Zucceta
Administrator
![*](//storage.proboards.com/5453652/images/4UDoz9cSMEuQdCvphTYU.png)
PL: 379,083
Oozaru(x10) MSSj(x15) S.Ooz(x22) SSj2(25x)
Zeni: 2290
Tag: @admin
OOC Name: therevolution
Posts: 2,309
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Post by Zucceta on Jan 17, 2015 1:03:08 GMT
As it stands right now, Oozaru is almost an amazing starting transformation. If not for the fact it is completely inaccessible to saiyans and hybrids but for a full moon, it is on par with Arcosians, who in the original design flow was meant to dominate the early-game until the introduction of the super-saiyan and fellow transformations of that level.
This raises several problems. 1a) Oozaru is simply too strong. 1b) Due to its strength, saiyans are almost denied access to it, with no ability to even create the Moon Ball technique. 2) Super Saiyan's initial multiplier is basically redundant next to it - while Oozaru does require a full moon, it can fight completely on par with the legendary warrior form if both have equal base power level.
It seems to me that Oozaru's strength comes from my early intentions - SSj and other transformations on that level were to be around 25x, as opposed to half. Oozaru, then, would not make it redundant in a fight.
What I propose is to drop the Oozaru multiplier to an 8x. This is equivalent to the Makyo Star transformation, a similar mechanic. This would then make SSj less redundant. It would also allow for a Moon Ball tech to not enable a saiyan to be a kill-all, but still make them formidable as intended.
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Post by Scargot on Jan 17, 2015 1:12:09 GMT
I approve of this. It seems it wasnt cut back like most other transformations from canon.
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Post by Deleted on Jan 17, 2015 2:34:45 GMT
This would also match up to demons who use the Makyo Star simply because both need a planetary alignment to trigger their higher tier forms.
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Zucceta
Administrator
![*](//storage.proboards.com/5453652/images/4UDoz9cSMEuQdCvphTYU.png)
PL: 379,083
Oozaru(x10) MSSj(x15) S.Ooz(x22) SSj2(25x)
Zeni: 2290
Tag: @admin
OOC Name: therevolution
Posts: 2,309
|
Post by Zucceta on Jan 17, 2015 2:41:43 GMT
As I think Makyo is a rename of Oozaru, I would also suggest that Makyo can be faked. It would require two or three slots, as Fake Moon would require three in total (two prerequisite techniques).
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Pipa
Archived
PL: 19,119; Great Namek(Demonic Will) (x3); Makyo Star(x8); Items: One-Use Space Pod, Onyx Scimitar, 1 5,000PL Guard, Upgraded Ship (6 occupant ship), x80 Gravity Chamber, Heavy Weights; Zeni: 0
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Post by Pipa on Jan 17, 2015 2:50:29 GMT
I'd think it'd be better if Arcosians True Form go back up to 15x and both Makyo and Oozaru going to 8x. Somehow I feel that this is a biased opinion <<
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Post by Wyntre Cold on Jan 17, 2015 2:53:04 GMT
I'd think it'd be better if Arcosians True Form go back up to 15x and both Makyo and Oozaru going to 8x. Somehow I feel that this is a biased opinion << I retract my statement.
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Pipa
Archived
PL: 19,119; Great Namek(Demonic Will) (x3); Makyo Star(x8); Items: One-Use Space Pod, Onyx Scimitar, 1 5,000PL Guard, Upgraded Ship (6 occupant ship), x80 Gravity Chamber, Heavy Weights; Zeni: 0
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Post by Pipa on Jan 17, 2015 3:00:15 GMT
Somehow I feel that this is a biased opinion << I retract my statement. Don't retract it, just try to explain why you believe arcosian need more power in an unbiased way.
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Post by Pieter Wolfbane on Jan 17, 2015 3:02:51 GMT
Makyo and Oozaru on par with each other... I like this mentality. ![;)](//storage.proboards.com/forum/images/smiley/wink.png) But in all seriousness, I do feel like I did waste a slot, just for a 1 time thing months ago. Make this easier on us, via opening the ability to learn both at 20k-30k range, we'll have a good time. That sound good to you guys?
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Post by Wyntre Cold on Jan 17, 2015 3:20:36 GMT
Don't retract it, just try to explain why you believe arcosian need more power in an unbiased way. It's only because I think True Form should be higher than Oozaru. I feel you could either lower Oozaru, higher (is that the right word?) True, or a little bit of both. That's all.
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Post by Deleted on Jan 17, 2015 3:25:22 GMT
(You're thinking of "raise" Wyntre) but that's all on the right track. The thing is though if Saiyan now x8, x12, x12/x17, x25, x35 and then x45 as I remember it we'd still have to consider the difference between Mastered and regular Super Saiyan to still balance them a little further. I'm only bringing this up because raising the Arcosians to x15 for True would maybe change Saiyans a little more. It's been so long since I've been gone that the inner mechanics have likely changed.
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Post by Pieter Wolfbane on Jan 17, 2015 3:29:20 GMT
Correction: Mastered= x15 all around, while Ultra= x17offense/x12defense. There's a distinct difference between them! No worries! ^_^
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Post by President Bao on Jan 17, 2015 10:10:27 GMT
I actually think this is only an 'issue' right now cause moon is currently broken, it fell down the priority list and in my desire to have it implemented 'properly' it hasn't yet been implemented at all by anyone >.> . It was going to be programatically implemented with the new miniprofile. Emer a while back brought forward a temp solution, but it seems that it may have been opposed a bit/never got seriously put into practice. While a little rough, I'm going to effective immediately implement a weekly event type. I think it's important to have it in place before making a decision on the moon ball, since right now things have indeed been unfair for saiyans (and other event races). After I've put this in place, we can then gather feedback and decide whether to keep it that way or not, but for now something is definitely better than nothing. I'll create the thread announcing it now. ((and yes, the idea was to have artificial moon equivalent for the other two event types as well, it's only fair. ![:P](//storage.proboards.com/5453652/images/ofsV0MEUVGShunSyyIEv.png) ))
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