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Post by Pieter Wolfbane on Jul 21, 2014 5:45:04 GMT
Thanks to Tsumari for inspiring this idea with his intent to capture North Capitol. Question I have is: What do you guys think about having benefits for capturing territory? Do you like the idea or not like it? What do you think the benefits would be?
I'm thinking yes to this! What we could do is have items drop to 33% off, as well as having a vast increase to the zeni gain. Thing is, though, they have to maintain it. Have Rp threads where you go to resolve an issue in the city or planet. Example, using Tsumari in this example:
Tsumari manages to successfully capture the Northern Capitol. However, with capturing it, a rebel faction inside the city is spawned. In order to gain safe control, he has to quell this rebellion. If he doesn't, he loses control of the Northern capitol and is under grabs by anyone.
Now, say that someone wants to capture a place, they have to do ten threads, each directed at achieving specific objectives (I'm just letting it flow right now. If you like the sound of this, we'll work on what those objectives will be.)j
Would you guys want this kind of mechanic in play?
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Post by Lord Tsumuri Takeda on Jul 21, 2014 6:17:14 GMT
(Well I wasn't expecting any gains or anything to taking over the North Capitol. My soul purpose for going after it and kind of seizing it is because Tsumuri is the type that just loves power and craves it and it'd be a fun interactive rp when people travel to North Capitol. Also his Black Dragon Order is based there so why not try and seize the city.) It would be nice but I'm on the fence about. On one hand it'd be fun, interactive, and a nice way for some doe. On the other we run the risk of people just trying to gobble up cities for zeni and discount bonuses. The post requirement could go either way. Some may like the challenge others may feel its too much. In the end its a decision that will have to be GREATLY discussed and decided by the admin, bu thanks for giving us members a chance to express out feelings. I'm in favor of just leaving as a nice way to create mini sagas, interactive rp between members, and just pure fun.
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Post by Pieter Wolfbane on Jul 21, 2014 6:41:05 GMT
Democratic set up. We're here to enforce rules and enable a fun environment for everyone. It's fine to discuss and vote, to see if we want to implement this sort of idea.
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Post by President Bao on Jul 23, 2014 3:39:50 GMT
Indeed, the point here is not to have admin deciding everything, but rather the community discussing and suggesting ideas. If an idea gets enough support, it can then be voted on, and whatever is decided in the vote will be implemented As for this, I think being able to take control of regions sounds like a cool idea, though I feel perhaps you should have to be part of a faction to do it That would promote people teaming up, and embellishing further upon their own interlinking storylines, and create natural frictions for teams to vie over. Perhaps rather than the 'ten threads', it should simply require a certain word length (perhaps one thread or several, whatever you decide, though obviously you run the risk of being beaten to the punch if you dawdle). You could go about the capture however you want - for instance, maybe a campaign for mayor, maybe take it by force, or maybe you become it's hero and protector, whatever suits you. It should also involve some sort of recurring effort I think, so that a player can't just capture a place once then remain king of the hill uncontested forever. For instance maybe every month or two, you need to do another 'capture thread' to maintain your control, otherwise it will fall back into being neutral and the benefit would be lost.
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Nai-Ran
Archived
(Transferred to Kari-Ko)
Tag: @nairan
Posts: 450
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Post by Nai-Ran on Jul 23, 2014 4:09:08 GMT
I'm not sure about discounts, but maybe a small zeni bonus would be alright? Otherwise I wouldn't recommend any real bonus to it. I'm worried it would make the game a tad unbalanced. If we are doing any sort of bonus, I think Bao's suggestion of recurring effort should be mandatory. No sitting back and letting the loot build up. His other suggestions seemed pretty spot on as well. (Being in a group, different approaches to controlling the city, word length rather than post number...)
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Post by Pieter Wolfbane on Jul 24, 2014 7:57:50 GMT
I still think we should go with the idea of having multiple threads to take it over, rather than one all out thread/post. I will agree 10 seems a bit much, at appearance, but I have reasons for that. The reason being is the following: 1) Eventually you burn out of ideas on what to do in a certain topic, so it gives you a reprieve to get said ideas. 2) It offers the chance of other players catching wind of it eventually, so it creates mini saga, player vs. player threads. 3) It gives a chance to enrich player writing styles by competing for rewards (was gonna say foods here. Mind's on food food food at the same time.)
I'm thinking of it these phases:
Phase 1: The rebellion/underground. Whether for good or evil intentions, the player needs to rally people to their cause. This is carried out through technically minor missions, though to the people, they're big. For example- robbing a bank. For people who've got power far beyond human ability, this is an easy task. However, in this day and age (in the forum's time line) it's difficult to ward off the cops (lose them) because of technological advances. This is how other players can catch wind of their presence in the town (so long as they have some sort of technological machinery giving them a warning in some other thread. Like a TV, a scouter broadcast, etc. and so forth). After doing 3 threads (which would be 3 favors to the rallying people) and weren't impeded completely by opposing players, they move to Phase 2!
Phase 2: The attack! When the people are rallied to the player's cause, they will join the player in attacking the base set there! Now, we've established that, yes, there is a government system run by the President of the Earth, who's currently Bao. However, cities are run by minor governments. When the head honchos are taken down, in the order of Police, SWAT, Military (going with these for now. We'll establish a different name set up later), they can kick out the current Governor/King or whatever is ruling and establish the control! Once again, opposing players, whether aiming to defend or attack, can impede another player here too. In the end, if the player succeeds in this phase, he/she establishes full control of the territory. Then comes the constant state of Phase 3.
Phase 3: (Constant) Defense. Players who've gone through both phases, at this point, do control the territory and gain the benefits, which'll be established after this process of mine. However, rebellions and anarchy are always prowling about, so they have to keep up a defense against these forces. A well written thread a week to put down technical npc threads (can be a form of training or money making) by either ruler or subordinate will allow continued control of the territory. However, all territories are susceptible to attacks by other players.
Honestly, now that I've written that out, I would say 6 threads is a better number to work with than 10. Now, on to rewards:
1) Phase 1 and 2 gain Power level and Zeni: These are what you gain for this strictly. Phase 1 consists of small jobs, unless there is an impeding threat from another player, so it will normally consist of 1/4 power level, 3/4 zeni. However, if there's much combat had, you gain 3/4 power level and 1/4 zeni. Coming to Phase 2, the player is bound to the major power and minor money set up, due to intense combat.
2) Conquered Territory: 10% drop in price at the Item Shop and 20% zeni increase in ONLY conquered territory for the leader. Subordinate players only get 5% drop in price and 10% zeni increase. These numbers are reasonable and offer to establish who's a head honcho. It gives players the ability to plot plans and unite, in regards to establishing a richer background of the world. This can stack up to 3 times, as long as the territory has 3 sections, minimal. The mentality is kind of like the board game, RISK, for these rewards.
This means, if a player wants to go for a more 'Down to Earth' type of player style, he/she's not falling behind people who become godly powerful with the transformations. It's also a reason why I'm saying they have to go through threads for this, not just with word count. Word count-wise, I'm thinking it needs to hit 1250, within 3 posts. Since you're taking a territory, it's gotten feel difficult too, in my eyes! I'm still trying to figure out a proper balancing feature here for when Super Saiyans, Majinns, and other planets are established. A thought that could work would be that the values would decrease substantially, to only 2.5% for shop discounts and 5% zeni increase in 1 totally conquered territory.
What do you guys think?
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Post by Lord Tsumuri Takeda on Jul 29, 2014 15:07:26 GMT
I think a word count is great but on gaines I feel it should be a set amount that each city gives. The gain should also be minimal like 500z max a month. It would prevent ppl from just grabbing everything because of massive z gains.At then end if the day the purpose of being in control of a city should mean nothing the endgame should always be the rule of a planet.
(I can see the future so be prepared. Tsu will kill everyone in due time *evil laugh*)
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Post by Pieter Wolfbane on Jul 29, 2014 22:50:59 GMT
Actually, that sounds like a much more reasonable gain, for control of a city. However, I still believe the discount part can be implemented. Now, I do have an idea about planet gains, but perhaps we should focus on the more minuet portions atm. If the case would be, to give you guys an idea, a whole planet, like Earth, were taken, it would be effective to say the gains would be at 20% of what you gain in total from everything on that planet.
So, we have a total of 18 cities on, technically, 4 continents. If we say 500z for each city we take, that means each continent gives 2000z to 2500z, for a total of 9000z if you take it. However, this bonus increased even further by adding an addition 1800z for a final total of 10800z.
One thing I do still say, though, is that there should be a discount for the players, if they control a territory.
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Post by Hyoza on Aug 3, 2014 0:17:52 GMT
How about an option not to conquer, but to simply raid a place and rob it of some resources for a smaller zeni gain? The threads would have to open after an opportunity is given for other players to respond to a town's calls for aid and fight the pillagers.
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Post by Pieter Wolfbane on Aug 3, 2014 3:38:03 GMT
That is actually what phase 1 and 2 involve doing. However, it's just on a different scale. Eventual conquering happens, for when they wanna go big.
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