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Post by Wyntre Cold on Oct 14, 2015 7:59:10 GMT
If a technique had already been accepted as ay-OK, what is the point in even putting it up here? It seems quite inefficient.
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Post by Maeve Rakshasa on Oct 14, 2015 8:11:26 GMT
If a technique had already been accepted as ay-OK, what is the point in even putting it up here? It seems quite inefficient. So we can keep track of who is learning what.
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Post by Wyntre Cold on Oct 14, 2015 11:10:11 GMT
If a technique had already been accepted as ay-OK, what is the point in even putting it up here? It seems quite inefficient. So we can keep track of who is learning what. Wouldn't profile tech sections and the training threads themselves be of greater use for tracking purposes, though?
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Post by Kizuki on Oct 14, 2015 12:14:08 GMT
So we can keep track of who is learning what. Wouldn't profile tech sections and the training threads themselves be of greater use for tracking purposes, though? I believe it is not for the technique itself to be accepted as much as it's for the request of the character to learn a new technique. As in, you put in an application to learn a technique then do a training post on it.
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Post by Wyntre Cold on Oct 14, 2015 20:18:08 GMT
Wouldn't profile tech sections and the training threads themselves be of greater use for tracking purposes, though? I believe it is not for the technique itself to be accepted as much as it's for the request of the character to learn a new technique. As in, you put in an application to learn a technique then do a training post on it. But then what is the point of putting up an application if you're learning something that had been accepted many times prior, like flight?
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Post by Pieter Wolfbane on Oct 14, 2015 21:02:59 GMT
Alright, so two things. 1) The thread is designed so that you don't have a technique that implies a far stronger technique than what our system says you can do. For instance, people creating time slowing zones, black holes, and areas of effect that deal more than what the Variant and/or Upgraded Variant are capable of unleashing. 2) Don't ask these questions in the thread and make a thread or ask one of the staff instead. Keep in mind, Maeve is Nicolas, so he is answering your questions. Does that clear everything up, Wyntre Cold?
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Post by Wyntre Cold on Oct 14, 2015 21:19:31 GMT
2. Sorry about the question in the techniques application thread.
No, not really. Techniques that are the same in every way to ones that had been accepted previously are obviously going to get accepted unless they're specials of some kind, right? They likely wouldn't help with keeping track, considering they would be added to your techniques list and you'd have the learning thread.
I apologize if this takes up time you could use doing other stuff.
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Post by Pieter Wolfbane on Oct 14, 2015 22:47:40 GMT
Habana, I believe, is setting up a list of techniques that, unless someone twisted it up for their own version, should immediately be approval ready. However, it is because we are free form and allow people to make unique names for attacks and ways of attacking, we need to have the technique application area up in order to make sure techniques don't break the rules of the game. There've been techniques in the past, in the variant and upgraded variant categories, that have done more mechanical damage than originally designed for the techniques (mainly with the issue of Damage over Time techniques that are in the form of acid and fire).
Then there have also been times when people have shoved in additional effects to MP3s when applying for MP3 attacks, despite the fact that the path to MP3 is supposed to be known as straight forward and not understanding that, upon the add on of the effect, it puts it into the realm of special attacks, as you've mentioned. So, this is the reason for the technique application thread. Would you like to be suddenly finding out someone created an MP3 that could burn for above 100% of the power level charged and could also suck in people so they don't escape a god-modding death?
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Queen Habana
Moderator
Queen of the Evil Space Monkey People Special Item: GPW Universal Championship Belt
PL: 415,489
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Tag: @habana
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Post by Queen Habana on Oct 14, 2015 23:02:14 GMT
As it stands my lsit of 'pre approved' techs pretty much JUST covers supports because they are the ones that generally people pick up en masse. one could claim the same about 33/66/100 techs(at least the non-variant versions) but the amount of flavor that goes into designing ones attacks tends to vary, some as Pieter stated could try writing a offensive tech that has properties of a variant without actually being a variant which is a no-go, auto approving it on the basis that it is a X% tech would not work so I'll just be leaving those out. But I don't believe Wyntre is looking to have those techs be the sort of thing that is automatically accepted anyway, I think Wyntre's aim, like mine, is to cut out the middle man on the sort of 'standard' techniques, the things that lots of people pickup because so long as your character has a reason to know it there is not really much reason NOT to pick it up unless you are low on slots.
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Ryuga
Newcomer
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Post by Ryuga on Oct 14, 2015 23:02:01 GMT
Yeah the way I see it, it's more to make sure people aren't putting in little secret effects into their techniques... I mean even with flight, someone could say it makes them the fastest in the universe, or like Pieter said, throwing in a little something extra into an MP3 that otherwise would make it too OP.
I've worked with a lot of players on previous sites who were very very good with word play and made very OP techniques that at first glance would seem like nothing out of the ordinary.
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Queen Habana
Moderator
Queen of the Evil Space Monkey People Special Item: GPW Universal Championship Belt
PL: 415,489
Dark Power(x4); M.SSj(x14); U.SSj(x18/12), SSJ2 (x27)
Zeni: 0
Tag: @habana
Posts: 1,374
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Post by Queen Habana on Oct 14, 2015 23:08:59 GMT
Yeah the way I see it, it's more to make sure people aren't putting in little secret effects into their techniques... I mean even with flight, someone could say it makes them the fastest in the universe, or like Pieter said, throwing in a little something extra into an MP3 that otherwise would make it too OP. I've worked with a lot of players on previous sites who were very very good with word play and made very OP techniques that at first glance would seem like nothing out of the ordinary. My plan is designed to mitigate that, the power of these 'auto' techs is specified in the list, flight is just that, flight, no extra speed, no space flight, just you in the air. Anything 'more' than that would be something you'd have to look to get approved. Clever wordplay is irrelevant when you have specific wording on how your refluff -actually- works.
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Post by Maeve Rakshasa on Oct 15, 2015 8:54:05 GMT
The problems with a preset list is as I said it makes it harder to keep track of who's getting what. Part of the reason the applications are there in my mind is to document when a tech was going to be learned and such. At the very least I think it should still be a requirement to say "Yo picking up Ki Sense from the preset list" in the tech app thread, sure it might be pre-accepted but letting staff know still seems like the appropriate thing to do
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Post by Wyntre Cold on Oct 15, 2015 8:59:57 GMT
That's why you devote a thread to learning it and document it in your character bio.
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Post by Pieter Wolfbane on Oct 15, 2015 20:43:39 GMT
It seems like you're missing the point, Wyntre.
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