Post by Jax Punchlust on Nov 6, 2017 4:42:20 GMT
DeathBlowZ
Mysterious Assassin of Mysterious Origins with a Mysterious Aroma
Mysterious Assassin of Mysterious Origins with a Mysterious Aroma
SPECIES: Poop-seijinAGE: ?GENDER: MalePOWER LEVEL:100,000 in BASE FORMTECH SLOTS: Seven
Smells Like: Strawberry and Pineapple and Rotten BeefHISTORYNo one really knows who "DeathBlowZ" is or where he came from. No, really. He keeps it vague, and doesn't really answer any of the questions Jax keeps giving him (and boy does he ask a lot of questions). All that is known is he was aboard the very ship that the purple-clad and self-proclaimed most entertaining hero of justice was on that had been kidnapping people of differencing life forms throughout the universe. Freed during Jax's break out and mass escape, he spent months searching for the man who set him free, only to be surprised by how..."unique" they were once finally finding them. Still, he saved his life among countless others, and because of this DeathBlowZ has taken it upon himself to protect and serve Jax in his mission of making the world a better place.
He keeps to himself most of the time but when he does speak he usually keeps to a deadpan sarcastic tone and seems to give off a nihilistic world view. He's more blood thirsty then most of Jax's comrades, and only kept back by Jax's own wishes. In his world view, he isn't shit, the world is. But he's going to do the best he can to help the little odd man make it better.TECHNIQUES(1) FriZbee Ultimate [N1] Using his mastery of the intergalactic sport of frisbee, DeathBlowZ tosses
his frisbees, Dez and Troy, toward the enemy after charging them both with his own chi. Each disc separately deals 16.5% of BlowZ's PL. Costs 1 KP.
(2) FriZbee Ultimate Hole-In-One[UP2]: The upgraded form of the frisbee attack, but this time DeathBlowZ gives Dez and Troy a spin that allows them to chase down their opponents. The damage can be SPLIT while compensating power, and will be divided equally among opponents. Deals 66% of BlowZ's offensive PL, and can be charged up to five times consecutively. Costs 2 KP.(3) FriZbee Final Glory Shot [MP3]: The most powerful form of the frisbee techniques. With ki charged to point the frisbee is frantic, almost moving itself in place before being tossed while lighting up, they are let loose on the enemy. One reaching it's target the discs are able to cut throw almost anything, letting their full energy hit the enemy head-on. The damage can be SPLIT while compensating power, and will be divided equally among opponents. Deals 100% of DeathBlowZ's offensive PL, and can be charged up to five times consecutively. Costs 3 KP.
(4) F-M BlaDe [N1]: Gathering various bits of fecal matter on his body and the air, and charging them with chi, DeathBlowZ makes a beam of raw waste and energy bursting in his hand. Holding onto it's hilt, he then lets loose an attack with his newly made blade. Deals 33%. Costs 1 KP.
(5) Blow [SU1]:
Mastering a way of spiting through his mask, with the landing of the foul liquid he's able to disrupt a charge. Can disrupt a charging attack if the stun power level is within 80% of the opponent's attack's power level.
(6) Death Blow [SU2]: By gathering all fecal matter around him, he is able to increase their stench with his own ki, and create a shield or barrier around any person or object. Anyone who comes near that that is protected by the "Death Blow" is able to function quite normally, though may be distracted by it. Increased time around those protected will make any who've come in contact ache with minor cramps and possibly even repeatedly throw up if the "Death Blow" is within 80% of the opponent's power level.
(7) Death Blow Z [SU3]: His signature technique. After opening the back hatch on his suit and his own in place limiters, DeathBlowZ fills the entire area he is in with gas, blinding those to events happening within the gas. Like before, those exposed for too long will began to get ill and possibly suffer from side effects (headaches, throwing up, minor cramps). It is only full effective when the attack is within 80% of the opponent's power level.