Post by Queen Habana on May 31, 2017 17:57:24 GMT
[5/31/2017] - Konatsian (Monster) Update
[~] All transformations reverted to standard Alien C transformations
[~] Celestial Power Trait Added - Celestial Power - Any Konatsian Monster with a PL of at least 100,000 receives a +x1 to all transformations while under the effect of a Celestial Event.
[~] Dark Eyes Trait Updated for clarity - Dark Eyes - Once per thread for 0 KP and if the Konatsian Monster is in a transformed state they can dodge a single technique within 100% of there PL as if using a [SU1] Dodge technique.
[~] 'Pointy Ears' trait 'removed' (Konatsians just have pointy ears as a part of their general appearance)
[6/7/2017] - Saiyan Update
[~] Tail Weakness function clarification - Tail Weakness - If an opponent grabs hold of a Saiyans tail (done via Non-Tech attack or a suitable Technique, Non-Tech being avoidable as per normal non-tech avoidance and Technique by successfully avoiding or blocking the attack in question) such pain is sent through the Saiyans body that they are nearly paralyzed by it, a Saiyan in such a state cannot spent KP. This weakness can be trained away via a technique at 10,000 PL
[~] False Super Saiyan function change - False Super Saiyan - 10,000 PL Req - DE/Saga Defeat - x6
When a Saiyan of substantial power is defeated in battle there is a chance that they might tap into a small portion of the Super Saiyan form, for One Post in a thread a Saiyan can utilize this power.
[~] False Super Saiyan and Super Oozaru are now no longer mutually exclusive transformation paths.
- Saiyan Hybrid Update
[~] Tail Weakness function clarification - Tail Weakness - If an opponent grabs hold of a Saiyans tail (done via Non-Tech attack or a suitable Technique, Non-Tech being avoidable as per normal non-tech avoidance and Technique by successfully avoiding or blocking the attack in question) such pain is sent through the Saiyans body that they are nearly paralyzed by it, a Saiyan in such a state cannot spent KP. This weakness can be trained away via a technique at 10,000 PL
- Demon Update
[~] Demon Special function change -
Demon Power - Demons begin with a Special [SPC] Technique that is usable once per thread that does not take up a Special slot, this technique charges at a rate of 100% to a maximum of 300% and additionally increases the user's transformation modifier by +x5, this technique costs 3 KP to use.
- Demon Hybrid Update
[~] Demon Hybrid trait change -
Demon Power - Demons begin with a Special [SPC] Technique that is usable once per thread that does not take up a Special slot, this technique charges at a rate of 100% to a maximum of 300% and additionally increases the user's transformation modifier by +x2, this technique costs 3 KP to use.
- Bio-Android Update
[~] Demon Trait change -
Demon Power - Demons begin with a Special [SPC] Technique that is usable once per thread that does not take up a Special slot, this technique charges at a rate of 100% to a maximum of 300% and additionally increases the user's transformation modifier by +x2, this technique costs 3 KP to use.
[~] All transformations reverted to standard Alien C transformations
[~] Celestial Power Trait Added - Celestial Power - Any Konatsian Monster with a PL of at least 100,000 receives a +x1 to all transformations while under the effect of a Celestial Event.
[~] Dark Eyes Trait Updated for clarity - Dark Eyes - Once per thread for 0 KP and if the Konatsian Monster is in a transformed state they can dodge a single technique within 100% of there PL as if using a [SU1] Dodge technique.
[~] 'Pointy Ears' trait 'removed' (Konatsians just have pointy ears as a part of their general appearance)
[6/7/2017] - Saiyan Update
[~] Tail Weakness function clarification - Tail Weakness - If an opponent grabs hold of a Saiyans tail (done via Non-Tech attack or a suitable Technique, Non-Tech being avoidable as per normal non-tech avoidance and Technique by successfully avoiding or blocking the attack in question) such pain is sent through the Saiyans body that they are nearly paralyzed by it, a Saiyan in such a state cannot spent KP. This weakness can be trained away via a technique at 10,000 PL
[~] False Super Saiyan function change - False Super Saiyan - 10,000 PL Req - DE/Saga Defeat - x6
When a Saiyan of substantial power is defeated in battle there is a chance that they might tap into a small portion of the Super Saiyan form, for One Post in a thread a Saiyan can utilize this power.
[~] False Super Saiyan and Super Oozaru are now no longer mutually exclusive transformation paths.
- Saiyan Hybrid Update
[~] Tail Weakness function clarification - Tail Weakness - If an opponent grabs hold of a Saiyans tail (done via Non-Tech attack or a suitable Technique, Non-Tech being avoidable as per normal non-tech avoidance and Technique by successfully avoiding or blocking the attack in question) such pain is sent through the Saiyans body that they are nearly paralyzed by it, a Saiyan in such a state cannot spent KP. This weakness can be trained away via a technique at 10,000 PL
- Demon Update
[~] Demon Special function change -
Demon Power - Demons begin with a Special [SPC] Technique that is usable once per thread that does not take up a Special slot, this technique charges at a rate of 100% to a maximum of 300% and additionally increases the user's transformation modifier by +x5, this technique costs 3 KP to use.
- Demon Hybrid Update
[~] Demon Hybrid trait change -
Demon Power - Demons begin with a Special [SPC] Technique that is usable once per thread that does not take up a Special slot, this technique charges at a rate of 100% to a maximum of 300% and additionally increases the user's transformation modifier by +x2, this technique costs 3 KP to use.
- Bio-Android Update
[~] Demon Trait change -
Demon Power - Demons begin with a Special [SPC] Technique that is usable once per thread that does not take up a Special slot, this technique charges at a rate of 100% to a maximum of 300% and additionally increases the user's transformation modifier by +x2, this technique costs 3 KP to use.