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Post by Deleted on Dec 1, 2014 2:55:52 GMT
This thread is a revote on a vote from earlier this year. Should we allow for only PL or Zeni rewards or should we allow for flexible set amounts for rewards or should we allow for flexible flexible rewards. Please vote once after careful thought. Original Thread and Vote: wodsouls.freeforums.net/thread/896/pl-zeni-rewards-important-readAlso only vote once please or a Baoasaurus will hurt you/
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Zefonse
Newcomer
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PL: 13,052; Bio-Metabolise (x3 current): (Not Available yet) Items: Sword, 1-Use space pod Zeni: 500
Tag: @zefonse
OOC Name: Saiyan, Namekian, Human
Posts: 40
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Post by Zefonse on Dec 1, 2014 3:00:53 GMT
This to me, is a simple yet annoying issue. It would honestly depend what happen in thread, did they fight more? Or did more characterization such as personal story? If they fought more they would honestly get more power level but less Zeni. If they did more characterization, making a character develop there own new personality traits, I say they gain more Zeni. And If they somehow manage to do both, they should get the "best" and get a good amount in power level and Zeni. So this way it rewards each style of thread for a purpose. Need more Zeni? Be social. Need more power? Fight, train.
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Post by President Bao on Dec 1, 2014 3:06:02 GMT
Last thread I pointed out the issue with this, but basically it unbalances the grading system, it may seem convenient for the individual but it is bad for the game(kinda defeating the whole point of zeni).
Zeni is a diversion from gaining pl, to stop people creating a massive gap where they get too strong for others to catch up. Being able to earn both at once makes that no longer the case. I went a little more in depth on some of the game theory in the prior thread.
(oh, and reason for revote is alt account votes and user account deletions making the poll wonky)
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Post by Pieter Wolfbane on Dec 1, 2014 3:21:32 GMT
I'm agreeing with Bao on the matter. My vote is towards keeping them separate, seeing how people easily earned the zeni in majority power level threads to get weights and gravity chambers easily, but that could just be an issue with the item pricing themselves.
Keeping it to subject, seeing how it's swinging more towards the flexible, but set amounts, I propose this method to keep the difficulty of earning things there.
If the player wishes for majority power level, then that player can only earn 1000 zeni maximum from that thread. Same goes if the player wishes for majority zeni. This way, it's more manageable for us to work with.
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Post by Deleted on Dec 1, 2014 3:34:10 GMT
I had voted for Split.. But i have to agree. Either one or the other.....
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Post by Deleted on Dec 1, 2014 4:45:02 GMT
Capping personal Zeni reward possible makes sense for me. Still allows it to be fair and allow someone to gain some Zeni whilst still gaining power level as they want.
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Hitake Itori
Rising Soul
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PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Dec 1, 2014 17:08:24 GMT
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