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Post by Katherine on Mar 3, 2017 2:41:22 GMT
So, Absorption is something Bio-Androids are able to do from day 1 and it is one of the things that makes them Bio-Androids. Cell was so important cause he wanted to absorb the Androids and get perfect, which is something already implemented onto the site.
But...
There is something I noticed. Bio-metabolize, the first chance Absorbing people is effective, is only received at 20k PL. That is the requirement. It is odd though to have Bio-Androids have this ability to absorb yet not receive anything until they reach a required PL. They cant receive any rewards from absorbing, which if you can pull it off before 20k, it is definitely a feat to brag about.
So I have got an idea that was pitched by Habana in the Chatbox.
Bio-Androids who manage to absorb someone within 80% or more of their PL in a DE can receive Bio-Metabolize early. OR, the boost in PL is still there prior to Bio-metabolize (as a way to get the Bio-Android there faster) but is at a lower rate then the normal 33%. This could be 22%, 10%, or even the same if it seems balanced enough.
The likelihood of a Bio-Android gettting the absorb at below 20k in a DE is already slim, so it makes sense to me. Give any ideas that could balance this out.
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Post by Deleted on Mar 3, 2017 3:36:27 GMT
Sure. Cell had an arc of a quick power increase by eating all those villages, i think it's concurrent with a 10% absorption rate only before the 20k bio metabolism, perhaps with the absorption cap at 20k.
Wouldn't do much, but would be concurrent with the bio android early game predatorialism, and offer a tantalizing incentive to otherwise passive bio droids.
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Post by Toshi Clementine on Mar 4, 2017 14:12:02 GMT
I honestly believed it should have been something they start with, the x3, lol. Almost all race starts with a basic trans yet Bio android needs to work for their first x3
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Post by Katherine on Mar 5, 2017 19:20:43 GMT
After looking through all of the sheets for species that you could start a character with, and every single one of them starts with a sort of Transformation or boost. Bio-Androids are the only ones that don't. So the starting out with it is definitely something of consideration.
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Fin
Newcomer
PL: 12,689
Zeni: 2,783
Tag: @jake2233
Posts: 44
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Post by Fin on Mar 5, 2017 20:16:10 GMT
I completely agree. Although I don't think they'll remove the PL requirement, I think they should make a change. I think that if you absorb someone before the 20k requirement, then you should get a low multiplier. Like, instead of the base 9X, instead its maybe just 3X.
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Post by Katherine on Mar 5, 2017 20:29:00 GMT
I completely agree. Although I don't think they'll remove the PL requirement, I think they should make a change. I think that if you absorb someone before the 20k requirement, then you should get a low multiplier. Like, instead of the base 9X, instead its maybe just 3X. Well the multiplier for Bio-Metabolize at 20k is x3. The maximum for it is x8 if you can actually get to absorbing someone, and it is used up unless you give up a tech slot.
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Post by Katherine on Mar 5, 2017 20:43:44 GMT
So after making an anonymous strawpoll poll with IP identification it showed that people are split between leaving the Bios alone as they are, and giving them the opportunity to get Bio-metabolism early via an Absorb. Any more opinions on these?
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Post by Majin Kaza on Mar 5, 2017 21:04:51 GMT
Personally, I'm for giving them the transformation early if they're lucky enough to get an absorption. Entering a DE is very risky at those levels, especially if you intend on absorbing people, which could easily be seen as an incentive for others to attack you. It's a very justified reward, in my opinion.
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Jala
Archived
3,067Z & HWs Xfer to Kluttz
PL: 54,991
Oozaru (x10)
Zeni: 0
Tag: @hitman
Posts: 280
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Post by Jala on Mar 5, 2017 22:13:28 GMT
I agree! I plan on making a Bio-A soon, so this will help GREATLY
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Post by Conan on Mar 5, 2017 23:54:08 GMT
(Fin's my second character btw)
I think there should be no PL restriction at all, actually, and they should get it on their first absorption.
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Post by Katherine on Mar 6, 2017 0:00:09 GMT
(Fin's my second character btw) I think there should be no PL restriction at all, actually, and they should get it on their first absorption. If we can get some mod ideas or confirmation on here, we can hopefully get it going
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Black ♠ Jack
Newcomer
PL: 1,100
Haunting (x12)
Zeni: 5,800
Tag: @black
Posts: 47
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Post by Black ♠ Jack on Mar 6, 2017 6:57:56 GMT
I don't really see the need for the change. 20k is very reachable within about a month and the race isn't particularly in need of a buff
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Post by Katherine on Mar 6, 2017 21:21:17 GMT
I don't really see the need for the change. 20k is very reachable within about a month and the race isn't particularly in need of a buff Well it isn't a buff I am saying, I am simply saying it would make it more balanced if the Bio-Androids got their first transformation sooner then 20k. While you are right about people able to get 20k within a month, that requires a good initiative and constant posting (Not to mention that depends on how quick the TTG thread is moving). I am simply trying to get balance between the Bio-Androids and all other starting species. Every race you can start with, including the race you play (ghost) all have a multiplier of at least x2 from the start they can use (even if it is just during a celestial event). Bio-Androids rather, don't. I simply think that giving us our x3 as a starter, or at least let us get the 10% absorb bonus to help reach it is only a minor change that isn't even so much as a buff.
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Black ♠ Jack
Newcomer
PL: 1,100
Haunting (x12)
Zeni: 5,800
Tag: @black
Posts: 47
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Post by Black ♠ Jack on Mar 7, 2017 7:19:55 GMT
I understand where you are coming from, but that would be like if I compared ghost and bio-android at 250,000 pl. I'd have a x20 while you have a x33. It would take me another 50,000 pl to get something comparable but a bit weaker. Different races are strong at different times.
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Post by Alaistair on Mar 7, 2017 7:35:46 GMT
There IS something that's been clarified beforehand, which serves as explanation for them being designed in such a way. However, due to the complexity of their design, the absorption path, and even just absorbing for their x8 temporary modifier has proved ineffective. Sacrifice of tech slots was an idea presented to remedy this, but no has chosen to sacrifice tech slots, which has resulted in them being far weaker than what should be presented!
Instead, what needs to be presented is a method for them to gain a limited, but very notable number of stacks of power for them to gain for their bio-metabolize. In addition, there needs to be recognition that the non-absorption path, for its simplicity, is far too strong for its safety, when the absorption path requires literal other player assistance to take up! This is directing at a later subject, though.
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