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bosses
Jan 8, 2017 21:18:57 GMT
via mobile
Post by amar on Jan 8, 2017 21:18:57 GMT
So after some thought why aren't there bosses, they could provide a challenge and could help boost people even stronger. Like they work in tiers some for stronger and others for weaker in boss battles people fight a specified boss and they gain pl zeni or special items for three categories damage dealt, word count, and quality. Each boss would have a minimum pl requirement and a pl cap to players so stronger players don't come in and wipe out the boss or weaker players come and get killed Each boss will have a high pl so multiple players have to participated [T1] 50k to 100k [T2] 175k to 225k [T3] 250k to 325k To participate in t1 bosses you need at least 10k pl and at most 50k pl To participate in t2 you need 50k at least and 100k at most and to take part in t3 you need 150k at least and 325k at most After a boss fight is finished the damage count WC and quality will be counted up. And prizes will be given And if you are to strong to fight bosses anymore you can participate in being the boss or fighting god tier bosses with 500k to 800k pl The regular tier bosses come once a month And the god tier come Once every 2 months or they can be summoned
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Post by Chai on Jan 8, 2017 21:34:43 GMT
I find this a very unlikely thing to happen. Souls is based on player-based development and plots, and just chucking in a "boss" without proper development and such wouldn't be the best idea. Technically, some of the villainous character son site can already be considered to be "bosses", and are much better than throwing a static foe to fight for the sake of fighting. Goku doesn't fight Frieza so he can get a special item or some zeni, he does it to free the galaxy from the tyrant's rule and put his abilities to the ultimate test. The same could be said for most other fights in the series. Tiers sort of remove some risk as well- DE threads are a gamble. Will someone strong join and curbstomp everyone? It's a game of chance that usually provides amazing character development. Once again, I don't think these seemingly flatline "bosses" would provide much for the site.
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Post by Rafar on Jan 8, 2017 21:37:38 GMT
Can't add much to what Chai said, since I agree with it. Static bosses are not really what this site is about, and could be potentially easily abused by large factions
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Post by Purika on Jan 8, 2017 22:37:12 GMT
You've been playing World of Warcraft or something way too much lol.
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Vi-Poi
Administrator
Premier of Earth
PL: 434,410
Soul(x40P), Overdrive(x43)
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Tag: @vipoi
Posts: 2,833
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Post by Vi-Poi on Jan 9, 2017 0:44:17 GMT
Souls is deliberately non-NPC, with a focus on a peer-to-peer shared story generated by players. All of the bosses/villains are other players, and there are no staff-ran events.
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