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Post by Kaula on Dec 15, 2015 2:03:51 GMT
To get your race added to the list (if it has been approved); PM a moderator![PTabbedContent] [PTab=Canon Races] [PTabbedContent] [PTab=Alien A] Sushei-jinSpecies Name: Susheijin Home Planet: Sushei
Starting Planet: Anywhere Starting Power: 400-800 Appearance: The naked Susheijin is entirely of a single (usually dark shaded) colour, and often their skin is confused with being a bodysuit. Their faces, however, are a different colour, and usually lighter and complementary. They are a short species, the average being five-foot-two and the tallest being five-foot-five. They have no qualms with walking around naked, however they often wear armour and technologies which may add to their alien appearance. Background: The Susheijin are a race near the center of the galaxy, outside of the jurisdiction of either of the larger galactic entities currently vying for control simply because their planet is fairly lackluster when it comes to resources, and the low-level peons that the empires could send to get the territory are repelled by the laser guns that are capable of channeling the Susheijin's ki. The Sushei-jin culture is quite similar to Earth's, although often they lack empathy for other sentient races depending on if they seem "chaotic" to them. Sushei culture is quite utopian--and boring, which leads to some Susheijin heading off world, for adventure. Name-Pun: The species' name pun, going off of the one named canon example (Jaco, based on jako, a fish sprinkled over a rice dish) are hence based off of seafood dishes, most often Japanese (but not limited to this specific culture).
Unique Characteristics: Technological Amplification: Although Susheijin do have ki, they most often wield it through ki amplification devices, such as rocket boots for flight and laser guns for energy attacks. They can optionally spend 1000 zenni for basic, N1/SU1/UT-level "attacks" (as devices), but further increases to their tier levels require normal PL-gained techniques. Additionally, they get to start with one extra, basic technique based on this concept. Luck of the Sushei: When performing deeds, or just going about every day life, Sushei are often handsomely rewarded. +10% zeni gains. Transformations:Redshirt's Distress: When in desperate need, a Sushei can amplify their battle power, often seemingly overcharging their weapons.- 2x Ace: The Sushei-jin call manually amplify their power once they reach 70,000 PL.- x6 Deep Space Hero: The Sushei now operates at a higher level for the rest of his transformations. 150,000.- x15 permanent Starfighter: 250,000.- x25 permanent Space Ranger: 400,000.- x42 permanent Battlestar: 460,000.- x48 permanent Zoon-SeijinCanon race (template made by Hyoza)! Species Name: Zoon-seijin Home Planet: Zoon Starting Planet: Anywhere Starting Power: 400-800 Appearance: Zoon-seijin are mostly humanoid, though they have elongated skulls and biological armour similar to that of Arcosians on their heads and upper torso. Their faces are almost fish-like, with wide, thick-lipped mouths. Their eyes are pupil-less, and vary in colour from a pale yellow, through pink tones all the way to blue. They vary a little in colouring and size, as do most races; but their bio-armour may also vary slightly in configuration - with different numbers and sizes of spiny protrusions. Background: The Zoon-seijin take their name from their homeworld of Zoon. In fact, Zoon-seijin literally means 'Zoon People'. It is a barren world covered in red desert, with an atmosphere so thin constellations can be seen even during the day. Their world is well-known for its unusually high gravity, which makes the Zoon-seijin far stronger than many other sentient species. This natural durability, combined with scarce natural resources, made the Zoon-seijin an innately warlike breed. They lived for thousands of years as warring, nomadic tribes until their world was discovered by the Planet Trade Organisation in Age 705.
Suddenly, Zoon-seijin were being hired as mercenaries and bodyguards to anyone who offered them money and adventure. And since they're hardly the smartest beings in the universe, the rewards didn't usually need to be very high. They never even considered the possibility that their race might eventually be exterminated or subsumed into the Planet Trade Organisation. Fortunately for Zoon, that never came to pass. As the PTO fell into decline after the deaths of the Kold family, Zoon was gradually forgotten. They continued to travel the universe in small numbers, using ships bought or stolen from other, more advanced species. And for centuries, this was all Zoon was - a remote planet that produced powerful fighters.
But when the Saiyan Solar Empire began its latest wave of expansion in Age 2670, Zoon was top of their hit-list. The Zoon-seijin were a race with many cultural similarities to the Saiyans, and the monarch at that time feared their potential to rally neighbouring star systems against the SSE's encroaching influence. The tribes of Zoon united against the Saiyan invasion - mighty warlords laying aside ancient blood feuds to stem the tide of monkey-tailed invaders. At first the Saiyans suffered heavy losses, and it seemed the Zoon-seijin might do the unthinkable - resist the Saiyan Solar Empire. But sadly, this was not to be. A few months into the conflict, Zoon's moon rose in the night sky, full and bombarding the planet with Blutz waves. The Saiyan invasion forces transformed into their mighty great ape forms, and crushed all resistance.
The ancient tribes were dismantled, valuable possessions and homes confiscated for use by the new Saiyan regime. The Zoon-seijin became second-class citizens of a foreign civilization. Their population was drastically-reduced, and what little infrastructure they had possessed was now in ruins. The Saiyan King allowed the survivors to live on, maintaining Zoon for the legions who would use it as a training ground. In the past century, the Zoon-seijin have gained the SSE's grudging respect for their own potential as fighters, and many have been inducted into the increasingly-vital Auxiliary Legions, made up of non-Saiyan soldiers of the empire.Name Pun Theme(s): Following the only canon example of this race - Pui Pui (also known as Pocus), Zoon-seijin names are usually based on magic words: "Abra Kadabra", "Hocus Pocus", etc. Unique Characteristics: 'Plateau' Aging: Zoon-seijin are fully-grown by the age of 12 and remain physically strong until around 55 years old, where they rapidly decline. Few live beyond 60. Not Too Bright: Despite the size of their skulls, there is surprisingly little room inside for their brains, resulting in a race that is easily-duped and manipulated by others. This has made them a common sight as goons and henchmen among the criminal elements of the universe. Do not expect to meet a Zoon-seijin scientist any time soon. Native Gravity: Because they come from a high-gravity world, Zoon-seijin tend to be faster and stronger than comparable members of other species. Unfortunately, because their bodies are used to being under more strain, they have to train harder than many other species. Zoon-seijins have a permanent +x1 to their offensive PL, but they lose 10% of any PL grades. (I'm not sure on the precise mechanics here, hope this is balanced-ish) Transformations:Desperation - 2x A Zoon-seijin may unleash their inner fire in times of need, boosting their natural abilities considerably. Harnessed Fury - x6 The Zoon-seijin has learned to control their anger, channeling it more efficiently; resulting in an even greater boost in their abilities, as well as full control over its use. 70,000 PL required. Mastered Rage - x15 The Zoon-seijin has perfected their self-control, granting them access to even deeper reservoirs of power. 150,000 PL required. Blazing Fury - x25
Pushing their body to its very limits, the Zoon-seijin is surrounded by a constant aura and arcs of lightning. This is usually triggered by extreme emotional trauma. 250,000 PL required.Warmaster - x42 Ancient legends tell of the Warmasters - warriors who grew so mighty that their very bodies transformed to contain their power. Those Zoon-seijin who attain this form and prove the legends true experience a slight increase in size, as well as growth of additional bio-armour, spreading to their extremities in a similar fashion to that of Arcosians. 400,000 PL required.Ultimate Ascension - x48 permanent
Finally unleashing the full potential of their race, the Zoon-seijin grows even further in height and muscle-mass than they would in their 'Warmaster' state. This is the closest a Zoon-seijin can come to being a god. 460,000 PL required.
SaibamenRace Sheet created by @mrgreen Race NameSaibamen Starting Planet:Vegeta Mainly. But sometimes planted on various planets. Starting Power: 400-800Appearance: Small short creatures usually standing between three to four feet. They come in a set of colors sometimes classifying them from alphas to normal breeds used for work, combat, and choirs that the owners often can't be bothered to deal with. They appear with lightly large heads and gangly limbs with three claw digits on each hand and feet. They do not appear large or dangerous at first but are usually intended to be in large numbers and are seen as expendable usually. Background: The race is a invention created in the form of small green seeds for war and hard labor applications. The seeds when put in good soil will grow in a matter of moments which made them a good source of disposable soldiers and work force. They have been used in the empires of the saiyans and arcosians and various other mercenaries through out the years and centuries. The race itself often never given much of their own history or acknowledgement given what little use they are seen for after their need has been run. They are more often then most in the past been used to conquer planets and dispatched after. Given they are born with decent power levels and use a mob mentality in battle. Although usually when used they wouldn't be mentioned in most history lessons rather their part written over for the warriors of note involved in said conquering. Given this fact of their lack of need beyond momentary use they have not really had time to develop and much of the race is unknown of anything beyond their usually applications. Leaving them as more so a mystery. A mystery no one really cares about. Name Pun Theme(s): Most if not all are usually just known as saibamen. Unless given personal nickname by a master or owner. Unique Characteristics: SaibaSeed: Saibamen have no gender and no way of reproduction besides the possibility of sometimes gaining seeds from the bodies of dead and fallen corpses of their dead brethren. The seed is also the only way to birth this race. Environmental Adaption: A saibamen can be born in countless environments and among countless species of creatures. To survive their bodies over time will begin to adapt and change physically in varies way. To better survive the elements as well as the thrive in its environment. (To reflect their transformation tree) Saiba Speech: Saiba's only know how to speak their native language and even if they learn to understand the speech of other races they themselves are incapable of speaking new languages themselves. (Saibamen speak their own language, However it is possible to learn to mimic and learn to speak in a broken fashion the words of other species. However this will be more so a rough attempt rather then ever actually mastering speech. Requires a tech slot as well) Childish: Easily detracted, Often losing focus if orders go beyond basic and simple. Easily taken by things new to them and treats. Even if people think them dumb as well they can learn to a extent like children and can be possibly sociable, Even if people don't understand them. Acid Pocket: A Saibamen has a organ in its head that can when the head splits open spit out stored acid at a enemy. This acid is corrosive and can burn away at flesh and most metals. Its very dangerous please don't do not apply internally!! (Mechanically once a topic this could be used as a free n1 attack attempt. If it were to hit the target it would be as being hit with 33% of the saiba's power level. An would continue to the next turn as a free 33% of continuous damage as the acid burns away for a short time icly.) Suicide Bomb: The final attack of desperate saibamen. When a saiba focuses all its inner ki and destroys its own body as a makeshift bomb. This however does kill the creature in its goal to destroy its target. Sadly this is often a order given to the little creatures and missions ends. (Mechanically the saiba would get a attack of 200% PL attack sent at their foe at the cost of their own life. This is a DE only skill. It is usually aimed to try and kill a opponent at the cost of their own life.) Transformations: Saiba Rage - x2 Rage, A form of anger brought out in battle that all saibas are capable of. The animal like ways they fight with claws and fangs becoming even more dangerous when they give into a animalistic like nature. Turning for a time feral their only focus destruction and damage towards whatever their focus is gather on. Environment Adaption - x6 , A natural evolution has occurred an the saiba has begun to adjust and acquire some changes to its body. The saibamen's body can mutate lightly as it begins to take in traits of the environment around it. Perhaps taking on features of animals or perhaps body features to relate specifically to the elements it encounters often. Letting it survive a little easier and adapt to the planet it has been grown on. Requires 70,000 pl (Please keep the first alterations minor but the main core still a base Saibamen.)Snap Evolution - x15 , The Saibamen's body has now begin to take on a more direct change. The bodies begin taking on a form all their own possibly. As well as learning to access the ability to push themselves into a powered state involving these new changing like their rage. Their bodies are beginning to mutate and change. Some apparently take on much more noticeable like traits or possibly relating to the animals and or environment. Some as well merely accessing their powers to become rage like creatures or smaller even. The variety truly to vast to describe. Requires 150,000 plMetamorphosis (Permanent)- x25 This is a big part of a saiba's life. The day its body sheds its skin. Its body has been adapting and changing evolving if you will. This stage has taken on a more permanent change the saibamen can change shape completely into a new base form of a much higher power. Its body can vary to being completely copying nearly copying animals or taking on special armored features. Each saibamen is different in the great change depending on how they evolved throughout their lives. Requires 250,000 plImperfect Saiba - x42 The evolving process has not ended. The new form has taken on a form of life of its own as the saiba's adaptive nature is still continuing. Its new form reacting in its own way to the way it evolves and how it changes. This is nearing its final stage as it nears the final evolution of its people. Requires 400,000 PLLegendary Super Saibamen (Permanent) - x48 Saibamen Elite, Its a form rare and few if any have ever actually seen one. Some say its a legend but more so a joke story.But when its supposedly happened its said the saibamen take upon a new look and once again sheds its flesh. This final form is the end of its major bodily changes however. It has taken on a form nearly all its own at this point. Besides some facial features and at least somewhat saibamen looking features it has taken on a life and look of its own. Its said such creatures possibly can come in so many forms only the most creative imagination could realize all the possibilities. Requires 460,000, Permanent
Below are some Canon examples of DBO online Saibamen to give some ideas on changes.
Brench-SeijinCanon Race to the Dragonball Universe! Player #: 1 BrenchianStarting Planet: Any Starting Power: 400-800Appearance: The Brenchians appear to be very much human-like, except for the oddly colored skin and hair and their chiselled form. Their hair is notably in very light tones. Their skin color seems to be either in cool or hot colors, like red-orange, or teal. Background: Not much is known about the Brenchians. The very high gravity of their planet makes all the Brench-seijin fast and agile when visiting a planet possessing lesser gravity. At some point in history, members of this race were integrated into the Planet Trade Organization. They're known to be very effective fighters because of this, sometimes even being high ranking members in the Planet Trade Organization or being powerful mercenaries that know how to get the job done. Name Pun Theme(s): Name puns seem to vary from each individual. Examples of Brenchians would be Salza, Niyusu, and JeiceUnique Characteristics: Brenchians are naturally stronger and faster than Earthlings, due to their planet's intense gravity. They also have a quick adapting function in their biology, allowing them to adjust quickly to environments like Saiyans. Trained For War: Brenchian's are by an large all receive training to prepare them to join either the Brenchia millitary itself, or to be recruited into the military of another major faction. This provided with the wealth of combat knowledge passed down to young Brenchians from there elders results in Brenchians beginning with an additional Offensive and Support technique. Transformations: Brenchian Bullet - 2x Delving into their natural being, a Brenchian is capable of double its speed and power if their normal strength isn't enough to get the job done. Super Bullet - x6 Mastered Bullet/Ultra Bullet - x15 or x17 offense/x12 defense. The brenchian equivalent to a Mastered/Ultra Super Saiyan. Does not replace the Super Bullet. Mega Bullet - x25. The Brenchian has gone above and beyond their already phenomenal capabilities. Giga Bullet- x42. Omega Bullet- x48.
[/PTab] [PTab=Alien B] Konatsian (Guardian)Race Name: Konatasian Starting Planet: Planet Konats Starting Power: 100 - 1,500 [Type B] Appearance:Konatsians, normally, are shown to look similar to humans, but with large pointed ears and unique hair styles and colors. Their skin color, while it varies like humans, tends to be a pale in color. While Guardians usually stay this way, there is a sub species of them that are different. They are Konatsians that have had creatures sealed away in their body. Either during events or after intense training, they have been known to be able to unleash the beast from within their bodies. Though it normally doesn't end well. Background:
The Konatsians originally hail from the South Galaxy. A mysterious, psuedo-medieval people, they are ruled from the shadows by the mysterious Kashvar. The Konatsian government made a blood pact with the Kashvar, and through dark magicks the entire world was transported to a suitable sport in the North Galaxy, to escape a grotesque threat that was to emerge in the South Galaxy (as seen in prophecy). In exchange for their help, one child in a hundred is sent to the Kashvar for experimentation - and something dark is borne within them. A sect of warrior monks known as Guardians has arisen. This weapon-wielding priests accompany the monster-infested Konatsu and track down rogues who may use their creature for destructive purposes. Name Pun Theme(s): Puns for character names! Unique Characteristics: Pointy Ears - They have pointed ears, so their stock helmets normally don't fit on them. So some disguises may suck. Technique Mastery - They learn skills at a rapid rate, usually learning one every 4,000 PL (Hybrids learn one every 5,000 PL) Ancient Hymn - Every Guardian learns the songs of the elders, the most potent of which can draw out and defend against even the strongest attacks. Pulls in an enemy's attack regardless of their target and creates a +x2 shield (costs 3 KP). Transformations: Name | Power Level Multiplier | Power Level Requirement | Additional Requirements/Notes | Full Focus | x4 | 0 | Utilizing their undivided attention to skill and form, the Konatsian's power is concentrated into their body, spirit, and weapon. It is their starting transformation.
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Defender
| x8 | 20,000 | The most common Konatasian title for Guardians.
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Trained Sword/Wizard
| x10 | 110,000 | The Konatsian is able to enhance their abilities well beyond their normal physical capabilities, enhancing their power, speed and form.
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Mastered Sword/Wizard
| x15 | 160,000 | Unyielding in the face of danger, the Konatsian is unmatched in skill and as such their weapon, assuming they have one, will take on a glow associated with their aura to physically express their overzealous lethality in their combat.
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Grandmaster Sword/Wizard
| x22 | 250,000 | One of the highest titles a Konatsian can obtain. These are usually considered some of the strongest on the planet. Completely unleashed, this warrior is shrouded in a bright and unyielding light that brings this warrior to a near god-like capacity of power. |
Hero
| x45 | 490,000 | Unmatched in skill, undefeated in battle this Konatsian is bestowed with the power of it's ancestors and blessed with their strength. Konatsians rarely reach this point and require great dedication and training to obtain it.
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Starting Zeni - 250 Hera-seijinSpecies Name: Heran, Hera-seijin (Type B Alien) Home Planet: Hera Starting Planet: Anywhere Starting Power: 500-1200 Appearance:The Herans are humanoid aliens with teal-colored skin and bright orange or yellow hair that can come in various size and shapes. The males can have facial hair, and some of them have full beards, mustaches or goatees. They have long pointy years and their eye color is usually blue or green. Herans are usually of muscular build, but their size can vary a lot. They tend to dress in a gypsy-like fashion. Background:The Herans come from the Planet Hera, which was located on the North Galaxy. Since the dawn of time, for as long as they can remember, the Herans were a cruel warrior race that carved for universal conquest at all costs. They have been hired as mercenaries in the past, in order to increase their power and influence towards the whole universe, but, due to their destructive nature, there was plenty of inner conflict in Hera and the Herans were few in numbers, since it wasn’t unlikely for them to kill each other. This led to the ultimate destruction of Hera, since the planet couldn’t withstand the massive punishment it suffered with countless conflicts. The surviving Herans spread across the space, some of them alone, others in small mercenary groups, but without losing track of their desire for universal conquering, as utopic as such objective was. The few remaining were still capable of wreaking havoc, leading the Kais to personally intervene with the matter. Most of them were captured and successfully sealed inside stars across the universe, where they remained asleep for thousands of years. One time a group knew as Galaxy Soldiers was freed from their prison and managed to reach earth, where they were successfully stopped by the Z-Fighters of that ancient time, but that wasn’t the sole moment where some Herans were freed. Countless stars and planets were used as their prison, and one of them were the greatest prison for sealed Herans of all: Planet Vegeta. After being brought back into existence, the Kais decided to seal plenty of Herans on the home planet of the saiyans, as they believed that, due to the saiyans absurd strength, that would definitely seal the fate of the Herans, trapping them forever. However, during an intense battle the human extremist named Zach managed to destroy Planet Vegeta and unknowingly set a considerable amount of Herans free from their prison, and brought back into existence. They managed to cast aside part of their rage towards their own kind and, with some effort, they managed to rebuild Hera on the age of 2.700, about a hundred years ago. Since that time, the Herans decided to lay low in order to wait for a good opportunity to strike the main forces of the universe and reign as the supreme conquerors of the universe for the first time. Canon Examples: Bojack, Bido, Zangya, Kogu, Bujin. Name Pun Theme: Herans names are based on Japanese words for bad characteristics, such as arrogance, unjust, cruelty, heinous, etc. Unique Characteristics:Mercenary Heart: Due to the mercenary nature of the race and the fame they have as ruthless killers, the Herans gain a 10% boost on all their Zeni threads. Thirst for Battle: Herans crave for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enabled Thread, they gain an x2 offensive boost to their transformation. However, if they run away from the fight, the shame will embarrass them greatly, giving them a – 50% penalty to their gains for that thread. Transformations:Battle Spirit [x4]: Due to their warrior nature and thirst for battle, a Heran can channel his power to fight at his full capability by nulling the natural restrains of his mind. Battle Bulk [x8]: When they reach 20.000 PL, the Heran can use his own ki energy to perfectly bulk his body, enhancing his muscle mass without sacrificing his speed. This form grants him a big boost to his power. Requires Bulking. True Heran [x10]: At 110.000 PL, a Heran has mastered his own ki energy and manages to unlock the first tear of his ascended true form. When transformed, a Heran’s hair becomes crimson red and his skin green, greatly enhancing his power. Requires Ki Suppression.Super Heran [x15]: By reaching the incredible power of 160.000 PL, a Heran can go even further beyond his true form. On this level, besides changing both hair color and skin color, the hair becomes spikier and slightly longer, and the muscle mass is increased considerably, giving them a larger boost to his power. Full-Power Heran [x22]: This form is the dream of every Heran warrior. It’s said that when they reach 250.000 PL they can truly become the warriors of destruction they are supposed to be. This form differs from the other due to the huge increase on the muscular mass of the Heran, while not sacrificing any of its speed. On this form they become the fearsome creatures that incited fear in the heart of the Kais. King/Queen of Destruction [x45]: There’s a legend among the Herans, that when a Heran reach an unimaginable power after wreaking havoc towards the Galaxy, he can ascend to a true King or Queen of Destruction. No Heran even achieved this form, but the only difference from the Full-Power Heran is that they no longer have pupils on their eyes, as a representation of their blindness for power and mayhem. ZoonamitesSpecies Name: Zoonamite - Fishmen (Type B Alien) Home Planet: Nauticulus Starting Planet: Anywhere Starting Power: 500-1200 Appearance: Zoonamites are basic humanoid figures often with the features and characteristics of aquatic animals and fish. They're amphibious beings that have gills for breathing in water environments and minute skin pores that allow for the direct absorption of oxygen in air environments provided sufficient moisture is available. They have leathery appearing skin, often a shade of blue or aqua but can vary greatly between individuals. Zoonamites are commonly slender builds to assist in streamlined propulsion through water, their muscles are build strong to further assist this. Zoonamites often have webbed feet and hands but this varies among different sub species. This also applies to fins on the body of a Zoonamite, common yet varied among species. They're able to walk on land though this is not their preferred method of travel and this is often awkward for some. In the water however they excel and can reach extremely high speeds, especially when observed hunting for prey. Background: Zoonamites originated from the planet known as Nauticulus. It was an ancient planet of higher order civilization and great wealth. The entire landscape of the planet was almost entirely sea and ocean, littered with small islands and archipelagos. With a thriving population and strong resource content the planet blossomed and the Zoonamites lived in complete harmony. This was short lived as word of its rich resource content spread throughout the galaxy and Nauticulus found itself fighting for survival as many universal warlords and kings attempted to conquer it's expanse. The Zoonamites would build a strong and competent military force to combat the constant invasions, it's plentiful supply of minerals and other such wealth allowed it to do so for quite some time. Eventually the military's numbers wore down as many Zoonamites fled the country fearing the collapse of it's hardy resistance. These Zoonamites scattered across the universe, across galaxies even and settled upon new and more peaceful lands. With due time Nauticulus was eventually plundered by a great intergalactic tyrant and it's oceans drained to make way for mining operations. The once great planets wealth was lost and the civilisation of Zoonamites on Nauticulus no more. The Zoonamites that found themselves peppered across small settlements in the galaxy were force to forge a new living mostly as hunter/gathers or farmers in pockets of accommodating ocean. Many chose to co-exist with a diverse range of species and many other isolated themselves and live in hiding. This lead to much genetic variation in the species with the introduction of new worlds and environments which forced many different sub-species of Zoonamites to branch out. Hundreds of thousands of generations later and this continues for Zoonamites whose place in the universe's history has been lost in the archives of time. Many now simply go about their daily lives in small colonies or tribes throughout the universe. Canon Examples: Arqua Name Pun Theme: Water or ocean themed names are common. Unique Characteristics: Amphibious: Zoonamites have the ability to breath in both aquatic and air environments. They do however dislike dry and low humidity environments and cannot exert themselves fully when exposed to such conditions and can die if overexposure occurs. Strong Swimmer: Zoonamites are known for their speed in the water and at can move at 2x their speed in the water as opposed their speed on land, making them formidable foes in the water. Natural Collector - A Zoonamite is naturally attracted to expensive and shiny things. A Zoonamite starts with 500 extra Zeni, and gains a 10% bonus to all Zeni gains. Transformations: Water Bulk [x4]: Zoonamites when in water Zoonamites can use the pores in their skin to take in water from their environment which solidifies to muscle for a short period of time. Muscle mass increases while speed is retained and the Zoonamites overall power is increased. Available immediately, no PL requirement. Ascended Zoonamite [x8]: This is a permanent transformation occurring when a Zoonamites power level reaches 20,000. Their speed and swimming ability increases greatly from this transformation. Height of the individual increases and muscle bulk slightly, but overall the individual appears more slender in this form. A long thick tail can grow which increases the Zoonamites swimming ability. This transformation may be brought about after a Zoonamite has experienced many battles and their body has strengthened to adapt. Crustacilus Progression [x10]: This transformation occurs when a Zoonamite reaches a PL of 110,000. It is brought about in times of extreme stress upon the individual often manifesting upon the individual with close brushes with death. A strong sturdy armour covers areas of the individuals skin area resembling that of a crustaceans shell. Defensive capabilities are greatly enhanced. Crustacilus Completion [x15]: When a Zoonamite reaches a PL of 160,000 and have completely mastered the Crustacilus Progression form they gain access to the Crustacilus Completion form. Often through brutally extensive training and punishment this transformation is unlocked. The individuals body becomes completely covered in a shell of armour resembling a crustaceans. The armour is both heavy duty and flexible, conforming to the individuals body. Defensive capabilities are significantly increased without any forfeit of speed or strength. Assailant Of The Ocean [x22]: Occurring at the power level of 250,000, in this form a Zoonamite gains an extensive covering of spiny fins along their limbs and tail. Sharp claws form on there hands and feet and a razor-sharp set of fangs line their jaw. Speed and melee capabilities are maximised for the duration of the transformation. Poseidon's Spirit [x45]: This is a permanent transformation occurring for Zoonamites at the power level of 490,000. The spirit of the ocean and all it's living spirits encompass themselves in the heart of the individual and they become a deity of the ocean. A blue aura coats the individual and while their appearance is largely unaltered by the transformation, their power however, surges. KabochansSpecies Name: Kabochans (Type B Alien) Home Planet: Kabocha Starting Planet: Any Saiyan Solar Empire planet Starting Power: 500-1200 Appearance: Kabochans are generally humanoid and could pass as human. However, they are universally stronger and more bulky than their Earthling doppelgangers, and tend towards universally larger foreheads.
Background: Kabochans have long been valued as warriors for various empires. Initially conquered in the distant past by the World Trade Organisation after a notable saiyan rebel weakened its defenses, the planet was then added to the Saiyan Solar Empire back in the days of Bardock, although ownership of the world regularly swaps hands. The saiyans like this planet in particular for the ease of the Kabocha-seijin and their ability to breed with pure-blooded saiyans to create strong hybrids, and the Kabochans are clearly loyal to the Saiyan cause, many in commanding roles within the SSE's auxiliary corps. The Kabochans are traditionally hierarchical, and while ruled nominally by the saiyans, their on-world governance is lead by the legendary Pukinpa dynasty, who have ruled since records began. Canon Examples: Daiz Pukinpa, Recoome Name Pun Theme: Pumpkin-based puns (although Recoome is a pun on cream due to his affiliation with the Ginyu Force). Unique Characteristics: Get Serious: Kabochans are not known to take fighting as seriously as others due to the ease by which it comes to them. However, the moment they begin to get serious, they become deadly. For two KP attacks per fight, they gain a +x2 to their attack's PL. Transformations:( All permanent bar the first) Kabochan Fury [x4]: When enraged, the Kabochan enters a state of intense potency and their power immediately quadruples. [No req] Pukinpan [x8]: This is a permanent transformation occurring when a Kabochan's power level reaches 20,000. This transformation represents the Kabochan warrior's peak physical form, although there are no physical changes. Dynasty Form[x10]: This transformation occurs when a Kabochan reaches a PL of 110,000. The rich muscle beneath a Kabochan's armour hardens, enabling them to take and deal more damage. Dynasty Warrior[x15]: When a Kabochan reaches a PL of 150,000. The Kabochan bulks up to an even larger size, although their speed does not suffer. Hero(ine) of Kabocha[x22]: Occurring at the power level of 275,000, the Kabochan has become widely renowned across his homeland as a grand warrior, and (with his newfound confidence) becomes ever-mightier. Saviour of Pukinpa[x45]: This is a permanent transformation occurring for Kabochan at the power level of 480,000. This is the only form with a physical change. Having reached the top of their game, spiritually, the Kabochan is capable of unlocking all hidden power inside of them, and their eyes begin to glow a vibrant crimson. Poop-seijin
| Poop (うんち) is the waste most living creatures leave behind from digesting their food. Throughout the Dragon World, some powerful Poops are known to be sentient. Name Pun Theme(s):
Poops are typically named by their formative identifiers: their size, their type (bird, manure), and often their apparent gender.
Canon Examples: |
Starting Planet: Anywhere
| Starter Power Level: 500-1200 |
Appearance: The Poops tend to be very colorful in nature, in bright and cheerful monotones, and can range anywhere from a few inches in height to a few feet. The average Poop weighs one to four pounds, but some have been known to reach excessive masses.
| Background: Meals eaten all over the Universe wind up in a watery grave, and some of these ghostly remnants form an uncanny intelligence and startling abilities. Often derided by their creators, some Poops have taken up arms to fight for their dignity and to wage war against those who would flush them.
|
| Racial Abilities:
|
Silent But Deadly | Poops cannot be sensed by the technique called Ki Sensing, its variants, directly. They can however be sensed by those who can smell, and are within a reasonable range.
| Comical Clogging | Poops are notoriously hard to finish off. When attacked, their gag-comedy aura provides them with a 1-time +x2 defensive modifier. |
Name
| Power Level
Multiplier
| Power Level
Requirement
| Additional Requirements/Notes
|
Stinky
| x4
| 0 | Starting transformation. | Spicy
| x8
| 20,000
| Permanent. |
Sticky
| x10 | 110,000 | Permanent. | Gargantuan |
x15
|
160,000
| Permanent. Requires Celestial Event to trigger. |
Cha-Cha-Cha
| x22 | 250,000
| Permanent.
| McBao's |
x45
| 390,000
| Permanent. |
[/PTab] [PTab=Alien C] Konatsians (Monster)Race Name: Konatasian Starting Planet: Planet Konats Starting Power: 100 - 1,500 [Type C] Appearance:Konatsians, normally, are shown to look similar to humans, but with large pointed ears and unique hair styles and colors. Their skin color, while it varies like humans, tends to be a pale in color. While Guardians usually stay this way, there is a sub-species of them that are different. They are Konatsians that have had creatures sealed away in their body. Either during events or after intense training, they have been known to be able to unleash the beast from within their bodies. Though it normally doesn't end well. Background:
The Konatsians originally hail from the South Galaxy. A mysterious, pseudo-medieval people, they are ruled from the shadows by the mysterious Kashvar. The Konatsian government made a blood pact with the Kashvar, and through dark magicks the entire world was transported to a suitable sport in the North Galaxy, to escape a grotesque threat that was to emerge in the South Galaxy (as seen in prophecy). In exchange for their help, one child in a hundred is sent to the Kashvar for experimentation - and something dark is borne within them. A sect of warrior monks known as Guardians has arisen. This weapon-wielding priests accompany the monster-infested Konatsu and track down rogues who may use their creature for destructive purposes. Name Pun Theme(s): Puns for character names! Unique Characteristics: Dark Eyes - Once per thread for 0 KP and if the Konatsian Monster is in a transformed state they can dodge a single technique within 100% of there PL as if using an [SU1] Dodge technique. Durability - Once per thread a Konatsian Monster can increase their Defensive PL by +x1. Celestial Power - Any Konatsian Monster with a PL of at least 100,000 receives a +x1 to all transformations while under the effect of a Celestial Event. Transformations: Name
| Power Level Multiplier
| Power Level Requirement
| Additional Requirements/Notes
|
Monster Unleashed
| x12 | 0 | Starting transformation Celestial Event. When the stars align a certain way, the monster sealed within the Konatsian is released, likely resulting in a pretty bad rampage. Can be controlled with a tech at 50,000 PL. | Monster Unchained | x7
| 50,000
| A Celestial Event is no longer needed for the Konatsian to unleash their monster. | Mastered Monster | x16
| 150,000
| Requires Ki Suppression. The mastered form of their monster not much has changed, only they have total control over this form. | Grotesque Monster
| x18/x12
| 150,000
| x19 offense, x11 defense, requires Power Weighting technique. Using a dangerous technique to force the body of the monster past their limits, the monster gets stronger, at a cost that it ends up being slower. The monster's form is known to contend and twist into grotesque visages of itself while in this transformation. |
Condensed Monster
| x20
| 200,000
| In this form, the monster is either internalized within the Konatsian or more humanoid in appearance. It is usually smaller than the other two forms. |
Origin Monster
| x32/x25 | 300,000 | x32 offense, x25 defense. In this form, the monster body isn't so much the Konatsian's body changing anymore. Instead the monstrous form is shaped around the body of the user; with the user sort of piloting the monster much like a pilot would control a battle jacket. |
God Monster
| x42 | 430,000 | The ultimate form of a monster, with it reaching strengths that could rival the greatest of guardians. These are not monsters one should take lightly. It functions similar to the Origin Monster, in terms of how it transforms. |
Starting Zeni - 250 Ankoku
NOTE: As of November 2016, we are currently not allowing ANY applications for Ankoku until they are reworked. Please check in later for updates on their rework. AnkokuDark StarStarting Power: 1500-2000Appearance:Ankoku are large powerful looking monsters, they commonly have appearances similar to a humanoid amalgamation of insectoid and reptilian features, they posses prehensile feet that allow them to cling to ceilings(which they commonly use to ambush enemies) and retractable claws on there hands, forearms and feet, the foot claws are generally kept out at all times while the hands and forearms are spring free whenever the Ankoku is feeling aggressive or threatened. Background: The Ankoku have been the apex predators of Dark Star, they rule the dark planet via a series of vaguely organized clans lead by the most powerful warrior or the most clever killer(often times these traits are both present) the clans viciously hunt down the other creatures that live on Dark Star lording there superior vision and ability to consume energy over the weaker species, originally Dark Star was left mostly untouched by the universe at large only occasionally visited by the PTO of old, after the initial fall of the PTO Dark Star once again fell into the shadows of universal knowledge. In the intervening years the Ankoku of Dark Star have managed to cannibalize the technology left on Dark Star by visitors and some have sought to explore the 'Endless Void' that makes up the rest of the universe. While some have returned to Dark Star bringing new technology and more ships for more of there brethren to join the 'Great Journey' some have settled into the greater universe taking positions within the PTO, SSE, and other larger Mercenary groups who have need for there unique skills and powerful builds. Hybrids:Ankoku are not generally capable of actually breeding with other races, they also tend to lack an interest in doing so which seems to work out just fine for everyone. Name Pun Theme(s): Ankoku lack a definitive name pun, things relating to an absence of light or Flowers(Yakon's name appears to be a pun on Yacon, a type of daisy) are most fitting. Unique Characteristics:Energy Eater - All Ankoku feed on energy, be it ambient light energy or the raw energy projected by powerful beings, this ability becomes particularly potent when they are under the effects of an Eclipse or are in a transformed state as an Ankoku can draw the energy away from a single enemy reducing that enemies transformation multiplier by -x1, this ability has no major effect on untransformed warriors, and only reduces a Majin's modifiers if they posses at least a +x1 to offensive power. Dark Stalker - Ankoku being creatures of Dark Star, a planet of pitch darkness posses a wide array of abilities suited to living in a world without light, they posses the ability to see through even pitch darkness and on top of this possess other enhanced senses that when working in concert make them all but immune to being blinded. (If a Bio Android possesses the traits of a Ankoku they gain the full power of this ability if they choose it) Powerful Hide - Ankoku posses a powerful sort of pseudo-exo-skeleton that provides them with a powerful defense (+1x to Defensive PL in all forms). Transformations: Eclipse - 10x Starting - With no sunlight of there own the Ankoku never knew what TRUE power they could have obtained, but once Ankoku started to leave Dark Star they discovered that under the lack of light produced by an Eclipse they would undergo a terrifying transformation growing twice there normal size and increasing there power tenfold putting the Ankoku on par with even an Oozaru! Dark Heart - x9 50,000, Permanent - Once an Ankoku has reached this tier of power they undergo a slight change in there physical form, often they become a bit larger and usually a bit more monstrous, the power of this form nearly rivals there power under the effects of an eclipse but is available to them at all times! Life Drinker / Unbalanced - Special 150,000, Permanent - A Ankoku becomes 'Unbalanced' upon reaching this level of power, they feel an undying 'itch' within to feed on the energies of powerful warriors even greater than they normally feel, this Unbalancing begins with a shift in power that result in there raw damaging power becoming much higher, matching there Eclipse power, but there defensive power even with there Hide growing weaker. A Ankoku can learn to grow stronger even while Unbalanced through obtaining the ability to regulate there KI flow at will (Suppression + Bulking) increasing there Offensive and Defensive power greatly, they cannot however obtain the 'Life Drinker' state of power without first feeding on the energy of a warrior who possess an offensive power within 80% of what there Life Drinker state would be. Initial Unblancing - Ankoku upon reaching 150k have there offensive power increased to x10, there defensive PL however drops to x6, this can be mitigated by the arrival of an Eclipse which will balance the Ankoku back out at a total x10 on both ends. Proper Unbalance - Once an Ankoku obtains Suppression and Bulking they increase there Offensive power to x18 and there Defensive power becomes x12Life Drinker - Once an Ankoku has used his Energy Eater trait on an opponent within 80% of his Base PL x16 (and has already unlocked 'Proper Unbalance') they can then gain this state which provides x16 to both Offensive and Defensive PL, an Ankoku can choose to reenter the Unbalanced state at will in order to gain greater offensive power. Black Sun - x20 Rare as it is, Ankoku who reach this level tend to have there exoskeletons gain a much darker tinge as they begin to practically exude the same power they absorb from an Eclipse, this shift in how there energy is projected causes there power output to increase by double what they normally gain from an eclipse dwarfing even the power gained from becoming a Life Drinker. Lord of Darkness - x32 (x25 defensive pl) 300,000 (Operates like Master/Ultra Super Saiyan form. More power but less defense/speed!) True Eclipse - x42 430,000 The perfect form of an Ankoku, only legends exist about Ankoku who have obtained this form, it is said the exoskeleton of a True Eclipse Ankoku becomes as dark as the night sky and that they consume energy at such a rate that the area around them is as if in a state of perpetual night.
[/PTab] [/PTabbedContent] [/PTab] [PTab=Custom Races] [PTabbedContent] [PTab=Alien A] RyashiCreated by Nai Ran (Known as Tania now) Alien Type: A Player #: 1 Image by MidnightSpecies Name: Ryashi Home Planet: Appodorra Starting Planet: Anywhere Starting Power: 400-800 Appearance: Ryashi have the upper half of a human, however starting at the hips the rest of their bodies are that of a snake. They also have pointed ears. Other than that, their appearances vary quite a bit. Their skin color commonly varies on anything from a pale peach to a burnt sienna, but more outlandish colors aren’t unheard of depending on the region of Appodorra they come from. There’s no limit on the color of their hair, eyes, or scales. Background: Appodorra is comprised mostly of a vast, arid desert with numerous mountain ranges dividing it into different regions. Bodies of water are few and far between. Ryashi get their fluids from the different species of plants that have evolved to withstand harsh climate and frequent sandstorms. Regions with large enough bodies of water are actually quite popular with intergalactic tourism. They tend to have sort of an ‘island paradise’ look and feel to them. Off-worlders are also attracted by the plethora of odd minerals and gemstones that are abundant in Appodorra’s crust. Tourism is how the planet gets a large portion of its resources. This is the main reason why the rulers of different regions have stayed so peaceful with each other during recent years. In the past, it wasn’t uncommon for regions to go to war with each other over land or other random disputes. However, war isn’t really a selling point for people who are looking to relax and enjoy themselves, which severely cut into their imports and exports. While the peace can be uneasy at times, the leaders of each region agreed that whatever squabbles they had with each other wasn’t worth making the whole of Appodorra suffer for it. To incite war could very well turn the entire against a single region; nobody wanted to risk it. Different regions are each ruled by a single figure decided by the citizens of said region. Whoever is chosen for the position generally stays in power until they pass on, willingly step down, or the people decide they are unfit to rule anymore. Once the current leader loses power, the next Ryashi in line for the position is one of their children; in most cases it’s the eldest. If the previous ruler had no children or if the citizens agree that the child isn’t qualified to lead, an entirely new candidate is sought out. The position isn’t all that appealing for most Ryashi. The leader may have been granted great wealth and social status, but there’s far too much pressure in making sure everything runs smoothly. After all, the leader is basically responsible for solving everyone’s problems. It’s a lot more than the average Ryashi wants to deal with. The Ritual of Discovery is an ancient tradition that goes back much further than any Ryashi can remember. On brink of reaching adulthood, young Ryashi set out into the unknown to expand their horizons and prove that they can survive if left to their own devices in a foreign environment. Not only this, but it often means bringing back home something of value as well. Journeys last for at least several years. There have been a few occasions when the Ryashi in question didn’t return for decades, if he or she returned at all. Those that returned successful were praised by society and looked upon with respect. In the days of old, the Ritual of discovery involved venturing into unexplored parts of Appodorra. Now that intergalactic travel is fairly common, Ryashi are instead sent to other planets. At the present time the Ritual of Discovery is a bit of a rare occurrence. Society has evolved in a way that bravery and the ability to survive anywhere aren’t quite as valuable as they used to be. Over the years the custom has nearly died out and is now taken on in very rare circumstances or by only the most courageous of adolescents. Name Pun Theme(s): Names are based on different types of cloth and fabric. Examples: Nai-Ran(Nylon), Kan-Basu(Canvas), Rei-Su(Lace) Clan names are based off of colors, generally different shades depending on the region the clan originates. Examples: Rust(Rassuto), Marun(Maroon), and Cardinal(Kadinarru) are shades of red and would likely be from the same region. Unique Characteristics:Age - Ryashi can live up to 170 years. Climate - Due to Appodorra’s hot climate, Ryashi have evolved in a way so that they don’t generate much body heat on their own. This makes operating in and adjusting to cold climates found on other planets rather difficult. Anything colder than a tropical climate makes them feel physically cold and give them the occasional case of the shivers. Anything colder than a temperate climate causes them to become sluggish and they may grow sleepy and run out of energy fairly quickly. On the plus side, they thrive in desert climates and barely even notice the intense heat. In hot climates, Serpentine Fury boosts their power by x5 instead of x4. In cold climates, it is instead only boosts their power by x2. Muscular Tail - Ryashi tails are rather strong and are roughly eight times the length of the humanoid portion of their bodies. Only about a quarter of their tail’s length must remain on the ground in order to anchor themselves, but the rest of their length can be used to boost them up and allow them to reach long distances. Economically Minded - Ryashi tend to be very economically minded, which is why there are regions of their home planet that are dedicated to intergalactic tourism. This allows them to start with 500 extra starting Zeni. Special Technique - Ryashi start with a free pinning/damaging move, Constrict. A Ryashi can snare their opponent with their tail and put the squeeze on them for two turns, causing damage each turn as an uncharged N1 technique. Neither them nor their opponent can do anything while the attack is still going on. However, if the Ryashi isn't within at least 65% of their opponent's PL, it won't do a thing to their target. Transformations: 2x - Serpentine FuryWhen a Ryashi reaches the level of Serpentine Fury, the changes in their visual appearance are very slight. Their canines grow into four inch fangs and their voice gains an unnerving, low-pitched second layer to it. This second layer sounds like it accents every word with a light hiss and makes almost everything they say sound slightly threatening. A Ryashi's ki surges wildly while in this state and sparks of energy are constantly seen floating around their form. In hot environments, the form is strengthened slightly, to x3 their base. However, in cold environments, the race can not transform due to the environment not being in their favor. ? ? ? KagamiCreated by Emer
Alien Type: A
Player #: 2
-Race Info~-
Race Name: Kagami
Starting Planet: Vegeta
Starting Power: Type A [400-800]
Appearance: Kagami are very much like most races within the galaxy, they have the shape of a human body. They however possess hair in which, by birth is a natural opalescent type hair. Normally white when the light isn't shining on it, the hair turns into a grand ballad of colors, making it seem as if their hair, was dyed every imaginable color you could think of, depending on which side of them you faced, you'd be greeted with different colors, and other unnatural things. Most of the race however, is born with pale skin, and are rarely outside due to the fact, they are natural slaves to the saiyan. One feature that remains the same with any Kagami, is the dark blood red eyes they have, in which is abnormal to any other species they've seen so far.
Background: Kagami where originally a race that existed before the Saiyan's came to the new planet Aridot. They had been safe from others on their home world, as it seemed no one had taken an interest in it as of late, till one fateful day, a series of pods landed on their planet. The Saiyans had arrived, some of them being the same height as the Kagami, and some being greatly taller had arrived that day. That when everything changed for the Kagami, they had lived their lives freely but now they where fighting for their lives. Each day the saiyans would send more of their kind to the planet, simply an invasion of sorts, pushing the Kagami back into the caves, their houses and lands destroyed. This went on for about twenty years till the Saiyan had finally won their victory. It wasn't much of a war to begin with though, as the Kagami possessed no technology to fight back, nor did they have ways to deal with the giants that loomed over them.
Over the next hundred years or so, the Kagami had resigned from fighting, becoming slaves for the saiyans, such as the few survivors being taken back to the saiyans home world Vegeta.. They worked endlessly for them, each day people could see a Kagami working on the streets, building some houses for them, or tending to the food source. Such as a farm or even sometimes they had live stock, that the saiyan's had stolen from another planet. There was still some fighting between Rebels of the Kagami and the Saiyans, but when the rebel would start up, it was shortly put out. The Kagami gradually became docile towards the saiyans, and it seemed that even the saiyans aggression towards them died down, apparently the Kagami had made a public life in the saiyans, they happened to be accepted among them, though still as slaves with no rights like them, they had a nice little thing going for them, they worked as a slave, got a place to sleep, and something to eat. They even started to allow some Kagami to follow a younger saiyan, towards the training camps, though they'd often use them as a fighting subject, it was the same for those younger saiyans learning to fight, this was also beneficial because for the very first time, Kagami's where being taught how to fight.
After about two hundred years or so, the Kagami had gained a small hold in the saiyan population, every saiyan home, had at least one Kagami in it, the hostility between the two races had ceased, and each had been able to adapt to having another in it's midst. The Saiyans which where protective of their property, where fairly kind to their Kagami, though there where some that hired them, just to have something to torture. Most Saiyans however loved having a Kagami in the house, some males got lonely and took in a female Kagami, it wasn't a bad deal, because sometimes it become a true love, and they would often get engaged, this meant that Kagami's now had a right to become part of the system. Though they'd get no higher then low class privileges, it was still better, than living as a slave. Because it allowed you to access things, that no Kagami could, better medical treatment, and sometimes you'd be lucky and gain access to different type of weaponry to defend yourself from another Saiyan.
Now a days, Kagami and Saiyans live side by side, the aggressive apes, had calmed down slightly after taking over this new planet, and over the courses of several hundred years, they had begun to see the Kagami as a former them. They had been slaves once themselves, and had been nearly destroyed by a single being, though no one could remember that person now. Kagami's now had a rightful place within the saiyan society, some of which are born with a saiyan parent, others of which are born into slavery, possess a chance to eventually climb the ladder, as other slaves had done, and be granted a place. Though most Kagami avoided that all together now, as the Saiyan's allowed the Kagami to join their army, though be it, as fodder. They would be sent in first, to check out a planet, and ninety-nine percent of those that went in, never came back. Those that did, where sent either right back out to a new planet, or been stationed to clean the barracks, which is not a pleasant thing to do for saiyans.
Name Pun Theme(s): (Thanks to Bao). A Kagami, must have their names similar to a reflection. As such depending on where you where living, If with Arcostians, you'll be their opposite such as Heat names. (Sun, Infra etc.) If with saiyans, you'll be named after Fruits instead of vegetables.
Unique Characteristics:
Angelic Age: Through the blessing of their goddess, Irith, a Kagami typically live twice as long as a saiyan does. For Saiyan's this is extremely beneficial because instead of picking up a new Kagami every hundred years or so, when the last one died off, they found that this species could live till their children have grown into full adults, and even then their children could use the same Kagami till they died.
Slaves: Yes this isn't something you'd expect from a Unique Characteristics, but it is true that most outer terrestrial species own slaves. Due to the Kagami living with the saiyans it is possible to purchase one for yourselves. The price is generally dependent on how strong a Kagami is, or how old they are. Should you buy them when they're young, and barely know anything their prices are around 1,000-5,000 Zeni. Should you buy a more experienced Kagami, say one in their adulthood, with high strength and ability, they'd cost you around 20,000 Zeni, unless the owner before, decides to give them away cheaper than the average price. (Now, This is not actual Money, this is for Rp Development, if you'd like to use this feel free, but your character can be free.)
Mimic: As their name suggest, they are able to mimic other races, due to this they have a special ability, that allows them to copy 1 move from a single fight. This is not a permanent gain, but instead the move they mimic, can either be used to counteract the attack, or be used as an attack for themselves. (Can only be used on moves that do damage and takes up the same amount of KP as the move they are copying.) Can not be used with or on specials of any kind.
Name: Blood Bonded
Description: As Kagami’s tend to live and work with one family for multiple generation a bond develops between them and their masters. This bond manifests in a strange way depending on the Kagami. While some grow in size and physical strength others gain the ability to greater control Ki.
Greater Physical prowess: Due to living with the Saiyans, the Kagami have developed something quiet similar to Zenkai, though a bit weaker.
Transformations:
Mimikku and Emer have found two different Branches of transformations for the Kagami. The Path of Harmony, and the Path of Destruction.
Path of Harmony: Kagami have come to accept their goddesses, and live in perfect harmony with them. Through this they gain a stronger boost at the beginning of the game, but drop off towards the end. As they've tapped into most of their goddesses power before hand. This path is for Neutral/Good characters
Path of Harmony Transformation s:
Irith's Blessing: Basic transformations for all Kagami, just slightly stronger due to being in harmony with their goddess: 4x
Awakening: The Kagami comes in touch with the goddesses soul, and learn to enjoy the connections in which they have with the spirits: 8x
Enlightenment: The Kagami learn the stories of the ancients, and can remember the past of the kagami, and older techniques in which they used. 13x
Perfect Harmony: The goddess and Kagami, are combined together, gaining features of both the goddess and the vessel. So a permanent body change to look like the two fused together. 25x (Perm)
Pure Soul: The Kagami has forbidden any evil within their souls, and has come to terms with both death and life. They no longer harbor any evil within them, and are innocent as a newborn. 40x or 46x Depending on saga defeat.
Path of Destruction: The user abandons the goddesses, and relies on his own power. This causes them to be weaker in the beginning, but due to not tapping into the goddesses strength and power, they have it at their disposal for later in the game. This path is one for Neutral/Evil characters.
Path of Destruction Transformations:
Irith's Blessing: 2x
Doppelganger: The user Gains the appearance of the opponent. During this time, their body morphs to make an artificial looking clone of the enemy. But it also is in negatives, meaning the opposite of the color scheme. So Red would become Pink, White would be black, Blue would be purple. Etc. 6x
Enraged: The user become berserk. His hair turns into a red hue, and his body nearly doubles in height and muscle size. Known in Celtic religion as the berserker mode, this form makes the user forget about his own body, and allies. The user is like a raging OOzaru in this form. 15x
Goddesses Image: This form, the body reverts it's shape to look like the goddess held within the Kagami's body. This form is not permanent like the other, as the two are not in perfect Harmony with one another. 25x
Mimic:Copy 1 transformation from another race completely. Warning once you copy a form, you can no longer change this form. It will be replaced with the said transformation, and you'll be stuck with it forever. Such as if you copy an acrosians true form, and get smaller, when you look at your forms, the true form will be placed here. Just make sure it's what you want. 42x or 48x(saga defeat)
Ferrosian Species Name: Ferrosian
Home Planet: Ingot
Starting Planet: Anywhere
Starting Power: 400-800
Appearance: Ferrosians are humanoids with pale skin, eyes, and hair. Their flesh is dense enough to resist ultraviolet radiation, and as such they have evolved without protective measures such as melanin. They still have differences in skin tone due to tiny changes in body composition. There are two main races of Ferrosian: Coprites and Ferrites, for which the race is named. Coprites have green blood, due to the high concentration of Copper Oxide in their blood cells. This gives them paler skin and blue-green or grey eyes and hair. Ferrites have darker skin, eyes, and hair due to the Iron Oxide in their blood. All Ferrosians possess the recessive gene for pointed ears, which manifest about every other generation.
Background: Ingot, the home planet of the Ferrosians, is a very strange place, unnoticed and undiscovered by the PTO, the SSE, or the AE. The planet's crust is composed of mostly metal oxides, providing a highly toxic environment to those without properly evolved lungs. Its gravity is similar to Earth, but its magnetic field is in constant flux due to its low-density core of nonmagnetic aluminum, which provides no stable magnetic field. Despite this harsh environment, life flourishes. Oceans dominate the planet, teeming with lifeforms accustomed to heavy metal radiation. The sapient inhabitants of the planet diet on these fish, and in turn have a high tolerance for radiation. Resource wise, Ingot is a literal gold mine, so full of precious metal that gold is one of the least valuable resources on the planet. Peaceful civilizations flourished early on, but eventually became hostile. The current civilizations of Ingot are in constant war with each other over trivial matters. If these wars escalate further, soon Ingot will be in the sights of the greed of every race in the galaxy thanks to its resources. Ferrosian society is rigidly structured, military in almost every aspect. Ferrosians learn from childhood to control their Ki, but few grow very strong at all. Those who do become Sentinels, watching over all military operations in their home nation. Sentinels are regarded with great respect, bordering on fear, by the general populace.
Name Pun Theme: Ferrosians are named after metals. Examples could be: Silva (Silver), Zyn (Zinc), Magnas (Magnesium)
Species Characteristics:
Density: Due to their dense body structure, Ferrosians possess huge durability. When attacked, a Ferrosian may use a one-time x1 defensive modifier add-on. Keen Senses: Thanks to their harsh environment, Ferrosians are born with far stronger senses than humans. They are even able to sense the voltage produced by the average nervous system. This acuity allows them to sense Ki without using a tech slot. Wary Nature: Ferrosians are naturally wary of others, taking time to make friends and easily making enemies. However, if one makes a Ferrosian friend, their loyalty is unrivaled, and they will stand by your side to the last. Ferrosians make excellent bodyguards thanks to their natural inclinations.
Transformations:
Iron Will [2x]: The Ferrosian gains total control of his/her Ki, rendering his/her aura ice blue. The eyes of the user are known to go blank occasionally, and veins can be seen due to the immense stress this transformation places on the psyche. There are few Ferrosians able to unlock this transformation, as it requires great mental acuity and self-control.
Shining Form [6x]: The Ferrosian gains further control of his/her ki, causing the aura to shrink in size, leading to the skin of the user appearing luminescent. There is almost no physical change, other than the eyes going blank and a curious change in the voice, causing the Ferrosian to sound as though he/she speaks with two voices at once.
Brazen Form [15x]: The first true physical transformation of the Ferrosian race. The Ferrosian has gained enough control of his/her ki that they enter a transformation state, the user's muscles bulking slightly, along with a small increase in height. The user's eyes, hair, and aura turn bronze, and the hair stands slightly on end.
Sterling Form [25x]: A direct ascension from the Brazen form. More or less maximum control of ki has been attained, and as such, this form is a direct increase in power, rather than an unlocking of latent potential. The user's muscle mass and height increase noticeably. The hair, eyes, and aura turn silver, and the hair stands on end.
Gilded Form [42x]: The next ascension from the Sterling form, in which the user's power is increased massively. The user's muscle mass and height increase drastically, and the hair, eyes, and aura turn gold. Black pupils are visible in the user's golden irises.
Platinum Form [48x]: The ultimate transformation of the Ferrosian race. The user's appearance reverts to that of his/her base form. Muscle mass decreases, and the user's eyes become platinum-colored, with visible pupils. The aura of the user increases massively in size.
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[/PTab] [PTab=Alien C] Kurimu-seijinFor questions about the Kurimu-seijin race, contact Swees. Name: Kurimu-seijin (Alien C) Planet: Wyntre 416 (formerly Planet Cream) Planet Cream is an Earth-like world set on the boundaries of the SSE and the Arcosian Empire, with a ring of icy stones around revolving its equator, that some astronomers suspect are the remnants of an ancient moon. Starting Power: 1500-2000 Appearance:Humanoid in their base form, Kurimu-seijin come in two distinct flavors. The more prevalent green-eyed Matcha Clan, that resides in the mountainous and frosty north of the planet, and the red-eyed Adzuki Clan, that resides in the swampy south and is more rare. Hair color is usually always green, though shaded by gem tones, and colors such as blue or yellow are not unheard of. The Adzuki Clan has more prominent ears than their northern cousin, sometimes with large bat-like pinna, and are generally considered more warlike. After an Adzuki Clan child survives its first battle, usually at a young age, they are tattooed. Horns on the brow are a common trait in both Clans, though most Kurimu-seijin are hornless. Skin tones range from a dark and smoky grey, to a ruddy oranges, to minty, icy blues, and all complexion is determined by the amount of solar radiation a generation of eggs is bombarded with. The current brood is a high orange generation, though other colors may occur depending on latitude and length of exposure to sunlight. Producing viable offspring from differing Clans is difficult, but their eyes are always either red or green exclusively. Cremelin Transformation: Background:The Kurimu-seijin have a long history as an aggressive, destructive race. Circa Age 1800, they were a wartorn society on the brink of collapse. The recent discovery of nuclear fission by Matcha Clan scientists and its immediate use against the then-dominant Adzuki Clan had reduced much of the planet's southern hemisphere into a radioactive cesspool. Even the North had been devastated by the unforeseen nuclear winter that followed. Food and resource shortages fractured the Matcha Clan into a hundred powerful families fighting over the scraps of their dying civilization. The Solar Saiyan Empire led by King Boliko Koregutsu arrived during this time,interested in the large amount of platinum group metals that could be extracted from the wounded planet's core. The fractured Kurimu-seijin were largely defenseless against this powerful new foe. Though ki sensitivity is a relatively common trait among the Kurimu-seijin, there was little awareness of its true potential, and there was no formal ki training whatsoever. The Matcha Clan fought the Saiyans with their nuclear armament and their budding spaceflight technology, but were quickly overwhelmed. Ninety five percent of the Kurimu-seijin species was destroyed in the invasion, along with much of Planet Cream's biosphere. While commencing mining and enslavement operations, the Saiyans realized that the Kurimu-seijin carried a dormant, untapped ki potential. The worthy Kurimu-seijin were lifted up by the intrigued Saiyans as a warrior race intended to be used as fodder for the Saiyan Elites during high priority missions. It wasn't long before a Kurimu-seijin warrior named Mochi rose to fight against their Saiyan overlords. He was of the Matcha Clan, and was considered a mere low rank fighter by SSE standards. Still, Mochi scored a slew of shocking victories, and bonded the two Clans of Planet Cream together to rebel openly against their new masters. The rebellion was bloody, and lasted for years. In his ki mastery, Mochi attained a strange new metamorphosis which he called 'Super Kurimu', and was elected Maximum Leader among his people. Entire squads of Saiyan Elites fell against Super Kurimu Mochi. In their frustration, the Saiyans unleashed a blutz-wave generating Power Ball above the moonless world. To their shock and disbelief, the blutz-wave radiation triggered a transformation among the surviving Kurimu-seijin. These Cremelin giants fought against Oozaru, claw to fist, and drew the battle into a bloody stalemate. It wasn't until the arrival of the ruthless General Hiruen at the head of the entire Royal Fleet that the rebellion was finally put down. Maximum Leader Mochi was killed by a squad of Super Saiyans, and order was brutallly restored. Eventually, Planet Cream was traded to the Arcosian Empire as a late amendment to the peace treaty of 1807, its name changing over subsequent generations with each new owner. Today, it is known as Wyntre 416. The Kurimu-seijin have long given up their dreams of rebellion, and now serve as alien mercenaries for both the Arcosian Empire and the Solar Saiyan Empire. They are widely regarded as a vicious and wily race. Recent archaeological evidence extracted from their ruins suggests that Kurimu-seijin may have once served an alien benefactor thousands of years ago, but the truth has been lost in time and centuries of warfare. Name Pun Theme(s):Kurimu-seijin is a pun on creme brulee. Their names are generally puns on dairy-based desserts. Other types desserts are also common, especially French and Japanese desserts, including candies and sweets. Unique Characteristics: Kurimu-seijin are widely considered to be Alien Scum who are untrustworthy and volatile in large numbers. As such, Kurimu-seijin are paid extra to maintain loyalty, and receive a 10% gain on all Zeni threads. They are also Always Hungry and have the ability to active a +x1 modifier to their offensive PL once per thread.
Transformations:Cremelin(x12) : It is rumored in their ancient history that the Kurimu-seijin were ki literate and frequently bathed by the reflected light of a large moon that transformed them into Cremelins, great rotund monsters of terrible power. No moon orbits their homeworld today, but in the presence of Blutz-wave radiation or a full alien moon, the Kurimu-seijin may transform into a Cremelin. Ten stories tall and covered in putrid slime, these titanic reptilian blobs can wreak havoc on entire civilizations. Requires Cremelin Mastery [SU] and 10,000 PL to control. Requires Full Moon or Power Ball to activate. Burnt Ki(x7): Only the Kurimu Elite who have achieved a power level of 50,000 or greater can burn their ki, making all of their attacks much fiercer. While burning their ki, the Kurimu-seijin's aura turns into a black sizzling hot flame that emits smoke. (another creme brulee pun ) Super Kurimu(x16): The legendary form of the Kurimu attained only once in the past, thought an anomaly and nearly forgotten by history. Requires a battle rating of 150,000 to achieve. The body becomes taut with muscle and the arms become covered in spikes. Any horns become more prominent and turn white, and new horns may sprout from flesh. The hair becomes cream-white reminiscent of frosting and their aura turns into a milky, liquid white. Their irises burn bright red. Their ki is vastly expanded during this transformation to levels greater than even the Cremelin. Heavy Super Kurimu(x18/x12): Power weighted. Requires a bulking technique and the Super Kurimu transformation. The Super Kurimu body is bulked with even more heavy muscles, and their attacks are stronger but also slower. Whipped Super Kurimu(x20): After long training in the use of the Super Kurimu form, the state becomes second nature, and can be activated for extremely long periods of time and faster than the blink of an eye. The hair is 'whipped up' in this relaxed form. Attaining this form requires a power level of at least 200,000. Replaces Super Kirumu and Heavy Super Kurimu. Super Burnt Kurimu(x32/x25): Through intense training and a power level of at least 300,000, one who has attained the status of Super Kurimu may burn their ki while in the hightened form, though maintaining the Burnt Ki aura requires great strain and focus. There are tales told that the legendary Maximum Leader Mochi, the first Super Kurimu, burned his ki in this manner while in his dying fight with the last Super Saiyans. It is identical to a Whipped Super Kurimu in appearance, though the aura is now that of the Burnt Ki transformation instead of white. Super Kurimu 2(x42): The true form of the Super Kurimu, available only to those who have mastered all aspects of its use over a long period of time and achieved a power level of at least 430,000. The white hair becomes stiffer and much longer, falling in a milky train to their waist, and their horns shimmer with a glow. Varicolored scales appear on the flesh, dappling it in random patterns. Black lightning sizzles across their body as a shadow-black smoking aura surrounds the Super Kurimu 2's flesh. This is not a form to be taken lightly, as the Kurimu-seijin's ki is now expanded more than forty-fold! Ee'sRace Name:
Ee's (can be classified as Litts) Typical Race Starting Planet:
ArcoseStarting Power:
Alien C 1500-2000 . Race Appearance:Some mutated variants can have feathers, tails, long tongues, and even wings capable of flight. Their size and color varies greatly. Background:
Also known as the "Disciples of Ee", the original homeworld to these humanoid reptilian/bird people remains unknown and debated by today's scholars. Little is known about their history before they developed space exploration. They are closely related to the Litts and biologists debate on whether their evolutionary pathways. Ee's are typically feathered and winged while Litts are completely scaled and without wings. In terms of culture, there are slight difference but they are essentially integrated with another. Ee's can easily be can be mistaken and called Litts and the same could be said for Litts. Their timelines and history are essentially the same as their societies are closely knit.
It is believed they traveled many centuries across the galaxy and eventually settled down in Earth to make repairs to their ship and restock their minerals. They met the early primitive humans and zoanthrope people and taught them some basic functions of civilization like agriculture and mathematics. The earthlings were grateful and raised monuments to them. When they were ready and pleased with their work with the earthlings, the Ee's (and Litts) returned to voyaging across the galaxy searching for something.
Eventually they came across the Arcosian Empire and the two civilizations clashed in a bloody war. Eventually the Arcosians triumphed and Ee's were forced to kneel and serve them.
To this day, Ee's are still under the service of the Arcosian Empire and have gained respect from their captors due to their wealth of knowledge and cunning. They are allowed to follow their religion (that they are quite fanatical about) and worship their goddess, Ee, who is a basilisk creature that they believe constitutes the galaxy that they travel through. The Ee's people are represented by a High Council and their best warriors are trained to be royal guards or spies for Arcosian elite nobles. They mainly put to work in labs to work the healing tanks and put to study biotic and cybernetic augmentations to the Arcosian military (like how Frieza was repaired). They also have a strong distaste against the Earth government seeing as they have an attachment to Earth and (secretly) believe they should rightfully rule over it. Name Pun Theme(s):
Cheese. Their name puns all deal with cheese. Say "Ee's" out loud. Names are all puns based off types of cheese. For example, Kouda is a pun off a cheese called Gouda or Zeddar could be a pun off the cheese known as Cheddar. Unique Characteristics:
Some races of Ee's actually have feathers and others have fully developed wings capable of flight. They typically used their claws and tails to fight and their ki blasts usually come out of their mouths. If their tongue is long enough, they can use it to grapple an enemy. In recent years, a small group of rebellious Ee's began researching, developing, and distributing a serum that allows Ee's/Litts to taken on a monstrous form similar to the Saiyan's Oozaru transformation. Ee's that are caught taking, distributing, or developing the serum are charged for treason and are always hunted and executed. Their transformation will turn them into a colossal dragon monster that will either walk upright or fly (depending on if whether the Ee has wings or not). They also have the ability to regenerate limbs due to their reptilian-like physiology. Transformations:
Muenster Form (x12): Transforms the user into a colossal reptilian monster that may or not may not be winged. Spikes also grow out of the body for added protection. These spikes typically grow as ridges on the dorsal side. This transformation is only available if the user has taken the Muenster Serum.
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