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Post by Pieter Wolfbane on Nov 22, 2014 21:53:42 GMT
So, I've been going on and on and on about this in other threads, but it's about time I actually got to this particular subject. So, with the weights now having decreased values at 80 thousand, 140 thousand, and 190 thousand, I feel it's about time to look at making a look at the weights appearing less significant in power spikes. In the end, we should be using houses and gravity chambers to strengthen our respective characters. Weights didn't have that much impact in the threads before, so I've gotta ask: Why don't we change those values so that they don't feel as important to have?
My option is that the values of these values be changed to 10%, 25%, 50%. My reason is this:
With our current system, now installed, we're seeing people with weights have the following values upon hitting 80 thousand- 12.5%, 25%, 37.5%.
Those are weird numbers... But then we get to the next level (140,000) and their values become: 6.25%, 12.5%, 18.75%. Applying the math, here's what we find from these numbers at this point.
100,000-6250=93750; 100,000-12500=87,500; 100,000-18750=81,250
Honestly, I'm also applying a staff grader's standpoint and a player on the matter. Looking at these numbers, a part of me kinda curls up inside further and says, "Nay... Back away strange number values!"
*Cough* Going to the player standpoint, multiplying the new values, at the previously named intervals, causes us to see weird numbers to show up when the player's wearing said weights. So when we're looking at numbers that don't have real straight forward portions, we're left to state: "... Ok, I'm just gonna round the number up or down. I don't wanna put in the actual number."
Now, before you say, "Just look at the Power Level at the side and type it down," I'm just providing a personal concern on how loopy our current system is at how we should change it.
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Hitake Itori
Rising Soul
PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Nov 22, 2014 22:10:24 GMT
I'd like to state that in the show, weights were the way to go, then gravity chambers. For the longest time weights were the only thing we had so to state that weights did not have a big impact on threads before I feel is a false statement.
I'd also like to state that I feel the best way to do this would not to do a percentage of a percentage but instead. At say 80k pl, your boost is now 50%, not 50% of what it was. And then again to the lower weights value, then 0. That way there are no strange numbers. and its no longer as complicated as it is.
Example
80,000 PL: Heavy Weights become less effective and only offer 50% boost to players.(75% down to 50%) 140,000 PL: Heavy Weights become even less effective and only offer 25% boost to players.(50% down to 25%) 190,000 PL: Heavy Weights become so ineffective they offer no more training value to the player.(25% down to 0%)
I do like your idea though. You're trying to make it so that players don't jump ahead excessively with weights, making it a slower steadier climb in power level and making the weights feel less important.
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Post by Pieter Wolfbane on Nov 22, 2014 23:04:39 GMT
Removed the poll. In the mean time, lets talk that for a moment.
The values are only showing an equation that would only work with heavy weights in being straightforward. However, what happens with the lower valued weights? How much would they be lowered at the intervals? Would they just be negated at 80,000 Pl and 140,000 pl respectively? Personally I don't like the way on how they are now. It's giving us only a 1-way only sort of deal for us to let our characters develop strength. If anything, we should still have the ability to get stronger at smaller rates.
In fairness, it'd be better if the weights still had that cut off at the same levels, but didn't have the 25, 50, 75 set up. 10, 25, 50 is much easier to calculate. There's a statement that a staff member told 20 people and myself one time, while at a LARP I've gone to for awhile now, "Alright guys, as these particular zombies, you'll be swinging for 8s... Wait, make that 5s. 5s are easier to add, even in mobs, thus are more deadlier than the hard hitting 8s."
In retrospect, the same can be said on here, about power levels. Medium weights would be the difficult to work with numbers, but they'd be alright to work with. These weights we're using, once they begin to drop, make it difficult for us to add. I mean, there could be the chance that one of us staff can't get to changing your stuff quick enough because we're being flooded. SO, when you find yourself in this situation, you can find it easier to figure out the numbers on your own. Not to mention, you still get your zeni's worth from them.
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Hitake Itori
Rising Soul
PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Nov 22, 2014 23:18:52 GMT
Lets me honest, some people don't even understand the numbers that are thrown at them.
Its a lot simpler to do flat numbers. Instead of 50% of 75% at a certain level for heavy weights, which comes to 37.5%, its a flat 50%. (Sooo much easier to grade without all the decimals and all the crazy maths). Several people have told me these things are becoming to technical and complicated for them.
To do this fairly, for ANY change, the medium and light weights would have to be adjusted to reduce how much they give along the way, the same way the heavy weights do. With what I believe would be best, the way to do it would be simple.
Medium weights after reaching a certain pl would reduce their boost to 25% from 50%. Then at another would reduce them to 0% meaning you would have to get heavy weights at some point to continue training after that. At the same time, light weights once reaching a certain pl would go down to 0% boost.
Its only logical that if your training effects how useful heavy weights are, that it too would effect medium and light weights. Either way, you're going to have to adjust the weights to match the poll that was just passed to give diminished returns at a certain pl or it doesn't come out right.
It would be a lot less complicated for the players to understand if we perhaps changed it to a flat even percentage.
On top of that, you have the houses which give you boosts. So you will ALWAYS have a way to train, even at lower rates.
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Post by Deleted on Nov 23, 2014 11:14:53 GMT
If we follow the series, weights become useless after a certain point, right? Perhaps it is an idea to see weights as a tool for lower PL roleplayers to train with, whereas as you get stronger you should aim to progress to gravity chambers, or other methods.
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