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Post by President Bao on Sept 6, 2014 4:51:17 GMT
If the 'Saiyan' armour was useless, most of Frieza's more powerful soldiers (Zarbon, Dodoria, the Ginyus) would not have worn it, but even Frieza wore it! Forgot to address this bit: It was worn because it is a uniform (and funnily enough, it too was subject to being 'used to debunk it's usefulness'. Not once did the armour ever help anyone who used it )
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Post by Pieter Wolfbane on Sept 6, 2014 5:53:12 GMT
I was curious to see what everyone's opinions were on the subject. I do agree on this: The options are way too vague. But still, while I haven't actually put my vote in, I do believe weapons should be a little something. I do understand that the fallacy protection a weapon user gains from it, but it still spells out that a weapon an early game component for the player. Maybe I'm over thinking it, but if a man who's 100x as weak as a giant ape can cut the ape, then there's something going on there. I remember Yajirobe only running up and cutting it as fast he could. Yeah, he's got strength, but once again, Yajirobe's leagues behind Vegeta. If it's used as a learning tool for a technique, then that works.
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Hitake Itori
Rising Soul
PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Sept 6, 2014 6:54:59 GMT
You could always still let players make weapons or wear unique armors as like as they have no values in terms if pl boosts unless its like a technique and still have the option of them upgrading to one that does from a shop.
My problem would be that everyone would flock to get one because of a boost of some kind and it would no longer be unique or interesting. I still think having weapons with something extra would be nice, but if it will have a negative impact then I'd rather not have it.
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Post by Deleted on Sept 6, 2014 11:22:52 GMT
Well, if that's the case then why not make all weapons 5K Zeni. When the user gets one this is what their weapon will be like for the rest of their RP, unless we give weapons upgrades.
This weapon can either do as Pieter suggested and be a learning tool for a more powerful technique I.E. the player can possibly get one extra technique slot added to what they have or the weapon can provide a small training power level boost as Karanon and others have said, but the user can only pick one of these options.
Weapons weren't really useful in a lot of battles, but you can't say they weren't not used as Colonel Silver for example made his contingent of the Red Ribbon soldiers quite surprising for me with their machine guns, tanks, and planes. Vehicles aside they just seemed a little more threatening with a tool of destruction in their hands. Now people with small PLs can simply ignore this factor, as they do in the show when it comes to many of these tools (if they have a high PL) by running over and crushing, maybe even chopping the weapon into bits with technique that requires only their hands. Many characters showed they could easily take out weapons without a problem unless they were severely injured from beforehand.
I don't think this poll has more then two options because it is an interest poll. "Are you interested in seeing weapons in the item shop or not?" However, I agree with many of your points Bao including that the Saiyan armor was useless. Krillen is a primary example of this. He got lifted up and exploded in less then two seconds from the psychokenetic attack that Frieza used on him. Weapons though, just as your transportation idea is, are a way to simply bring more flavor to the role play. I may have voted Yes on this, however, I know wonder how this'll turn out.
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Tao Lung
Rising Soul
PL: 1,671; Intense Struggle (x3): 5,013; Items: 1 use space pod, Heavy Weights (2521.5| 7564.5); Zeni: 2797
Tag: @sacidepatinete
Posts: 172
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Post by Tao Lung on Sept 6, 2014 19:20:31 GMT
I think weapons are nice but this is a way that should be threaded carefully so weapons do not become a must have power boost and the site doesn't end up diverging from the traditional hand-to-hand combat that dragonball is supposed to be about. It would be interesting to have a weapon provide a small power boost (but maybe only when it comes to physical strikes.... it wouldn't boost your power when using an energy wave for example).
Alternatively, you could have it so owning a weapon grant acess to a "physical" [N1] offensive technique that is basically a "Sword Strike" and thus, a more powerful melee attack. It could have money-dependant upgrades that granted access to tier 2 and 3 techniques based off the use of the sword/wepon. Example, the power pole could be emulated by having an upgraded weapon that has "Pole Strike" as a N1 technique and the V2 effect of stretching like a namekian's limb. That way is more "free technique" and less power boost.
Some weapons like fire arms and more sophisticated stuff such as energy blasters could have a set pl. Like, a common pistol could have an effective pl of 300... a bazooka could have an effective pl of 1000... while the most powerful energy blaster could have an effective power of 10.000 pl. That way, while in the beginning some can be treated as a threat, as characters become stronger these weapons would end up becoming essentialy useless... which is what we observe in the show... there just aren't many weapon users in the late series.
Armors are a bit more complicated... I believe they mostly should follow the good sense rule and players should consider a character with armor as slightly more resistant than a character that fights bare-chested. If an effect is needed, you could say that weaker armors give a -10% penalty to the power of offensive techniques (a N1 technique would fall from 33% to 23% power) while others could drop the techniques used against them one tier below (a N1 technique would count as a basic blast, rather than having 33% power... a UP2 technique would be tier 1 (33%) rather than tier 2 (66%) and so on. And finally you could have it so they negate attacks from people much weaker (example: if Character A has a pl of 9.000 and Character B has a pl of 3000, for being much weaker), B's common attacks have little to no effect on Character A.
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Post by Lord Tsumuri Takeda on Sept 12, 2014 20:34:56 GMT
I was curious to see what everyone's opinions were on the subject. I do agree on this: The options are way too vague. But still, while I haven't actually put my vote in, I do believe weapons should be a little something. I do understand that the fallacy protection a weapon user gains from it, but it still spells out that a weapon an early game component for the player. Maybe I'm over thinking it, but if a man who's 100x as weak as a giant ape can cut the ape, then there's something going on there. I remember Yajirobe only running up and cutting it as fast he could. Yeah, he's got strength, but once again, Yajirobe's leagues behind Vegeta. If it's used as a learning tool for a technique, then that works. Okay I have been busy and this is uber late but what the hell. When Vegeta was on earth battling Goku and the whole great ape bit..it has to be said that he could not sense powerlevel. Even if he could Yajirobe would have still been able to cut it off because of how insanely weak he was. On top of that it wasn't like a saiyan's tail had some kind of power behind it. A saiyan's tail was nothing like frieza's tail. The only thing a saiyan could do was become powerful enough to where squeezing his tail wouldn't immobilize him. There is no proof that Vegeta's tail could be used to smash, destroy, or hurt people or structures. The sharpness of Yajirobe's blade, him being incredibly weak, and Vegeta's tail being of no use or having some kind of strength behind it is what lead to it being easily cut off in my honest opinion. I was also going to back up my stance on the uselessness of armor, but Bao has already nailed this one so thanks Bao!
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Post by Pieter Wolfbane on Sept 13, 2014 2:25:53 GMT
I agree there, but mind you this: Vegeta and Nappa trained their tails to eliminate this weakness. I will be sticking to my point on the matter here about weapons being of some importance here.
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Hitake Itori
Rising Soul
PL: 13,972; Oozaru (x10): 139,720; Items: One Use Pod; Heavy Weights- 3493 | 34,930;Zeni: 611
Tag: @hiratakefujitora
Posts: 111
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Post by Hitake Itori on Sept 22, 2014 21:54:47 GMT
Alright, so this has been up a while now and the poles say we should go with this and work it out. Shall we?
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Post by Pieter Wolfbane on Sept 23, 2014 21:19:31 GMT
Aye, I agree with ya there. Lets get to voting this stuff in!
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Post by Deleted on Sept 24, 2014 16:13:36 GMT
Hmm, I like the ideas so far behind all these, but I'm going to have to agree with bao here. Though I personally have no need for a weapon, I'd be more interested in like a item in the shop as a legal name change. Since irl you can change your name on records and stuff, by going to the department of social security, and request a name change. I think and item like that should exist here too. In real life if you wish to change your name it cost like a $100 bucks if anyone wishes to know about that XD.
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Post by President Bao on Sept 26, 2014 16:04:53 GMT
Hey guys, just letting you know that I'm not ignoring you all My plan with this, and the many other suggestions which have since started, was to begin addressing them categorically once site patch 1 is done and dusted. (Given my own limited time each day to organise things, and so as not to spread attention too thin, as some have noticed happening when their suggestions aren't yet getting the spotlight they deserve) Essentially, organising it ready for site patch 2 (indeed, the purpose of site patches are to collate a number of player suggestions and then create an interesting event out of them, working out how things should be done and then implementing them according to community vote). Does this sound all right or nien? ((The system currently in place means you can all have weapons for free, as RP flavour, so if you're itching to get a weapon immediately that option is there for you until we hop onto this one properly.))
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Samda
Archived
Tag: @samda
Posts: 9
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Post by Samda on Oct 2, 2014 10:04:02 GMT
Hope it's not too late to say something, but yes I think in the source material weapons and armor were mostly just flavor. If we do something with a weapon shop, I'd rather it be like what Hyoza said where they are cheap and don't mean too much. And if they're a power boost, I don't think it should be too much more than what you'd have gotten if you had those points directed into PL instead of Zeni. Unlike with weights or a spaceship's gravity chamber, it's not really as much of an investment because you can just have it around in every fight, more like a constant passive bonus. If a weapon really is important and could make a major difference in a battle, I'd rather it be something important to the plot or something you get from a master or go on a quest for.
I'd rather there not be mechanics for weapons and armor. If there has to be some, I just want there to be a good reason for weapon users to be in the minority, but still a valid option in the right hands, like they are in the source material.This is mostly a freeform game; we shouldn't really make it like D&D 3.X (just an example because of wizards and CoDzilla) or something, where there's obviously superiour builds.
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Post by Deleted on Oct 15, 2014 9:00:10 GMT
Hear me out.
Weapons
In the proposed system weapons would work in the same lane as transformations, but at a much weaker scale for many races. The weakest weapons would work as a x2 boost to power level and would not require a transformation to gain this bonus. The strongest weapons would stand at a x3 boost to power level. The catch is that they do not stack with other transformation bonuses. If say someone had a x3 weapon and used a transformation that brought them to x4, the weapon would cease to have any tangible functionality other than for flavors sake.
Cost System 1. 1,000 Zeni per multiplier. (2,000 for a x2 and 3,000 for a x3) Assign flavor as you see fit kind of deal. Fluffy weapons could still exist for 0, this would be more iconic weapons like a staff or a small knife that wouldn't be much of a significance.
Cost System 2. 500 Zeni per multiplier. (1,000 for a X2 and 2,000 for a x3) At the start of a thread an upkeep must be paid or the weapons multiplier is reduced by 1. The upkeep is equal to 1/2 of the weapon cost in zeni. This effect stacks until it becomes a fluff weapon. A x2 weapon can not be made into a x3 weapon by paying additional upkeep, but it can be "upgraded" for an additional 1,000 zeni. Fluffy weapons could still exist for 0, this would be more iconic weapons like a staff or a small knife that wouldn't be much of a significance.
I would personally lean toward option 2. I feel that it would enforce a continual drawback for using weapons for more than fluff and it would factor in things like the need for a weapon repair. The reason I stated it must be paid at the beginning of a thread is so that it can't be abused via liquid time. Instead it could also require that someone state it at the beginning of the thread and pay for it as a reduction to power level/zeni gain. I would guess that if you can't get enough points to cover your upkeep cost then it would simply be deducted in later threads.
Benefits of this system: 1. A boost to power level without the need for a transformation. This could prove very handy in a fight and could actually be significant if transformation has not yet occurred. 2. Humans and other races with weaker transformations would be more drawn to weapons and in turn the zeni cost attached to them. Even races with higher multipliers could benefit though, especially saiyans who have Oozaru forms they can't tap into regularly. Once they get up to the higher transformation it would become meaningless once again. Due to a high zeni cost many might skip over it anyways in favor of getting power level faster. 3. Weapons would still play a backseat in upper tier levels of power. It would remain true to the series where weapons become less and less important as it goes on. 4. Uses existing mechanics.
Possible Drawbacks: 1. Weapons becoming more common among races with lower transformations. Seeing as how humans make more sense to need to rely on weapons, I don't necessarily see this as a bad thing. 2. Weapons like guns that don't have much to do with individual power wouldn't really make sense. Right now as fluff for weapon attacks they go through this anyways.
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