302k (UT): Elemental Shaping Through the highest level of his people, magic Plato changes the form of an elemental based attack into something else. Cannot be used on foes attack of course only attack that his ki or magic has manipulated.
[SU1] Incoming Tide (Energy Charge): With Mastering his own Energy Matt's finally understood how to Charge his energy without putting it into a specific non-special technique with a KP cost of 1 just yet.
[SU2] Incoming Wave (Energy Charge): With even further Mastery over his energy, he can now charge his energy without putting it into a specific non-special technique with a KP cost of 2 just yet.
[UP2] Neo Tropical Wave (Upgrade of Tropical Wave): Matt's upgraded Tropical Wave, that charges at a rate of 66%
[MP3] Max Power Tropical Wave (Upgrade of Tropical Wave): Matt's final upgrade to his Tropical Wave, he charges at a rate of 100%
Post by La Serpiente Emplumada on Dec 3, 2017 0:11:05 GMT
[UT] Magic Materialization :The ability to conjure and create from imagination at will, few things are out of reach with this power, though he misses the great potential, creating trivial works of paper over the ludicrous manifestations of swords or cannons that some are far more inclined to manifesting. Though that is not to say it is out of his range, merely not something that interests the puncher of words. The creations are only equal to the current power level of the creator.
Post by Tulip Waterfield on Dec 3, 2017 12:52:20 GMT
[V2] Phantom Strike – Using a technique developed through chasing fast opponents, Tulip can now chase a dodging opponent with a strike that is unseen. Homing Strike, chases the opponent and negates Afterimage/Dodge techniques, charges at 33% per round and costs 2 KP
[UP2] Armament of Silver – After ordeals on her planet, Tulip furthered her weapon mastery, enabling the creation of powerful weapons that travel further and strike harder. Charges at 66% per round, costing 2 KP
[MP3] True Companion – Reaching the pinnacle of Materialization, Tulip created the perfect sword to be her partner. Only summoning it in critical moments, the sword is a manifestation of her soul, the most powerful attack she has in her aresenal. Charges at 100% per round, costing 3 KP.
[V2] Blade Volley – Calling upon her Weapon Materialization mastery and her latent ki, Tulip fires a volley of weapons in order to wear down her opponents strength. DOT, charges for 33% per turn and lasts 3 rounds of damage split evenly over turns.
[UV3] Unlimited Blade Works – Overcharging her ki and drawing upon every vestige of her mastery, Tulip recalls every weapon she has ever created, before throwing all of the weapons her body can sustain at her opponent in a powerful barrage. DOT, charges for 66% per turn, before dealing damage evenly split over 3 turns
[SU1] Energy Charge Description: Gira has obtained complete mastery over her ki, allowing her to charge it before applying the charge to a technique. This is especially useful for keeping the opponent guessing about what technique she will be using next. Charges at 33% per post. The resulting charge can only be applied to [N1] techniques.
[SU2] Full-Power Charge Description: As with the [SU1] version, but charges at 66% per round and can only be applied to [UP2] or [V2] techniques.
[SU3] Maximum Charge Description: As with the [SU1] and [SU2] versions, but charges at 100% per round and can only be applied to [MP3] or [UV3] techniques.
[N1] Aura Barrier Charge: 33% of PL per post Description: Gira flares up her aura to block incoming attacks. Charges at 33% of PL per post and any bleedthrough damage is halved. If the Barrier user is within 65% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%.
[UP2] Super Aura Barrier Charge: 66% of PL per post Description: As with the [N1] version, but it is twice as effective.
[MP3] Ultra Aura Barrier Charge: 100% of PL per post Description: As with the [N1] and [UP2] versions, but it is far more effective at blocking attacks. (160k slot)
[b]Fist of the Rulers (SP, Merging)[/b]: The style of the Eps Purah Kahnsh, combining one's own power with another's willingly meldable energy. This technique is to show the rulers of the Arcosian Federation of Planets, as well as those within the Frost Family, will do what is necessary to assist the Arcosian Federation of Planets! This technique charges up 100% of the user's power level per round and is able to [u][b]merge[/b][/u] with other techniques, requiring 3 KP to use. This is a self made contract for the Frost Family to be among those that will do what is necessary for the Federation, and to be a shining, ever developing example for the generations to come!