Post by Zucceta on Jan 1, 2014 18:09:57 GMT
Items
Below are the available items for 'World of Dragonball: Souls'! Items are purchased with Zeni, and bestow various benefits to the owner.
(*Additionally, items may be sold back to the store at half of their purchase price)
(*Upgrades for items must be purchased at full price)
Below are the available items for 'World of Dragonball: Souls'! Items are purchased with Zeni, and bestow various benefits to the owner.
(*Additionally, items may be sold back to the store at half of their purchase price)
(*Upgrades for items must be purchased at full price)
[PTabbedContent]
[PTab= General Items]
Dragon Items
Healing Items
- Dragon Radar : 5000z : The magic of the Dragon Balls can be detected with this device. For rules on Dragon Ball acquisition, see here. [Limit: 1 use per week, 1 challenge per 2 weeks]
- Dragon Battery : 500z : Required for using the scan function of the Dragon Radar. Battery drained upon use.
- Senzu Bean : 500z : The magical Senzu bean is capable of bringing a wounded person from the brink of collapse and ultimately defeat to their fullest strength, mid-battle. [Limit:1 per fight]
- Rejuvenation Tank : 5000z A recovery tank capable of restoring the user back to health, so long as they can get to it before they succumb to their injuries [requires basic spaceship or building]. This rejuvenation tank restores health fully and gives a small zenkai boost if previous battle was death-enabled.
Weighted Clothing
(To gain the bonus, it MUST be specified that you are wearing the weighted clothing in the first post. If it is removed, the bonus is lost.)
- Light Weights : 1,000z : An enhancement to training, these weights augment the power gain of the wearer by 25%, but decrease their power level while worn by the same percentage.
- Medium Weights : 2,000z : An enhancement to training, these weights augment the power gain of the wearer by 50%, but decrease their power level while worn by the same percentage.
- Heavy Weights : 4,000z : An enhancement to training, these weights augment the power gain of the wearer by 75%, but decrease their power level while worn by the same percentage.
Master Dogi's/Uniforms
(proceeds go to the corresponding master)
- Turtle Hermit Dogi : 2,500z : The uniform of the Turtle school disciples, who are studying under the tutelage of the master Turtle hermit. Must be purchased in order to learn the turtle schools signature techniques.
- Crane Hermit Dogi : 2,500z : The uniform of the Crane school disciples, who are studying under the tutelage of the master Crane hermit. Must be purchased in order to learn the Crane schools signature techniques.
- Kami's Emblem : 2,500z : The signature marking of those who trained under the Kami of Earth. Must be purchased in order to obtain the Kami's Holy Water and training.
- Warrior Clan Dogi : 2,500z : The garb donned by the disciples of the Namekian Warrior Clan's master. Must be purchased in order to learn the Warrior Clan's signature techniques.
- Dragon Clan Emblem : 2,500z : More of an informal item signifying the approval of the Guru, many wear emblem proudly, though others retain more simple unadorned attire. Must be purchased in order to obtain the Guru's blessing and tutelage.
- Mazoku Clan Shroud : 2,500z : Less of a uniform and more of a tattered garb or impromptu stitchings of the Mazoku master's ancestral insignia. Must be purchased in order to learn the Mazoku Clan's signature techniques.
- Saiyan Elite Uniform : 2,500z : The uniform of those directly under the Saiyan Commander, signifying their loyalty to the crown and his authority. Must be purchased in order to learn the Saiyan Commander's signature techniques.
- Ginyu Academy Emblem : 2,500z : The uniform of those directly under the leader of the Arcosian Battle Academies, their emblem signifying their loyalty to the local Arcosian hierarchy though little more. Must be purchased in order to learn the ____ Force/Academy's signature techniques.
- 'I love Bao' T-shirt : 0z : Go ahead, request it and see what majestic prize awaits you
- Other Dogi's/Uniforms : 2,500z : Just as a catch-all in case an entry is missed and you're wondering
Accessories
- Scouter : 500z : A scouter can read a power level in exact numerals in addition to other functions for both living and non-living threats. The user can communicate between scouter comm channels and pick up on radio frequencies, and while in battle will remain aware of their opponents location on a constantly updated H.U.D.
- Gravity Chamber : 1,000z | 2,500z | 3,750z | 6,250z : Gravity chambers are available for purchase in models capable of fifty, eighty, one hundred and twenty, and one hundred and fifty times gravity. As mentioned in the 'rules of Wod:Souls' thread, this training enhancement can only be utilised for 2 threads per week. [requires spaceship or building]
Level 1 50x - Basic Spaceship or House required.
Level 2 80x - Upgraded Spaceship or House required.
Level 3 120x - Luxurious Spaceship or House required.
Level 4 150x - Royal Spaceship or House required. - Weapons : 0z : Want a sword like Trunks or Yamcha? a power pole like Goku? Even a gun like blond Launch? Weapons can be used to flavour your combat completely free of charge, though they provide no real OOC benefit above that of a non-weapon user. If you wish to give your weapon more tangible effects, you can create techniques(by spending technique slots) which specifically utilises your weapon to attack, or generally roleplay it's use similar to the passive 'basic ki' and general fighting ability. Entirely up to you!
[PTab= Transport]
Ships
- Old Spacepod : 0z : An old, irreparable space-pod that is only suitable for one space voyage before it breaks. [All characters start with one, and can never obtain another.]
- Spacepod : 1,000z : A basic craft that is capable of carrying one passenger through space from planet to planet.
- Basic Spaceship : 2,000z : A ship capable of transporting up to three occupants through space from planet to planet, with the capacity for a Gravity Chamber that operates at up to fifty times normal gravity.
- Upgraded Spaceship : 3,000z : A ship capable of transporting up to four occupants through space from planet to planet, with the capacity for a Gravity Chamber that operates at up to eighty times normal gravity.
- Luxurious Spaceship : 4,250z : A ship capable of transporting up to five occupants through space from planet to planet, with the capacity for a Gravity Chamber that operates at up to one hundred and twenty times normal gravity.
- Royal Spaceship : 6,250z : A ship capable of transporting up to six occupants through space from planet to planet, with the capacity for a Gravity Chamber that operates at up to one hundred and fifty times normal gravity.
- Otherworld Plane : 1,000z : A transport only available to Ogres and Ghosts, the Otherworld Plane allows for travel between the three levels of the Afterlife. 24 hour travel time, and 1 week cooldowns apply.
Ship Upgrades
- Additional Space: 500z : With this upgrade, another occupant can travel in the upgraded ship. Can only be bought three times for one ship. (Cannot be purchased for Spacepods)
- Spacepod Stealth Drive: 2000z : With a stealth drive installed, a space pod can enter and leave systems completely undetected, provided the power level of it's inhabitants is also supressed. The heat of the ship is stored in heat sinks temporarily for maximum stealth during approach. Instead of posting in the Travel Log, PM an admin or moderator.
- Upgraded Engine Efficiency: 3000z : (3-seater's and below only) With major overhauls to the engine systems of your ship, travel time has been reduced from 24hrs to 8hrs (1 hour inside Category).
[PTab=Buildings & Allies]
Structures
- 'Shop'-type Building: 5000z | 8000z | 20,000z | 50,000z: A building which, when utilised for roleplay, increases the zeni gains of the owner by 25%, 50%, 100% or 200%. As with gravity training, the zeni-enhancing effect can only be utilised for 2 training threads per week. Can only be used (mechanically) by the owner.
- 'House'-type Buildings: 2000z | 10,000z | 20,000z : A building which, when utilised for roleplay, increases the power level gains of the owner by 10%, 25% or 50%. Can only be used (mechanically) by the owner.
- Training Dojo: 20,000z : Similar to the 'house' type, the training dojo provides increased pl benefits, however this one is more suited to faction-allies, rewarding +20% gains for every faction-member in the current training thread.
- Martial Arts School/Academy 25000z : The owner of a School becomes a custom 'master', gaining their own special technique which they teach as part of their discipline and having their dogi added to the store, which students must purchase before they may learn from the corresponding master [Upgrade Dojo or level 3 House into School].
- 'Palace'-type Buildings 35000z : The owner of the palace becomes a custom 'ruler', gaining a special technique in a "third" slot (ignoring the cap of two specials through other means) and has no requirement to teach the technique to others. [Upgrade Dojo or level 3 House into Palace].
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Allies
[li]'Minion/Sidekick': 7500z | 15,000z | 22,500z : tag along characters, be they the 'Krillin' to your 'Goku' or the 'Zarbon' and 'Dodoria' to your 'Frieza'. Minions have their power level based off your primary characters power level (25%, 50% and 75%). You can only own up to 150% of minions and/or 3 minions at a time.[/li]
[li]'Guard': 500z | 2500z| 5000z | 20,000z | 37,000z | 50,000z : Another form of tag along character, filling the role of 'Dabura' for your 'Babidi' or the 'Mai' and 'Shu' to your 'Pilaf', protectors whose power level is not based on their owner's but rather purchased independently -> 500z (=5000pl/3 technique slots), 2500z (=50,000pl/5 technique slots), 5000z (=100,000pl/7 technique slots), 20,000z (=1,000,000pl/9 technique slots), 37,000z (2,000,000pl/10 technique slots), and 50,000z (=3,000,000pl/11 technique slots)
[/li]
Note: If a Guard or Minion dies in a Death Enabled thread you must pay half their original cost to revive them.
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[PTab=Android Shop]
Machinery
This gadget-strewn area of the Store is for Android-specific items and upgrades. All items purchased here are to appear on the Android's Machinery field on their character sheet (as techs and transformations are updated) and not their Item list. It is the responsibility of the buyer to link to these purchases on their sheet.- Propulsors: 500z : Propulsors installed in the Android now give it the ability to fly without using a tech slot. Tech slot for flight may be redeemed upon purchase.
- Built-in Weapon: 500z each : An android may install a weapon in its body that can be upgraded to a Tier 3 Offensive (MP3 or UV3) tech. Each tier costs an additional 500 zeni. Built-in Weapon purchase requests must include the approved tech(s) being installed.
- Built-in Scouter: 500z : An Android may have an internal sensor package installed that replaces a scouter's functionality. Normal Scouters may be swapped for Built-in Scouters free of charge.
- High Energy Module: 2000z : Once an Android reaches 100,000 PL they have the internal rigor to withstand the installation of a High Energy Module, which will drastically increase their energy reserves. As such, they will rarely be fatigued, and their ability to deal with extreme heat generated by their massive power is vastly improved. Due to this extreme energy-use efficiency, a High Energy Android's Overdrive Recalibration cost is halved. This is permanent.]
- Absorber Module : 2000z : At 100,000 PL the Android can choose to have special pads and circuitry installed in its body that allows for the absorption of ki energy from their opponents. The Absorber allows the Android to absorb the life-force of its opponent. Upon defeating or killing an opponent in a Saga or DE, an Android may absorb 5% of their base PL. Due to heat restrictions, this can only happen once per thread and only up to 5,000 PL. Also once per thread, the Android may absorb an incoming attack that is within 120% of their PL at no KP cost. [One Module per Android. This is permanent.]
Repairs
- Recalibration: 1000z per +x1 regained: Using Overdrive comes at a cost. Any time Overdrive is used competitively, it loses effectiveness (-1x) as overclocked internals are damaged by the increased heat. Repair and recalibration is required to bring Overdrive back to normal.
- Reconstruction: 1000z/4000z/7000z : An Android may be rebuilt as an alternative to entering the After Life. The price of rebuilds resets to 1000z after a new transformation. is attained.
[/PTab]
[PTab= Afterlife]
Other World
Unlike the other sections of the Store, this one is specific to those who have ceased living, and moved on to the Other World. Zeni is not an applicable currency for the following items, instead requiring Shoki (attained from RPing in other world, much like pl or zeni). Unlike other items, all other world purchases must be accompanied by a roleplay thread, detailing the acquisition of the element in question.
- Physical Body : 3000s : While a peaceful existence as disembodied squeaky-voiced spirit may be a pleasant change of pace for most of the once-living, a select few find methods to re-attain a physical form despite being in the next world, restoring their strength and capabilities. Flavour the acquisition as you like (stole it, given it, materialised it, whatever), just keep in mind that until you attain it back your pl is considered to be 0; this is you.
- Revival : 2500s/10,000/17,500 : requires a physical body - upon return to the living realm, all unspent Shoki is converted directly in to Power Level; There are many ways for one to return to the living realm that don't involve the dragonballs, from the help of one of the next dimension's deities, secret passages back up to the Check-in Station, the Furnance of Eight Divisions, to small secret faults in the dimensional barrier left behind from a powerful reality manipulating demon over 2000 years ago, and more. Whatever justification you chose is up to you, but cost is 2500/10,000/17,500 Shoki, depending on the number of times you have died previously..
- Day Pass : 1,250|5,000|8,750s : A slip of paper that allows a person of great importance in the after life to return to the world of the living for three days provided that they already have their body. While in the world of the living, so that they can rejoin with people that they have a connection with. Afterlife tutors, however, can give out free ones to students. They only receive one per death.
(You can join and make threads in the world of the living for three days. You can only thread with people your character has connections with. This inhibits most kinds of open threads. No DEs. Can also only join in recently made threads so you don't disturb the timeline of other people's and site plot (No joining in threads that happened way before you got your day pass and death). Price scales with current revival price, but people training under Afterlife Tutors can receive a free one. Can obtain Shoki in the world of the living and also gains PL bonus. People in hell need to be creative on how they get the pass and get out.).
- Afterlife Gi : 2500s : If you are fortunate enough to be one of the fighters selected to train under a tutor of the heavens or hells, you will have to purchase this gi to begin your formal training for their techniques..
[/PTab]
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