Post by Sanngrior on Jul 12, 2015 0:16:12 GMT
Name: Sanngrior
Alias: The Bloody Maiden
Species: Half-Demon, Half-Valkyrie
Gender: Female
Age: 21
Appearance:
Sanngrior most commonly favours clothing which conceals her face from view entirely, hooded robes, hoodies, helmets… anything that stops her face being visible. Loose, baggy clothing is also preferred to most alternatives. This is because of the gruesome scars that mark her body. Her forehead has two stumps where horns used to be, and her back is similarly marred – though it is difficult to tell.
From what little can be seen, she’s a young human-ish woman with very pale skin and dark black hair. The strangest thing about her is a halo of bloody red light which tends to hang above her head. That can be a little unnerving.
History: The Saiyan Solar Empire has been responsible for a legacy of bloodshed throughout the galaxy. One of their many conquests saw them utterly annihilate the planet of Valkyria, home to the proud Valkyrie species.
They had been a proud and noble species, each possessed of great loyalty to their home and their clan. Unfortunately, that meant that each of the survivors – what few there were – felt the loss of their home very greatly indeed. One such warrior, who could not bear the loss of her home and her family, was the warrior Valkyrie Herja, whose pod was one of the last to escape the destruction of the planet.
She floated in the cold void of space, left to imagine the terrible death of her friends, her family. Wracked by guilt and powerless in the face of it, when she finally made it to her new home, a planet called Derjo, Herja was half-mad with grief, and became obsessed with finding some way to undo the terrible things she had seen.
The Derjians were uncertain of what to make of their new arrival, and nursed her back to health as best they could. They tended to her physical wounds, but the woman was deeply disturbed, and it didn’t take long after she had made her recovery for her to start turning towards dark magic.
Eventually, her fumbling achieved what she had been trying to do; she opened a portal to the demon world, and something dark came through. The demon lord was amused by her desperation, and a deal was struck.
Herja did not survive childbirth, but the child born was strong. With ghostly pale white skin and proud jutting horns from her father, and the proud, noble wings and thick armour of her mother. The people of Derjo were unnerved, and in the end, they decided that such an obvious monster could not be allowed to live. They hacked off the baby’s wings, cut off her horns, and left her at the edge of the forest to die.
But the baby didn’t die. She grew, hateful and bitter towards her home, but she grew nevertheless.
As the years passed, the village that had tried to kill her became plagued by a ‘terrible monster’ which would come out whenever the red star burned in the sky. A beast of shadow and darkness, the villagers believed that they were being punished by the ghost of the babe they had killed – and in some ways, they were right. Sanngrior took the name because it felt somehow, right, to her, and she took any villager she could get her hands on when the stars felt right and her power surged in her heart.
Eventually, the saiyans came to Derjo, too, and the derjians fared no better than the valkyries had before them. Sanngrior was fascinated by these strange alien warriors with their mysterious eyepieces and space craft. She enjoyed watching them burn the village to the ground, but she also felt a pang of regret – for she had wanted to do the same to them herself, but her vengeance was stolen from her.
She decided that the best way to make up for that was to steal a saiyan space pod herself. She had no real idea what she was doing, but she punched a few buttons and that seemed to work, the girl shot herself into space, and just… kept going. It was a miracle, of some sort, that the pod didn’t simply plough into the surface of a sun or drift endlessly… but it didn’t.
Instead, the ship crash landed on the planet Omicron 14, a small, out-of-the-way part of the Saiyan Solar Empire. There, it disgorged its inhabitant into a whole new world of fascinating discoveries. Compared to her former home, the saiyan way of life was far more violent and unforgiving – even in the far fringes, the place spoke to her bloodthirsty nature far more than the fools who had cast her out ever had. Still, she was loathe to reveal herself; she saw the way saiyans treated their slaves, and she didn’t want to wind up as just another worthless alien subordinate.
She bided her time, instead, learning, watching. She noticed particularly that the aliens of the world – those brought there to serve as workers and slaves for their saiyan masters – had a complicated underworld of thriving crime. It was often much easier for these slaves to steal and murder than their saiyan overlords, who settled things in more direct ways in order to satisfy their notions of ‘pride’. It was interesting to her to watch these things, and she believed she might have a talent for it.
She decided to prove this on the night of the Red Star – a time she had come to feel was particularly auspicious. On such nights, her back would bulge and blood red wings sprout forth, her heart would beat faster, and she’d hunger for violence. It was a good time, and this time, when that terrible night came round, she made sure she was close to the home of a man she had identified as a particularly good assassin.
They fought bitterly, the assassin for his life and she to prove herself. With the Red Star surging through her heart, she was able to summon the weapon of her soul; a sharply-pointed spear which she used, at last, to impale him. When dawn broke and the power fled her, young Sanngrior was left with a sense of incredible, vicious joy in her heart. The man had died and she had triumphed!
She had also changed. A bloody halo smeared in the air above her head now proclaimed her for what she was; the first life she’d taken not for revenge, but for her own ambition, had damned her… and she didn’t care. To her, it was a mark of pride, it showed her triumph.
Sanngrior took the assassin’s home for her own, and as word spread through the underworld that she had murdered the man, she was turned to in kind to employ her talents as he had done. Omicron 14 was a harsh world, and one where life was cheap… and so she had to take a great deal of it to feel that she had earned her due. Death became a way of life for her, and she learned to appreciate the luxuries that money could bring her. As a non-saiyan, she would have had a hard time if she were trying to live amongst saiyans; but living amongst the outcasts, the losers and the downtrodden… she was able to carve out a position of respect for herself.
Unfortunately, respect brought with it other problems; mainly, notoriety. The more she worked, the more the authorities learned about the young woman with the blood-soaked spear and the halo of crimson light. It was inevitable that they would find her, and when they did, the battle was unlike any that she had experienced in her life before.
She had always managed to pick her fights until that moment. The day she was ambushed was the day that she remembered why it was she had lurked in shadows and struck only when she felt the moment was right. The battle was vicious and it was terrible, a half-dozen elite saiyan warriors caught her, and though she gave as good as she got, she was overwhelmed. They stripped her of her hood, and saw her scars. They exposed her, dragged her into the light, and made her recount what she had done under the gaze of the law.
Lesser shadows may have flinched from the spotlight, but given the chance to lay out the litany of her accomplishments, Sanngrior did so with relish. She spoke to the court without any emotion in her voice at all, and the only statement she made in her defence was almost like a poem. This transcript became infamous in some circles.
“Once, there was a maiden…
… who was born drowning in blood underneath a red star.
She was mutilated by those who feared her.
She was hunted by those who hated her.
So she picked up her spear.
And made a game of their murder.
Then the invaders came and spoiled her fun.
And she started again on another world.
“Why do you kill us?” The people asked.
And she cut out their tongues and put out their eyes.
“Survival is suffering.” She said.”
If there were any justice in the universe, her story would have ended there, and the saiyans would have extracted their vengeance for the series of brutal murders that she perpetrated under their very noses. But, the ruler of the planet – a Governor Rago – was a greedy man, and when he saw the pale, scarred visage of the alien murderer so casually staring her imminent demise in the face, he believed he had found a weapon he could use against his enemies. He was right.
To a point.
Sanngrior had no issue bargaining with the Governor to obtain her freedom in exchange for killing some alien rebels who had been rabble-rousing. However, she also had no interest at all in staying the course with him. After she had held up her end of the bargain – it had always seemed important to her, somehow, not to lie or deceive in her dealings but always to do exactly as she promised she would, to the letter – she decided that it was time to move on to another world, another space.
She followed a semi-nomadic existence for a few years after that, building a reputation as a woman who could get things done, when they needed to be gotten done, so long as her privacy was assured. There were those who opposed her of course, and she didn’t always succeed in her missions; the stars were a far wider hunting ground than the forest of her youth, or the single planet of her teenage years.
Things finally came to a head when she was confronted by the son of a man she had killed almost out of hand on Omicron 14 all those years before. She couldn’t even remember the name of the man she’d killed, he was one of the guards who had brought her before the court and had paid the price for doing so with a spear through the heart. His son had spent the years since she had fled the planet hunting her down, and he finally found her on a space station in an asteroid belt, where she was supposed to be looking for an arcosian – the first she had ever agreed to try and kill, and something she had been deeply looking forward to.
She never got the chance. The son beat her half to death, and she was barely able to lay a finger on him in return. In the end, she was forced to beat a hasty retreat, and made it to her space pod bleeding profusely.
In desperation, she fled the spaceport, but not before the saiyan managed to land a telling blow on her pod. The machine was badly damaged, and she found herself constrained by three key factors. The first was finding somewhere close before the pod exploded, the second was finding somewhere populated enough that she could lay low from this saiyan warrior, and the third – and perhaps most important of all – was doing it before she bled out and died.
There was only one planet in ten systems that met all those criteria, and it was Earth. She had never been there, but she’d heard tell of the place from all those obnoxious ads which ran during the recent tournament. She knew the people there were used to aliens, and that she could lay low because there would – presumably – still be a lot of strong warriors kicking around the place who could help to obscure her existence.
**In-Play Update**
Sanngrior spent months hiding on Earth and grew increasingly disturbed by the frequently high power of its inhabitants, the planet's tendency to spit out powerful android warriors, and the chaos that seemed to grip it on a semi-regular basis.
Following the failed saiyan invasion of the planet, she decided to take an old friend up on an offer to return to galactic criminal activities.
Watch This Space...
Starting Planet: Earth
Techniques (22/22)
Offensive
[N1] Sanguine Spear: A dual-pointed spear of spiralling red metal which Sanngrior can summon into being with a thought. The Sanguine Spear is a very dangerous weapon, made more so by the fact that she can summon a new one if it is broken. As an N1 technique, the Sanguine Spear does 33% of her PL in damage per round it is charged before use.
[UP2] Chou Sanguine Spear: By focusing her power through the spear, Sanngrior can cause deeper wounds. When powering the Sanguine Spear up to its ‘chou’ form, the weapon is suffused with a sickly red light which leaves trails in the air behind it. As an UP2 technique, the Chou Sanguine Spear does 66% of her PL in damage per round it is charged before use.
[MP3] Saigo Sanguine Spear: The ultimate expression of the Sanguine Spear line, Sanngrior can put a massive amount of strength into her spear. When this happens, the red light turns into a sucking void of darkness and the spear itself becomes as black as pitch. As an MP3 technique, the Saigo Sanguine Spear does 100% of her PL in damage for each round it is charged before use.
[V2] Yomi Spear: A variant of the Sanguine Spear - by concentrating her power in the tips of her spear, the energy can be concentrated in order to break through barriers, usually clashing with a violent scarlet lightning. When comparing the PL of the Yomi Spear to any Barrier technique, the PL of the spear is doubled before determining whether the attack breaks through. Any remaining PL is then halved again when determining damage should the technique hit the opponent. For instance - if Sanngrior charged a 10,000 PL spear, it would destroy a 15,000 PL barrier, and the excess 5000 pl would be halved to 2500 pl. As a Variant technique, Yomi Spear charges at 33% of Sanngrior's PL each round.
[UV2] Chou Yomi Spear: An upgraded version of the Yomi Spear - by concentrating her power in the tips of her spear, the energy can be concentrated in order to break through barriers, usually clashing with a violent scarlet lightning shot through with eye-searing darkness. When comparing the PL of the Chou Yomi Spear to any Barrier technique, the PL of the spear is doubled before determining whether the attack breaks through. Any remaining PL is then halved again when determining damage should the technique hit the opponent. For instance - if Sanngrior charged a 10,000 PL spear, it would destroy a 15,000 PL barrier, and the excess 5000 pl would be halved to 2500 pl for damage considerations. As an Upgraded Variant technique, Chou Yomi Spear charges at 66% of Sanngrior's PL each round.
[N1] Malus Spear: Sanngrior is able to summon a twin-pointed spear anywhere in sight which seems identical to her usual 'Sanguine Spear' with the exception that it is white instead of red, and the spear may be controlled telepathically. At this level, the technique may only move in a straight line and inflicts 33% of her PL in damage on contact for each round it is charged.
[V2] Homing Malus Spear: A variant of the Malus Spear technique, the white twin-pointed spear now actively chases down life and will, on an unsuccessful attack, hunt down the original target again on the next round. This technique inflicts 33% of her PL in damage on contact for each round it is charged.
[UV2] Chou Homing Malus Spear: The ultimate form of the Homing Malus Spear technique, at this level the white twin-pointed spear crackles with malevolent red lightning as it chases down its target with relentless efficiency. If it fails to strike its target on the first attempt, it will return on the next round for a second attack. This technique inflicts 66% of her PL in damage on contact for each round it is charged.
[UP2] Malus Spear Swarm: An upgrade on the Malus Spear technique. Rather than summoning one white spear, Sanngrior is able to summon a large number of them arrayed all around her and directing them to shoot in a straight line telepathically. The power she splits between these weapons means that they are often all individually comparatively weak - taken together, they must add up to 66% of her PL for each round she spent charging the technique.
[MP3] Malus Spear Storm: The ultimate level of Malus Spear summoning. At this point, so many spears are summoned that they can seem to blot out the sun, before raining down upon an entire battlefield! This technique builds on the Malus Spear Swarm, and is essentially just a version of that technique which creates even more spears. Taken together, all the spears in the storm must add up to 100% of her PL for each round she spent charging the technique.
[N1] Deathly Whisper: By empowering her voice with ki, Sanngrior is able to focus it as a weapon. Depending on the relative strength of her opponent compared to herself it can cause bruising, burst blood vessels, and even blast flesh from bones. At this level, the 'words' spoken are usually only audible to a single opponent. It does 33% of her PL in damage for each round charged, and whilst charging is accompanied by a low whine.
[UP2] Killing Words: By empowering her voice with ki, Sanngrior is able to focus it as a weapon. Depending on the relative strength of her opponent compared to herself it can cause bruising, burst blood vessels, and even blast flesh from bones. At this level, the 'words' spoken are audible within normal speaking range. Sanngrior has no ability to distinguish targets but is not effected herself. It does 66% of her PL in damage for each round charged, and whilst charging is accompanied by a snarling growl.
[MP3] Wail of the Banshee: By empowering her voice with ki, Sanngrior is able to focus it as a weapon. Depending on the relative strength of her opponent compared to herself it can cause bruising, burst blood vessels, and even blast flesh from bones. At this level, the 'words' spoken are audible in an extremely wide range - like a bellowing screech. Sanngrior has no ability to distinguish targets but is not effected herself. It does 100% of her PL in damage for each round charged, and whilst charging is accompanied by white noise.
Utility & Support
[UT] Flight: Although most Valkyries do not need to learn the technique because they have wings… Sanngrior is an exception to that rule. She can fly under her own power.
[UT] Ki Sense: Sanngrior can sense ki energy. She tends to describe it in creepy ways.
[UT] Ki Suppression: Sanngrior wouldn’t be much of an assassin if she couldn’t hide her ki. Luckily(?) she can!
[UT] Makyo Control: Sanngrior is able to control herself when under the light of the ‘Red Star’, unlike many of her less fortunate half-demon compatriots.
[SU1] Zanzo Kage: Sanngrior's version of the Afterimage Technique. By focusing her power and moving very quickly, she is able to leave a shadow standing in her wake which melts away after a few seconds. At this level, the technique can be used to dodge a technique of up to 100% pl.
[SU2] Zanzo Kage: Sanngrior's version of the Afterimage Technique. By focusing her power and moving extremely quickly, she is able to leave multiple shadows as she moves around, which melt away after a few seconds. At this level, the technique can be used to dodge a technique of up to 200% pl.
[SU3] Zanzo Kage: Sanngrior's version of the Afterimage Technique. By focusing her power and moving impossibly quickly, she is able to leave a long trail of multiple, independently-moving shadows in her wake which melt away after a few seconds. At this level, the technique can be used to dodge a technique of up to 300% pl.
[UT] Killing Intent: By unleashing her full malevolence, Sanngrior can focus her desire to maim and kill into a tangible force. Against opponents who are markedly weaker than her, this can literally paralyse the unfortunate souls with fear. This is a technique which requires consent from the target to take effect and can never 'force' behaviour. It always marks Sanngrior as an indisputably evil presence to those with ki sense, however.
[UT] Visions of Hatred: Sanngrior's mind is not a pleasant place. When contacted via telepathy, the link between herself and the other person results in a flood of gruesome and disturbing imagery before it is brutally severed. This means that most telepathic contact can only last for a few seconds before it ends and needs to be re-established - if the other party hasn't learned their lesson. Sanngrior has no control over this technique and cannot choose to turn it off.
Racial Characteristics
Part Demons: A fourth starter technique. (In this case, Sanguine Spear)
Part-Valkyrie: Wings (removed due to background trauma, regrow under the Makyo Star or when transformed)
Planned Transformations
(This character is being apped to replace Kryo who - for various reasons - is not working out quite as planned. I'm sorry to lose Kryo, but I'm excited to play Sanngrior! So, I guess it works out. I'd like to transfer 20,000 PL of Kryo's over - and have done the techniques above accordingly)
Alias: The Bloody Maiden
Species: Half-Demon, Half-Valkyrie
Gender: Female
Age: 21
Appearance:
Sanngrior most commonly favours clothing which conceals her face from view entirely, hooded robes, hoodies, helmets… anything that stops her face being visible. Loose, baggy clothing is also preferred to most alternatives. This is because of the gruesome scars that mark her body. Her forehead has two stumps where horns used to be, and her back is similarly marred – though it is difficult to tell.
From what little can be seen, she’s a young human-ish woman with very pale skin and dark black hair. The strangest thing about her is a halo of bloody red light which tends to hang above her head. That can be a little unnerving.
History: The Saiyan Solar Empire has been responsible for a legacy of bloodshed throughout the galaxy. One of their many conquests saw them utterly annihilate the planet of Valkyria, home to the proud Valkyrie species.
They had been a proud and noble species, each possessed of great loyalty to their home and their clan. Unfortunately, that meant that each of the survivors – what few there were – felt the loss of their home very greatly indeed. One such warrior, who could not bear the loss of her home and her family, was the warrior Valkyrie Herja, whose pod was one of the last to escape the destruction of the planet.
She floated in the cold void of space, left to imagine the terrible death of her friends, her family. Wracked by guilt and powerless in the face of it, when she finally made it to her new home, a planet called Derjo, Herja was half-mad with grief, and became obsessed with finding some way to undo the terrible things she had seen.
The Derjians were uncertain of what to make of their new arrival, and nursed her back to health as best they could. They tended to her physical wounds, but the woman was deeply disturbed, and it didn’t take long after she had made her recovery for her to start turning towards dark magic.
Eventually, her fumbling achieved what she had been trying to do; she opened a portal to the demon world, and something dark came through. The demon lord was amused by her desperation, and a deal was struck.
Herja did not survive childbirth, but the child born was strong. With ghostly pale white skin and proud jutting horns from her father, and the proud, noble wings and thick armour of her mother. The people of Derjo were unnerved, and in the end, they decided that such an obvious monster could not be allowed to live. They hacked off the baby’s wings, cut off her horns, and left her at the edge of the forest to die.
But the baby didn’t die. She grew, hateful and bitter towards her home, but she grew nevertheless.
As the years passed, the village that had tried to kill her became plagued by a ‘terrible monster’ which would come out whenever the red star burned in the sky. A beast of shadow and darkness, the villagers believed that they were being punished by the ghost of the babe they had killed – and in some ways, they were right. Sanngrior took the name because it felt somehow, right, to her, and she took any villager she could get her hands on when the stars felt right and her power surged in her heart.
Eventually, the saiyans came to Derjo, too, and the derjians fared no better than the valkyries had before them. Sanngrior was fascinated by these strange alien warriors with their mysterious eyepieces and space craft. She enjoyed watching them burn the village to the ground, but she also felt a pang of regret – for she had wanted to do the same to them herself, but her vengeance was stolen from her.
She decided that the best way to make up for that was to steal a saiyan space pod herself. She had no real idea what she was doing, but she punched a few buttons and that seemed to work, the girl shot herself into space, and just… kept going. It was a miracle, of some sort, that the pod didn’t simply plough into the surface of a sun or drift endlessly… but it didn’t.
Instead, the ship crash landed on the planet Omicron 14, a small, out-of-the-way part of the Saiyan Solar Empire. There, it disgorged its inhabitant into a whole new world of fascinating discoveries. Compared to her former home, the saiyan way of life was far more violent and unforgiving – even in the far fringes, the place spoke to her bloodthirsty nature far more than the fools who had cast her out ever had. Still, she was loathe to reveal herself; she saw the way saiyans treated their slaves, and she didn’t want to wind up as just another worthless alien subordinate.
She bided her time, instead, learning, watching. She noticed particularly that the aliens of the world – those brought there to serve as workers and slaves for their saiyan masters – had a complicated underworld of thriving crime. It was often much easier for these slaves to steal and murder than their saiyan overlords, who settled things in more direct ways in order to satisfy their notions of ‘pride’. It was interesting to her to watch these things, and she believed she might have a talent for it.
She decided to prove this on the night of the Red Star – a time she had come to feel was particularly auspicious. On such nights, her back would bulge and blood red wings sprout forth, her heart would beat faster, and she’d hunger for violence. It was a good time, and this time, when that terrible night came round, she made sure she was close to the home of a man she had identified as a particularly good assassin.
They fought bitterly, the assassin for his life and she to prove herself. With the Red Star surging through her heart, she was able to summon the weapon of her soul; a sharply-pointed spear which she used, at last, to impale him. When dawn broke and the power fled her, young Sanngrior was left with a sense of incredible, vicious joy in her heart. The man had died and she had triumphed!
She had also changed. A bloody halo smeared in the air above her head now proclaimed her for what she was; the first life she’d taken not for revenge, but for her own ambition, had damned her… and she didn’t care. To her, it was a mark of pride, it showed her triumph.
Sanngrior took the assassin’s home for her own, and as word spread through the underworld that she had murdered the man, she was turned to in kind to employ her talents as he had done. Omicron 14 was a harsh world, and one where life was cheap… and so she had to take a great deal of it to feel that she had earned her due. Death became a way of life for her, and she learned to appreciate the luxuries that money could bring her. As a non-saiyan, she would have had a hard time if she were trying to live amongst saiyans; but living amongst the outcasts, the losers and the downtrodden… she was able to carve out a position of respect for herself.
Unfortunately, respect brought with it other problems; mainly, notoriety. The more she worked, the more the authorities learned about the young woman with the blood-soaked spear and the halo of crimson light. It was inevitable that they would find her, and when they did, the battle was unlike any that she had experienced in her life before.
She had always managed to pick her fights until that moment. The day she was ambushed was the day that she remembered why it was she had lurked in shadows and struck only when she felt the moment was right. The battle was vicious and it was terrible, a half-dozen elite saiyan warriors caught her, and though she gave as good as she got, she was overwhelmed. They stripped her of her hood, and saw her scars. They exposed her, dragged her into the light, and made her recount what she had done under the gaze of the law.
Lesser shadows may have flinched from the spotlight, but given the chance to lay out the litany of her accomplishments, Sanngrior did so with relish. She spoke to the court without any emotion in her voice at all, and the only statement she made in her defence was almost like a poem. This transcript became infamous in some circles.
“Once, there was a maiden…
… who was born drowning in blood underneath a red star.
She was mutilated by those who feared her.
She was hunted by those who hated her.
So she picked up her spear.
And made a game of their murder.
Then the invaders came and spoiled her fun.
And she started again on another world.
“Why do you kill us?” The people asked.
And she cut out their tongues and put out their eyes.
“Survival is suffering.” She said.”
If there were any justice in the universe, her story would have ended there, and the saiyans would have extracted their vengeance for the series of brutal murders that she perpetrated under their very noses. But, the ruler of the planet – a Governor Rago – was a greedy man, and when he saw the pale, scarred visage of the alien murderer so casually staring her imminent demise in the face, he believed he had found a weapon he could use against his enemies. He was right.
To a point.
Sanngrior had no issue bargaining with the Governor to obtain her freedom in exchange for killing some alien rebels who had been rabble-rousing. However, she also had no interest at all in staying the course with him. After she had held up her end of the bargain – it had always seemed important to her, somehow, not to lie or deceive in her dealings but always to do exactly as she promised she would, to the letter – she decided that it was time to move on to another world, another space.
She followed a semi-nomadic existence for a few years after that, building a reputation as a woman who could get things done, when they needed to be gotten done, so long as her privacy was assured. There were those who opposed her of course, and she didn’t always succeed in her missions; the stars were a far wider hunting ground than the forest of her youth, or the single planet of her teenage years.
Things finally came to a head when she was confronted by the son of a man she had killed almost out of hand on Omicron 14 all those years before. She couldn’t even remember the name of the man she’d killed, he was one of the guards who had brought her before the court and had paid the price for doing so with a spear through the heart. His son had spent the years since she had fled the planet hunting her down, and he finally found her on a space station in an asteroid belt, where she was supposed to be looking for an arcosian – the first she had ever agreed to try and kill, and something she had been deeply looking forward to.
She never got the chance. The son beat her half to death, and she was barely able to lay a finger on him in return. In the end, she was forced to beat a hasty retreat, and made it to her space pod bleeding profusely.
In desperation, she fled the spaceport, but not before the saiyan managed to land a telling blow on her pod. The machine was badly damaged, and she found herself constrained by three key factors. The first was finding somewhere close before the pod exploded, the second was finding somewhere populated enough that she could lay low from this saiyan warrior, and the third – and perhaps most important of all – was doing it before she bled out and died.
There was only one planet in ten systems that met all those criteria, and it was Earth. She had never been there, but she’d heard tell of the place from all those obnoxious ads which ran during the recent tournament. She knew the people there were used to aliens, and that she could lay low because there would – presumably – still be a lot of strong warriors kicking around the place who could help to obscure her existence.
**In-Play Update**
Sanngrior spent months hiding on Earth and grew increasingly disturbed by the frequently high power of its inhabitants, the planet's tendency to spit out powerful android warriors, and the chaos that seemed to grip it on a semi-regular basis.
Following the failed saiyan invasion of the planet, she decided to take an old friend up on an offer to return to galactic criminal activities.
Watch This Space...
Starting Planet: Earth
Techniques (22/22)
Offensive
[N1] Sanguine Spear: A dual-pointed spear of spiralling red metal which Sanngrior can summon into being with a thought. The Sanguine Spear is a very dangerous weapon, made more so by the fact that she can summon a new one if it is broken. As an N1 technique, the Sanguine Spear does 33% of her PL in damage per round it is charged before use.
[UP2] Chou Sanguine Spear: By focusing her power through the spear, Sanngrior can cause deeper wounds. When powering the Sanguine Spear up to its ‘chou’ form, the weapon is suffused with a sickly red light which leaves trails in the air behind it. As an UP2 technique, the Chou Sanguine Spear does 66% of her PL in damage per round it is charged before use.
[MP3] Saigo Sanguine Spear: The ultimate expression of the Sanguine Spear line, Sanngrior can put a massive amount of strength into her spear. When this happens, the red light turns into a sucking void of darkness and the spear itself becomes as black as pitch. As an MP3 technique, the Saigo Sanguine Spear does 100% of her PL in damage for each round it is charged before use.
[V2] Yomi Spear: A variant of the Sanguine Spear - by concentrating her power in the tips of her spear, the energy can be concentrated in order to break through barriers, usually clashing with a violent scarlet lightning. When comparing the PL of the Yomi Spear to any Barrier technique, the PL of the spear is doubled before determining whether the attack breaks through. Any remaining PL is then halved again when determining damage should the technique hit the opponent. For instance - if Sanngrior charged a 10,000 PL spear, it would destroy a 15,000 PL barrier, and the excess 5000 pl would be halved to 2500 pl. As a Variant technique, Yomi Spear charges at 33% of Sanngrior's PL each round.
[UV2] Chou Yomi Spear: An upgraded version of the Yomi Spear - by concentrating her power in the tips of her spear, the energy can be concentrated in order to break through barriers, usually clashing with a violent scarlet lightning shot through with eye-searing darkness. When comparing the PL of the Chou Yomi Spear to any Barrier technique, the PL of the spear is doubled before determining whether the attack breaks through. Any remaining PL is then halved again when determining damage should the technique hit the opponent. For instance - if Sanngrior charged a 10,000 PL spear, it would destroy a 15,000 PL barrier, and the excess 5000 pl would be halved to 2500 pl for damage considerations. As an Upgraded Variant technique, Chou Yomi Spear charges at 66% of Sanngrior's PL each round.
[N1] Malus Spear: Sanngrior is able to summon a twin-pointed spear anywhere in sight which seems identical to her usual 'Sanguine Spear' with the exception that it is white instead of red, and the spear may be controlled telepathically. At this level, the technique may only move in a straight line and inflicts 33% of her PL in damage on contact for each round it is charged.
[V2] Homing Malus Spear: A variant of the Malus Spear technique, the white twin-pointed spear now actively chases down life and will, on an unsuccessful attack, hunt down the original target again on the next round. This technique inflicts 33% of her PL in damage on contact for each round it is charged.
[UV2] Chou Homing Malus Spear: The ultimate form of the Homing Malus Spear technique, at this level the white twin-pointed spear crackles with malevolent red lightning as it chases down its target with relentless efficiency. If it fails to strike its target on the first attempt, it will return on the next round for a second attack. This technique inflicts 66% of her PL in damage on contact for each round it is charged.
[UP2] Malus Spear Swarm: An upgrade on the Malus Spear technique. Rather than summoning one white spear, Sanngrior is able to summon a large number of them arrayed all around her and directing them to shoot in a straight line telepathically. The power she splits between these weapons means that they are often all individually comparatively weak - taken together, they must add up to 66% of her PL for each round she spent charging the technique.
[MP3] Malus Spear Storm: The ultimate level of Malus Spear summoning. At this point, so many spears are summoned that they can seem to blot out the sun, before raining down upon an entire battlefield! This technique builds on the Malus Spear Swarm, and is essentially just a version of that technique which creates even more spears. Taken together, all the spears in the storm must add up to 100% of her PL for each round she spent charging the technique.
[N1] Deathly Whisper: By empowering her voice with ki, Sanngrior is able to focus it as a weapon. Depending on the relative strength of her opponent compared to herself it can cause bruising, burst blood vessels, and even blast flesh from bones. At this level, the 'words' spoken are usually only audible to a single opponent. It does 33% of her PL in damage for each round charged, and whilst charging is accompanied by a low whine.
[UP2] Killing Words: By empowering her voice with ki, Sanngrior is able to focus it as a weapon. Depending on the relative strength of her opponent compared to herself it can cause bruising, burst blood vessels, and even blast flesh from bones. At this level, the 'words' spoken are audible within normal speaking range. Sanngrior has no ability to distinguish targets but is not effected herself. It does 66% of her PL in damage for each round charged, and whilst charging is accompanied by a snarling growl.
[MP3] Wail of the Banshee: By empowering her voice with ki, Sanngrior is able to focus it as a weapon. Depending on the relative strength of her opponent compared to herself it can cause bruising, burst blood vessels, and even blast flesh from bones. At this level, the 'words' spoken are audible in an extremely wide range - like a bellowing screech. Sanngrior has no ability to distinguish targets but is not effected herself. It does 100% of her PL in damage for each round charged, and whilst charging is accompanied by white noise.
Utility & Support
[UT] Flight: Although most Valkyries do not need to learn the technique because they have wings… Sanngrior is an exception to that rule. She can fly under her own power.
[UT] Ki Sense: Sanngrior can sense ki energy. She tends to describe it in creepy ways.
[UT] Ki Suppression: Sanngrior wouldn’t be much of an assassin if she couldn’t hide her ki. Luckily(?) she can!
[UT] Makyo Control: Sanngrior is able to control herself when under the light of the ‘Red Star’, unlike many of her less fortunate half-demon compatriots.
[SU1] Zanzo Kage: Sanngrior's version of the Afterimage Technique. By focusing her power and moving very quickly, she is able to leave a shadow standing in her wake which melts away after a few seconds. At this level, the technique can be used to dodge a technique of up to 100% pl.
[SU2] Zanzo Kage: Sanngrior's version of the Afterimage Technique. By focusing her power and moving extremely quickly, she is able to leave multiple shadows as she moves around, which melt away after a few seconds. At this level, the technique can be used to dodge a technique of up to 200% pl.
[SU3] Zanzo Kage: Sanngrior's version of the Afterimage Technique. By focusing her power and moving impossibly quickly, she is able to leave a long trail of multiple, independently-moving shadows in her wake which melt away after a few seconds. At this level, the technique can be used to dodge a technique of up to 300% pl.
[UT] Killing Intent: By unleashing her full malevolence, Sanngrior can focus her desire to maim and kill into a tangible force. Against opponents who are markedly weaker than her, this can literally paralyse the unfortunate souls with fear. This is a technique which requires consent from the target to take effect and can never 'force' behaviour. It always marks Sanngrior as an indisputably evil presence to those with ki sense, however.
[UT] Visions of Hatred: Sanngrior's mind is not a pleasant place. When contacted via telepathy, the link between herself and the other person results in a flood of gruesome and disturbing imagery before it is brutally severed. This means that most telepathic contact can only last for a few seconds before it ends and needs to be re-established - if the other party hasn't learned their lesson. Sanngrior has no control over this technique and cannot choose to turn it off.
Racial Characteristics
Part Demons: A fourth starter technique. (In this case, Sanguine Spear)
Part-Valkyrie: Wings (removed due to background trauma, regrow under the Makyo Star or when transformed)
Planned Transformations
Makyo Kyodai-ka – x10 – Requires Makyo Star – Under the light of the ‘red star’, Sanngrior can undergo an incredible transformation which sees her bring out the potential of both sides of her heritage. Her horns regrow, thick ‘steel’ armour covers her body, and her wings reform as bloody, tattered bat forms. In this state, she becomes more violent and instinctual – though she has learned to control her ‘true’ form enough not to be driven completely insane.
Jigoku-hime – x11 – Styled after Demon Side, 100,000 – At this level of power, Sanngrior is finally able to assume her ‘true’ form without needing to be a slave to the light of the ‘red star’. The transformation looks identical to the previous, with the exception that Sanngrior’s face is shrouded in absolute darkness beneath the helm.
Shukketsu-hime – x14 – Styled after Demon Side, 175,000 – After mastering the Hell Princess form, Sanngrior is able to call upon even more strength from her dark side. She takes inspiration from the hate and pain of her past and makes it manifest. Blood now flows continually from between the armoured plates of her body.
Onryo-hime – x25 – Styled after Demon Side, 250,000 + Desperation Rage – Beyond the pain of the physical world there is spiritual pain as well. In a time of great need, Sanngrior may assume this mantle and become a vengeful spirit. The armour falls away entirely at this level to reveal white funereal robes, and her features remain shrouded in darkness but for long, dark hair. Learning to master this power at will requires a PL of 300,000 instead.
Densetsu Onryo-hime – x45 – Styled after Demon Side, 450,000 – Can there ever be beauty in this world again? Having plumbed the depths of physical and mental torment and found it wanting, the Vengeful Spirit must journey into the depths of Hell itself and there confront great inner truths about the nature of their power and where it came from. Only when they totally understand themselves, where they came from, and where they will return to, can the Vengeful Spirit ascend to its final state – a creature of shadow and darkness, shrouded in white robes stained in blood.
Jigoku-hime – x11 – Styled after Demon Side, 100,000 – At this level of power, Sanngrior is finally able to assume her ‘true’ form without needing to be a slave to the light of the ‘red star’. The transformation looks identical to the previous, with the exception that Sanngrior’s face is shrouded in absolute darkness beneath the helm.
Shukketsu-hime – x14 – Styled after Demon Side, 175,000 – After mastering the Hell Princess form, Sanngrior is able to call upon even more strength from her dark side. She takes inspiration from the hate and pain of her past and makes it manifest. Blood now flows continually from between the armoured plates of her body.
Onryo-hime – x25 – Styled after Demon Side, 250,000 + Desperation Rage – Beyond the pain of the physical world there is spiritual pain as well. In a time of great need, Sanngrior may assume this mantle and become a vengeful spirit. The armour falls away entirely at this level to reveal white funereal robes, and her features remain shrouded in darkness but for long, dark hair. Learning to master this power at will requires a PL of 300,000 instead.
Densetsu Onryo-hime – x45 – Styled after Demon Side, 450,000 – Can there ever be beauty in this world again? Having plumbed the depths of physical and mental torment and found it wanting, the Vengeful Spirit must journey into the depths of Hell itself and there confront great inner truths about the nature of their power and where it came from. Only when they totally understand themselves, where they came from, and where they will return to, can the Vengeful Spirit ascend to its final state – a creature of shadow and darkness, shrouded in white robes stained in blood.
(This character is being apped to replace Kryo who - for various reasons - is not working out quite as planned. I'm sorry to lose Kryo, but I'm excited to play Sanngrior! So, I guess it works out. I'd like to transfer 20,000 PL of Kryo's over - and have done the techniques above accordingly)