Yaboku
Archived
Tag: @krow
Posts: 20
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Post by Yaboku on Sept 20, 2014 14:01:14 GMT
Kiba... Chill out Im just asking a question Im not attacking you at all. It's just bogus how my created race was shot down for no reason at all, because people wouldn't understand. No need to be so defensive I think the tech is cool and you should be able to keep it. Like I have said before they promote being able to create your own moves and race but when you do they force you some what to make it like the canon races and what not which goes against what they have been promoting... That's all.
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Kiba Dainichi
Archived
PL: 11,560; Intense Struggle (x3): 34,680; Items: One-use pod, Medium Weights (5780 ; 17,340) Zeni: 890
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Post by Kiba Dainichi on Sept 20, 2014 14:30:57 GMT
wasn't attacking you or being defensive, Merely pointing out previous posts that I made in regards to what you've asked/said before. as for the race thing that's what the community is for, if you and the staff disagree it's put into a thread (usually by the person making the tech/race) and voted on by the community. this board is a democracy not a dictatorship as Bao stresses every chance he can.
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Yaboku
Archived
Tag: @krow
Posts: 20
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Post by Yaboku on Sept 20, 2014 14:33:26 GMT
Yeah I just never had anyone on my side they were too busy chatting it up in the cbox. Like I made a thread that I just had brain surgery and no one has even seen the post XD
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Post by Deleted on Sept 20, 2014 14:36:09 GMT
Actually, I just saw that one this morning Rokujo...
But onto the matter at hand, Kiba, have you considered that your technique the way you're describing it is equal to a X12 transformation?
It has been brought up before I'm pretty sure. Rather then make it an MP3 for all our sakes let's just have you move it over to a special move category and from there use it mechanically as you have described it. If you want to have this technique so much then simply having you have it as a special, master-like move is the easiest way to solve this problem. Instead of continuing on here with this discussion in a way that may or may not be resolved for a long time.
If you can agree to the draw backs of:
1) This move can only be used once per thread.
2) This technique hurts Kiba whenever she uses.
3) And she must do a recovery thread, after any battle using this move, where she uses a Senzu Bean or other healing method.
Then I think it should be a vote able matter. Anyone who reads this, please note, after the extensive discussions C-Box, here, or otherwise we've had on this this is my final opinion on the matter.
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Kiba Dainichi
Archived
PL: 11,560; Intense Struggle (x3): 34,680; Items: One-use pod, Medium Weights (5780 ; 17,340) Zeni: 890
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Post by Kiba Dainichi on Sept 20, 2014 17:15:55 GMT
The technique ALREADY does both of these, As for the first one that's fine.
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Post by Deleted on Sept 20, 2014 18:43:58 GMT
Hold up a second, so I am to understand that anyone can have a Master tier technique so long as they just give up one a tech slot? Wow
The discussion has been pretty much run ragged, so I can't chime in.
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Kiba Dainichi
Archived
PL: 11,560; Intense Struggle (x3): 34,680; Items: One-use pod, Medium Weights (5780 ; 17,340) Zeni: 890
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Post by Kiba Dainichi on Sept 20, 2014 19:08:13 GMT
Incorrect. I had to give 3 tech slots to get the Master Tier tech slot because 1 had to go to the N1 version, 1 had to go to the UP2 version then 1 to the MP3 version.
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Tao Lung
Rising Soul
PL: 1,671; Intense Struggle (x3): 5,013; Items: 1 use space pod, Heavy Weights (2521.5| 7564.5); Zeni: 2797
Tag: @sacidepatinete
Posts: 172
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Post by Tao Lung on Sept 20, 2014 19:16:04 GMT
So, basically you boost your power level by x1.5, with the multiplier increasing progressively by +0.5 every post, which stacks with transformations and has the drawback of weakening you and damaging your body the more you use it, right?
It's too powerful for a common technique, in my opinion. But then, maybe you could toy with the "charging" rule. The way I understand it, if you charge rather than attack, every post you build up energy the power of your charged attack goes up by +100% (200% in the second post, 300% in the third post). Perhaps your character loses the ability to use charged attacks when he uses this technique and his power goes up by x1.5 +0.5 per post (maxing out at the usual x3 for charged attacks). The benefit you gain is that while you charge goes up in a slower pace, you can attack while charging. After the sixth post, you can once again use charged attacks, but you're limited to this technique once per battle, due to the damage it causes to your body. And of course, after the sixth post the boosts are gone.
Just a suggestion so the technique is better leveled.
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Post by Deleted on Sept 20, 2014 19:44:38 GMT
Honestly, I'm finally going to throw my two cents in at this. I'm normally one to come up with something crazy like this and have to work around extra stuff.
The main principle around this, is still actually a 1 burst technique from what I am reading. So Taking that into consideration, I would say make it charge like the other attacks, Build up the energy if you must for it to go, by throwing 2 punches or 2 kicks or a mix of just 2 things, into 1 post a time, make it so that whenever you decide to end the technique, that is what power is officially done. This way your first two are storing up the energy, but not actually releasing it as of yet, and by the time you get to your second post, It'll be 200% just like normal charging. I won't say to keep the thing going with the first two, it'll just be like your normal attacks. But when that last attack goes, you have the 200% boost, or if you do that for 3 post, it's a 300% so like a full out punch kick or whatever it is you place that speed and strength into.
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Post by Pieter Wolfbane on Sept 20, 2014 23:00:11 GMT
This is a discussion, not a place to get pissed off at each other. I will lock this thread until everyone's cooled down, if I have to.
Let me get to answering your question on how Kiba got the technique, Krow: Kiba spent each slot to get the N1, the UP2 version, then finally the MP3 we're talking about here. All 3 slots used to get to this level. I will be bringing those respective abilities into focus here.
With this in focus here, let's take a better look at it, to find out how to put this Master Technique into better alignment.
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Kiba Dainichi
Archived
PL: 11,560; Intense Struggle (x3): 34,680; Items: One-use pod, Medium Weights (5780 ; 17,340) Zeni: 890
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Post by Kiba Dainichi on Sept 20, 2014 23:17:49 GMT
I'm going to be blunt. I fail to even see what the hell the problem with this tech even IS anymore. It's boiling down to the same thing that was happening last time where people AREN'T even TRYING to read any of the previous posts in the thread and instead take 1 glance at the tech then respond. I'm going to request that until people start reading every post that came before theirs and truly understanding what is being talked about that this thread not be allowed to be posted in by anyone. This may seem harsh but I'm tired of people refusing to do a simple thing such as read and then trying to give critique on something they don't actually know anything about. The fact of the matter is I've had to repeat and repost what I've said before over 3 times which, if people were reading and understanding what as being posted, wouldn't ever need to be done.
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Hitake Itori
Rising Soul
PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Sept 21, 2014 19:04:52 GMT
I'd like to add my two thoughts to this in hopes it gives everyone something to think about. According to the technique rules which I will quote "Most races start with 3 technique slots. These can either be three basic tier techniques, one intermediate tier and one basic tier technique, or one advanced technique. Most races gain a new technique slot every 6000 power-level they gain." Which means if you have an advanced you should not start with any more than that. This comes from this. wodsouls.freeforums.net/thread/10/techniques-types-tiers-chargingThe above statement is for anyone who was wondering. --------------- My other concern is a concern I've seen through all sites. If a move states that harm CAN happen that does not mean it WILL happen and that becomes intangible. Its left up to the user whether they take damage or not and it can be used without taking any damage thus gaining something for free. I understand that there is an increased build up for the power to be received and that you're not going to get it instantly which in and of itself is a risk. BUT! I still feel if this move is approved that some damage MUST happen for the gain. Otherwise I don't feel that risk is worth being added to this technique because nothing is stopping you from saying you don't take damage. Don't get me wrong because I'm not saying you would do this, and I'm not bashing you at all in terms of me thinking you wouldn't role play this out fairly. I'm just saying that the element for this is there and its really hard to get something approved that says "can instead of does" My suggestion would be to remove the build up time and change it to that she WILL take damage from using this. Or remove that damage can happen and find something to go along with the build up that does actually make an impact. PLEASE note that I have read your post, all of it that was presented by you. BUT I am a firm believer that yes a back ground fleshed out is a good way to say why you have a move, but it is not a good way to get yourself out of the consequences of said move.
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Kiba Dainichi
Archived
PL: 11,560; Intense Struggle (x3): 34,680; Items: One-use pod, Medium Weights (5780 ; 17,340) Zeni: 890
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Post by Kiba Dainichi on Sept 21, 2014 19:37:51 GMT
This will be the last time I post here and this is merely for clarification to the best of my knowledge towards Hitake. Any further replies will be ignored for the discussion of this tech.
This is true, however; what I'm going off of is what Bao has told me who, to my knowledge, is the head admin now that Zuccetta has stepped down. Bao saw that I had 3 techs and knew this was a completely fresh character so the fact he said nothing about it tells me that what he says is the correct answer instead.
Except here it will be forced. I had a similar discussion with the staff a day or two ago about Scouters and the fact that they're tangible items that can and should be able to be destroyed. This is left in the same category as a tangible item that can take damage and can be destroyed. It's left in a "Trust System" that is, The trust that the effects that can and should happen will happen and if at any time a player thinks that I, The player character controller of Kiba, Will not hold up to the side effects of this ability can and should report that thread that I am not living up too to the staff immediately. I would prefer if you brought it to my attention first because I may forget at times and if I do, I apologize as I'm not doing it on purpose.
I've stated this before, There is a very specific reason that it HAS to HAVE the buildup it does. Kiba was NEVER trained to properly use her Ki, Her Father trained her in Muay Thai and through that she got a basic understand of what Ki was but not how to properly use it. Because of that, She doesn't have full control over her Ki and as such not only charges her attacks at a much slower rate until she learns to properly use her Ki, But it also hinders her in the long run if she tries to use it as seen in this ability that damages her significantly if she tries to use it for too long.
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Tao Lung
Rising Soul
PL: 1,671; Intense Struggle (x3): 5,013; Items: 1 use space pod, Heavy Weights (2521.5| 7564.5); Zeni: 2797
Tag: @sacidepatinete
Posts: 172
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Post by Tao Lung on Sept 21, 2014 20:41:05 GMT
I read all of your posts as well, Kiba. I'm more worried about how this can be developed in the future. I don't have any reason to doubt your fair play so far. But see things through this angle: one of your premises is that your Shikon line techniques, more specifically the MP3 version of it is the way it is due to Kiba's lack of an ability to control her power. Sure, it is an interesting material to work with (plus a powerful technique, although situational due to the fact it requires one to be dumb or arrogant enough to let her power up to her fullest). But what happens in the future, when Kiba learns to control her ki (if she does)? What about the dicks outside in the internet that may end up finding their way to WOD Souls and end up abusing your pre-approved concept?
With your technique, as it is, you can get x4 pl from Intense Struggle, up to x3 from Rekka Ryuujin Shikon and up to x3 from charging. That sums up to a solid x36 which is a lot. Maybe if you compromised on not being able to use charged attacks for as long as Rekka Ryuujin Shikon is active, it would be a good start to make this move more functional. It's not the concept of the move, nor your ability to roleplay tis fairly that is in question here.
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Post by Deleted on Sept 21, 2014 21:31:56 GMT
Alright, enough is enough. The user Requested the topic to be closed. Any post after this is invalid, and should be ignored. Pieter and Bao will lock this thread given they have time. The issue was discussed, and it's over. No more drama. Thank you all for participation but it's gotten out of hand and is done.
No More Post after this!
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