tessthewitch
Newcomer
PL: 2,311
Hidden Potential x4
Zeni: 2,626
Tag: @tessthewitch
Posts: 49
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Post by tessthewitch on Apr 4, 2015 17:29:56 GMT
Name:Tess McCaster
Alias: Tess The Witch
Species: Hybrid (Human/ Avalon)
Gender: Female
Age: 20
Appearance: Thick wavy golden hair, Celestial blue eyes, Curvy figure with big hips and very well endowed, light skin. Often wears a cream, puff-sleeved shirt with a leather vest, a draping red skirt with a dark red sash, and leather flat shoes.
History: Tess was rasied by her grandmother, a powerful crone, in the Bamboo Forest. Her grandmother always told her about her mother who was also a powerful witch, she died shortly after Tess's birth due to complecations, but was never told of her father. And when she asked her grandmother about him she would spit on the ground and tell her, "He should have never come here, his kind are only trouble, but you, my sweet cherub, will never be like him." Then she would switch to a new topic.
Tess was taught the way of the witch, and how to be in sync with nature and to control the monsters of the forest. Monsters and animals seemed to love her and were always willing to protect her, expecilly after her grandmother's death, becuase of this, Tess grew up into a kind but wild woman, always doing as she pleased.
Tess still lives in her Grandmother's Old Victorian style home deep in the Bamboo Forest, with her talking Tuxedo cat, King, and the monsters that inhabit the forest around her.
Starting Planet: Earth
Techniques:
Offensive
Witches Lightning N1: Bolts of electricity are released from the hands and finger tips.
Support
Barrier N1: User creates a bubble-like barrier to protect themselves.
Blinding Light N1: A blinding light flashes from the user's eyes or body.
Special
Items: 500 Zenni
One-Use Pod
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Post by President Bao on Apr 6, 2015 4:44:04 GMT
Hello, welcome Could I have a few detail clarifications; What are you a hybrid of? Human and demon? (that would give you 1 extra starter technique point from the demon side, and faster technique aquisition from the human side, every 5000pl instead of 6000) Now, it seem you have a few more techniques that what your current strength would allow, each character starts with three technique points, (and the aforementioned +1 if they are a part-demon) meaning you can have four Additionally, your techniques will need descriptions, a name is nice and all but I need to know what you intend them to do Lastly, Specials are a restricted technique type, that are either taught by masters of different martial arts schools, or as part of a racial ability for certain species, so unfortunately you cannot have one of those currently
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tessthewitch
Newcomer
PL: 2,311
Hidden Potential x4
Zeni: 2,626
Tag: @tessthewitch
Posts: 49
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Post by tessthewitch on Apr 6, 2015 16:18:41 GMT
Thank you I will edit it promptly C:
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Post by President Bao on Apr 8, 2015 3:17:47 GMT
All checks out it seems. Head to your beginners post when ready.
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Post by Pieter Wolfbane on Apr 9, 2015 3:12:01 GMT
I've got a question: Is Avalon to be an Alien race of sorts? If so, could you fill out the Alien race template and post it in here?
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tessthewitch
Newcomer
PL: 2,311
Hidden Potential x4
Zeni: 2,626
Tag: @tessthewitch
Posts: 49
|
Post by tessthewitch on Jun 18, 2015 3:19:53 GMT
Species Avalons
Planet Haven
Starting Power: Alien A 400-800
Appearance: Glowing humanoids with long golden hair, and large white wings
Background: Avalon's were once the self-proclaimed guardians of the universe, a graceful and powerful Magick users, but in their attempts to protect other planets and stop wars between planets, spread the Avalons out thin across the universe until the race almost caused their own extinction, few pure bloods still exist, in their attempt to save their race the copulated with compatible races, one of which were humans.
Name Pun Theme(s): Biblical Theme Unique Characteristics:
Weapon Mastery : Avalons usually choose one weapon and stick with it, pushing the limits to produce a one-use attack with their weapon. Capable of x3 PL, no charging necessary - once per battle.
Transformations:
Celestial Grace - x2 Glow with a fire-like aura.
Cherubim - Type B x6 20,000 PL Required, Avalons now have white wings,
Pandora's Box - x15 (x18 offense and x12 defense respectively) 110,000 PL Required, This transformation revels the hidden dark side of the Avalons, black smoke radiates from the eyes and mouth, the whites of the eyes become black. Intense dark magic power.
ArchAngel - x25, 250,000 PL Required, The Avalon's eyes and wings become golden, their weapon will become engulfed in flames.
The Avenger - x42 400,000 PL Required, During this transformation the Avalon will sport two sets of wings, and fly faster.
The Destroyer - x48, 430,000 PL Required (Permanent) During this transformation the Avalon will sport three sets of wings and become completely engulfed in fire, and a beam of light will power up into the sky. The Avalon will be voided of emotion. DO NOT ENGAGE IN BATTLE FROM THE GROUND!
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Post by Zuni on Jul 17, 2015 20:52:06 GMT
Hi Tess!
We've looked at Avalons now and there's a few things that are going to need to be changed before we can add them to the site.
In terms of history, we'd like to dial back the Avalons scope a little bit. If they were intergalactic protectors, it seems likely we'd have seen more of them in the backstory of the site and development of the major powers. If we could have them be the protectors of one or two particular systems, that'd be much better - it'd also be helpful if you could decide which galactic force is responsible for their fallen status (usually the SSE or the AE) as that'll help integrate them more fully into the lore.
Mechanically, we've got some good news and some bad news.
Good news! As a winged race, Avalons are eligible for Flight as a free technique.
Bad news: I'm afraid that the zodiac signs as a whole are just too complex and potentially abusable to be balanced. With Weapon Mastery (which is arguably better than the demon equivalent skill due to the better transformation modifiers) and free flight, Avalons will have some pretty nice bonuses compared to our other adopted alien races.
We've also noticed some typos in the transformation area. The x6 should come at 70,000 PL, and the x15 probably shouldn't be power-weighted (generally, we prefer that the race sticks to the line of transformation modifiers available in the template unless it is vital to the race that they change significantly). We'd also like to know why the 'dark side' only seems to come out at this level and then disappears again - it'd feel more cohesive if all the transformations were along the same lines.
As just a little note, we also noticed you switch between using 'Magick' and 'Magic' in the app. We don't mind which you choose, but we'd like it to be consistent.
Thanks, and sorry this took so long to get to!
Oh, and as a final note - you'll need to choose which alien trait you gain access to as a halfbreed (wings for flight, or weapon mastery) and update your profile accordingly.
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