Vi-Poi
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Post by Vi-Poi on Feb 23, 2017 2:26:16 GMT
I'm for this only if it works 2:1 on 80% and 3:1 on 65-80%, never below 65, and KP's maximum stays at 3 always regardless.
And no scaling.
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Post by Tomoyo on Feb 23, 2017 3:14:54 GMT
I'm for this only if it works 2:1 on 80% and 3:1 on 65-80%, never below 65, and KP's maximum stays at 3 always regardless. And no scaling. Seems fair enough. A thing I might recommend for below 65% is that it either KOs' your character or puts them into negative KP Range?
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Aeritomo
Newcomer
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Post by Aeritomo on Feb 23, 2017 3:39:29 GMT
...Well, here is the thing. If you have to be within a certain PL of someone, what if for example someone like me wanted to help Vi-Poi? Since he has a massive power level of 389,000, how powerful would the support character have to be?
Assisting - Vi-Poi 2:1 on 80% - 311,200 Power level and above 3:1 on 65-80% - 252,850 to 311,199 power level never below 65
Support characters are not meant to be powerful by themselves. If they could fight, why would they have support techniques? At the hundreds of thousands range, I could just see it from having WAY too many slots, but earlier on its a bit weak. I would suggest changing it to...
1 KP for 1 KP at 125% or above KP 2 KP for 1 KP at 70% KP 3 KP for 1 KP at 40% KP Never below 40%
Also, I don't believe a single KP should be THAT powerful. 33% of your power level, or a dodge in a straight forward fight. If two characters are equal in power level and a person fires an MP3 without charging, the other person can already dodge for a single KP. It is the reason why I think the KP system should allow a few more points, maybe 5, so that a fight between equal fighters is just who manages KP better.
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Post by Alaistair on Feb 23, 2017 4:19:52 GMT
I agree on the sentiment about Supports not be strong characters. That is why I recommend this way to follow through:
1) It scales based upon 64% or lower uses 3 KP to restore 1 allied KP, 65%-79% 2 KP for 1 KP, 80% or higher 1 for 1 on the KP giving.
2) This is something that can be gotten for one controlling their energy (IE, follows Ki Setting (SU2) which comes after Ki suppression (SU1).) It should be Ki Transfer (SU3).
Ki Transferring means that the players who don't want to be big in fights (Accordio, Capper, Moneybags (if he ends up in a DE somehow), etc.) by being the big powerhouse can use this or be item holders to be sure their allies don't die or are able to assist allies get an advantage over enemies.
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Post by Vennel on Feb 25, 2017 9:36:47 GMT
...Well, here is the thing. If you have to be within a certain PL of someone, what if for example someone like me wanted to help Vi-Poi? Since he has a massive power level of 389,000, how powerful would the support character have to be? Assisting - Vi-Poi 2:1 on 80% - 311,200 Power level and above 3:1 on 65-80% - 252,850 to 311,199 power level never below 65 Support characters are not meant to be powerful by themselves. If they could fight, why would they have support techniques? At the hundreds of thousands range, I could just see it from having WAY too many slots, but earlier on its a bit weak. I would suggest changing it to... 1 KP for 1 KP at 125% or above KP 2 KP for 1 KP at 70% KP 3 KP for 1 KP at 40% KP Never below 40% Also, I don't believe a single KP should be THAT powerful. 33% of your power level, or a dodge in a straight forward fight. If two characters are equal in power level and a person fires an MP3 without charging, the other person can already dodge for a single KP. It is the reason why I think the KP system should allow a few more points, maybe 5, so that a fight between equal fighters is just who manages KP better. I think 40% is much too low, any way you slice it. I think, maybe 55%-60% is best for 3:1 ratios. I'd also want it to require no other offensive moves be taken that turn, though defensive would be fine. Might also add this would fit best at third level, with the first being similar to just a flat 3:1 kp, and the second allowing for 2 KP at 70%, etc. And for the trio of skills, it'd require at least second level ki control support skill. But that aside, if the KP system was given a 5 cap, that would potentially call for a larger scale change. Such as, but not limited to, making certain abilities cost larger amounts, organizing a turn structure and limitations on how much you do/use per turn, otherwise you could theoretically get someone using a super, spending their next 2 kp on something else, popping a senzu, and doing another super, etc. Yes it'd be more work, but unless minds have softened to it, I believe the KP system was already stretching the desires of many of the longer standing members. Many, at the time of the KPs conception, were against formalizing combat, because it went against the flow or idea of the site? I'm paraphrasing terribly, but the overall sentiment was this was a stop-gap measure to provide very simple codification to the combat, and getting too advanced, too quickly, might be off putting.
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Zucceta
Administrator
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Post by Zucceta on Feb 25, 2017 19:45:40 GMT
...Well, here is the thing. If you have to be within a certain PL of someone, what if for example someone like me wanted to help Vi-Poi? Since he has a massive power level of 389,000, how powerful would the support character have to be? Assisting - Vi-Poi 2:1 on 80% - 311,200 Power level and above 3:1 on 65-80% - 252,850 to 311,199 power level never below 65 Support characters are not meant to be powerful by themselves. If they could fight, why would they have support techniques? At the hundreds of thousands range, I could just see it from having WAY too many slots, but earlier on its a bit weak. I would suggest changing it to... 1 KP for 1 KP at 125% or above KP 2 KP for 1 KP at 70% KP 3 KP for 1 KP at 40% KP Never below 40% Also, I don't believe a single KP should be THAT powerful. 33% of your power level, or a dodge in a straight forward fight. If two characters are equal in power level and a person fires an MP3 without charging, the other person can already dodge for a single KP. It is the reason why I think the KP system should allow a few more points, maybe 5, so that a fight between equal fighters is just who manages KP better. I think 40% is much too low, any way you slice it. I think, maybe 55%-60% is best for 3:1 ratios. I'd also want it to require no other offensive moves be taken that turn, though defensive would be fine. Might also add this would fit best at third level, with the first being similar to just a flat 3:1 kp, and the second allowing for 2 KP at 70%, etc. And for the trio of skills, it'd require at least second level ki control support skill. But that aside, if the KP system was given a 5 cap, that would potentially call for a larger scale change. Such as, but not limited to, making certain abilities cost larger amounts, organizing a turn structure and limitations on how much you do/use per turn, otherwise you could theoretically get someone using a super, spending their next 2 kp on something else, popping a senzu, and doing another super, etc. Yes it'd be more work, but unless minds have softened to it, I believe the KP system was already stretching the desires of many of the longer standing members. Many, at the time of the KPs conception, were against formalizing combat, because it went against the flow or idea of the site? I'm paraphrasing terribly, but the overall sentiment was this was a stop-gap measure to provide very simple codification to the combat, and getting too advanced, too quickly, might be off putting. That, and 3 KP has worked out exceedingly well for us in the last year+, I wouldn't want to mess with something that works extremely well. I agree with Vi's sentiments--I'm for this only if it works 2:1 on 80% and 3:1 on 65-80%, never below 65, and KP's maximum stays at 3 always regardless. Further limits would be no minions or guards capable of transfers, same as healing.
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Nicolas Mclendon
Moderator
The Hero of the Cosmos: CAPTAIN NOVA!
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Post by Nicolas Mclendon on Feb 26, 2017 8:09:52 GMT
I think it should be 3 for 1 period, this is a huge boon.
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Post by Alaistair on Feb 26, 2017 8:29:53 GMT
Hm... Perhaps an increased increment of KP donation could be done for a special, perhaps?
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Post by Helix Crust on Feb 27, 2017 19:31:52 GMT
SU1 3 for 1 within 40% SU2 2 for 1 within 60% (namekian dragon caste onli)
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Post by Vennel on Feb 27, 2017 19:39:10 GMT
SU1 3 for 1 within 40% SU2 2 for 1 within 60% (namekian dragon caste onli) why do you keep wanting to make this a dragon caste thing?
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