Post by Deleted on Mar 30, 2015 2:02:51 GMT
Alias: Mountain Burrower, Grandson of the Tree, Bane of Earth
Species: Mountain Dragon
(Element - Poison
Weakness - Ice)
Gender: None/Unknown (Dalamdur's gender can not be confirmed, refereed to as he and she)
Age: 0 Years, 1 Month, 3 Days Old
Appearance:
Dalamadur is extremely long, reaching a length of 1,500 feet base and gaining 1 feet per every 5 PL
History: Amadyura stalked the ancient frozen lands of the Northern regions, with her gaze trapped on the Jingle Tree. Her guilt was embedded deep into her body, like a blade through her very soul. Her essence was crying out to give what she was given, the light of her father. Koramund’s good nature was given away that day to Amadyura and Magala, but it felt she was unworthy of it. She looked at the ruins of Jingle Village, the tree a memorial of the grave. A village has died because of her, and she had to make it better. She flew into the tree, looking for any remains of flesh or even bone.
The search would have been futile, but this was a site made by Koramund. The messy fool created a large blob shell he used to filter all the bio matter, and once it was ripped open dirty bones clattered the floor. It was a flood; hundreds of skeletons fell out of the popped orb like fluid. Amadyura found what she wanted though, a source of her father’s flesh. She spoke, “Take it back, take it all back!” She could not wait to see the real Koramund, she just had to get out this boiling outrage from her system! She breathed out magic life, as the serpent of the world began to form. Spikes and talons tore from the fleshy sphere, warping yet not able to become liquid. It roared in outrage and pain, the awakening of the ancient one.
The magic energies of the Majin Amadyura crackled across the floor, as her unholy spawn twitched like a dead corpse of a frog. Amadyura slammed her fist to the floor, tears coating her face, as she screamed out, “NO! Its still here?! Why is it still here…?!” The giant orbs of flesh twitched its talons, as the serpent form began to unravel. The tail flicked out, scraping the ground with crimson sparks. The remenants of feet from some ancient life form, was not required for Dalamadur. Amadyura watched through the tears of Dala’s awakening, saying, “English… I will name you what I am in English… what he wanted me to be. Your name.. shall be… Dalamadur..” She fell into a coma, all the stress finally catching her in its talons.
Dalamadur from that day on would burrow throughout the world, formed to be a helping friend, and a brutal opponent. The dragon searches for a purpose, and yet finds none as of yet.
Starting Planet: Earth
Techniques:
Techs wrote in Superscript are only applied for, and will be gained afterwards, just setting them up
Offensive
(N1) Dragon's Flame - Dalamadur unleashes a torrent of near inescapable flame, burning the sand and foes with brutal ease.
(UP2) Serpent's Flame - Dalamadur unleashes teal flame over a wide area, turning even metal into molten bits. The area burns like napalm for minutes.
(UV3) Inferno Release - Dalamadur breathes out a tidal wave of lava, and then swipes its body violently to coat the flaming substance. The molten bomb turns the near by area into floating bubbles. The bubbles stick to the spikes of Dalamadur, and float around him, giving him a defensive field. Bombs detonate at 33% max PL.
Support
(Su1) Overwhelming Poisons - Dalamadur coats his body in a magical poison that helps his body stay clean whenever he is ripping through the burrowing Earth. This poison heals his flesh from any injury, and if a person dips their hand in his poisons they are healed. Dalamdur may also fire it out in a massive shower, covering miles of area if build up enough. Heals 33% of Daladur's PL when used as a healing blast of poisons. Passively heals 11% of Dalamadur's PL per turn. Dalamadur can not use the poison burst on herself.
(Su2) My poisons, they are over flowing! - Dalamadur's poisons are now even more vile and dangerous! Heals 66% of Dalamadur's PL when used as a poison burst, and passively heals 15% of Dalamadur's PL per turn. Dalamadur can not use the poison burst on herself.
(Su3) Poisons untold - Dalamadur's poisons are now at their highest potential, healing almost all injury in mere moments! Dalamadur heals 100% of her PL in the acid blast, recovers 20% of his max PL per turn, and can not heal itself. If he chooses to, she can heal a target for multiple turns, and grant the target a miracle recovery (Like Majin Buu brought Bee back to life, or cured the child's blindness), can also recover limbs. (This part is bolded to be safe) Dalamadur is drenched in enough poisons that he is constantly in a +3/+3 weaker variant of his x10 transformation.
Special
Items: 500 Zenni
One-Use Pod
(Unique Weapon) Cave of the Giant - A orb that is embedded into Dalamadur's back until he lets someone take it, but when used makes Dalamadur coil up, shrink in size, and grow a hard rock like carapace. Can not attack in this state, but keeps current PL as well as transformation.
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- Mountain Dragons are all born with a ability to form a elemental shield along their scales, called Braced Guard! The element a dragon is related to (Fire, Water, Ice, etc) must be stated when created, and it gives them double the protection against said element. Braced Guard counts as a 33% Max Defensive PL, and when used against the same element, 66% max Defensive PL.
- Mountain Dragons are naturally aligned to a certain element, and all moves/techniques that use said element get a free bonus effect (A MP3 will gain a effect IF its the exact element of the Dragon, this can count for supports)
- Mountain Dragons are specifically weak to another said element picked at character creation, taking %150 damage from said weakness. (so if the foe did 10,000 damage, it would turn into 15,000)
Growing for some time, their elemental heart starts to generate a third life blood, their natural element. For some Dragons, this can be as useless as air, for others, it can lead to lava exploding from any wound and searing their foes tombs.
The Dragon has grown into a semi-royal dragon, strengthening their claws and fangs more then their scales and bones.Hunters that lash out and kill as fast as they can, or else their own defenses might falter.
Mountain Dragons have unlocked their inner tie to nature, breathing in raw energy and converting it into their ki pool. They strengthen with great speed.
Mountain Dragons strengthen their element into a brutal forward element, causing violent damage to all foes in their path.
As the name suggests, the Dragon has grown strong enough to consume the very essence of worlds. At this stage, it is nearly impossible to fight the might of one of these atrocities of nature.