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Post by Zuni on Jun 13, 2015 12:02:14 GMT
Something that comes up quite a lot in the cbox is how much PL someone must have before they can destroy something/conquer something. I've heard a lot of unofficial guidelines and responses but I think it'd be handy to put together a document for official reference purposes.
This could also help clarify the expectations around sagas a bit and - if written right - might help people think of more interesting plot ideas than 'blow up X village/town/city'.
If this is something people would like to see, I'm happy to take a crack at putting some guidelines together myself.
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Post by President Bao on Jun 21, 2015 11:36:09 GMT
I'm 100% about player contributions, it is the life blood of this site.
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Post by Zuni on Jun 26, 2015 12:11:53 GMT
Okay - here are where I would personally phrase the ruling. Destruction Levels in Threads
The following elements do not require any powerlevel to use in a plot: - Finding buried treasure, old ruins or a mystical artefact (community vote is required if the artefact has strong powers)
- Constructing or repairing buildings.
- Beating up NPCs of indeterminate power level.
But when energy blasts start being thrown around, it can be useful to have some guidance on the maximum level of destruction possible. Although the show demonstrates, relatively early on, that planets can be destroyed... in practice, benchmarks help guide roughly what scale of threat you should be aiming for at various power levels. This is a measure of what can be accomplished in the average thread. Given sufficient time, and lack of opposition, it is possible for a lesser fighter to accomplish a greater feat, but it would take weeks, months, or even years if - for instance - a low-level Saiyan warrior was trying to completely exterminate life from the face of a planet on their own with no Oozaru time.
Destroying a building. 1000 - stray energy blasts tend to do horrible things to the near local environment. Destroying an unnamed village. 3000 - given enough effort, most trained fighters can accomplish this. Destroying an unnamed town. 5000 - A notably impressive feat. Destroying an unnamed city. 10,000 - Most cities have enough defences that fighters need to be highly accomplished to seriously threaten them. Destroying a named wilderness area on the site. 25,000 - widespread terrain destruction - enough to remodel miles of terrain - requires more output than most fighters can hope to achieve. Destroying a named village on the site. 25,000 - 'named' locations tend to have strong regional defenders who prevent casual destruction. Destroying a named city on the site. 250,000 - Major population centres which have the attention of the fighting community are very difficult to threaten. Destroying an unnamed planet on the site. 1,000,000 - Power output below one million is simply incapable of wiping out entire planets. Destroying a named planetary capital (Cacumber, The Population Centre, The Directional Cities, Moori Capital) . 1,500,000 - These specific locations are extremely well-protected thanks to the high clustering of potent ki-capable fighters. Destroying them requires a warrior of legendary power. Destroying a moon. 2,000,000 - Only applies to the major player planets. Saiyans at these locations tend to take poorly to the destruction of the lunar sphere and will mobilize to defend it - usually gaining access to the Oozaru transformation in the process. Destroying Namek. 2,500,000 - Namek is a tough old bird, but the relatively low concentration of fighters makes it easy to crack... compared to other major galactic players. Destroying Earth. 3,000,000 - Earth is notably far more difficult to destroy than one would expect for a planet of its size and irrelevance to galactic affairs. Destroying Vegeta. 5,000,000 - Vegeta has some of the strongest individual warriors in the galaxy making it their home, and a paranoid approach to defence which helps bolster its protection even further. Destroying it would take a truly terrifying amount of power. Destroying Arcose. 5,000,000 - Arcose is the equal to Vegeta, moreso due to the thousands of arcosians who make it their home. Most would not unify for anything less than a threat to their collective safety, but taken as a whole they are terrifyingly potent. Seeking to conquer rather than destroy a location reduces the PL requirement by half (e.g - conquering Earth requires a PL of 1.5 million) unless the individual planets would rather die than serve the new philosophy (e.g a raving warmonger conquering Namek or a pacifist conquering Vegeta). In that case conquering requires the same PL requirement as destroying the locale. Note that all of these guidelines are dependent on nobody else arriving to stop you. Any thread to cause widespread destruction (more than a few city blocks) should be a Saga thread and follow all the usual rules for them.
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Post by Deleted on Jun 26, 2015 12:49:18 GMT
But they blow up the moon with less power than that, less than the amount you need to blow up a building since the TWO from Dragon ball and Dragon ball Z did so before.
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Post by Zuni on Jun 26, 2015 12:51:23 GMT
But they blow up the moon with less power than that, less than the amount you need to blow up a building since the TWO from Dragon ball and Dragon ball Z did so before. Did you miss the part where I acknowledge the requirements are higher than they are in the show - for playability reasons - or did you choose to ignore it?
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Post by Deleted on Jun 26, 2015 12:54:56 GMT
But they blow up the moon with less power than that, less than the amount you need to blow up a building since the TWO from Dragon ball and Dragon ball Z did so before. Did you miss the part where I acknowledge the requirements are higher than they are in the show - for playability reasons - or did you choose to ignore it? I more likely over looked it.
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Post by Zuni on Jun 26, 2015 12:58:14 GMT
So you missed it.
'I don't like this because it goes against canon' is a totally legit complaint, by the way. But I am fully aware it goes against the canon. This is because if it didn't, as Wyntre pointed out a few months ago, the first thing a sensible non-saiyan does is wipe out the moon of every planet they have an interest in. This makes sense logically, but makes for shitty game balance. So, IMO, you raise the requirement to stop that being something that people bring up over and over.
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Post by Deleted on Jun 26, 2015 13:04:06 GMT
So you missed it. 'I don't like this because it goes against canon' is a totally legit complaint, by the way. But I am fully aware it goes against the canon. This is because if it didn't, as Wyntre pointed out a few months ago, the first thing a sensible non-saiyan does is wipe out the moon of every planet they have an interest in. This makes sense logically, but makes for shitty game balance. So, IMO, you raise the requirement to stop that being something that people bring up over and over. I see, should also add something about the player also needs a really legit reason to even think about destroying anything on the list other than just, "Because people I don't like was one it and it was too much work so fight them head on so." (Which was only an example)
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Bing Gan
Administrator
PL: 374,871
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Post by Bing Gan on Jun 26, 2015 13:30:15 GMT
Jeez, I'm not strong enough to blow up my own home planet yet? Talk about unfair!
In all seriousness though, this is an excellently well put-together list. I personally think this is awesome and would like to see it implemented.
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Post by Maeve Rakshasa on Jun 26, 2015 16:06:42 GMT
I feel that all the major planets should have equal requirements of 5 million to destroy. It only seems fair. Especially Earth which houses numerous site factions including the Z Fighters.
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Post by Deleted on Jun 26, 2015 16:48:03 GMT
I abosulutely love this. It gives actual guidelines on what everyone can do opens the possibility of it. I can jsir about conquer an unnamed city I support this
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Post by Deleted on Jun 26, 2015 17:08:18 GMT
Should Gemini and Kanassa be around the power required for a moon or namek?
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Post by Rukkora on Jun 26, 2015 17:23:52 GMT
I agree with Maeve, though the "conquering" requirements could easily stay the same. I like this list but there should be a much lower requirement to blow up a moon on an NPC planet. Obviously the major planets' moons should have better protection, but ones that only exist for the purpose of RP don't need that kind of protection.
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Post by Zuni on Jun 26, 2015 17:29:33 GMT
I agree with Maeve, though the "conquering" requirements could easily stay the same. I like this list but there should be a much lower requirement to blow up a moon on an NPC planet. Obviously the major planets' moons should have better protection, but ones that only exist for the purpose of RP don't need that kind of protection. That's in there already. 'Only applies to major player planets'.
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Post by Deleted on Jun 26, 2015 17:42:43 GMT
I agree with Maeve, though the "conquering" requirements could easily stay the same. I like this list but there should be a much lower requirement to blow up a moon on an NPC planet. Obviously the major planets' moons should have better protection, but ones that only exist for the purpose of RP don't need that kind of protection. That's in there already. 'Only applies to major player planets'. Should we have a guideline on how much it takes to destroy a minor planets moon? Such as 1 million?
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