Post by Vi-Poi on Feb 15, 2015 21:13:34 GMT
Hello everyone, I've another idea for the battle system, and this time it comes with a flashy, shiny new poll for those not wantin to talk but still lend their opinion. This is of course non-binding, I'm just gathering opinions about the idea. A progressive or cumulative/subtractive PL battle system could either be used as a mutually participatory, voluntary system among adversaries, or implemented as the standard system should everyone really like it.
Background for Concept: In Dragon Ball and Dragon Ball Z/GT canon, as a fighter receives damage their ki energy generally tends to dwindle. This can be shown in many parts of all three series, when exhausted or battered fighters show very little fighting strength remaining, or can only fire pitifully weak ki blasts, or cannot move as quickly as before. This is due to the factor that ki energy is the main operator in fighting ability, and as damage is taken by a fighter, their ki energy is lowered. Therefore, a cumulative/subtractive progressive fighting system where the fighter taking damage is reflected in their In-Battle PL, their technique damage (PL) output, and their ability to withstand attacks would further reflect DB* canon.
Pros: Allows for a battle system which incorporates the damage of attacks over time. This can allow for groups of lower-level fighters to have a greater effect on a single higher level fighter, and generally create more competition and encourage more strategy-making in fights. A strong fighter would not be able to easily bulldoze a group of fighters that, combined, have a much larger PL. The strong fighter may still win, but would have to strategize, and take the threat more seriously.
Cons: The narrative combat system ostensibly already allows for the incorporation of damage, and the weakening of ki attacks. The incorporation of a progressive system would make it more difficult for a stronger competitor to win against multiple weaker targets that outweigh him in total, resulting in a scenario where the strong fighter might kill a few of his enemies, but be gradually weakened over time and forced into defeat. Further, raising the stakes on getting hit by an Offensive technique may make it more likely for a person to 'god mod' their way out of an attack, or dodge unrealistically. Also, it would encourage more aggression, and give people a "first strike" mentality.
The system may work in many different ways, but the simplest would be to make Offensive techniques lower the enemy's PL count, and make that lowered PL count as the 'new base' of the fighter's for the remainder of the battle. For instance:
My PL is 10,000 and I've just been hit by an N1 attack that has a PL of 5,000. My PL is then lowered to 5,000 as a result. (10,000-5,000=5,000) I launch a retaliatory N1 attack, but because my PL has been lowered by the initial attack, my counterstrike is worth 1,666 PL (5,000*.3333=1,666) instead of the normal 3,333 PL.
I'm on the fence about this idea, because I can see situations in which ganging up could become the norm, but I do like it because a person near defeat could not suddenly turn around and deliver a full-powered super attack, putting our battling more in-line with canon.
Thoughts?
Background for Concept: In Dragon Ball and Dragon Ball Z/GT canon, as a fighter receives damage their ki energy generally tends to dwindle. This can be shown in many parts of all three series, when exhausted or battered fighters show very little fighting strength remaining, or can only fire pitifully weak ki blasts, or cannot move as quickly as before. This is due to the factor that ki energy is the main operator in fighting ability, and as damage is taken by a fighter, their ki energy is lowered. Therefore, a cumulative/subtractive progressive fighting system where the fighter taking damage is reflected in their In-Battle PL, their technique damage (PL) output, and their ability to withstand attacks would further reflect DB* canon.
Pros: Allows for a battle system which incorporates the damage of attacks over time. This can allow for groups of lower-level fighters to have a greater effect on a single higher level fighter, and generally create more competition and encourage more strategy-making in fights. A strong fighter would not be able to easily bulldoze a group of fighters that, combined, have a much larger PL. The strong fighter may still win, but would have to strategize, and take the threat more seriously.
Cons: The narrative combat system ostensibly already allows for the incorporation of damage, and the weakening of ki attacks. The incorporation of a progressive system would make it more difficult for a stronger competitor to win against multiple weaker targets that outweigh him in total, resulting in a scenario where the strong fighter might kill a few of his enemies, but be gradually weakened over time and forced into defeat. Further, raising the stakes on getting hit by an Offensive technique may make it more likely for a person to 'god mod' their way out of an attack, or dodge unrealistically. Also, it would encourage more aggression, and give people a "first strike" mentality.
The system may work in many different ways, but the simplest would be to make Offensive techniques lower the enemy's PL count, and make that lowered PL count as the 'new base' of the fighter's for the remainder of the battle. For instance:
My PL is 10,000 and I've just been hit by an N1 attack that has a PL of 5,000. My PL is then lowered to 5,000 as a result. (10,000-5,000=5,000) I launch a retaliatory N1 attack, but because my PL has been lowered by the initial attack, my counterstrike is worth 1,666 PL (5,000*.3333=1,666) instead of the normal 3,333 PL.
I'm on the fence about this idea, because I can see situations in which ganging up could become the norm, but I do like it because a person near defeat could not suddenly turn around and deliver a full-powered super attack, putting our battling more in-line with canon.
Thoughts?