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Post by Hyoza on Jun 2, 2015 10:11:57 GMT
I would advocate going for a cap of 2 specials at any one time, though you may 'unlearn' a special to make room for a new technique if you so choose further down the line.
BUT, I would suggest that only ONE of those specials may be an offensive technique. So, Rei for example could have Kikoho and Makaioken, but she couldn't have Kikoho and Kienzan.
Having said that, I do think afterlife specials should be exempt from the cap.
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Post by Zuni on Jun 2, 2015 10:17:30 GMT
I like the idea of having 1 'support' special and 1 'offensive' special, but if we have that I don't see why it'd be necessary to exempt afterlife specials from the system - Kaioken + Spirit Bomb, for instance, seems like more than enough specialness on one dude to me.
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Zucceta
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Post by Zucceta on Jun 2, 2015 10:26:54 GMT
I like the idea of having 1 'support' special and 1 'offensive' special, but if we have that I don't see why it'd be necessary to exempt afterlife specials from the system - Kaioken + Spirit Bomb, for instance, seems like more than enough specialness on one dude to me. It'd be due to the further prerequisites to even learn afterlife tech, imo.
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Post by Zuni on Jun 2, 2015 10:30:46 GMT
I can see that they are more of a pain to get than just buying your way in... but from a balance perspective it'd give you potentially twice as many specials as anyone else. I don't think that's really necessary.
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Zucceta
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Post by Zucceta on Jun 2, 2015 19:48:20 GMT
It might be you deserve an advantage if you've managed to die and get the techniques (although it hasn't quite been hashed out yet, I doubt it'll be 'easy').
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Post by President Bao on Jun 5, 2015 15:26:38 GMT
They are deemed specials due to their mechanics being unique and power/utility generally being higher than average I guess to peel back the layers a little bit here: Consider for a moment, what is the purpose of this cap? what problem is it solving? what exactly is bad about someone attaining multiple specials through the means currently provided, and is it worth the drawbacks? If I want the spirit bomb, kaioken, instant transmission and dragon fist, Or the giant form, special beam canon, hellzone grenade, fusion technique and anti-demon containment wave.... what is the constructive reason this should be blocked? If the argument is that specials are better than regular techniques, then it begs the question of how limiting these solves that. Would it not just mean that players will simply use their one special all the time/just as much as if they had multiple? What is the expected behaviour before and after this theoretical change? When I cast an eye over this my immediate though also goes the the fact not all specials are equal - some are more 'useful' than others. By blocking people from being able to have more than one, I see the outcome being that diversity is quelled and various specials go ignored, everyone choosing the same special as it's to important to 'waste' your slot on something else. (a feedback loop which will force others to take this same path). Choice can be interesting, but restrictions must exist for a strong and constructive/satisfying player experience(Since financial outcomes are not a concern on this free game ). Personally(to reiterate a comment from a related thread), I'm not quite convinced there is a substantial reason to block people from gaining multiple special techniques. Their limitation comes from the fact that there are specific barriers to attaining these (such as having to graduate training from a master, or purchasing an expensive academy to create your own, or it being a race-specific allowance), unlike regular moves which are attained every 6000pl. (4)
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Post by Zuni on Jun 5, 2015 15:38:03 GMT
The argument isn't just that they are better but that having one should be a great focus for the character. I'm not sure I'd even place the Namekian Giant Form as a 'special' though, it is more a locked transformation. The others... eeeeeeh. Hellzone Grenade just seems like it should be a homing attack to me, I'm not sure why it'd be necessary as a special slot?
I can see an exception for Kaioken + Spirit Bomb because those are paired canonically. Instant Transmission was (I thought) banned outright?
But either way, constructively, the argument goes as follows:
A special technique breaks the usual rules of techniques. It is, as the name implies, special. Having one in your arsenal should grant you a notable trump card against someone of equal power, and it should probably be something your character is particularly known for - a signature technique that they are famous for using. It shouldn't be one in a wide range of similarly rule-breaking tools you have access to; that diminishes the 'specialness' of the special.
Which is why I think you should have just one, and I also think it would help - not hinder - diversity. Having just the one special technique means that you have to decide which aspect of fighting you want your character to particularly excel at. It becomes a character-defining choice, and a way to differentiate yourself from everyone else in a very obvious way. Having access to unlimited specials means that, in the end game, most people are going to have one special of every 'sort' and so everyone is going to be far more homogeneous.
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