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Post by Glaze(Logic) on Jul 20, 2017 22:34:06 GMT
Technique Name: [N1]Light Shatter > Wiki: dragonball.wikia.com/wiki/Lightning_Shower_Rain
Description: Glaze traces his finger in the air and creates a streak of red-energy in the form of light that breaks into sharp, glass-like needles (A more precise, accurate and concentrated form of ki blasts). The range of the technique depends on how long the streak is. Firing off with the slightest swing movement in either of his arms.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Jul 20, 2017 22:47:33 GMT
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Aku
Archived
18,573 PL Xfered to Orenji
PL: 0
Monster Unleashed (x12)
Zeni: 1,500
Tag: @commas
Posts: 32
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Post by Aku on Jul 21, 2017 16:28:18 GMT
[6k] [Flight] [UT] The user is able to fly by using his Ki. [12k] [Ki Sense] [UT] The user is able to find the location of any organic being. [18k] [Time Dodge] [SU1] By Using his aura around his body, the user is able to phase through any physical or energy attack without damage. 33% Bing Gan
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Post by Kale on Jul 22, 2017 20:51:39 GMT
It looks like I have five slots available, so it's time to apply for some techniques!
Tail Training: [UT]
> Wiki: N/A
Description: Wanting to overcome his Race's weaknesses, Kale has spent half of a year of vigorous training to rid himself of his tail's hypersensitivity. He can now implement his tail in battle, as he is no longer susceptible to cheap tricks that target his appendage.
Oozaru Mastery: [UT1]
> Wiki: N/A
Description: Wanting to prevent himself from rampaging while in his Oozaru state, Kale worked hard to overcome the mind of the beast and tame it through his willpower. He now maintains full control of his actions and thoughts during this transformation.
Tsunami Breaker: [UP2]
> Wiki: N/A
Description: For this technique, Kale reaches both of his hands past his hips and charges energy into his hands. He then propels his hands forward toward his target with his thumbs parallel. A teal energy ball then forms before his open palms which will grow in size depending on how long the attack is charged. When Kale is ready, he fires his attack in the form of a large energy wave toward his opponent.
Tsunami Cannon Neo: [MP3]
> Wiki: N/A
Description: This is a maximum-powered version of Kale's Tsunami Cannon technique. Just as before, he reaches back with his right hand and forms a teal ki orb within it. The sphere size will vary depending on how much power is put into the attack. Once Kale is done charging, he throws his hand forward while gripping his wrist with his left hand, and unleashes a massive energy wave toward his foe.
Afterimage: [SU1]
> Wiki: N/A
Description: Through a sudden burst of speed, Kale leaves behind a static image of himself to distract his opponent. This technique allows him to dodge techniques beneath 100% of his PL completely.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Jul 22, 2017 23:33:10 GMT
Aku Seems fine, but the SU1 wouldn't be "Any attack", it'd have to be below 100% of your PL. Fix that when you can and tag me. Kale Approved!
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Post by Majin Kaza on Jul 23, 2017 0:34:46 GMT
Its that time of the month again, the time where I app for like 20 bajillion techs at the same time Nah, just 5 this time around. I say that like its not a lot Fiiiirst some MAGIC stuff- whoooo[UT]Magic Materialization: After finally practicing in and teaching herself in the ways of Magic, Kaza learned to harness and manipulate the magical essence inside of her body. Utilizing this, Kaza is now able to 'poof' objects into existence. Whatever the creates, has no mechanical value, and is merely for flavor. [UT]Telekinesis: Learning to control and utilize magic sure has its uses, and Kaza was quick to discover that when she was exposed to the wonders of it. Learning some tricks herself now, Kaza has taught herself how to move objects with her mind! The things Kaza moves, and this technique in general, is purely for flavor, and has no mechanical use. Kaza can only use this technique on other characters with their blatant permission! [UT]Matter Manipulation: Reaching further mastery in the art of magic, and self-control, Kaza has learnt how to reshape and bend the environment to her will. Placing her hands on any surface, usually the ground, she is able to bend and reshape it how she sees fit. This technique has limitations, and Kaza cannot use this to reshape things at a massive scale. Aaaand some Variants BOI
Upgrade of [UP2]Majin's Fury,[UV3]Majin's Astonishment: Kaza builds up the energy in her arms, just as she would any other close-combat based attack. Afterwards, though, she doesn't directly attack her opponent with her fists! Rather, the Majin' unleashes her fist into the air itself, releasing a crackling, stunning wave of malicious energy from her punch's shockwave! This technique charges at 66% a turn, and costs 3 KP.
Upgrade of [UP2]Super Kooky Kannon [UV3]Super Kompatible Kannon: Kaza builds up a hefty amount of energy in her body, yet adds a little magical spin to it! Manipulating her own energy with her magical essence, Kaza is able to remove the 'volatile' nature from her Ki, making it compatible with the energy of other fighters! With this, Kaza can merge her destructive energy beam with other destructive powers, adding the two together! This technique charges at 66% a turn, and costs 3 KP.
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Post by Tomoka on Jul 24, 2017 18:13:05 GMT
Name: [UT]Telekinesis
wiki: unknown
description: it took Tomoka long to figure out, but he soon realized that he moved his soul not with muscles, tendons, bones, or any form of mass, but with his will, and his will alone. Coming to this realization, Tomoka slowly mastered the art of moving OTHER objects with his will.
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Post by Chai on Jul 25, 2017 2:44:23 GMT
CHAI'S TECHNIQUES (112k SLOT) HEADLOCK [SU1]: Chai rushes an opponent, maneuvering behind them to wrap his arms around their neck in a headlock. When the opponent is charging an attack, Chai's sudden grip may cause them to loose focus and become dazed, causing the charge to be dropped. With this technique, Chai can cancel an opponent's charge if 80% of their charged attack is within 100% of his current Power Level. If stunned, the opponent will still keep their KP, as the attack was not fired, and the energy unused. The Headlock costs only 1 KP.
(116k SLOT) CHOKE HOLD [SU2]: The upgraded form of the Headlock. Chai gets behind an opponent again, trying to catch them in a stronger choke hold. When the opponent is charging an attack, Chai's sudden grip may cause them to loose focus and become dazed, causing the charge to be dropped. With this technique, Chai can cancel an opponent's charge if 80% of their charged attack is within 200% of his current Power Level. If stunned, the opponent will still keep their KP, as the attack was not fired, and the energy unused. This costs 2 KP.
(120k SLOT) SLEEPER HOLD [SU3]: The final form of the Headlock and Chokehold. With greater speed and agility, Chai flips behind a foe and wraps his arms around their neck in his strongest grip yet. When the opponent is charging an attack, Chai's sudden grip may cause them to loose focus and become dazed, causing the charge to be dropped. With this technique, Chai can cancel an opponent's charge if 80% of their charged attack is within 300% of his current Power Level. If stunned, the opponent will still keep their KP, as the attack was not fired, and the energy unused. The Sleeper Hold costs a hefty 3 KP.
(124k SLOT) KI INTIMIDATION [UT3]: Chai is able to take his energy control a step further by temporarily increasing his active power level by half (x1.5). Though, this is simply a bluff, and he cannot use techniques with this new power - it only lasts a turn for the sake of intimidating a foe, as per the technique's name.
(128k SLOT) KI DISGUISE [UT]: Chai has better learned to control his ki, to the point of being able to adjust it's "feeling" to make him less recognizable. Combined with his shapeshifting abilities, few will be able to recognize the goat with his newfound control. Close friends and people who know Chai well won't be fooled, though. Though lesser acquaintances and complete strangers are subject to the zoanthrope's tomfoolery.
GUARDIA'S TECHNIQUES (84k SLOT) FLIGHT [UT]: Guardia can fly and hover about now without the aid of his telekinetic abilities to keep his inanimate form afloat. With less focus required, he can take to the skies in his sword, or eventual released state with little problem, so long as he has the conscious energy to use this ability.
(90k SLOT) SHAPESHIFTING [UT]: Guardia can shift his weapon form into numerous other weapons for Chai's use. Bows, guns, shields, and even other mundane tools like flashlights or lighters are all states Guardia can now shift to. In his weapon form, he can only shift into other inanimate objects or weapons, nothing of flesh and blood. Though, this is subject to change if he successful gains his released form... When Released, Guardia can shift into other animals or people, though his personality and conscious remain unchanged by a simple shift of form. He doesn't receive racial bonuses either- so if Guardia shifts into an Arcosian for example, he still won't be able to breathe in space without Atmos.
(96k SLOT) KI DISGUISE [UT]: Guardia has better learned to control his ki, to the point of being able to adjust it's "feeling" to make him less recognizable. Combined with his shapeshifting abilities, few will be able to recognize the demon with his newfound control. Close friends and people who know Guardia well won't be fooled, though. Though lesser acquaintances and complete strangers are subject to the devilish sword's tomfoolery.
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Greeve
Rising Soul
PL: 46,034
Haunting (x12)
Zeni: 500
Tag: @greeve
OOC Name: Lafitte
Posts: 108
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Post by Greeve on Jul 25, 2017 13:28:47 GMT
Technique Name: [UT1] Face of Death
> Wiki N/A
Description: Through a combination of ki and magic, Greeve is able to alter his appearance in order to disguise himself. This even allows him to mask his voice. It should be noted that this doesn't give him additional abilities based on his appearance (tails, etc) as this is only an illusion.
Technique Name: [UT1] Ki Disguise
> Wiki N/A
Description: One cannot fully hide their ki, but one can disguise it. Greeve is able to alter his ki in order to make it appear as someone elses. This isn't perfect though, and those that know him well could detect some trace of his original energy in the disguise
Technique Name: [SU1] Fear of Death
> Wiki N/A
Description: Greeve lets out a burst of supernatural fear. A fear of death. While this doesn't make the target fear Greeve, or even make them properly afraid, it is enough to cause them to pause, if only for a second. Anyone hit with this with a PL less thatn 100% of Greeve's is temporarily stunned, causing them to loose any charge they had built up.
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Rhytid
Moderator
Warrior Caste Leader
PL: 92,171
Great Namek (x5) Meikai no Senshi (x8)
Zeni: 2,040
Tag: @rhytid
OOC Name: Kaza/Rhytid
Posts: 413
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Post by Rhytid on Jul 25, 2017 21:59:18 GMT
Seeing as Rhytid will soon reach 40K PL, due to getting his potential unlocked by Helix, he'll have SIX open tech slots! Time to fill those in (6K Slot) [UP2]Super Destruction Wave: A powered-up version of Rhytid's signature 'Destruction Wave'! The Namekian charges up a hefty amount of energy in his body, and transfers it to the palm of his hand. Rhytid then thrusts his palm forward, unleashing a wide, short-ranged destructive blast! This technique costs 2 KP, and charges at 66% a turn. (12K Slot) [MP3]Ultra Destruction Wave: The max-powered version of Rhytid's signature 'Destruction Wave'! The Namekian charges up all of the energy in his body, and transfers it to the palm of his hand. Rhytid then thrusts his palm forward, unleashing a wide, short-ranged destructive blast! This technique costs 2 KP, and charges at 66% a turn. (18K Slot) [N1]Verdant Shield: Rhytid began teaching himself to manipulate his energy more defensively, as a protector is nothing without a proper shield! After some training, Rhytid learned how to construct an energy-based barrier around himself, which has a lush, green colour to it! This technique costs 1 KP, and charges at 33% a turn. (24K Slot) [UP2]Verdant Bulwark: After perfecting his regular Verdant Shield, Rhytid decided to kick the training up a notch, and further his technique! He taught himself how to manipulate even more energy into the barrier, making it a lot stronger as a result, yet also a lot more taxing. This technique costs 2 KP, and charges at 66% a turn. (30K Slot) [MP3]Verdant Aegis: The perfected version of Rhytid's defensive technique. It takes Rhytid all of his current energy to construct this barrier, yet only the strongest of techniques are able to pierce it. Finally, an adequate shield for this sworn protector! This technique costs 3 KP, and charges at 100% a turn. (36K Slot) [UT]Energy Sensing: Ever since he was exposed to Samba's monstrous strength, Rhytid has begun 'feeling' more and more energy around him. Realizing this, he began training in the art of sensing energy. After some training, and a LOT of meditation, Rhytid had finally mastered it! He can now sense the energy of any non-android fighter, provided they're not suppressed. This is a passive technique, and doesn't cost any KP.
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Post by Yurei on Jul 26, 2017 6:24:37 GMT
48k [UT] Scent Finder - Because of his blindness, Yurei has adapted himself into being able to track a person's location through smell and could fairly distinguish the difference between One person and another.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Jul 26, 2017 22:25:33 GMT
Majin Kaza Techs approved, though Matter Manipulation is tentative at best. Don't get too wild with it, Kay? Tomoka brain powers approved Chai All techs approved. Greeve Seems fine except for that stun. You can't have a tech that FORCES someone to fear you if the technique works. You'll have to alter the effect. Also just know your Ki Disguise isn't infallible. Rhytid Approved Yurei Smell-o-vision approved.
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Greeve
Rising Soul
PL: 46,034
Haunting (x12)
Zeni: 500
Tag: @greeve
OOC Name: Lafitte
Posts: 108
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Post by Greeve on Jul 26, 2017 22:39:05 GMT
Ok, Fear of Death altered. I hope this is satisfactory.
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Post by Koldar Frost on Jul 26, 2017 22:51:05 GMT
For VocaEnergy Sensing [UT]: Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids. For Koldar[b]Ki Charge [SU2]:[/b] Those who've learned to control their energy are able to charge up to a UP2/V2 attack without declaring the attack name until the moment the attack is to be released. Context of usage can quickly change, depending on the situation at hand. This cannot be used with Specials or Ultimates.
[b]Ki Charge [SU3]:[/b] Those who've learned to control their energy are able to charge up to a MP3/UV3 attack without declaring the attack name until the moment the attack is to be released. Context of usage can quickly change, depending on the situation at hand. This cannot be used with Specials or Ultimates.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Jul 27, 2017 1:31:38 GMT
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