Nicolas Mclendon
Moderator
The Hero of the Cosmos: CAPTAIN NOVA!
PL: 145,482
Intense Struggle (x3); X-Factor (x6); Amazing Captain Nova (x16)
Zeni: 2336
Tag: @nicolas
OOC Name: Nicolas
Posts: 1,010
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Post by Nicolas Mclendon on Feb 3, 2016 23:44:12 GMT
The logic for requiring sidekicks to stay in the same zone is to stop one player + sidekicks from dominating multiple areas of the site in the late game. A 25% minion at 500k would have a PL of 125k - enough to be a very significant factor to most areas and completely outside the realm of possibility for starting PCs to consider fighting, and that's the lowest of the levels. As they get higher, it would be theoretically possible to have one character able to significantly influence all of the major areas in the game simultaneously, and we don't want that. Wouldn't the percentage limiter prevent people from dominating every area with a minion? Also, minions or no a high powered character can easily dominate multiple areas there's no real getting around that. While I agree with the sentiment that minions should be limited to an extent, tying them to the hip of a player character seems to be pushing it. We shouldn't gimp a mechanic to oblivion just because it'd be an effective tool for an end game user. It takes a lot of time to gather the zeni required to unlock a sidekick and frankly if a user wants to have their sidekicks spread out I say let em. It makes them far more vulnerable.
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Post by Zuni on Feb 4, 2016 5:58:46 GMT
One 'region' is hardly tying the minion to their hip. They can still spread across multiple planets in many areas, or the entire earth. I feel like it is somewhat hyperbolic to say that's gimping a mechanic to oblivion - they are capable of independent action in my system.
As to the other points - no the percentage limited doesn't stop that because there is a massive power gap between new players and old ones which is only going to get bigger, and no, high powered characters cannot dominate multiple regions simultaneously because they need to actually move from place to place and can't immediately leap from one to another if there are multiple sagas going on at the same time - they need to choose which to pay attention to.
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Post by Deleted on Feb 5, 2016 0:38:13 GMT
Oh, a quick thing I think should be discussed. What about Minions granted via Wishes? Shouldn't they be excluded from the normal limits and not count towards them? I mean, it is a wish, after all. Would be pretty lame if you got your wonderful 90% Wish minion and then found out you couldn't keep it because you already had 2 75% minions or something
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Zucceta
Administrator
PL: 379,083
Oozaru(x10) MSSj(x15) S.Ooz(x22) SSj2(25x)
Zeni: 2290
Tag: @admin
OOC Name: therevolution
Posts: 2,309
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Post by Zucceta on Feb 5, 2016 1:32:52 GMT
If you're full on minions (going by my 3-minion/200% limit idea) I'd have the 90% replace the weakest minion.
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Post by Nostalgic Ayumu on Feb 5, 2016 1:41:30 GMT
So, A 90% PL minion is useless because you cannot use one 90% minion and a 75% minion and 25% minion making you lose 10% PL of possible minion strenghts?
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Zucceta
Administrator
PL: 379,083
Oozaru(x10) MSSj(x15) S.Ooz(x22) SSj2(25x)
Zeni: 2290
Tag: @admin
OOC Name: therevolution
Posts: 2,309
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Post by Zucceta on Feb 5, 2016 2:59:33 GMT
You don't understand what I'm saying, Ayumu.
Assume you've maxed out and have hit your 200% minion limit - 75/75/50% minions. If you wished in a 90% minion you'd have 75/75/90% minions--and let's throw in the usual refund for the 50% too.
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Post by Nostalgic Ayumu on Feb 5, 2016 3:01:45 GMT
Wait, What? e_O, now that is much better xD
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