Post by [U17] Gira on Sept 9, 2017 6:50:57 GMT
Name: Gira
Home Universe: Universe 17
Species: Hybrid (Half-Saiyan, Half-Human)
Gender: Female
Age: 18 years old
Suggested Power Level and Transformation Tier: 175 000 (MSSJ)
History:
Gira's dark counterpart, bereft of her gentle touch, her kindness, and her mercy. It wasn't always like this, though. Gira was much like her main timeline counterpart at first. The one thing that changed, leading her down this path of death and destruction, was a friend she made. One day, while exploring the mountains of eastern Earth, she came across a golden worm. She ignored the creature at first, but it began to speak to her in her head. It said that it was cold, hungry, and lonely. It mentioned that it had been on Earth for more than a thousand years with no one to be friends with. At this time, Gira was still rather innocent and naive, so she befriended the creature and took it home. For the next year, it was her pet. But this was simply a ruse by the creature. While Gira fed it, it grew stronger. In reality, this worm was part of a practically extinct alien race of telepathic parasites.
They befriend a strong creature as a host, then slip their telepathic tendrils into their mind slowly over time, conditioning the host for possession. Gira first began to grow more angry. She went from having no temper at all to having an incredibly short fuse. Everyone who knew her simply thought it was a phase. All teenage girls get moody... but not like her. One day, while at school, a bully was picking on her best friend, Kaci. Normally, Gira might get between the two and the bully, knowing full well what Gira was capable of, would get out of the way. This happened, of course, as Gira got between the big, muscular boy and her friend. But the hybrid wouldn't let him run. As he attempted, Gira simply aimed her open palm at the center of his back. Kaci begged Gira not to do it, but she wouldn't listen. In a flash of light and an explosion, the boy was no more; along with half of the school. Gira snapped out of the angry trance after that, confused and afraid.
She made a beeline back home, to who she viewed as one of her last friends; the golden parasite. Her psyche finally snapped, the parasite convincing her to allow it to take control and free her from this terrible situation. It slipped into her body through her nose. As the worm embedded itself in her brain, the possession was complete. What happened next was truly horrific. Upon hearing the news from Kaci, Gira's mom came home with the teen looking for her. They tried to get answers from the hybrid, but they weren't speaking to Gira anymore. At least, not in essence. Without any hesitation or a single hint of remorse, Gira murdered her mother with a hand through her chest. Mortified at what she saw her childhood friend do, Kaci was frozen in fear. By the time her brain told her to run, it was too late. With a single vaporizing ki blast, Gira ended her best friend's life.
After a mad laughing fit, the possessed hybrid took her ship off-planet. Gira had a strong mind, however, so the parasite couldn't completely wipe out her influence. Gira's core was still there. Her wish to get stronger, her motivation to do so, and her love of fighting were just a few things this dark counterpart inherited. Currently, Gira is on a journey of power throughout the galaxy, challenging the strongest fighters she can find. Upon hearing of a certain tournament, Gira resolved to attend, especially upon hearing of the many powerful fighters that would likely be showing up.
Techniques
Offensive
Original
[N1] Aether Cannon
Charge: 33% per post
Description: Gira extends one arm and fires a basketball sized ball of energy from her palm.
[UP2] Aether Crush
Charge: 66% of PL per post
Description: The upgraded version of Gira's Aether Cannon. The energy takes on a violet hue and the energy ball becomes condensed to the size of a golf ball, expanding to envelope the target on impact.
[MP3] Aether Flash
Charge: 100% of PL per post
Description: The fully upgraded version of Gira's Watcher Cannon / Aether Cannon. The violet energy is closer to the basketball size of the original, but fires in a beam shape instead of a ball.
[N1] Impaling Kick
Charge: 33% per post
Description: Gira lunges forward with a kick, striking her target with brutal efficiency.
[UP2] Guillotine Kick
Charge: 66% per post
Description: Gira strikes the target from above with a powerful drop kick to the neck.
[MP3] Iron Maiden
Charge: 66% per post
Description: Gira strikes the target with a drop kick to the neck, then catches the target by the neck between her legs, spinning them around and sending them flying.
Dragon Style
[N1] Dragon Style: Dragon Burst
Charge: 33% of PL per post
Description: Gira holds her hands near her chest, one palm facing up and the other facing down above it. Brilliant blue energy begins to form in the space between her palms as Gira moves her hands around each other in a spherical pattern, shaping the energy into a perfect sphere as she repeats this motion. At this point, Gira can launch it from this stance, or take it in either hand and throw it wherever she desires.
[UP2] Dragon Style: Dragon Lance
Charge: 66% of PL per post
Description: As with the [N1] version, but the sphere is larger and causes much more damage than before.
[MP3][Splittable] Dragon Style: Dragon Barrage
Charge: 100% of PL per post
Description: Gira uses the same stance as previous versions, but instead materializes multiple energy spheres around her body in a circle and directs them at a single opponent or splits them up to attack multiple foes.
[N1] Needle Shot
Charge: 33% of PL per post
Description: Gira fires a thin, solid needle of energy from her finger or palm. It is capable of piercing flesh and causing intense, searing pain. Used whenever Gira wishes to torture her opponent.
[UP2] Needle Wind
Charge: 66% of PL per post
Description: As with the [N1] version, but the number of needles increases significantly.
[MP3] Needle Storm
Charge: 100% of PL per post
Description: As with the [N1] and [UP2] versions, but the number of needles increases even further.
Kamehameha
[N1] Dark Kamehameha
Charge: 33% of PL per post
Description: The signature technique of the Turtle School, changed to fit Gira's new evil identity. The user cups their hands at their side, usually saying the name of the attack as it charges. The user thrusts their palms outwards, a beam of black and white energy coming from the user's palms.
[UP2] Super Dark Kamehameha
Charge: 66% of PL per post
Description: As with the [N1] version, but he beam grows larger as it swells with power.
[MP3] Black Kamehameha
Charge: 100% of PL per post
Description: A Dark Kamehameha fired at Gira's full strength! The beam grows ever larger as Gira pushes the move to its limit. The beam turns pitch black and light purple, losing all trace of white.
[V2][Stun] Sparking Kamehameha
Charge: 33% of PL per post
Description: The result of Gira's combination of her Aether Cannon with the Kamehameha technique. She first holds one palm out in the stance of her Aether Cannon. Once a baseball-sized ball of energy forms in her hand, she shifts into the traditional Kamehameha stance, carrying through with the move as normal, but with a beam of blackish-yellow instead surrounded by black lightning.
[UV3][Stun] Super Sparking Kamehameha
Charge: 66% of PL per post
Description: As with the [V2] version, but this version grows larger as it swells with power. The lightning around it grows more frequent and erratic.
[V2][Homing] Warp Kamehameha
Charge: 33% of PL per post
Description: Gira appears to be firing a regular Kamehameha at first, but at the last second before firing, she moves faster than the eye can see to her opponent's position before unleashing her attack.
Name: [UV3[Homing] Super Warp Kamehameha
Charge: 66% of PL per post
Description: As with the [V2] version, but the energy poured into the attack is doubled, resulting in even greater devastation.
Support
[SU1] Afterimage
Description: Through a sudden burst of speed you leave behind a static image of yourself to distract your opponent, this technique allows you to completely dodge techniques beneath 100% of your PL. This technique uses 1 KP in KP Battles and cannot be charged.
[SU2] Afterimage
Description: Through a sudden burst of speed you leave behind a image of yourself to distract your opponent this image can preform a basic set of chosen movements when created to make the distraction more believable, this technique allows you to completely dodge techniques beneath 200% of your PL . This technique uses 2 KP in KP Battles and cannot be charged.
[SU3] Afterimage
Description: Through a sudden burst of speed you leave behind a controlled image of yourself to distract your opponent, you have complete control over it and the image is capable of performing any feats you yourself are capable of, it cannot however actually harm an opponent, this technique allows you to completely dodge techniques beneath 300% of your PL. This technique uses 3 KP in KP Battles and cannot be charged.
[N1] Malicious Shout
Charge: 33% of PL per post
Description: Gira releases an ear-piercing shout, creating a powerful shockwave that decreases the power of an attack sent Gira's way.
[UP2] Malicious Shout
Charge:
66% of PL per post
Description:
As with the [N1] version, but the shout is even louder and produces more power.
[MP3] Malicious Shout
Charge:
100% of PL per post
Description:
As with the [N1] and [UP2] versions, but the shout reaches deafening proportions and blows away all but the strongest attacks.
[UV2] [Damaging] Hateful Roar
Charge:
33% of PL per post
Description:
Gira releases a violent shout with even more power than before, sending any attack that comes in contact with it right back to the attacker.
[UV3] [Damaging] Hateful Roar
Charge:
66% of PL per post
Description:
As with the [UV2], but it has even more power and can cause even more damage.
Utility
[UT] Power Weighted
Description: By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle.
[UT] Tail Training
Prerequisite: Saiyan with a Tail, 10,000 Power Level
Through harsh training or sheer willpower you have overcome a Saiyans greatest weakness, your tail is no longer a danger to you in battle. This technique is passive and uses 0 KP in a KP Battle.
[UT1] Multi-Form
Through this technique you can create a copy of yourself dividing your power evenly between yourself and the copy
[UT2] Multi-Form
Like the base Multi-Form technique you can create a copy of yourself, however now you can produce two copies of yourself dividing your power evenly (33% each)
[UT3] Multi-Form
Like the base Multi-Form technique you can create a copy of yourself, however now you can produce three copies of yourself dividing your power evenly (25% each)
- Flight [UT]
- Energy Sensing [UT]
- Energy Suppression [UT1]
- Energy Setting [UT2]