Post by Pieter Wolfbane on Nov 9, 2014 7:14:57 GMT
Lets begin our discussion. With the development of people getting gravity chambers and weights, everyone's going to wonder about this process, no doubt. We've seen how effective weights can be without gravity afflicting them and, lets be honest, we've seen a very substantial gain there because of it! Now, I know we're still discussing weights themselves, right now, so I believe it's best we hold off on this discussion until that portion's finished its discussion. If you don't know what I'm talking about, click the following link:
CLICK ME FOR WEIGHTS DISCUSSION, YOU FOOL! >:D
*Cough*
Once that's done, drop your opinions down here about the this set up. Currently, we have it so that the weights and the gravity chambers don't combine in our gains. In my honest opinion, this doesn't make much sense, realistically, as well as in the Dragonball-verse! If anything, it was when gravity was really afflicting how much stronger the Z Fighters got. Even the hyperbolic time chamber had abnormal gravity heavier than the Earth's gravity. So, I'd say that the gains should, infact, be combined together. Of course, what this will mean will be that we'd have to discuss how exactly we would change it up.
**ADD ON**
In case someone jumps the gun and starts asking, here's my plan to make this work, in equation format:
Suppose the weights got changed to the equation I proposed (10%, 25%, 50% from lightest to heaviest weights, respectively) gets implemented, how do we work this out? Gravity's equation works as you gain a percentage, based upon how much gravity your character is training in. For the first equation, we'll take the smallest of intervals with the smallest of weights.
x10 gravity + Light weights (10%)= 20% gain in that thread. Simple enough, yes? But you're wondering if the weights, once adapted to, if they'd be effected in higher gravities formats. The answer is yes, but the adaptation value (the number in which the character isn't effected by the weights) is higher than the norm due to the gravity effecting it.
So, using light weights again, the value where light weights cuts off at is 50,000 power level. Normally, this would mean the weights get sold or ditched for better weights, provided the character has the money. However, if the character were to train in the lowest gravity setting (x10), the cut off value increase by a % of the weight's cut off that's represented by the gravity. This would work like this:
(50,000 light weight cut off x cut off % represented by gravity) + 50,000= Gravity weight cut off. This is the layout of the equation for all weights+gravity formula, in truth, but lets insert actual values. We'll put in 10% to represent x10 gravity.
The equation is sensible and allows players to hold on to weights until a maximum level. The equation, if you wish to insert the variables, is the following:
x= Weight cut off which can be either 50,000; 100,000; or 200,000 only
y= Gravity %, the value going up to 1.5 maximum to represent x150 gravity.
Now that we got an equation figured out, here's how it'd look with the maximum amount for Heavy Weights in x150 gravity!
The grades are substantially high with this set up, yes, but training in this sort of matter is worth the effort! It's even more worth it with a partner *hint hint*!
CLICK ME FOR WEIGHTS DISCUSSION, YOU FOOL! >:D
*Cough*
Once that's done, drop your opinions down here about the this set up. Currently, we have it so that the weights and the gravity chambers don't combine in our gains. In my honest opinion, this doesn't make much sense, realistically, as well as in the Dragonball-verse! If anything, it was when gravity was really afflicting how much stronger the Z Fighters got. Even the hyperbolic time chamber had abnormal gravity heavier than the Earth's gravity. So, I'd say that the gains should, infact, be combined together. Of course, what this will mean will be that we'd have to discuss how exactly we would change it up.
**ADD ON**
In case someone jumps the gun and starts asking, here's my plan to make this work, in equation format:
Suppose the weights got changed to the equation I proposed (10%, 25%, 50% from lightest to heaviest weights, respectively) gets implemented, how do we work this out? Gravity's equation works as you gain a percentage, based upon how much gravity your character is training in. For the first equation, we'll take the smallest of intervals with the smallest of weights.
x10 gravity + Light weights (10%)= 20% gain in that thread. Simple enough, yes? But you're wondering if the weights, once adapted to, if they'd be effected in higher gravities formats. The answer is yes, but the adaptation value (the number in which the character isn't effected by the weights) is higher than the norm due to the gravity effecting it.
So, using light weights again, the value where light weights cuts off at is 50,000 power level. Normally, this would mean the weights get sold or ditched for better weights, provided the character has the money. However, if the character were to train in the lowest gravity setting (x10), the cut off value increase by a % of the weight's cut off that's represented by the gravity. This would work like this:
(50,000 light weight cut off x cut off % represented by gravity) + 50,000= Gravity weight cut off. This is the layout of the equation for all weights+gravity formula, in truth, but lets insert actual values. We'll put in 10% to represent x10 gravity.
(50,000 x .1 or 10%) +50,000= ?
(5000) + 50,000= 55,000 cut off value for the weights and the x10 gravity.
(5000) + 50,000= 55,000 cut off value for the weights and the x10 gravity.
The equation is sensible and allows players to hold on to weights until a maximum level. The equation, if you wish to insert the variables, is the following:
x= Weight cut off which can be either 50,000; 100,000; or 200,000 only
y= Gravity %, the value going up to 1.5 maximum to represent x150 gravity.
Now that we got an equation figured out, here's how it'd look with the maximum amount for Heavy Weights in x150 gravity!
(200,000 x 1.5) + 200,000= ?
(300,000) + 200,000= 500,000 Final cut off for Heavy weights in x150 gravity!
(300,000) + 200,000= 500,000 Final cut off for Heavy weights in x150 gravity!
The grades are substantially high with this set up, yes, but training in this sort of matter is worth the effort! It's even more worth it with a partner *hint hint*!