young Valkyrie out on pods as quickly as possible. Nobody knows how many made it.
Given their militaristic nature, Valkyrie, even those born away from others of their race, are naturally gopd with weapons. Their parents' proficiency typically determines which singular weapon each Valkyrie is particularly good at.
Valkyrie are also born from eggs.
Name Pun Theme(s): Not really any...all Valkyrie are "Valkyrie "Name"", Valkyrie being replaced by clan/tribe where applicable.
Unique Characteristics:
Transformations:
x2 - Keen Focus- An increase in strength and speed. Armor and endurance remain the same.
x6 - (pl 70,000) True Valkyrie- An enhancement of the muscles, and the body changes, akin to an Arcosian. The natural armor-looking skin grows thicker, and farther up the exposed flesh (Intense, emotional stress or pl 80,000)
x15 - (pl 150,000) Warrior- Larger enhancement of the muscles, the armor covering the whole body, thicker. The Valkyrie moves quicker, and hits a lot harder, their ki stronger. Grants a much stronger summonable weapon of whatever weapon the Valkyrie is proficient at. This weapon is named, and typically forged in likeness of a mythical weapon.
x25 - (pl 250,000) Disciple- The aura becomes golden, a halo appearing over the Valkyrie's head. Now stronger, much quicker, and fully covered in thick armor.
x42 - (pl 400,000) God-King- a God-like, ascended transformation. Few Valkyrie make it this far, and its thought to be given by the previous God-Kings. Increase in abilities, power, speed and defense. Promotes great leadership and responsibility. (Can only be obtained after accomplishing a great feat. This is a psychological ideal, as only someone who views what they have done as a great thing can achieve this transformation. Roleplay oriented.)
x48 - (pl 460,000) Valkyrion- Only ever recorded in a singular book of fables, few copies of which survived the destruction of Valkyria. No record of a Valkyrie having reached this transformation exists. However the book states that it is very much like the God-King transformation, only the Vakyrie armor permanently turns into diamond to the eyes, and almost as durable. Eyes themselves turn permanently white, and strength is increased significantly, speed as well. However, this transformation can only be given in death during battle. (Saga kill)
Race Name Valkyrie
Any Starting Planet
Starting Power: Alien A 400-800
Appearance: Winged humanoids, with arcosian-like armor, made of metal. It can retract into their skin on command, revealing pink flesh in their basic form. Their outer skin-armor is a metalic substance, shiny, and typically looks like viking/medieval style armor. They are born from eggs.
Background: Before the destruction of their planet Valkyria, the Valkyrie were a warrior race. Well versed in the use of armaments, they closely resembled the Iriah Gauls in history and hierarchy. Many tribes inhabited their planet, each under rule of seperate houses with tneir own rules and guard. However, all the tribes were under the singular rule of their God-King, a Valkyrie who had attained so much power, he was presumably blessed by the God-Kings before him with a new tier of transformation. Under his rule, there was a great peace, until the Saiyan race demolished them for no apparent reason. Therewas years of war during this time, as the Valkyrie, knowing their defeatwas imminent, fought back. The God-King's last decree before the destruction of their planet was to send as many of the children a d young Valkyrie out on pods as quickly as possible. Nobody knows how many made it.
Given their militaristic nature, Valkyrie, even those born away from others of their race, are naturally gopd with weapons. Their parents' proficiency typically determines which singular weapon each Valkyrie is particularly good at.
Valkyrie are also born from eggs.
Name Pun Theme(s): Not really any...all Valkyrie are "Valkyrie "Name"", Valkyrie being replaced by clan/tribe where applicable.
Unique Characteristics:
- Naturally talented with weapons
- Quick
- Strong Skinned (what appears to be armor over the Valkyrie is actually their outer skin. It is made out of some sort of metal)
- Born with wings
Transformations:
x2 - Keen Focus- An increase in strength and speed. Armor and endurance remain the same.
x6 - (pl 70,000) True Valkyrie- An enhancement of the muscles, and the body changes, akin to an Arcosian. The natural armor-looking skin grows thicker, and farther up the exposed flesh (Intense, emotional stress or pl 80,000)
x15 - (pl 150,000) Warrior- Larger enhancement of the muscles, the armor covering the whole body, thicker. The Valkyrie moves quicker, and hits a lot harder, their ki stronger. Grants a much stronger summonable weapon of whatever weapon the Valkyrie is proficient at. This weapon is named, and typically forged in likeness of a mythical weapon.
x25 - (pl 250,000) Disciple- The aura becomes golden, a halo appearing over the Valkyrie's head. Now stronger, much quicker, and fully covered in thick armor.
x42 - (pl 400,000) God-King- a God-like, ascended transformation. Few Valkyrie make it this far, and its thought to be given by the previous God-Kings. Increase in abilities, power, speed and defense. Promotes great leadership and responsibility. (Can only be obtained after accomplishing a great feat. This is a psychological ideal, as only someone who views what they have done as a great thing can achieve this transformation. Roleplay oriented.)
x48 - (pl 460,000) Valkyrion- Only ever recorded in a singular book of fables, few copies of which survived the destruction of Valkyria. No record of a Valkyrie having reached this transformation exists. However the book states that it is very much like the God-King transformation, only the Vakyrie armor permanently turns into diamond to the eyes, and almost as durable. Eyes themselves turn permanently white, and strength is increased significantly, speed as well. However, this transformation can only be given in death during battle. (Saga kill)
[/PTab]
[PTab=Alien B]
[/PTab]
[PTab=Alien C]
Kurimu-seijin
For questions about the Kurimu-seijin race, contact Swees.
Planet: Wyntre 416 (formerly Planet Cream)
Planet Cream is an Earth-like world set on the boundaries of the SSE and the Arcosian Empire, with a ring of icy stones around revolving its equator, that some astronomers suspect are the remnants of an ancient moon.
Starting Power: 1500-2000
Appearance:
Humanoid in their base form, Kurimu-seijin come in two distinct flavors. The more prevalent green-eyed Matcha Clan, that resides in the mountainous and frosty north of the planet, and the red-eyed Adzuki Clan, that resides in the swampy south and is more rare. Hair color is usually always green, though shaded by gem tones, and colors such as blue or yellow are not unheard of. The Adzuki Clan has more prominent ears than their northern cousin, sometimes with large bat-like pinna, and are generally considered more warlike. After an Adzuki Clan child survives its first battle, usually at a young age, they are tattooed. Horns on the brow are a common trait in both Clans, though most Kurimu-seijin are hornless. Skin tones range from a dark and smoky grey, to a ruddy oranges, to minty, icy blues, and all complexion is determined by the amount of solar radiation a generation of eggs is bombarded with. The current brood is a high orange generation, though other colors may occur depending on latitude and length of exposure to sunlight. Producing viable offspring from differing Clans is difficult, but their eyes are always either red or green exclusively.
Cremelin Transformation:
Background:
The Kurimu-seijin have a long history as an aggressive, destructive race. Circa Age 1800, they were a wartorn society on the brink of collapse. The recent discovery of nuclear fission by Matcha Clan scientists and its immediate use against the then-dominant Adzuki Clan had reduced much of the planet's southern hemisphere into a radioactive cesspool. Even the North had been devastated by the unforeseen nuclear winter that followed. Food and resource shortages fractured the Matcha Clan into a hundred powerful families fighting over the scraps of their dying civilization.
The Solar Saiyan Empire led by King Boliko Koregutsu arrived during this time,interested in the large amount of platinum group metals that could be extracted from the wounded planet's core. The fractured Kurimu-seijin were largely defenseless against this powerful new foe. Though ki sensitivity is a relatively common trait among the Kurimu-seijin, there was little awareness of its true potential, and there was no formal ki training whatsoever. The Matcha Clan fought the Saiyans with their nuclear armament and their budding spaceflight technology, but were quickly overwhelmed.
Ninety five percent of the Kurimu-seijin species was destroyed in the invasion, along with much of Planet Cream's biosphere. While commencing mining and enslavement operations, the Saiyans realized that the Kurimu-seijin carried a dormant, untapped ki potential. The worthy Kurimu-seijin were lifted up by the intrigued Saiyans as a warrior race intended to be used as fodder for the Saiyan Elites during high priority missions.
It wasn't long before a Kurimu-seijin warrior named Mochi rose to fight against their Saiyan overlords. He was of the Matcha Clan, and was considered a mere low rank fighter by SSE standards. Still, Mochi scored a slew of shocking victories, and bonded the two Clans of Planet Cream together to rebel openly against their new masters. The rebellion was bloody, and lasted for years. In his ki mastery, Mochi attained a strange new metamorphosis which he called 'Super Kurimu', and was elected Maximum Leader among his people. Entire squads of Saiyan Elites fell against Super Kurimu Mochi.
In their frustration, the Saiyans unleashed a blutz-wave generating Power Ball above the moonless world. To their shock and disbelief, the blutz-wave radiation triggered a transformation among the surviving Kurimu-seijin. These Cremelin giants fought against Oozaru, claw to fist, and drew the battle into a bloody stalemate. It wasn't until the arrival of the ruthless General Hiruen at the head of the entire Royal Fleet that the rebellion was finally put down. Maximum Leader Mochi was killed by a squad of Super Saiyans, and order was brutallly restored.
Eventually, Planet Cream was traded to the Arcosian Empire as a late amendment to the peace treaty of 1807, its name changing over subsequent generations with each new owner. Today, it is known as Wyntre 416. The Kurimu-seijin have long given up their dreams of rebellion, and now serve as alien mercenaries for both the Arcosian Empire and the Solar Saiyan Empire. They are widely regarded as a vicious and wily race.
Recent archaeological evidence extracted from their ruins suggests that Kurimu-seijin may have once served an alien benefactor thousands of years ago, but the truth has been lost in time and centuries of warfare.
Name Pun Theme(s):
Kurimu-seijin is a pun on creme brulee. Their names are generally puns on dairy-based desserts. Other types desserts are also common, especially French and Japanese desserts, including candies and sweets.
Unique Characteristics: Kurimu-seijin are widely considered to be Alien Scum who are untrustworthy and volatile in large numbers. As such, Kurimu-seijin are paid extra to maintain loyalty, and receive a 10% gain on all Zeni threads. They are also Bloodthirsty and have the ability to active a +x1 modifier to their offensive PL once per thread.
Transformations:
Cremelin(x12) : It is rumored in their ancient history that the Kurimu-seijin were ki literate and frequently bathed by the reflected light of a large moon that transformed them into Cremelins, great rotund monsters of terrible power. No moon orbits their homeworld today, but in the presence of Blutz-wave radiation or a full alien moon, the Kurimu-seijin may transform into a Cremelin. Ten stories tall and covered in putrid slime, these titanic reptilian blobs can wreak havoc on entire civilizations. Requires Cremelin Mastery [SU] and 10,000 PL to control. Requires Full Moon or Power Ball to activate.
Burnt Ki(x7): Only the Kurimu Elite who have achieved a power level of 50,000 or greater can burn their ki, making all of their attacks much fiercer. While burning their ki, the Kurimu-seijin's aura turns into a black sizzling hot flame that emits smoke. (another creme brulee pun )
Super Kurimu(x16): The legendary form of the Kurimu attained only once in the past, thought an anomaly and nearly forgotten by history. Requires a battle rating of 150,000 to achieve. The body becomes thick with muscle which burst in their growth. Any horns become more prominent and turn white, and new horns may sprout from flesh. Their ki is vastly expanded during this transformation to levels greater than even the Cremelin.
Heavy Super Kurimu(x18/x12): Power weighted. Requires a bulking technique and the Super Kurimu transformation. The Super Kurimu body is bulked with even more heavy muscles, and their attacks are stronger but also slower.
Whipped Super Kurimu(x20): After long training in the use of the Super Kurimu form, the state becomes second nature, and can be activated for extremely long periods of time and faster than the blink of an eye. The hair is 'whipped up' in this relaxed form. Attaining this form requires a power level of at least 200,000. Replaces Super Kirumu and Heavy Super Kurimu.
Super Burnt Kurimu(x32/x25): Through intense training and a power level of at least 300,000, one who has attained the status of Super Kurimu may burn their ki while in the hightened form, though maintaining the Burnt Ki aura requires great strain and focus. There are tales told that the legendary Maximum Leader Mochi, the first Super Kurimu, burned his ki in this manner while in his dying fight with the last Super Saiyans. It is identical to a Whipped Super Kurimu in appearance, though the aura is now that of the Burnt Ki transformation.
Super Kurimu 2(x42): The true form of the Super Kurimu, available only to those who have mastered all aspects of its use over a long period of time and acheived a power level of at least 430,000. The hair becomes stiffer, and the irises burn florescent red, and their horns shimmer with a glow. Black lightning sizzles across their body as a shadow-black smoking aura surrounds the Super Kurimu 2's flesh. This is not a form to be taken lightly, as the Kurimu-seijin's ki is now expanded more than forty-fold!
Sept 6, 2015 20:15:55 GMT swees said:
Name: Kurimu-seijin (Alien C)Planet: Wyntre 416 (formerly Planet Cream)
Planet Cream is an Earth-like world set on the boundaries of the SSE and the Arcosian Empire, with a ring of icy stones around revolving its equator, that some astronomers suspect are the remnants of an ancient moon.
Starting Power: 1500-2000
Appearance:
Humanoid in their base form, Kurimu-seijin come in two distinct flavors. The more prevalent green-eyed Matcha Clan, that resides in the mountainous and frosty north of the planet, and the red-eyed Adzuki Clan, that resides in the swampy south and is more rare. Hair color is usually always green, though shaded by gem tones, and colors such as blue or yellow are not unheard of. The Adzuki Clan has more prominent ears than their northern cousin, sometimes with large bat-like pinna, and are generally considered more warlike. After an Adzuki Clan child survives its first battle, usually at a young age, they are tattooed. Horns on the brow are a common trait in both Clans, though most Kurimu-seijin are hornless. Skin tones range from a dark and smoky grey, to a ruddy oranges, to minty, icy blues, and all complexion is determined by the amount of solar radiation a generation of eggs is bombarded with. The current brood is a high orange generation, though other colors may occur depending on latitude and length of exposure to sunlight. Producing viable offspring from differing Clans is difficult, but their eyes are always either red or green exclusively.
Cremelin Transformation:
Background:
The Kurimu-seijin have a long history as an aggressive, destructive race. Circa Age 1800, they were a wartorn society on the brink of collapse. The recent discovery of nuclear fission by Matcha Clan scientists and its immediate use against the then-dominant Adzuki Clan had reduced much of the planet's southern hemisphere into a radioactive cesspool. Even the North had been devastated by the unforeseen nuclear winter that followed. Food and resource shortages fractured the Matcha Clan into a hundred powerful families fighting over the scraps of their dying civilization.
The Solar Saiyan Empire led by King Boliko Koregutsu arrived during this time,interested in the large amount of platinum group metals that could be extracted from the wounded planet's core. The fractured Kurimu-seijin were largely defenseless against this powerful new foe. Though ki sensitivity is a relatively common trait among the Kurimu-seijin, there was little awareness of its true potential, and there was no formal ki training whatsoever. The Matcha Clan fought the Saiyans with their nuclear armament and their budding spaceflight technology, but were quickly overwhelmed.
Ninety five percent of the Kurimu-seijin species was destroyed in the invasion, along with much of Planet Cream's biosphere. While commencing mining and enslavement operations, the Saiyans realized that the Kurimu-seijin carried a dormant, untapped ki potential. The worthy Kurimu-seijin were lifted up by the intrigued Saiyans as a warrior race intended to be used as fodder for the Saiyan Elites during high priority missions.
It wasn't long before a Kurimu-seijin warrior named Mochi rose to fight against their Saiyan overlords. He was of the Matcha Clan, and was considered a mere low rank fighter by SSE standards. Still, Mochi scored a slew of shocking victories, and bonded the two Clans of Planet Cream together to rebel openly against their new masters. The rebellion was bloody, and lasted for years. In his ki mastery, Mochi attained a strange new metamorphosis which he called 'Super Kurimu', and was elected Maximum Leader among his people. Entire squads of Saiyan Elites fell against Super Kurimu Mochi.
In their frustration, the Saiyans unleashed a blutz-wave generating Power Ball above the moonless world. To their shock and disbelief, the blutz-wave radiation triggered a transformation among the surviving Kurimu-seijin. These Cremelin giants fought against Oozaru, claw to fist, and drew the battle into a bloody stalemate. It wasn't until the arrival of the ruthless General Hiruen at the head of the entire Royal Fleet that the rebellion was finally put down. Maximum Leader Mochi was killed by a squad of Super Saiyans, and order was brutallly restored.
Eventually, Planet Cream was traded to the Arcosian Empire as a late amendment to the peace treaty of 1807, its name changing over subsequent generations with each new owner. Today, it is known as Wyntre 416. The Kurimu-seijin have long given up their dreams of rebellion, and now serve as alien mercenaries for both the Arcosian Empire and the Solar Saiyan Empire. They are widely regarded as a vicious and wily race.
Recent archaeological evidence extracted from their ruins suggests that Kurimu-seijin may have once served an alien benefactor thousands of years ago, but the truth has been lost in time and centuries of warfare.
Name Pun Theme(s):
Kurimu-seijin is a pun on creme brulee. Their names are generally puns on dairy-based desserts. Other types desserts are also common, especially French and Japanese desserts, including candies and sweets.
Unique Characteristics: Kurimu-seijin are widely considered to be Alien Scum who are untrustworthy and volatile in large numbers. As such, Kurimu-seijin are paid extra to maintain loyalty, and receive a 10% gain on all Zeni threads. They are also Bloodthirsty and have the ability to active a +x1 modifier to their offensive PL once per thread.
Transformations:
Cremelin(x12) : It is rumored in their ancient history that the Kurimu-seijin were ki literate and frequently bathed by the reflected light of a large moon that transformed them into Cremelins, great rotund monsters of terrible power. No moon orbits their homeworld today, but in the presence of Blutz-wave radiation or a full alien moon, the Kurimu-seijin may transform into a Cremelin. Ten stories tall and covered in putrid slime, these titanic reptilian blobs can wreak havoc on entire civilizations. Requires Cremelin Mastery [SU] and 10,000 PL to control. Requires Full Moon or Power Ball to activate.
Burnt Ki(x7): Only the Kurimu Elite who have achieved a power level of 50,000 or greater can burn their ki, making all of their attacks much fiercer. While burning their ki, the Kurimu-seijin's aura turns into a black sizzling hot flame that emits smoke. (another creme brulee pun )
Super Kurimu(x16): The legendary form of the Kurimu attained only once in the past, thought an anomaly and nearly forgotten by history. Requires a battle rating of 150,000 to achieve. The body becomes thick with muscle which burst in their growth. Any horns become more prominent and turn white, and new horns may sprout from flesh. Their ki is vastly expanded during this transformation to levels greater than even the Cremelin.
Heavy Super Kurimu(x18/x12): Power weighted. Requires a bulking technique and the Super Kurimu transformation. The Super Kurimu body is bulked with even more heavy muscles, and their attacks are stronger but also slower.
Whipped Super Kurimu(x20): After long training in the use of the Super Kurimu form, the state becomes second nature, and can be activated for extremely long periods of time and faster than the blink of an eye. The hair is 'whipped up' in this relaxed form. Attaining this form requires a power level of at least 200,000. Replaces Super Kirumu and Heavy Super Kurimu.
Super Burnt Kurimu(x32/x25): Through intense training and a power level of at least 300,000, one who has attained the status of Super Kurimu may burn their ki while in the hightened form, though maintaining the Burnt Ki aura requires great strain and focus. There are tales told that the legendary Maximum Leader Mochi, the first Super Kurimu, burned his ki in this manner while in his dying fight with the last Super Saiyans. It is identical to a Whipped Super Kurimu in appearance, though the aura is now that of the Burnt Ki transformation.
Super Kurimu 2(x42): The true form of the Super Kurimu, available only to those who have mastered all aspects of its use over a long period of time and acheived a power level of at least 430,000. The hair becomes stiffer, and the irises burn florescent red, and their horns shimmer with a glow. Black lightning sizzles across their body as a shadow-black smoking aura surrounds the Super Kurimu 2's flesh. This is not a form to be taken lightly, as the Kurimu-seijin's ki is now expanded more than forty-fold!
Ee's
Race Name:
Ee's (can be classified as Litts)
Ee's (can be classified as Litts)
Typical Race Starting Planet:
Arcose
Starting Power:
Alien C 1500-2000 .
Race Appearance:
Some mutated variants can have feathers, tails, long tongues, and even wings capable of flight. Their size and color varies greatly.
Background:
Also known as the "Disciples of Ee", the original homeworld to these humanoid reptilian/bird people remains unknown and debated by today's scholars. Little is known about their history before they developed space exploration. They are closely related to the Litts and biologists debate on whether their evolutionary pathways. Ee's are typically feathered and winged while Litts are completely scaled and without wings. In terms of culture, there are slight difference but they are essentially integrated with another. Ee's can easily be can be mistaken and called Litts and the same could be said for Litts. Their timelines and history are essentially the same as their societies are closely knit.
It is believed they traveled many centuries across the galaxy and eventually settled down in Earth to make repairs to their ship and restock their minerals. They met the early primitive humans and zoanthrope people and taught them some basic functions of civilization like agriculture and mathematics. The earthlings were grateful and raised monuments to them. When they were ready and pleased with their work with the earthlings, the Ee's (and Litts) returned to voyaging across the galaxy searching for something.
Eventually they came across the Arcosian Empire and the two civilizations clashed in a bloody war. Eventually the Arcosians triumphed and Ee's were forced to kneel and serve them.
To this day, Ee's are still under the service of the Arcosian Empire and have gained respect from their captors due to their wealth of knowledge and cunning. They are allowed to follow their religion (that they are quite fanatical about) and worship their goddess, Ee, who is a basilisk creature that they believe constitutes the galaxy that they travel through. The Ee's people are represented by a High Council and their best warriors are trained to be royal guards or spies for Arcosian elite nobles. They mainly put to work in labs to work the healing tanks and put to study biotic and cybernetic augmentations to the Arcosian military (like how Frieza was repaired). They also have a strong distaste against the Earth government seeing as they have an attachment to Earth and (secretly) believe they should rightfully rule over it.
Name Pun Theme(s):
Cheese. Their name puns all deal with cheese. Say "Ee's" out loud. Names are all puns based off types of cheese. For example, Kouda is a pun off a cheese called Gouda or Zeddar could be a pun off the cheese known as Cheddar.
Unique Characteristics:
Some races of Ee's actually have feathers and others have fully developed wings capable of flight. They typically used their claws and tails to fight and their ki blasts usually come out of their mouths. If their tongue is long enough, they can use it to grapple an enemy. In recent years, a small group of rebellious Ee's began researching, developing, and distributing a serum that allows Ee's/Litts to taken on a monstrous form similar to the Saiyan's Oozaru transformation. Ee's that are caught taking, distributing, or developing the serum are charged for treason and are always hunted and executed. Their transformation will turn them into a colossal dragon monster that will either walk upright or fly (depending on if whether the Ee has wings or not). They also have the ability to regenerate limbs due to their reptilian-like physiology.
Transformations:
Muenster Form (x12): Transforms the user into a colossal reptilian monster that may or not may not be winged. Spikes also grow out of the body for added protection. These spikes typically grow as ridges on the dorsal side. This transformation is only available if the user has taken the Muenster Serum.
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