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Post by EGG on Feb 14, 2017 4:56:25 GMT
A NEW QUESTION POSED
Say we can use multiple techs per post. Can we stand and charge two N1's? Or would you say that's a cheap way to get around getting a UP2? I ask this now so no one as to open this case back up in the future because of this posed question!
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Post by Maeve Rakshasa on Feb 14, 2017 10:30:45 GMT
That'd be a cheeky way of getting around the UP2 requirement.
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Post by Deleted on Feb 14, 2017 12:24:51 GMT
I would personally get behind the following:
A) Two per post, as long as you actually have the KP. B) As many as you've got KP for, but you can't expend all your KP and eat a Senzu, then do more.
or, alternatively,
C) 2, Or as many as are currently being used on you. So, if like 4 people are all firing techniques, you could conceivably use 4 techs, assuming you had enough KP.
I'm not strongly behind any one of these in particular, but all of them seem workable, at least.
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Post by Mimikku on Feb 14, 2017 17:12:20 GMT
I am partial to the one defensive technique or Senzu use and one offensive attack being used in the post. Makes it so that you can dodge with say a upgraded afterimage for 2 KP and still have 1 left to charge the attack or to attack back at the target in the moment.
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Post by Deleted on Feb 14, 2017 18:00:13 GMT
You know there's also the issue with minions too. I think they get their own KP attacks too. They're not always really strong but against weaker characters a stronger character could bring out their minions and have them solely fight for them before the players even get a chance to attack an actual player. For example, with my three ogres and saiyan I could easily and quickly take out someone with 15,000 PL currently simply because I can overwhelm them with 12 KP versus their three KP and 100,000 PL more then they can muster possibly.
If we're going to have KP alterations along with only three attacks maximum for the main character + 1 senzu perhaps minions should:
1) Only be allowed to use the player's KP to attack each round meaning if your character doesn't actually fire off an attack they can expend all 3 KP you have only for their own attacks. You may not act that turn if they do.
2) After using 3 KP for anything in a round you may use a Senzu to and they may jump in with their own attacks to help continue your actions but only if the opposing player has minions.
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Post by Toshi Clementine on Feb 14, 2017 18:27:06 GMT
I would personally get behind the following: A) Two per post, as long as you actually have the KP. B) As many as you've got KP for, but you can't expend all your KP and eat a Senzu, then do more. or, alternatively, C) 2, Or as many as are currently being used on you. So, if like 4 people are all firing techniques, you could conceivably use 4 techs, assuming you had enough KP. I'm not strongly behind any one of these in particular, but all of them seem workable, at least. C is the situational excuse I was talking about. ^^
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Post by Maeve Rakshasa on Feb 14, 2017 19:22:05 GMT
You know there's also the issue with minions too. I think they get their own KP attacks too. They're not always really strong but against weaker characters a stronger character could bring out their minions and have them solely fight for them before the players even get a chance to attack an actual player. For example, with my three ogres and saiyan I could easily and quickly take out someone with 15,000 PL currently simply because I can overwhelm them with 12 KP versus their three KP and 100,000 PL more then they can muster possibly. If we're going to have KP alterations along with only three attacks maximum for the main character + 1 senzu perhaps minions should: 1) Only be allowed to use the player's KP to attack each round meaning if your character doesn't actually fire off an attack they can expend all 3 KP you have only for their own attacks. You may not act that turn if they do. 2) After using 3 KP for anything in a round you may use a Senzu to and they may jump in with their own attacks to help continue your actions but only if the opposing player has minions. That's the point of Minions/Guards they're expensive but a huge boon
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Post by Deleted on Feb 14, 2017 20:28:04 GMT
I see... In that case carry on....
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Post by Pieter Wolfbane on Feb 15, 2017 1:24:06 GMT
I'm for 2 actions per post, so long as you have the KP (or 2 actions per individual in your post if you've got subordinates at the command).
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Post by Vennel on Feb 16, 2017 17:21:55 GMT
I think the system of one KP move per turn should remain, but the complexity of strategy should instead be increased by implementing THIS glorious sugguestion. wodsouls.freeforums.net/thread/7929/kp-system-tweak-variant-changeIf we really want to choose a new number for KP moves per turn though, somebody is gonna have to bite the bullet and crunch the numbers, because it's easy to break things. I'm really against V2 variants costing the same KP as an N1. It makes N1's mechanically useless as soon as you have a few ten thousand PL. Same. Perhaps at most if we gave V2 and UV3 types a small 5-10% power buff, but other than that, their cost is fine as is, even if they're really niche abilities that never will do much outside of a fight with someone close to your own power. But taking any sort of regenerative item should end the turn. Or rather, not end the turn, but take place in a separate phase. Our battle system is still kind of rudimentary, but follows a turn based multi-action format. Which, to me, seems similar to a TCG and should perhaps be looked at that way. For instance, say that every turn begins with the reaction phase. In this phase, you can use any ability to deal with an incoming attack(s), then you have the attack phase, which lets you fire off your own, and you finish with the support phase, where support moves/items are used, but then that precludes you being able to take a senzu and attacking/defending more. Food for thought.
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Black ♠ Jack
Newcomer
PL: 1,100
Haunting (x12)
Zeni: 5,800
Tag: @black
Posts: 47
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Post by Black ♠ Jack on Mar 1, 2017 6:47:45 GMT
I think Ven is in the right place. Senzu kp boost should always be granted after the post concludes anyways because the way they have been used is shenanigans.
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