Post by Queen Habana on Jan 5, 2016 5:11:05 GMT
Starting Power Level:
2,000 - 5,000
Starting Planet:
Any
Appearance:
The traditional Majin is a squishy pink humanoid with usually at least one antenna at the top of there head, however Majin are by and large not a particularly 'traditional' race, many majin come in a wide variety of colors, and while they always have at least one antenna atop there head a more significant number of not uncommon to the extent that some Majin even appear to have a head of 'hair' that is in fact just a mass of antenna. Normally male majin are quite large either in pure bulk as if they were muscular weight lifters, or via squishy 'fat', females on the other hand tend to be more slender in appearance.
Background:
Majin have a rather strange history, stories indicate the race to have been spawned from two majin that lived on and defended the Earth many many years ago however where the original two majin themselves came from is up to constant debate varying between stories of them being created on Earth to them being created for some darker purpose, regardless the Majin have been a permanant fixture on Earth for at least two thousand years and as such have integrated themselves into Earth culture, once space travel became more commonplace Majin much like Humans took to the stars to explore and many made homes amongst the other races making homes among the many habitable planets, being a very adaptive race the majins that chose these new homes tend to become more like the races they live among.
Canon Examples:
Majin Buu, Miss Buu, Majin Species
Name Pun Theme(s):
They are usual named after spells or magic tricks.
Majin Buu - Is a part of a Disney (Cinderella) reference, "Bibbidi-Bobbidi-Boo!".
Salaga - "Salagadoola mechicka boola bibbidi-bobbidi-boo".
Kabra - "abra kadabra"
Unique Characteristics:
Regeneration - While not as potent as there ancestors modern Majin are capable of amazing levels of regeneration, unless utterly annihilated (via a 200%+ attack) a Majin can regenerate completely once per thread reforming from even the worst damage and unlike Namekians they do not need there head to survive the damage in order to regenerate. Majins receive the ability to regenerate a second time each thread once they hit 'Super Majin'
Soft Body - Majins offensive power level is deceptively low, their soft bodies being great for absorbing damage but poor at delivering it. All Majins have a -3 to offensive PL(to a minimum of 1). (This is factored into the Majin transformations)
Durability - +1x to Defensive PL once per thread
Majin Absorption - Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target, any target of a Majin's absorption provides the Majin with 10% of there Base PL (to a maximum of 20,000 PL) which is immediately added to the Majin's own total, if the target was within 70% of the Majin's base PL(before there power was added to the Majin) the Majin ALSO gains a +1x Defensive PL to all transformations up to a maximum of +5x, every second absorption also provides a +x1 to Offensive PL
Magic Tricks - Majin are capable of a wide variety of mystical techniques, but once per thread they can bring the bulk of there mystical power to bare, allowing them to enhance the strength of any 3 KP non-special/ultimate technique by increasing their current modifier by +x2 for the duration of the attack.
Transformations:
Dai Majin: None
Base: Offensive x1 / Defensive x3
70,000: Offensive x4 / Defensive x7
Evil/Good Majin: Requires an absorption, fission or unlock.
150,000: Offensive x10 / Defensive x13
200,000: Offensive x15 / Defensive x18
Super Majin: Requires an absorption, fission or unlock
300,000: Offensive x25 / Defensive x28
350,000: Offensive x30 / Defensive x33
450,000: Offensive x37 / Defensive x40