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Post by Callio on Jan 2, 2016 8:36:32 GMT
So what many of you might not know is that I'm big fan of Dungeons and Dragons, but I'm more into the idea of playing the Dungeon Master. The person who crafts the situations that the various heroes(and sometimes villains) find themselves having to deal with. I would really love to do something like that here, the only problem is I would need to be able to play characters beyond my PL. NPCS if you will. Ones that would then make the adventure both more interesting and entertaining.
Which I feel as though might be a problem? See I'm not entirely sure how this would work. Would I have to spend Zeni to get these guys? Basically making guards and such? If so I don't entirely find that fair considering I'm only going to be using them just for the duration of the 'quest' and they would have no bearing on my characters.
Secondly while I know that my own character wouldn't be taking part in these 'quests' I think it be a little unfair if I didn't get something for putting in the effort. What do I mean by that? Well obviously when it's all said and done people are going to get rewarded with PL or Zeni and while I'm not using my character, I would like to get some myself. Certainly not as large as the people who partake in the event with their character directly but still.
Hell if this is done right it could it even become a feature that everyone could use themselves. Should the staff and the members(if you're still doing that fully democratic thing) want this I'd like to point out that I have a system already built! It's one that I used for a site that I used to run but has since fallen dead due to lack of interest on my part!
I'd be more than willing to share it with the staff in private(yea know just to talk more in depth about it) or out here in the open if everyone would prefer that!
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Post by Brisk on Jan 2, 2016 8:41:22 GMT
I kind of skimmed this post, but I think from the gist of it you mean narrated threads.
THAT SOUNDS AWESOME.
Allowing the option for narration could add a lot of potential for character developement, and make a normally relatively mundane thread a lot of fun. I'm all for player on player narration being graded exactly as a regular participation in a thread would be.
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Post by Callio on Jan 2, 2016 8:42:30 GMT
YES! That's exactly what I'm talking about Bisk!
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Otto
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Post by Otto on Jan 2, 2016 9:37:03 GMT
I would have to probably oppose this because I believe that WOD is best enjoyed as a character vs character game. The ability for people to have a custom tailored nemesis at any given moment would encourage a more character vs environment sort of feel.
Not that there is anything wrong with character vs environment, I just feel like the member base we have can support a wide variety of challenges and experiences as is.
I would like to see minions and guards get a face lift to be more feasible though. Unless it has changed they have absolutely no way of staying relevant after super saiyan tier because they lack transforms.
Just my point of view on the matter (and echoing ol' President Bao's previous responses to the idea).
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Bing Gan
Administrator
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Post by Bing Gan on Jan 2, 2016 11:20:36 GMT
Otto We are currently working towards making Minions more relevant; Guards are getting a small facelift as well, but due to their cheaper cost, they (obviously) won't be as effective as minions. The buff should come soon!
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Post by Letrune on Jan 2, 2016 14:25:18 GMT
Idea. Narrated, non-player enemies working as "disposable characters", as in, the narrator makes one and uses it. This way it is character vs character, with high PL players having no issues on fighting threats on similar levels. (As the show had that thing with the Sorting Algorith of Evil) Albeit my contribution may be nonexistent here...?
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Post by Callio on Jan 2, 2016 15:19:58 GMT
I see your concern with the idea Otto but ask you to look towards the Solo threads we do for training. People are quite capable of creating a memmis there as well. Yef we don't see this as character vs environment at all. The system would be an entirely player driven function as well. Plus you wouldn't be allowed to take part in your quest as your character. If I had to draw a parallel to something on the site I'd say it would be similar to group training threads only narreted by the players instead. Still functioning at least in my eyes as player vs player environment.
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Post by Letrune on Jan 2, 2016 15:23:46 GMT
Hmmm, player vs player vs environment would be possible? Not fitting db but such that X and Y fight on a planet, the locals get bored of it and send their champion to beat them both up? Just random idea, as a quest or something to happen once in a while.
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Otto
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Post by Otto on Jan 2, 2016 16:38:51 GMT
Actually I do see solo posts as problematic to the game as well ^_^ I will also respond to other things later, house guests otw over.
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Post by Deleted on Jan 2, 2016 18:10:45 GMT
I would not be opposed to this at all, I think it would be a great alternative to a Solo for those who don't want to do them. An experienced and creative DM can make an otherwise dull thread very interesting through the use of NPCs, the environment, and the actions of the player/s themselves. Also let's be honest, sometimes pure PC vs PC conflicts can get old. Sometimes having a mutual NPC to fight can bring some characters together that would normally never RP with each other without trying to kill one another in a normal RP thread.
So basically, I vote for this as an extra option, and more options are good!
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Post by Callio on Jan 17, 2016 4:02:14 GMT
Can I bump this for staff to see?
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Post by Articho Reville on Jan 17, 2016 5:36:50 GMT
This reminds me of a DBZ site where everything was driven by quests. It didn't last long and I typed abysmally long WC Requirements on my phone. It didn't last very long and I only did one quest (legit was 5k words just to rescue some damn puppies on the side of the road), with getting the Dragon Balls being even harder (legit 10k words for one).
I digress. The point is, it wasn't fun as it pushed for solos rather than player interactions. And player interaction is the lifeblood of Souls. Quests promote the opposite and can be considered unneeded due to people being able to do the exact same thing in a solo as they can do with a quest and theoretically, it would be much faster to do so.
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Post by Svid on Jan 17, 2016 16:36:10 GMT
Arti that's not what's being suggested here. These quests would not be solos. But rather they'd be threads in which one player acts as the GM, controlling all the NPCs and such. With one or more other players just as RPing their characters. If you've ever played D&D then just imagine that.
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Post by Deleted on Jan 17, 2016 18:12:44 GMT
I like the idea! I've been on a few DBZ rps that had a similar system. Solos are all well and good but I'm one of those people who are horrible at them and find it a chore to churn out just 1k posts. On some DBZ sites I was on they had things like "Adventures" where the player would be in a PvE thread run by a Staff member and the Mod acted as the "Quest Master" and decide the events of the thread.
Though, there is the downside that Staff ended up being overrun with requests because of the amount of members and the PvE threads ended up going slower than Solos. Honestly it depends on how many people are dedicated to something like "D&D Quests" - I know Solo rps have their problems but so do "Dungeon Master Quests". What I'm TRYING to say from this rant is, I see nothing wrong with it and it could be fun - but there is also things that would need really thought out to work right...
TL;DR: I like it! But I have my worries.
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Otto
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Post by Otto on Jan 17, 2016 18:58:09 GMT
This is one of the better ways of doing npc/narratives that I have seen proposed. I'm still not for it really, but if it is something people want it needs at least these restrictions.
No death enabled for DM- So many abuses here, I don't feel like it needs to be explained in detail. No sagas for that matter- No one player should be controlling a sagas narrative. Not a staff chore- Totally has to be player run, the staff can't manage it. If you get a bad dm, sucks for you
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