Post by Super Shemha on Nov 29, 2017 2:10:33 GMT
Name:
Super Shemha
Eater of Worlds
Home Universe:
Universe 9
Appearance:
Compared to the Shemha of Universe 15, Super Shemha has countless entities within her. That combined with her ability to shape shift allows the Majin a near endless combination of appearances. Some of her favorites accessories are as follows, but not limited to: ear fins, a Serpent School Gi, Saiyan armor, stylish shoes, Habana-like hair, a green headband, Mazoku cape and gauntlets. With so many choices the Majin's appearances changes as she sees fit usually depending on her mood or the identity of her next victim.(Picture possibly pending!)
Species:
Majin
Gender:
Female
Age:
24
League Tier:
Major League
History:
In Universe 9, Shemha’s life varied little up until the fateful day that Walker chose to betray her. On that day, like in Universe 15, the clever Majin had used her wish to bring Habana to her side to face the Mazoku threat, but unlike Universe 9 the power of the ascended Queen was not initially enough to bring down the treacherous bio android. Defeated by Walker along with the recently created defender of Namek, Shemha faced a hard choice. With the only path to victory one built on the death of her allies, she chose to absorb them to amplify her power. With the added strength of the noble warriors and the assistance of the Guru she was able to defeat Walker on her own.
Now more aggressive thanks to the fiery personality of the Queen within her, the battle for Namek did not end there. After taking Walker’s essence within her the amped up soldier went after Xylo himself. With a timely arrival she was able to gain even more power and passion at the expense of a wounded Etoru. Through the combined strength of her most recent absorptions the now super powered Majin was able to defeat the Mazoku Lord and his demonic ally. Historically docile and contemplative Shemha of Universe 9 began to develop a hunger, the desire for strength only compounded by the anger and hatred within Xylo and Ouroborous. That combined with the knowledge of what the Dragon Balls could do…sent her down a dark path that began with the extermination of all those on Namek capable of creating the mystic spheres…and their kin.
Driven by the multiple entities within her new form, she finally understood the drive that pushed so many leaders towards greatness, power. No longer held in check by her Queen and with a new found hunger, Shemha began to seek out those that trusted her and in turn betray that trust to increase her own strength. Next were the powerful warriors that would oppose her, the likes of Vi-Poi and Zucceta overpowered by the sudden appearance of the Super Majin and her unwillingness to entertain anything beyond fulfilling her own goals. With the titans of the Universe eliminated systematically, the rest of the able bodied warriors soon suffered the same fate.
Few safe from her endless need for more it was only a matter of time before she remained as the sole warrior of merit. No longer was she a calculating soldier, but a more primal entity driven by desire and as time passed, there were less and less creatures to feed that hunger, a direct consequence of her endless cycle. So, when the opportunity came to fight beyond her Universe, the Majin accepted with a toothy grin. In Universe 9 there was little to entertain her, but with the Multiverse Tournament on the horizon it was time to sharpen her fangs. What delicious treats might await the every hungry Majin? Supposedly killing was forbidden, but what other creature could truly match her power?
In the end, Shemha chose her meals and when it came to the tournament…everyone was on the menu.
Techniques:
Offensive
[N1-MP3]Rend:Concentrating Ki into her fingernails, Shemha is able to release the built up energy with a swipe of her hand. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target.
[UV3]Sunder: The upgraded version of her Rend technique, Shemha is able to concentrate her Ki into her fingernails before releasing the built up energy with a swipe of her hand. The arcs of energy that are generated from this attack are longer than those from her Rend technique. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target and this upgraded version is super effective against barriers, cutting through them with ease. (Piercing Variant)
[N1]Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast.
[UP2]Destructive Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a power up version of her Lance technique.
[UV3]Tri Lance:(Splitting Technique)Through the use of her Destructive Lance technique, Shemha has learned to control the concentrated energy with more efficiency. This variant version of Destructive Lance allows her to fire up to three of the beams at once, one from a finger on each hand and a third from the tentacle atop her head. These beams can be fired in one direction or multiple directions with the ability to target one, two or three individuals
[MP3]Obliteration Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a full power version of her Lance technique.
[N1-MP3]Deceptive Strike:The deception of this attack is not in how it strikes, but the power hidden within it. Accustomed to using her durable body to her advantage, Shemha has begun to learn how to do so with even greater effect. By focusing her energy into her limbs, she has learned to strike with power comparable to that of manipulated energy.
[N1] Rift Render: By striking quick, Shemha an open a very brief portal, just long enough to land a blow on her opponent from a distance. Does 33% PL damage
[UP2] Rift Reaver: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. This hits much harder, for 66% PL
[MP3] Rift Reaper: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on heropponent from a distance. 100%
[UV3] Rift Render Blitz: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. In this variation, she exchanges the power for striking numerous times, creating a flurry of blows around her opponent. A Homing Attack that does 66% PL damage
[N1]Kiai: Harnessing energy deep within her, Shemha is able to release a powerful shock wave of Ki from her mouth. The blast can do damage, propel Shemha through the air or even deflect incoming Ki attacks of an equal or lower strength. It can be specifically channeled into a single point for a precision strike or released in a large wave.
[UP2]Reverberating Kiai: A more powerful version of her Kiai attack, this shock wave is capable of covering a wider area and dealing even more damage to the objects or people caught in its path. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks.
[MP3]Destructive Kiai: The most powerful version of her Kiai attack, this shock wave is capable of covering an even wider area and dealing more damage to the objects or people caught in its path. With its increased range and power, the deafening shout is able to level villages and cities if its user is powerful enough. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks
[N1] Demon Wave: Shemha grips her left arm with her right as she begins charging a Yellow Ball of energy. After a few moments she fires out a beam. (Gained through the absorption of Xylo)
[UP2] Explosive Demon Wave: A Stronger Version of Xylo's signature attack. The beam of energy is larger in this version.
[MP3] Super Demon Wave: The Strongest Version of Xylo's signature attack. The beam of energy becomes larger, and lightning crackles around it as it zooms through the air.
[N1]Vegetan Suplex:Shemha stands behind her opponent, grabs them around their waist, lifts them up, and falls backward while bridging his back and legs, slamming the opponent down to the ground shoulder and upper back first. 33% Charge rate, 1 KP (Gained through the absorption of Habana)
[UP2]Vegetan Suplex:Shemha stands behind her opponent, grabs them around their waist, lifts them up, and falls backward while bridging his back and legs, slamming the opponent down to the ground shoulder and upper back first. 66% Charge rate, 2 KP
[MP3]Vegetan Suplex:Shemha stands behind her opponent, grabs them around their waist, lifts them up, and falls backward while bridging his back and legs, slamming the opponent down to the ground shoulder and upper back first. 100% Charge rate, 3 KP
[N1]Magical BarrierLearning to further her defensive capabilities, Shemha has learned how to create a sphere of Ki around her body in order to protect herself. It charges at 33% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[UP2]Fortified Magic BarrierFurther enhancing her defenses, Shemha has learned to make an even stronger barrier around herself. It charges at 66% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[MP3]Empowered Magical Barrier Mastering her control over defensive magic, Shemha is now able to create a perfected version of her magical barrier. It charges at 100% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[N1-MP3]Candy Beam:Firing a multicolored beam from a tentacle or fingertip, Shemha uses this technique when she looks to finish off a foe by turning them into a tasty treat!
Utility
[UT] Rift Walker: Through her advancing understanding of magic combined with Walker’s knowledge, Shemha has learned how to move via creating momentary portals. These portals allow Shemha to cover distance with relative ease. While she can move about a given planet, this also allows her to travel between planets. (Flavor for her boosted Space pod with stealth. Cannot be used in combat.)
[UT]Body Weaponization: Learning to control her malleable body, Shemha has begun to understand shaping her limbs to her will. Through and infusion of Ki the Majin is able to shift her appendages into various shapes and partially solidify them to maintain their new shape. Mostly along the line of weapons such as a sword or an axe, she is able to extend her reach or develop a sharp edge to slash at foes. The purpose of the technique is to give her more versatility and plenty of surprise factor when engaged in close combat.
[UT]Magic Conversion(Power Weighted)By shifting the flow of the magic within her, Shemha is able to increase her offensive power at the cost of her defenses, this results in an increase of her offensive pl by +x1 and a decrease of her defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle.
[UT]Magic Materialization Thanks to crossing paths with the demon Xanara, Shemha has begun to learn to harness the magical power within her. Through Magic, she can create any object of her liking, and it would be as strong as her own power level.
[UT1-UT2] Telepathy:After absorbing Walker, Shemha has gained access to an array of his techniques, telepathy being one of them.
The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself. This technique uses 0 KP in a KP Battle.
[UT1] Multiform;Another technique Shemha gained from her absorption of Walker.
Through this technique you can create a copy of yourself dividing your power evenly between yourself and the copy.
[UT2] Multiform:Like the base Multi-Form technique you can create a copy of yourself, however now you can produce two copies of yourself dividing your power evenly(33% each).
[UT3] MultiformLike the base Multi-Form technique you can create a copy of yourself, however now you can produce three copies of yourself dividing your power evenly(25% each).
[UT1]Four-Witches TechniqueThrough her shape-shifting Shemha is capable of producing two additional arms(or arm-like appendages!) that sprout from her back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
[UT] Ki Sense: A basic Ki sense, which allows you to detect people within your own range. You can't put an exact level on their power, but you can tell if they're stronger or weaker than yourself.
[UT1]Ki Suppression]: User is able to suppress their ki, making it appear far lower than it actually is.
[UT2]Ki Setting: Shemha is able to restrain her signature to whatever she desires as long as it is below her max.
Support
[SU]Healing
Using the positive energies within the user's body, they transpose some of their own ki into their target and start infusing said energies into their wounds. The user's ki would hasten the healing speed of their target, ridding them of their own wounds and preparing them to continue the good fight or live for another day. This is mechanically a health restoration, but does not replenish KP of the target. COSTS 3 KP TO DO THIS.
[SU1]-[SU3]Solar Flare :A blast of light projected from the hands of the user to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 100%-300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack power level.
[SU] Flight: basic Ki manipulation that allows the user to be able to fly.
[SU1]Zanzoken/After-Image Technique: The ability to move so swiftly that an image is left behind.(Able to dodge up to 100% of her PL
[SU2]Multi-After-Image Technique: The ability to move so swiftly that multiple after images are left behind.(Able to dodge up to 200% of her PL)
[SU3]Mastered After-Image Technique: A mastered version of Zanzoken that allows the after images left behind to take simple actions before fading.(Able to dodge up to 300% of her PL)
[SU1]-[SU3]Deceptive Charge: Mastering the ability to disguise her attacks, Shemha had learned to gather Ki within her body for any attack without giving away what sort of technique she is powering up. This allows her to adapt her strategy based on the flow of the fight while utilizing her most powerful techniques.
Super Shemha
Eater of Worlds
Home Universe:
Universe 9
Appearance:
Compared to the Shemha of Universe 15, Super Shemha has countless entities within her. That combined with her ability to shape shift allows the Majin a near endless combination of appearances. Some of her favorites accessories are as follows, but not limited to: ear fins, a Serpent School Gi, Saiyan armor, stylish shoes, Habana-like hair, a green headband, Mazoku cape and gauntlets. With so many choices the Majin's appearances changes as she sees fit usually depending on her mood or the identity of her next victim.(Picture possibly pending!)
Species:
Majin
Gender:
Female
Age:
24
League Tier:
Major League
History:
In Universe 9, Shemha’s life varied little up until the fateful day that Walker chose to betray her. On that day, like in Universe 15, the clever Majin had used her wish to bring Habana to her side to face the Mazoku threat, but unlike Universe 9 the power of the ascended Queen was not initially enough to bring down the treacherous bio android. Defeated by Walker along with the recently created defender of Namek, Shemha faced a hard choice. With the only path to victory one built on the death of her allies, she chose to absorb them to amplify her power. With the added strength of the noble warriors and the assistance of the Guru she was able to defeat Walker on her own.
Now more aggressive thanks to the fiery personality of the Queen within her, the battle for Namek did not end there. After taking Walker’s essence within her the amped up soldier went after Xylo himself. With a timely arrival she was able to gain even more power and passion at the expense of a wounded Etoru. Through the combined strength of her most recent absorptions the now super powered Majin was able to defeat the Mazoku Lord and his demonic ally. Historically docile and contemplative Shemha of Universe 9 began to develop a hunger, the desire for strength only compounded by the anger and hatred within Xylo and Ouroborous. That combined with the knowledge of what the Dragon Balls could do…sent her down a dark path that began with the extermination of all those on Namek capable of creating the mystic spheres…and their kin.
Driven by the multiple entities within her new form, she finally understood the drive that pushed so many leaders towards greatness, power. No longer held in check by her Queen and with a new found hunger, Shemha began to seek out those that trusted her and in turn betray that trust to increase her own strength. Next were the powerful warriors that would oppose her, the likes of Vi-Poi and Zucceta overpowered by the sudden appearance of the Super Majin and her unwillingness to entertain anything beyond fulfilling her own goals. With the titans of the Universe eliminated systematically, the rest of the able bodied warriors soon suffered the same fate.
Few safe from her endless need for more it was only a matter of time before she remained as the sole warrior of merit. No longer was she a calculating soldier, but a more primal entity driven by desire and as time passed, there were less and less creatures to feed that hunger, a direct consequence of her endless cycle. So, when the opportunity came to fight beyond her Universe, the Majin accepted with a toothy grin. In Universe 9 there was little to entertain her, but with the Multiverse Tournament on the horizon it was time to sharpen her fangs. What delicious treats might await the every hungry Majin? Supposedly killing was forbidden, but what other creature could truly match her power?
In the end, Shemha chose her meals and when it came to the tournament…everyone was on the menu.
Techniques:
Offensive
[N1-MP3]Rend:Concentrating Ki into her fingernails, Shemha is able to release the built up energy with a swipe of her hand. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target.
[UV3]Sunder: The upgraded version of her Rend technique, Shemha is able to concentrate her Ki into her fingernails before releasing the built up energy with a swipe of her hand. The arcs of energy that are generated from this attack are longer than those from her Rend technique. Unlike typical Ki blasts the thin arcs of energy do not explode upon impact, instead designed to cut into their target and this upgraded version is super effective against barriers, cutting through them with ease. (Piercing Variant)
[N1]Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast.
[UP2]Destructive Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a power up version of her Lance technique.
[UV3]Tri Lance:(Splitting Technique)Through the use of her Destructive Lance technique, Shemha has learned to control the concentrated energy with more efficiency. This variant version of Destructive Lance allows her to fire up to three of the beams at once, one from a finger on each hand and a third from the tentacle atop her head. These beams can be fired in one direction or multiple directions with the ability to target one, two or three individuals
[MP3]Obliteration Lance:By concentration energy into the tip of one of her fingers or the tip of the long tentacle stop her head, Shemha is able to release a concentrated beam of Ki that travels double the speed of an average Ki blast. This is a full power version of her Lance technique.
[N1-MP3]Deceptive Strike:The deception of this attack is not in how it strikes, but the power hidden within it. Accustomed to using her durable body to her advantage, Shemha has begun to learn how to do so with even greater effect. By focusing her energy into her limbs, she has learned to strike with power comparable to that of manipulated energy.
[N1] Rift Render: By striking quick, Shemha an open a very brief portal, just long enough to land a blow on her opponent from a distance. Does 33% PL damage
[UP2] Rift Reaver: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. This hits much harder, for 66% PL
[MP3] Rift Reaper: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on heropponent from a distance. 100%
[UV3] Rift Render Blitz: By striking quick, Shemha can open a very brief portal, just long enough to land a blow on her opponent from a distance. In this variation, she exchanges the power for striking numerous times, creating a flurry of blows around her opponent. A Homing Attack that does 66% PL damage
[N1]Kiai: Harnessing energy deep within her, Shemha is able to release a powerful shock wave of Ki from her mouth. The blast can do damage, propel Shemha through the air or even deflect incoming Ki attacks of an equal or lower strength. It can be specifically channeled into a single point for a precision strike or released in a large wave.
[UP2]Reverberating Kiai: A more powerful version of her Kiai attack, this shock wave is capable of covering a wider area and dealing even more damage to the objects or people caught in its path. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks.
[MP3]Destructive Kiai: The most powerful version of her Kiai attack, this shock wave is capable of covering an even wider area and dealing more damage to the objects or people caught in its path. With its increased range and power, the deafening shout is able to level villages and cities if its user is powerful enough. Like the lower tier version of the attack, this upgraded version has the same ability to deflect incoming Ki attacks
[N1] Demon Wave: Shemha grips her left arm with her right as she begins charging a Yellow Ball of energy. After a few moments she fires out a beam. (Gained through the absorption of Xylo)
[UP2] Explosive Demon Wave: A Stronger Version of Xylo's signature attack. The beam of energy is larger in this version.
[MP3] Super Demon Wave: The Strongest Version of Xylo's signature attack. The beam of energy becomes larger, and lightning crackles around it as it zooms through the air.
[N1]Vegetan Suplex:Shemha stands behind her opponent, grabs them around their waist, lifts them up, and falls backward while bridging his back and legs, slamming the opponent down to the ground shoulder and upper back first. 33% Charge rate, 1 KP (Gained through the absorption of Habana)
[UP2]Vegetan Suplex:Shemha stands behind her opponent, grabs them around their waist, lifts them up, and falls backward while bridging his back and legs, slamming the opponent down to the ground shoulder and upper back first. 66% Charge rate, 2 KP
[MP3]Vegetan Suplex:Shemha stands behind her opponent, grabs them around their waist, lifts them up, and falls backward while bridging his back and legs, slamming the opponent down to the ground shoulder and upper back first. 100% Charge rate, 3 KP
[N1]Magical BarrierLearning to further her defensive capabilities, Shemha has learned how to create a sphere of Ki around her body in order to protect herself. It charges at 33% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[UP2]Fortified Magic BarrierFurther enhancing her defenses, Shemha has learned to make an even stronger barrier around herself. It charges at 66% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[MP3]Empowered Magical Barrier Mastering her control over defensive magic, Shemha is now able to create a perfected version of her magical barrier. It charges at 100% per turn, and if the Barrier is broken by a technique, any bleed-through damage is halved.
[N1-MP3]Candy Beam:Firing a multicolored beam from a tentacle or fingertip, Shemha uses this technique when she looks to finish off a foe by turning them into a tasty treat!
Utility
[UT] Rift Walker: Through her advancing understanding of magic combined with Walker’s knowledge, Shemha has learned how to move via creating momentary portals. These portals allow Shemha to cover distance with relative ease. While she can move about a given planet, this also allows her to travel between planets. (Flavor for her boosted Space pod with stealth. Cannot be used in combat.)
[UT]Body Weaponization: Learning to control her malleable body, Shemha has begun to understand shaping her limbs to her will. Through and infusion of Ki the Majin is able to shift her appendages into various shapes and partially solidify them to maintain their new shape. Mostly along the line of weapons such as a sword or an axe, she is able to extend her reach or develop a sharp edge to slash at foes. The purpose of the technique is to give her more versatility and plenty of surprise factor when engaged in close combat.
[UT]Magic Conversion(Power Weighted)By shifting the flow of the magic within her, Shemha is able to increase her offensive power at the cost of her defenses, this results in an increase of her offensive pl by +x1 and a decrease of her defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Power Weighted costs 0 KP in a KP Battle.
[UT]Magic Materialization Thanks to crossing paths with the demon Xanara, Shemha has begun to learn to harness the magical power within her. Through Magic, she can create any object of her liking, and it would be as strong as her own power level.
[UT1-UT2] Telepathy:After absorbing Walker, Shemha has gained access to an array of his techniques, telepathy being one of them.
The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself. This technique uses 0 KP in a KP Battle.
[UT1] Multiform;Another technique Shemha gained from her absorption of Walker.
Through this technique you can create a copy of yourself dividing your power evenly between yourself and the copy.
[UT2] Multiform:Like the base Multi-Form technique you can create a copy of yourself, however now you can produce two copies of yourself dividing your power evenly(33% each).
[UT3] MultiformLike the base Multi-Form technique you can create a copy of yourself, however now you can produce three copies of yourself dividing your power evenly(25% each).
[UT1]Four-Witches TechniqueThrough her shape-shifting Shemha is capable of producing two additional arms(or arm-like appendages!) that sprout from her back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
[UT] Ki Sense: A basic Ki sense, which allows you to detect people within your own range. You can't put an exact level on their power, but you can tell if they're stronger or weaker than yourself.
[UT1]Ki Suppression]: User is able to suppress their ki, making it appear far lower than it actually is.
[UT2]Ki Setting: Shemha is able to restrain her signature to whatever she desires as long as it is below her max.
Support
[SU]Healing
Using the positive energies within the user's body, they transpose some of their own ki into their target and start infusing said energies into their wounds. The user's ki would hasten the healing speed of their target, ridding them of their own wounds and preparing them to continue the good fight or live for another day. This is mechanically a health restoration, but does not replenish KP of the target. COSTS 3 KP TO DO THIS.
[SU1]-[SU3]Solar Flare :A blast of light projected from the hands of the user to temporarily blind the opposition, plus any upset onlookers. Stuns for 1 round at 100%-300% PL. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack power level.
[SU] Flight: basic Ki manipulation that allows the user to be able to fly.
[SU1]Zanzoken/After-Image Technique: The ability to move so swiftly that an image is left behind.(Able to dodge up to 100% of her PL
[SU2]Multi-After-Image Technique: The ability to move so swiftly that multiple after images are left behind.(Able to dodge up to 200% of her PL)
[SU3]Mastered After-Image Technique: A mastered version of Zanzoken that allows the after images left behind to take simple actions before fading.(Able to dodge up to 300% of her PL)
[SU1]-[SU3]Deceptive Charge: Mastering the ability to disguise her attacks, Shemha had learned to gather Ki within her body for any attack without giving away what sort of technique she is powering up. This allows her to adapt her strategy based on the flow of the fight while utilizing her most powerful techniques.