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Post by Tomoyo on Feb 23, 2017 9:48:18 GMT
The time is quickly approaching, my friends, where I shall finally be spending all this delicious Zeni I've saved up for Tomoyo since day 1. First thing on the list is a palace, surprise surprise, and the special that I've been pretty adamant on learning is the Super Dragon Fist.
Image Concept:
I'm not that creative a person when coming up with original/fun concepts for skills, so I'm throwing this out to the open to see if anyone else has any ideas concerning it. (Heck, All I've managed to come up with in the months I've had is giving it multiple variants like homing + piercing and a high starting charge/low number of charges, but even that I don't have down to any exact number)
Tell me what you guys think!
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Tekuma Mayakon
Archived
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Post by Tekuma Mayakon on Feb 23, 2017 15:12:50 GMT
Charges at 100% with Homing variant added onto it?
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Post by N'Demic on Feb 23, 2017 17:20:42 GMT
AGREEED...
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Vi-Poi
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Post by Vi-Poi on Feb 23, 2017 17:58:02 GMT
Tomoyo Super Dragon Fist is along the same special canon lines as Super Spirit Bomb, Supernova, and Negative Karma Ball in that it's a high profile technique that would only realistically be taught by Otherworld deities in this day-and-age and is therefore reserved for future Ultimate slots. So you'll have to pick something else entirely.
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Post by Big Train on Feb 23, 2017 19:05:08 GMT
You could always use Beryl's former special, Zen Impact. Which has already been approved.
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Post by Tomoyo on Feb 23, 2017 20:50:16 GMT
You could always use Beryl's former special, Zen Impact. Which has already been approved. I appreciate the sentiment, but i doubt that would ever be allowed.
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Tempara
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Post by Tempara on Feb 23, 2017 21:15:08 GMT
Hey how about a Piercing Special which can split into two different Super Dragon Fist attacks that can hit up to two opponents?
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Post by Tomoyo on Feb 23, 2017 22:31:11 GMT
Hey how about a Piercing Special which can split into two different Super Dragon Fist attacks that can hit up to two opponents? I don't think the number of Dragons coming out matter in terms of the move's usability.
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