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Post by Sax on Sept 3, 2017 12:04:29 GMT
12,000 PL - [V2] Gravel Loogie Wiki: dragonball.wikia.com/wiki/Stone_SpitDescription: Through their father Xylo's tutelage in the mystic arts, Sax has also learned this devious technique! The user spits a hefty ball of saliva through the air towards their target. However, instead of turning into stone mid flight, it begins to do so on contact with the target; aiming to stiffen up their body by coating it in stone. Should this ability deal fatal damage, the victim will turn into a stone statue. [Stun Effect, Charges at 33% PL per turn] 18,000 PL - [V2] Sax Demon Wave: Double Beat Wiki: dragonball.wikia.com/wiki/Explosive_Demon_WaveDescription: Improving on their own style; Sax advances their signature technique! It is identical to the original technique; in which they utilize their special saxophone. This unique version of the Demon Wave is created by the expansion of ones lungs, taking a mighty breath before releasing it through the instrument. The difference being this unique version of the SDW causes the concussive Ki charged sound to linger and continue to ring out at those that attempt to flee from it's initial radius. [Homing Effect, Charges at 33% PL per turn]
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Sept 3, 2017 12:07:08 GMT
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Post by Kaile on Sept 3, 2017 12:43:57 GMT
Ki Barrier[N1] - Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! It charges at 33% per turn. If the Barrier user is within 65% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%. >>>Super Ki Barrier[UP2] - Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! It charges at 66% per turn. If the Barrier user is within 65% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%.
Ki Flight[UT] - Self explanitory really. Tail Training[UT] - Through harsh training or sheer willpower you have overcome a Saiyans greatest weakness, your tail is no longer a danger to you in battle. This technique is passive and uses 0 KP in a KP Battle. Oozaru Mastery[UT1] - Through harsh training or sheer willpower you have learned to control your inner beast, you now maintain full control of yourself while transformed into an Oozaru! This technique is passive and uses 0 KP in a KP Battle. Energy Sensing [UT] - Through intense training, Kaile has learned how to detect the Ki of living beings. Energy Suppression[UT1] - You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can remain undetected by friends and foes alike! This technique uses 0 KP in a KP Battle. >>>Energy Setting [UT2] - You are capable of setting your power to a lower level to not only hide yourself, but also effectively fight while at this level, meaning you can make use of powerful techniques (anything that would consume KP in a KP Battle). This is great for people who want to train weaker fighters. Power Surge[UT] - By drawing forth just a hint of extra power, Kaile's form bulks and gives her a +x1 to her Transformation offensively, but a -x3 to her defenses.
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Post by Tulip Waterfield on Sept 3, 2017 14:18:49 GMT
150k slot
[SU3] Ultimate Weapon Cancel - Overcharging her ki for a single instance, Tulip summons whatever weapons are necessary to stop/divert/cancel an incoming attack. Operates on 300% of current PL as reflavored Afterimage
155k Slot
[UT1] Clothes Materialization - By mastering Weapon Materialization, the user has deciphered a way manipulate their ki and create clothing/garments out of ki energy. Will not shatter due to unconsciousness or lack of energy; once created, the only way to unravel is by the user cancelling the technique. For Flavor-Use Only and to set-up Armor
160k
[UT2] Armor Materialization - The actualized form of Clothes Materialization, the new technique allows the user to create armor from their ki. This armor is used to defend against basic attacks and as a means of disguise.
165k
[UT3] Ultimate Materialization - Having fully completed mastering Weapon and Armor materialization, the user is now capable of creating weapons and new armor in a blink of an eye. Any manner of weapons require only a glance and single exchange of blows to be replicated and countered against. Any armor or outfit can be mimicked in order to hide their identity. The only limit is that fakes can only merge the gap between the actual if the user has the skill to compensate. It is the Ultimate Copycat tool, for use in battle and covert warfare.
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Post by Kluttz on Sept 4, 2017 0:00:32 GMT
4k PL Gain - [N1] Counter: Kluttz readies his sword and infuses it with ki to block a persons attack... That's it. It charges at 33% per turn. If the Barrier user is within 65% of the attack's PL, the damage is halved. If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%. ____________________________ Unlocked at 8k PL - [UP2] Super Counter:
Kluttz readies his sword and infuses it with more ki to block a persons attack... That's it. There's nothing more to this either. It charges at 66% per turn. If the Barrier user is within 65% of the attack's PL, the damage is halved. If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%. _____________________________
Unlocks at 12k PL - [MP3] Full Counter:
Kluttz readies his sword and infuses it with even more ki to block a persons attack... That's it... Again. It charges at 100% per turn. If the Barrier user is within 65% of the attack's PL, the damage is halved. If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Sept 4, 2017 3:55:12 GMT
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Post by Deleted on Sept 4, 2017 4:06:56 GMT
Cyclone Blow (SU2 Tier Techninque)- Denim sucks in a large amount of air and blows even harder then when she does with her Whirlwind Blow. It creates a wind tunnel so powerful that when it strikes someone they are stunned. (Effect(s)- 1 Round Stun for 200% of Denim's Power Level).
Tsunami Blow (SU3 Tier Technique)- Denim does what she did with Whirlwind Blow and Cyclone Blow and takes in a large amount of air with her lungs. When she blows out she makes people deal with a powerful stunning gust. (Effect(s)- 1 Round Stun for 300% of Denim's Power Level).
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Post by Maeve Rakshasa on Sept 4, 2017 4:18:15 GMT
232K: [SU] Serene Pulse: With Maeve's mastery of her Serene State she can see and manipulate faint 'ripples' in the Flow of the World. If an enemy is charging an attack that is within 100% of her power level she may negate it with a gentle nudge of this ripple. The recipient of one of these nudges feels no pain but rather is embraced by a soothing numbness brought upon by a sweet chime. This chime causes their stored energy to dissipate as their ripple is 'pacified.'
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Post by Cloud on Sept 4, 2017 4:31:25 GMT
[UP2] Plasma Eye Wave Upgraded version of Plasma Eye Beam. This time, the two beams launched fuse together, making a wave of energy rather than two beams. It's size is also larger than it's previous state.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Sept 4, 2017 5:45:38 GMT
@misfortune Approved. Maeve Rakshasa This'd be an SU1 stun, not SU. A small fix, but get to it when you can. Approved nonetheless. Cloud Approved.
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Turn Whirley
Newcomer
PL: 25
Intense Struggle (x3)
Zeni: 6,324
Tag: @bezelbutt
OOC Name: Glitchwood Bitch
Posts: 23
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Post by Turn Whirley on Sept 4, 2017 13:57:33 GMT
[UT1]Telepathy: Using ki energy, he's able to communicate telepathically with anyone on his current planet.
[UT2]Telepathy: Using some ki energy (and that big brain of his) Turn is able to telepathically communicate with anyone in his realm of existence. Threatening as heck, I know.
[UT1]Robot Summon: He is able to directly summon his robots (guards) from anywhere in the same realm as him. This does not override the 4-guard maximum limit, however. They arrive at breakneck speeds, albeit with them unable to hurt others with the summoning.
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Post by Purika on Sept 4, 2017 15:02:05 GMT
Requesting after Incident: [UT] Bulk Up (Power Weighted) Desc: Purika increases his muscle mass, resulting in a boost in power but defense is lowered. +x1 to Attack and -x3 to Defense.
[UT] Ki Sensing Desc: Purika is able to sense another entity's ki if it has any, determining its strength and location.
>[UT1] Telepathy >>[UT2] Telepathy Desc: Purika links his mind to another familiar person to communicate with them. [b] Requesting:[/b] >>[UT2] Super Oozaru Training Desc: Through training, Purika is able to enter the Super Oozaru form.
>>>[UT3] Super Oozaru Mastery Desc: Through some means, Purika brings the Super Oozaru form under control and is fully aware of what he's doing and in control.
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Post by large consume on Sept 4, 2017 15:15:38 GMT
Re-flavoring a tech + Using my 48k tech slot. Old Move: [UT] Frenzy - In a state of desperation or anger, Jican purposefully lets his anger get the better of him, resulting in an increase of +x1 in offensive PL, and a -x3 in defensive PL. Uses 0 KP in a KP battle. ((NOTE: I don't believe I've EVER used this move before.)) New Move: Name: [UT] Limit Breaker Appearance: Jican gets a bit bulkier, and electricity whizzes around him. For lack of a better description, picture SSJ2, but without the golden aura and hair. Flavor: A "transformation" named by Jican himself. When backed into a corner, whether it be in training or in actual combat, Jican temporarily unlocks a pool of dormant energy within himself. This gives him enough power to add a +x1 to his offensive PL, but at the cost of -x3 defensive PL. Uses 0 KP in a KP battle. (Flavored Power Weighting)
Name: [SU1] "Hey, Watch It!" Appearance: Jican dodges an enemy attack with a sudden burst of speed. Flavor: Through a sudden burst of speed, Jican leaves behind a static image of himself to distract his opponent. This technique allows him to completely dodge techniques beneath 100% of his PL. Uses 1 KP in a KP battle and cannot be charged. (Flavored Afterimage)
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Post by Basil on Sept 4, 2017 19:35:53 GMT
Technique Name: [SU2] Dread Zone Distortion (7th Slot) > Wiki Basically an Afterimage with flavor. Description: What does the technique do? Give us some information. Instead of merely relying on his sneakiness to see him out of harm's way, Basil can use his demonic chi to distort his form into two extra copies of himself to dodge an attack, rapidly shifting his positioning between them to throw off an enemy's attempts to pin him down. Dodges up to 200% of his PL. Technique Name: [SU3] Dread Zone Displacement (8th Slot) > Wiki Same as above, yup. Description: Having mastered the art of the five-man ''Ha ha you can't aim worth a damn'', Basil creates four illusions of himself that immediately scram in different directions, allowing him to rapidly flash between their new locations by swapping places with them through high-speed movement and Makyan trickery. Dodges up to 300% of his PL. Technique Name: [SU] Chain Yanker (9th Slot) > Wiki Psycho ThreadDescription: Basil is capable of materializing links of chain from his chi, launching them from the palms of his hands like some sort of fire-spitting yellow ninja rip-off. Dangers of legal issues aside, this allows Basil to trap and stun an opponent for 100% of his PL. As a flavored option, if the Stun lands he can yank the opponent toward him, or if their weight is much more than his own, can yank himself to them. C'MERE YOU! In addition, he can further flavor the stun by igniting his chi through the construct, shocking his foe. If the strength of this technique is within 80% of a foe's technique, it is interrupted. Technique Name: [SU2] Off The Chain Yanker (10th Slot) > Wiki Same as above. Description: Like the above technique, this allows Basil to launch links of demonic chain from his palms made of his energy. The difference however is that the chain is capable of superficially burning the enemy like a hot brand, further discouraging them against struggling against it. Stuns for 200% of Basil's PL. If this value is within 80% of a foe's technique, it is interrupted. C'MERE AGAIN! Retains the same flavor quality of pulling Basil or his opponent, if it's agreed upon. Technique Name: [SU3] Yankiest Chain (11th Slot) > Wiki Same as above two. Description: Like the above two techniques, Basil summons links of demonic chain from his energy to entangle and harass his opponents. The difference is now they are incredibly thick, as close to the real deal as they can get. They retain their shocking and burning properties from stages one and two, and in this version they chains summoned sport incisions that give them metal teeth to bite into his foe, essentially acting as barbs to further try and restrict movements. Stuns at 300% of Basil's PL. If this value is within 80% of a foe's charging technique, it will interrupt it. GET OVAH 'ERE! Retains the flavor quality of pulling like the previous two. Technique Name: [V2] Curveball (12th Slot) > Wiki Basically a Spirit Ball but smaller. Description: Training his major league pitching skills, Basil is capable of adopting the form of a professional one in this side-grade to his Fastball. After launching the orb of energy at his opponent in a high-speed pitch, he puts such a sick-nasty curve on that bad boy that it'll swing right back around for another attempt at destruction if it's avoided. A 33% per charge Homing Variant. Technique Name: [UV3] Curviestball (13th Slot) > Wiki Same as above tech. Description: Having refined his pitching skills to the utmost, all that remained was for Basil to pour a probably completely irresponsible amount of his energy into the attack. The baseball swells up a bit and crackles with energy, spiraling madly upon release. If the opponent avoids the even sicker-nastier curve on this badder boy, it'll swing right back around to try and tag them for real. A 66% per charge Homing Variant.
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Bing Gan
Administrator
PL: 374,871
Enlightenment (x16P), S. Ascension (x23)
Zeni: 13,528
Tag: @bingg
OOC Name: Bing/Biggums/TruetoCaesar
Posts: 3,722
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Post by Bing Gan on Sept 4, 2017 20:27:43 GMT
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