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Post by President Bao on Sept 12, 2014 3:33:57 GMT
Ninjin and Nai, both of those check out. Do your thread where you learn them and add them on to your character's registration topic ((Koj, for reference your 'grab and blast' seems fine, once you get enough pl you would be allowed a technique like that))
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Kiba Dainichi
Archived
PL: 11,560; Intense Struggle (x3): 34,680; Items: One-use pod, Medium Weights (5780 ; 17,340) Zeni: 890
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Post by Kiba Dainichi on Sept 18, 2014 23:10:04 GMT
Technique Name: Kuuhaku Ryuu (Space Dragon) [N1] > Wiki This ability is a combination idea of Energy Shield and Description: Kuuhaku Ryuujin bends the very fabric of the space around Kiba, Erecting a 360 degree sphere of Ki around Kiba and slowing down anything that passes through it to an almost stand-still, allowing her to make last second reflexes to dodge or block an attack. She cannot, however, move out of this sphere or it's effects end immediately and she sent 'back' to the position she was in before she moved.
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Post by Pieter Wolfbane on Sept 19, 2014 0:00:57 GMT
Technique Name: King Tomahawk Slasher (MP3) > Wiki No Wiki. This tech's the master version of the Tomahawk Slasher and Super Tomahawk Slasher in the profile. Description: The Master version of the Technique. The weapon Pieter forms is fairly large, bright, and sharp. The longer it is charged, the sharper and denser it becomes. It, however, does not have the weakness of the duration loss upon usage. THREAD: wodsouls.freeforums.net/thread/892/leave-me-king-tomahawk-slasher?page=1&scrollTo=3314
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Post by President Bao on Sept 23, 2014 3:32:29 GMT
k, Kiba, your technique(as essentially a kind of special dodge) will have all the normal mechanics of a barrier or afterimage type technique. Does this sound acceptable to you? (I kinda think rather than a 'ki barrier that bends space-time' it might make sense as just pushing herself into a state of super intense focus which greatly enhances her alertness, her perception of time slowed but the actual elements in question occurring in regular speed to an outside viewer)
Pieter, your one is pretty straightforward so I see no possible issues, also accepted.
Both of you make your threads where you learn it, and add it onto your registration topic.
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Post by Deleted on Sept 26, 2014 20:57:24 GMT
Technique Name: Konki Shiba, "Energy Branch" [SU] > Wiki Hair ControlDescription: Holly extends her fingers with her ki and wood manipulation to form thick vines that can ensnare and trap the opponent equal to the power she uses for this move. They can also work as extra long hands in times of necessity but can be easily broken. Anyone within 33% percent of her power level may be captured by this technique, thus allowing them to break out if they have enough strength.
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Tao Lung
Rising Soul
PL: 1,671; Intense Struggle (x3): 5,013; Items: 1 use space pod, Heavy Weights (2521.5| 7564.5); Zeni: 2797
Tag: @sacidepatinete
Posts: 172
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Post by Tao Lung on Oct 7, 2014 3:05:43 GMT
Tao's been earning some experience with charging punches for a better effect in the previous threads, so I figured it would be a good opportunity to throw in his first technique. This was inspired in the suggestion Pieter gave me about making a ki-less form of the Dodonpa and this is what the basic technique is about. I took the opportunity to throw in the whole "Dodon Strike Family" for evaluation. I'll be learning them gradually, but I wanted to throw all the intended upgrades and variants for approval at once. [N1] DODON STRIKE: Using the principles of the Dodonpa, Tao concentrates his strength in his fist and delivers a powerful strike at 33% his power level. - [UP2] DODON-KEN: Literally "Dodon Fist"; An upgraded version of the dodon strike performed basically like the basic version. However rather than a simple matter of focusing his strength, Tao actually supercharges his fist with his own ki causing it to glow orange-yellow like the dodonpa beam and allowing him to punch a crater in the earth (and the enemy's defenses as well). It has a power equal to 66% of Tao's power level.
- [V2] DODON-DAN: Literally "Dodon Bullet". By charging his ki in a fingertip, Tao thrusts it at the target with bullet-speed, piercing the target's flesh and causing great pain. Although it doesn't have a big destructive power, it can actually pierce through strong opponents. Damage equals 33% of Tao's power level.
- [UV3] DODON-KEI: Literally "Dodon Whip". Very close to the Dodon-Ken both in name and execution, this technique is performed by charging the leg rather than the fist with ki for a larger area of contact and range. Like the Dodon-Ken, the power of this technique is at 66% of Tao's power level, but the real danger behind this variation is the potential to slice something or someone in half due to the high speed the kick is delivered.
- [MP3] DODON-YARI: Literally "Dodon Spear". The Dodon Strike at it's maximum potential. Tao's fist and forearm glow Dodonpa style and he charges his arm at the opponent, impaling the target. This is an all-or-nothing technique; it will either cause a critical and probably fatal wound (will affect anyone at 200% Tao's power level) or it won't work at all (loses the ability to deal damage).
Just a small explanation on the techniques: Dodon-Dan: Is meant as a sort of a melee-version weakened Death Beam. Dodon-Kei: Is meant as a sort of a melee-version weakened Kienzan. Dodon-Yari: Since it's a [MP3] technique, it's supposed to be at 100% my power. I'm trying something different here and gave the technique a defect: I took it's ability to cause damage, meaning it will fail, leaving the opponent harmless if it cannot affect the target. In exchange for the damage potential I gave it the effect of incapacitating anyone that is within twice the range of power a [MP3] technique is supposed to be. And that's how I came up with the 200% thing. Hope it works.
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Post by Deleted on Oct 8, 2014 16:57:13 GMT
Technique Name: Magic Materialization [SU] > Wiki Magic MaterializationDescription: The ability to create physical matter from thin air. This ranges from items such as small knives to houses, however, the item created will only be as strong as its user's current power. -- Technique Name: Demon Wings [SU] > Wiki HikouDescription: The user of this technique can fly via wing-like appendages or another mechanism. If hit hard enough though, they lose their ability to do so.
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Post by Deleted on Oct 9, 2014 16:45:56 GMT
Technique Name: Ki Sense [Su] > Wiki dragonball.wikia.com/wiki/Ki_SenseDescription: Allows for basic Ki sensing, or the ability to sense nearby Ki signature. Technique Name: Advanced Ki Sense [SU2] > Wiki None Description: Honing his Ki sensing abilities, this skill allows Emer to sense targets that are further away, and get a nearly direct reading on their Ki signatures or power. Technique Name: Ki Manipulation [Su] > Wiki None Description: Allows for basic Ki manipulation, such as creating objects out of Ki, Energy swords, barriers, etc. Technique Name: Advanced Ki Manipulation [su2] > Wiki None Description: This Allows Emer, more control over multiple forms of Ki, and able to manipulate it to his will. Technique Name: Ki Gathering > Wiki None Description: This allows for Emer to charge things at a faster rate, shortening the time it would take to use certain skills, or techniques.
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Kojima
Archived
PL: 21,516; Hidden Potential (x4) 86,064; Items:Scouter, One-Use Space Pod; Zeni: 656
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Post by Kojima on Oct 10, 2014 0:22:31 GMT
Technique Name: [MP3] Sokushi (即死, Instant Death)
> Wiki Mastered version of his UP2 Tetteiteki Bokumetsu
Description: Unlike it's previous two incarnations, Sokushi requires nothing more than Kojimas hand to use. While he most commonly will use it with his Sword, He can fire this off from his hand, and unlike it's previous incarnation Sokushis area of effect is always proportional to his MAXIMUM Power Level. (This area of effect is proportional to his TRANSFORMED Power Level)
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Post by President Bao on Oct 11, 2014 11:08:13 GMT
Technique Name: Konki Shiba, "Energy Branch" [SU] > Wiki Hair ControlDescription: Holly extends her fingers with her ki and wood manipulation to form thick vines that can ensnare and trap the opponent equal to the power she uses for this move. They can also work as extra long hands in times of necessity but can be easily broken. Sounds cool , I'd say for the mechanics, based on previous precedents, 33% of your pl is how strong the snare is(like offensive techniques you can also charge for multiple turns?) , so if someone attacks these vines with an attack that is above 33% of your pl they can break free, otherwise they are trapped in place. As always, go make your learning thread(if you haven't already) and add it to your character app Technique Name: Magic Materialization [SU] > Wiki Magic MaterializationDescription: The ability to create physical matter from thin air. This ranges from items such as small knives to houses, however, the item created will only be as strong as its user's current power. -- Technique Name: Demon Wings [SU] > Wiki HikouDescription: The user of this technique can fly via wing-like appendages or another mechanism. If hit hard enough though, they lose their ability to do so. Nice and straightforward, works for me. Learn in threads and add to app. Tao's been earning some experience with charging punches for a better effect in the previous threads, so I figured it would be a good opportunity to throw in his first technique. This was inspired in the suggestion Pieter gave me about making a ki-less form of the Dodonpa and this is what the basic technique is about. I took the opportunity to throw in the whole "Dodon Strike Family" for evaluation. I'll be learning them gradually, but I wanted to throw all the intended upgrades and variants for approval at once. [N1] DODON STRIKE: Using the principles of the Dodonpa, Tao concentrates his strength in his fist and delivers a powerful strike at 33% his power level. - [UP2] DODON-KEN: Literally "Dodon Fist"; An upgraded version of the dodon strike performed basically like the basic version. However rather than a simple matter of focusing his strength, Tao actually supercharges his fist with his own ki causing it to glow orange-yellow like the dodonpa beam and allowing him to punch a crater in the earth (and the enemy's defenses as well). It has a power equal to 66% of Tao's power level.
- [V2] DODON-DAN: Literally "Dodon Bullet". By charging his ki in a fingertip, Tao thrusts it at the target with bullet-speed, piercing the target's flesh and causing great pain. Although it doesn't have a big destructive power, it can actually pierce through strong opponents. Damage equals 33% of Tao's power level.
- [UV3] DODON-KEI: Literally "Dodon Whip". Very close to the Dodon-Ken both in name and execution, this technique is performed by charging the leg rather than the fist with ki for a larger area of contact and range. Like the Dodon-Ken, the power of this technique is at 66% of Tao's power level, but the real danger behind this variation is the potential to slice something or someone in half due to the high speed the kick is delivered.
- [MP3] DODON-YARI: Literally "Dodon Spear". The Dodon Strike at it's maximum potential. Tao's fist and forearm glow Dodonpa style and he charges his arm at the opponent, impaling the target. This is an all-or-nothing technique; it will either cause a critical and probably fatal wound (will affect anyone at 200% Tao's power level) or it won't work at all (loses the ability to deal damage).
Just a small explanation on the techniques: Dodon-Dan: Is meant as a sort of a melee-version weakened Death Beam. Dodon-Kei: Is meant as a sort of a melee-version weakened Kienzan. Dodon-Yari: Since it's a [MP3] technique, it's supposed to be at 100% my power. I'm trying something different here and gave the technique a defect: I took it's ability to cause damage, meaning it will fail, leaving the opponent harmless if it cannot affect the target. In exchange for the damage potential I gave it the effect of incapacitating anyone that is within twice the range of power a [MP3] technique is supposed to be. And that's how I came up with the 200% thing. Hope it works. You currently have 3 available technique points, so you won't be able to have all 5 of these yet Dodon Strike checks out though, Dodon-ken and Dodon-dan also seems fine. Dodon-kei I assume makes like a an extended 'energy whip' that reaches further than just your leg? Either way, seems to check out if I'm reading it right. Dodon-Yari is the one that is potentially tricky. If you're just in it for the RP flavour then you could handle it through a self-imposed restriction - that you HAVE to charge it to 200%(so 1 turn charge, second post launch), and if you don't do at least this single charge it will 'fail'? But I suspect you're wanting a special advantage rather than an extra requirement. In terms of your actual proposed mechanics -The main issue I can see is that it doesn't actually have a down side. You get to do 200% damage instead of 100%, and your proposed trade-off is that if this 200% isn't enough then it won't hurt your enemy. Problem is that's already what would happen anyway with an attack that's too weak, so you're going to need a different demerit. Anyway, feel free to collect 3 of these 5 moves using your currently available techniques(do a thread where you learn them and add them to your registration thread), and if you like you could put up a discussion thread about the Dodon-yari, begin working through some possible suggestions and if it should be allowed and such; current rulings would mean it's a special [SP] technique not an [MP3] and would require you to buy a school and teach it as your special, or get specific permissions to have such a move. Out of curiosity(and forgive me if you've mentioned it to me and I've just forgotten) are you aiming for taking on the Crane Hermit role with Tao? Neo Tri-beam is a pretty cool technique.Technique Name: Ki Sense [Su] > Wiki dragonball.wikia.com/wiki/Ki_SenseDescription: Allows for basic Ki sensing, or the ability to sense nearby Ki signature. Technique Name: Advanced Ki Sense [SU2] > Wiki None Description: Honing his Ki sensing abilities, this skill allows Emer to sense targets that are further away, and get a nearly direct reading on their Ki signatures or power. Technique Name: Ki Manipulation [Su] > Wiki None Description: Allows for basic Ki manipulation, such as creating objects out of Ki, Energy swords, barriers, etc. Technique Name: Advanced Ki Manipulation [su2] > Wiki None Description: This Allows Emer, more control over multiple forms of Ki, and able to manipulate it to his will. Technique Name: Ki Gathering > Wiki None Description: This allows for Emer to charge things at a faster rate, shortening the time it would take to use certain skills, or techniques. The Ki sense ones check out For the ki manipulation, each different function will require a separate technique I'm afraid, we no longer allow 'all in one' sort of techniques(admittedly, they're not particularly fair if you can use one technique slot to do many different actual techniques). So ki manipulation to create a 'ki-weapon' might be one technique, but a barrier/shield would require a separate 'ki manipulation - barrier' technique slot as it's a different mechanic/functionality. Ki Gathering might be a generic 'charge' you can start doing without needing to chose which attack it will be, you can then decide when ready what attack you will channel this charge into. eg you start gathering ki for two posts, then decide you've going to do kamehameha on the third. (unlike other people, who need to chose kamehameha first, and can't 'change their mind' so to speak like your technique allows for) Also dang Emer, you scary Still no match for the illustrious Bao Zi'bub of course, no sir, but you are... quite the buff gentleman it seems. Anyway, make your threads where you learn these if you have not already, and add them to your characters registration thread. You'll have to decide which specific incarnation of ki manipulation(be it barrier, weapon, etc. weapon would count as an offensive technique) you are taking. Technique Name: [MP3] Sokushi (即死, Instant Death)> Wiki Mastered version of his UP2 Tetteiteki BokumetsuDescription: Unlike it's previous two incarnations, Sokushi requires nothing more than Kojimas hand to use. While he most commonly will use it with his Sword, He can fire this off from his hand, and unlike it's previous incarnation Sokushis area of effect is always proportional to his MAXIMUM Power Level. (This area of effect is proportional to his TRANSFORMED Power Level) Afraid you're going to have to rethink your bold part Bya - a technique's strength is based on your current pl not your maximum possible pl (though as an MP3 it will charge at 100% of current pl per post). It would not be very fair that you get pl you don't currently have, so it will have to follow the same rules as everyone else.
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Tao Lung
Rising Soul
PL: 1,671; Intense Struggle (x3): 5,013; Items: 1 use space pod, Heavy Weights (2521.5| 7564.5); Zeni: 2797
Tag: @sacidepatinete
Posts: 172
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Post by Tao Lung on Oct 11, 2014 15:41:40 GMT
You currently have 3 available technique points, so you won't be able to have all 5 of these yet Dodon Strike checks out though, Dodon-ken and Dodon-dan also seems fine. Dodon-kei I assume makes like a an extended 'energy whip' that reaches further than just your leg? Either way, seems to check out if I'm reading it right. Dodon-Yari is the one that is potentially tricky. If you're just in it for the RP flavour then you could handle it through a self-imposed restriction - that you HAVE to charge it to 200%(so 1 turn charge, second post launch), and if you don't do at least this single charge it will 'fail'? But I suspect you're wanting a special advantage rather than an extra requirement. In terms of your actual proposed mechanics -The main issue I can see is that it doesn't actually have a down side. You get to do 200% damage instead of 100%, and your proposed trade-off is that if this 200% isn't enough then it won't hurt your enemy. Problem is that's already what would happen anyway with an attack that's too weak, so you're going to need a different demerit. Anyway, feel free to collect 3 of these 5 moves using your currently available techniques(do a thread where you learn them and add them to your registration thread), and if you like you could put up a discussion thread about the Dodon-yari, begin working through some possible suggestions and if it should be allowed and such; current rulings would mean it's a special [SP] technique not an [MP3] and would require you to buy a school and teach it as your special, or get specific permissions to have such a move. Out of curiosity(and forgive me if you've mentioned it to me and I've just forgotten) are you aiming for taking on the Crane Hermit role with Tao? Neo Tri-beam is a pretty cool technique.I know I only have 3 tech points XD It is just that I got inspired while creating the first move and decided to post the entire Dodon Strike Family for approval at once. About Dodon-kei: it's not that a whip will extend from my legs. It is merely an energized kick whose range equals how far my legs can reach and that slashes through stuff like a melee form of kienzan (so blocking might not be always the best choice to avoid the technique). The whole whip thing is just a metaphor since a kick mirrors the motion of a whip. The point of Dodon-yari is: it doesn't deal damage. It automatically impairs someone that is within its threat range (with the proposed health machanics, it automatically brings the person down two health ranks). Let' say I have 1.000 and my opponent has 1.800. Since he is within 200% of my pl, unless he dodges the Dodon-yari, he will be impaled and thus, impaired. But if I am at 1.000 pl and my opponent is at 2.100 pl, since he is above 200% my pl, the Dodon-yari will automatically fail. And I don't mean that only the effect will not trigger. I mean that even though a [MP3] technique is supposed to strike at 100% my power level, this won't even hurt with the power of a basic kick, punch or energy blast. Literally, I'll waste ki into using the move and the target will be left unscathed. That's why I said it's an all or nothing move and since it is indeed a powerful effect, I used 3 tech slots to reach that as the final form of the Dodon-Strike. And regarding the Master Crane thing, yup ^^! Tao is meant to be your future Crane Sensei. I even got the mini-plot ready for how that will happen, but now that I know I can only take roles after 10.000 pl, I bidding my time to fool around with Tao while he cannot control his ki.
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Kojima
Archived
PL: 21,516; Hidden Potential (x4) 86,064; Items:Scouter, One-Use Space Pod; Zeni: 656
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Post by Kojima on Oct 14, 2014 13:47:32 GMT
Technique Name: [MP3] Sokushi (即死, Instant Death)> Wiki Mastered version of his UP2 Tetteiteki BokumetsuDescription: Unlike it's previous two incarnations, Sokushi requires nothing more than Kojimas hand to use. While he most commonly will use it with his Sword, He can fire this off from his hand, and unlike it's previous incarnation Sokushis area of effect is always proportional to his MAXIMUM Power Level. (This area of effect is proportional to his TRANSFORMED Power Level) Afraid you're going to have to rethink your bold part Bya - a technique's strength is based on your current pl not your maximum possible pl (though as an MP3 it will charge at 100% of current pl per post). It would not be very fair that you get pl you don't currently have, so it will have to follow the same rules as everyone else. It isn't it's POWER that is, It's merely the area in which it effects. The power would still go down if he's weaker.
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Post by Deleted on Oct 14, 2014 14:49:03 GMT
Technique Name: Oni's Cell [UV2] > Wiki Spike HellDescription: Oni forms his hands into the shape of a key hole and then points this at an opponent, whereupon he cries, "Lock!" and surrounds them in a bubble of his own energy. This cell is made up of 33% of his total energy so they must match his power in order to escape as it has no doors or secret exits. Yet it is not so easy to escape the cell as Oni uses the remaining 33% of his power for this technique to fire beams shaped like key holes at the opponent constantly in order to distract and injure them enough to prevent escape. This acts as a variant upgrade to the [N1] technique Demon's Gate. Technique Name: Evil Spear [UP2] > Wiki Evil SpearDescription: When he throws his spear Oni throws it so hard it impales the enemy through the chest. This move is an upgrade of the [N1] Spear Thrust.
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Post by Deleted on Oct 14, 2014 21:10:29 GMT
Technique Name: Focused Spiral Drill Wave (Shūsoku Supairarudoriru-ha) {UP2}
> Wiki A modified Kamehameha.
Description: Over the months of using her Spiral Drill Wave she has begun to master how to enhance its speed of charging and its destructive power. She can only do one or the other however. If Empowered in charge she is able to fire off the ki attack at full strength faster. If Empowering the overall strength of it it takes a little longer to train but it empowers it by 1.5x. {Basically if she Quick Charges the Ability it takes 2 posts to full charge the attack and if she empowers it it takes 4 posts but it increases the power of the attack to 1.5 times the original charge of the attack if normally charge on it.}
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Post by Deleted on Oct 17, 2014 1:29:28 GMT
Technique Name: [N1] Flash Cannon > Wiki dragonball.wikia.com/wiki/Full_Power_Energy_WaveDescription: The Flash Cannon is simply a Full Power Energy Wave with a personalized name. The user charges a sphere of energy in their hand and then thrusts the firing hand forward, causing the sphere to release a beam of energy at an opponent.
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